Exemplo n.º 1
0
 def tearDown(self, fake=False):
     self.etype = None
     self.motion_event = None
     self.touch_event = None
     from kivy.base import EventLoop
     win = EventLoop.window
     win.mouse_pos = self.old_mouse_pos
     win.rotation = self.old_rotation
     win.old_system_size = self.old_system_size
     self.old_mouse_pos = None
     self.old_rotation = None
     self.old_system_size = None
     if self.button_widget:
         win.remove_widget(self.button_widget)
         self.button_widget = None
     mouse = self.mouse
     mouse.stop()
     EventLoop.remove_input_provider(mouse)
     self.mouse = None
     win.funbind('on_motion', self.on_motion)
     # Restore method `on_close` to window
     if not (platform == 'win' and 'CI' in os.environ):
         win.on_close = self.old_on_close
         self.old_on_close = None
     super().tearDown(fake)
Exemplo n.º 2
0
    def on_play(self, instance, value):
        if not value:
            Logger.info('Recorder: Stop playing %r' % self.filename)
            EventLoop.remove_input_provider(self)
            return
        if not exists(self.filename):
            Logger.error('Recorder: Unable to found %r file, play aborted.' % (
                self.filename))
            return

        with open(self.filename, 'r') as fd:
            data = fd.read().splitlines()

        if len(data) < 2:
            Logger.error('Recorder: Unable to play %r, file truncated.' % (
                self.filename))
            return

        if data[0] != '#RECORDER1.0':
            Logger.error('Recorder: Unable to play %r, invalid header.' % (
                self.filename))
            return

        # decompile data
        self.play_data = [literal_eval(x) for x in data[1:]]
        self.play_time = time()
        self.play_me = {}
        Logger.info('Recorder: Start playing %d events from %r' %
                (len(self.play_data), self.filename))
        EventLoop.add_input_provider(self)
Exemplo n.º 3
0
 def tearDown(self, fake=False):
     self.etype = None
     self.motion_event = None
     self.touch_event = None
     from kivy.base import EventLoop
     win = EventLoop.window
     if self.button_widget:
         win.remove_widget(self.button_widget)
         self.button_widget = None
     mouse = self.mouse
     mouse.stop()
     EventLoop.remove_input_provider(mouse)
     self.mouse = None
     win.funbind('on_motion', self.on_motion)
     # Restore method `on_close` to window
     win.on_close = self.old_on_close
     self.old_on_close = None
     super().tearDown(fake)