def main(): pygame.init() fpsClock = pygame.time.Clock() size = 1920, 1200 background = pygame.image.load("go.jpg") screen = pygame.display.set_mode(size) screen.blit(background,(0,0)) width = 0 while 1: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type==pygame.KEYDOWN: if event.key==pygame.K_ESCAPE: sys.exit() pseudoJob = Job(0) myjob = pseudoJob.getData() for n in range(0, len(myjob)): drawing(width, myjob[n], screen) if (n != len(myjob) -1): width += (myjob[n].node * myjob[n].core) / 5 else: width = 0 print myjob[0].qtime pygame.display.flip() fpsClock.tick(30)