def set_uv(node_tree, uv_layer): """Set UV layer to texture in normal map flavor. :param node_tree: node tree on which normal map is used :type node_tree: bpy.types.NodeTree :param uv_layer: uv layer string used for nmap texture :type uv_layer: str """ nmap.set_uv(node_tree, uv_layer)
def set_nmap_uv(node_tree, uv_layer): """Set UV layer to normal map texture in shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param uv_layer: uv layer string used for nmap texture :type uv_layer: str """ nmap.set_uv(node_tree, uv_layer)
def set_nmap_uv(node_tree, uv_layer): """Set UV layer to normal map texture in shader. :param node_tree: node tree of current shader :type node_tree: bpy.types.NodeTree :param uv_layer: uv layer string used for nmap texture :type uv_layer: str """ nmap.set_uv(node_tree, uv_layer)
def set_detail_uv(node_tree, uv_layer): """Set UV layer to texture in normal map flavor. :param node_tree: node tree on which normal map is used :type node_tree: bpy.types.NodeTree :param uv_layer: uv layer string used for nmap texture :type uv_layer: str """ nmap.set_uv(node_tree, uv_layer) # NOTE : no support for extra uv on detail texture in shaders