Exemplo n.º 1
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 def reset(self):
     """
     Remove temporary/state information from node, eg. remove touch areas.
     """
     Movable.reset(self)
     self.update_bounding_rect()
     ctrl.ui.remove_touch_areas_for(self)
Exemplo n.º 2
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 def __init__(self, img, box=QtCore.QRectF(0, 0, 480, 400)):
     pixmap = QtGui.QPixmap(img)
     # pixmap=pixmap.scaledToHeight(int(box.height()))
     QtWidgets.QGraphicsPixmapItem.__init__(self, pixmap)
     Movable.__init__(self)
     self.setFlag(QtWidgets.QGraphicsRectItem.ItemIsMovable)
     self.setTransformationMode(QtCore.Qt.SmoothTransformation)
Exemplo n.º 3
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 def __init__(self, img, box=QtCore.QRectF(0, 0, 480, 400), forest=None):
     pixmap = QtGui.QPixmap(img)
     # pixmap=pixmap.scaledToHeight(int(box.height()))
     QtWidgets.QGraphicsPixmapItem.__init__(self, pixmap)
     Movable.__init__(self, forest=forest)
     self.setFlag(QtWidgets.QGraphicsRectItem.ItemIsMovable)
     self.setTransformationMode(QtCore.Qt.SmoothTransformation)
Exemplo n.º 4
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    def mouseReleaseEvent(self, event):
        """ Either we are finishing dragging or clicking the node. If clicking a node with
        editable label, the click has to be replayed to Label (QGraphicsTextItem) when it has
        toggled the edit mode on, to let its inaccessible method for positioning cursor on click
        position to do its work.
        :param event:
        :return:
        """
        replay_click = False
        shift = event.modifiers() == QtCore.Qt.ShiftModifier

        if ctrl.pressed is self:
            ctrl.release(self)
            if ctrl.dragged_set:
                x, y = to_tuple(event.scenePos())
                self.drop_to(int(x), int(y), recipient=ctrl.drag_hovering_on, shift_down=shift)
                ctrl.graph_scene.kill_dragging()
                ctrl.ui.update_selections()  # drag operation may have changed visible affordances
            else:  # This is a regular click on 'pressed' object
                self.select(adding=shift, select_area=False)
                if self.label_object.is_quick_editing():
                    replay_click = True
                self.update()
        Movable.mouseReleaseEvent(self, event)
        if replay_click and False:
            ctrl.graph_view.replay_mouse_press()
            self.label_object.mouseReleaseEvent(event)
            ctrl.release(self)
Exemplo n.º 5
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 def mouseMoveEvent(self, e):
     # mouseMoveEvents only happen between mousePressEvents and mouseReleaseEvents
     scene_pos_pf = e.scenePos()
     if ctrl.dragged_focus is self:
         self.drag(e)
         ctrl.graph_scene.dragging_over(scene_pos_pf)
     elif (e.buttonDownScenePos(QtCore.Qt.LeftButton) - scene_pos_pf).manhattanLength() > 6:
         scene_pos = to_tuple(scene_pos_pf)
         self.start_dragging(scene_pos)
         self.drag(e)
         ctrl.graph_scene.dragging_over(scene_pos_pf)
     Movable.mouseMoveEvent(self, e)
Exemplo n.º 6
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    def __init__(self, forest=None):
        """ Node is an abstract class that shouldn't be used by itself, though
        it should contain all methods to make it work. Inherit and modify
        this for Constituents, Features etc. """
        self.label_object = None
        Movable.__init__(self, forest=forest)
        Draggable.__init__(self)
        self.settings = NodeSettings(self)
        self.label_object = SimpleLabel(parent=self)
        self.syntactic_object = None
        self.label = ''
        self.selected = False
        self._label_visible = True
        self.label_rect = None
        self._gravity = 0
        self.drag_data = None
        self.user_size = None
        self.invert_colors = False
        self.text_parse_mode = 1
        self._magnets = []
        self.is_syntactically_valid = False
        self.width = 0
        self.height = 0
        self.is_trace = False
        self.inner_rect = None
        self._cached_child_rect = None
        self.anim = None
        self.magnet_mapper = None
        self.halo = False
        self.halo_item = None

        self.in_scene = False

        self.edges_up = []
        self.edges_down = []
        self.triangle_stack = []  # you can always unfold only the outermost triangle, so stack
        self.color_key = None
        self.invert_colors = False

        self._editing_template = {}

        self.label_display_data = {}
        self.setFiltersChildEvents(False)
        self.setAcceptHoverEvents(True)
        self.setAcceptDrops(True)
        self.setCacheMode(QtWidgets.QGraphicsItem.DeviceCoordinateCache)
        self.setFlag(QtWidgets.QGraphicsObject.ItemSendsGeometryChanges)
        # self.setFlag(QtWidgets.QGraphicsObject.ItemIsMovable)
        self.setFlag(QtWidgets.QGraphicsObject.ItemIsSelectable)
        self.setCursor(QtGui.QCursor(QtCore.Qt.PointingHandCursor))
        # self.fade_in()
        self.update_visibility()
Exemplo n.º 7
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 def __init__(self, text='', box=QtCore.QRectF(0, 0, 480, 400), forest=None):
     QtWidgets.QGraphicsTextItem.__init__(self)
     Movable.__init__(self, forest=forest)
     self.setFlag(QtWidgets.QGraphicsRectItem.ItemIsMovable)
     # self.setFlag(QtGui.QGraphicsRectItem.ItemIsSelectable)
     self.setTextInteractionFlags(QtCore.Qt.TextEditorInteraction)
     self.prepareGeometryChange()
     # self.setFont(qt_prefs.get_font)
     # self.setTextWidth(box.width())
     self.set_position(box.x(), box.y(), 0)
     self.host_tree = None
     if text:
         self.setPlainText(text)
Exemplo n.º 8
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 def dragged_to(self, scene_pos):
     """ Dragged focus is in scene_pos. Move there or to position relative to that
     :param scene_pos: current pos of drag pointer (tuple x,y)
     :return:
     """
     Movable.dragged_to(self, scene_pos)
     edge_list = [self.edges_up, self.edges_down]
     for item in self.childItems():
         if isinstance(item, Movable):
             edge_list.append(item.edges_up)
             edge_list.append(item.edges_down)
     for edge in itertools.chain.from_iterable(edge_list):
         edge.make_path()
         edge.update()
Exemplo n.º 9
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 def __init__(self, top=None, numeration=False):
     Movable.__init__(self)
     self.top = top
     if is_constituent(top):
         self.sorted_constituents = [top]
     else:
         self.sorted_constituents = []
     if top:
         self.sorted_nodes = [top]
     else:
         self.sorted_nodes = []
     self.numeration = numeration
     self.current_position = 100, 100
     self.drag_data = None
     self.tree_changed = True
     self._cached_bounding_rect = None
     self.setZValue(100)
Exemplo n.º 10
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 def __init__(self, top=None, numeration=False):
     Movable.__init__(self)
     self.top = top
     if is_constituent(top):
         self.sorted_constituents = [top]
     else:
         self.sorted_constituents = []
     if top:
         self.sorted_nodes = [top]
     else:
         self.sorted_nodes = []
     self.numeration = numeration
     self.current_position = 100, 100
     self.drag_data = None
     self.tree_changed = True
     self._cached_bounding_rect = None
     self.deleted_nodes = set()
     self.setZValue(100)
Exemplo n.º 11
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 def mousePressEvent(self, event):
     ctrl.press(self)
     Movable.mousePressEvent(self, event)
Exemplo n.º 12
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 def lock(self):
     Movable.lock(self)
     if self.is_visible():
         ctrl.main.ui_manager.show_anchor(self)