def _addButton(self, parent, name, source, size, pos, action_func, on_top=False): button = Image(source=source) button.size = size button.on_top = on_top button.pos = pos button.scale = 1. button.rotation = 0. button.action = action_func button.name = name self.objects.update({name: {'obj': button}}) parent.add_widget(button) return button
def __init__(self, **kwargs): super(AboutScreen, self).__init__(**kwargs) self.layout = FloatLayout() self.layout.width = Window.width self.layout.height = Window.height self.layout.x = 0 self.layout.y = 0 self.add_widget(self.layout) img = Image(source=self.aboutImage) img.size = (Window.width * 1.0, Window.height * 1.0) img.pos = (0, 0) img.opacity = .8 self.add_widget(img, 1) with self.layout.canvas: #sets canvas instructions for the rightlayout Color(1, 1, 1, .7) #BLUE Rectangle(pos=(.05 * self.layout.height, .05 * self.layout.height), size=(.45 * self.layout.width, .9 * self.layout.height)) group = Image(source=self.groupPhoto) group.size_hint = (.5, .5) group.pos = (Window.width * .49, Window.height * .37) self.add_widget(group) nameLabel = Label( text= 'From left to right: Jianbo Lu, Jacob Isbell, Sophie Deam, Wyatt Bettis, Ross McCurdy, Erin Maier, Sadie Moore, Zachary Luppen, Mason Reed', text_size=(.45 * self.layout.width, .3 * self.layout.height), halign='center', font_size='18sp', color=(0, 0, 0, 1)) nameLabel.pos = (Window.width * .24, Window.height * -.10) self.add_widget(nameLabel) aboutText = Label( text= 'GravBox is the interface application for the Augmented Reality (AR) Sandbox for gravitational dynamics simulations designed and built at the University of Iowa by Dr. Hai Fu\'s 2016-2017 Introduction to Astrophysics class. \n\nThe GravBox application was developed by Zachary Luppen, Erin Maier, and Mason Reed. The sandbox was designed and built by Wyatt Bettis, Ross McCurdy, and Sadie Moore. The gravitational algorithm was written by Sophie Deam, Jacob Isbell, and Jianbo Lu. Graphic design was contributed by Jeremy Swanston. \n\nThe original AR Sandbox is the result of an NSF-funded project on informal science education for freshwater lake and watershed science developed by the UC Davis\' W.M. Keck Center for Active Visualization in the Earth Sciences, together with the UC Davis Tahoe Environmental Research Center, Lawrence Hall of Science, and ECHO Lake Aquarium and Science Center.\n\n To learn more about the GravBox project, contact Hai Fu at [email protected], or visit our Github at https://github.com/GravBoxInterface/GravBox', valign='middle', halign='center', font_size='19sp', text_size=(.4 * self.layout.width, None), color=(0, 0, 0, 1)) aboutText.pos = (-.39 * self.layout.height, 0) self.add_widget(aboutText) backBtn = MyButton(text='BACK') # back button backBtn.size_hint = (.1, .1) backBtn.pos_hint = {'x': .69, 'y': .12} backBtn.background_color = [.4, .4, .4, 1] backBtn.bind( on_release=self.backButton ) #when the button is released the callback function is called self.add_widget(backBtn)
def __init__(self, **kwargs): super(AboutScreen, self).__init__(**kwargs) layout = FloatLayout() layout.width = Window.width layout.height = Window.height layout.x = Window.width / 2 - layout.width / 2 layout.y = Window.height / 2 - layout.height / 2 self.add_widget(layout) img = Image(source=self.aboutImage) img.size = (Window.width * 1.0, Window.height * 1.0) img.pos = (-Window.width * 0.0, -Window.height * 0.0) img.opacity = 0.4 self.add_widget(img) aboutText = Label( text= 'GravBox is the interface application for the Augmented Reality (AR) Sandbox for gravitational dynamics simulations designed and built\nby Dr. Hai Fu\'s Introduction to Astrophysics class during the 2016-2017 academic year and beyond.\nGravBox itself was designed by Zachary Luppen, Erin Maier, and Mason Reed.\n\nAR Sandbox is the result of an NSF-funded project on informal science education for freshwater lake and watershed science developed by the\nUC Davis\' W.M. Keck Center for Active Visualization in the Earth Sciences (KeckCAVES),\ntogether with the UC Davis Tahoe Environmental Research Center, Lawrence Hall of Science, and ECHO Lake Aquarium and Science Center.', halign='center', valign='center') aboutText.pos = (.25, .25) self.add_widget(aboutText) backBtn = MyButton(text='BACK') # back button backBtn.size_hint = (.1, .1) backBtn.pos_hint = {'x': 0, 'y': .90} backBtn.background_color = [.4, .4, .4, 1] backBtn.bind( on_release=self.backButton ) #when the button is released the callback function is called self.add_widget(backBtn)
def on_labels(self, instance, value): self.reset() image_view = self.ids.image_view for i, label in enumerate(value): # Make an image for this mask image = Image(source="", keep_ratio=True, allow_stretch=True) imgIO = io.BytesIO() mask_img = np.zeros((*label.mask.shape, 4)) mask_img[:, :, :3] = np.array( PAINTBRUSH_COLORS[i % len(PAINTBRUSH_COLORS)]) mask_img[:, :, 3] = np.where(np.isnan(label.mask), 0.0, label.mask) * 0.6 pil_img = PILImage.fromarray( (mask_img * 255).astype(np.uint8), mode='RGBA').resize(image_view.image_size) pil_img.save(imgIO, format='png') imgIO.seek(0) imgData = io.BytesIO(imgIO.read()) image.texture = CoreImage(imgData, ext='png').texture image.reload() self.ids.paintbrush_parent.add_widget(image) self.paintbrushes.append(image) image.pos = self.ids.paintbrush_parent.pos image.size = self.ids.paintbrush_parent.size for center, stroke in zip(label.centers, label.strokes): # Label center = image_view.convert_point_from_image(center) lw = Label(pos=(int(center[0] + self.ids.label_parent.pos[0]), int(center[1] + self.ids.label_parent.pos[1])), text=label.label) self.label_widgets.append(lw) self.ids.label_parent.add_widget(lw)
def on_touch_down(self, touch): userdata = touch.ud (w, h) = (FSW,FSH) sc = max(float(w)/FSW,float(h)/FSH) # start collecting points in touch.ud self.canvas.clear gimg = Image(source=GOAL_IMG) self.add_widget(gimg) bimg = Image(source=BALL_IMG) self.add_widget(bimg) (xpos, ypos) = (int(touch.x)-w/2, int(touch.y)-h/2) #bimg.size = (10,10) #(int(60.0*sc), int(60.0*sc)) bimg.pos = (xpos, ypos) #print '{0} and {1}'.format(float(w)/FSW,float(h)/FSH) 2115 #print sc print '{0} and {1}'.format(touch.x, touch.y) #print '{0} and {1}'.format(xpos, ypos) if touch.x > FSW/20 and touch.x < w-FSW/20 and touch.y > h*0.2 and touch.y < h*0.88: print "GOAL!" mimg = Image(source=MSG_IMG) self.add_widget(mimg) #with self.canvas: #Color(1, 1, 1) #d = 60. #Ellipse(pos=(touch.x - d/2, touch.y - d/2), size=(d, d)) return True
def __init__(self, team, next = False, **kwargs): super(crestButton,self).__init__(**kwargs) self.team = team self.size_hint = (None,None) self.size = (90,90) if next == True: self.background_normal = './data/images/crest_'+team['name']+'.png' self.background_down = './data/images/crest_'+team['name']+'.png' else: self.background_normal = './data/images/crest_'+team['name']+'_no.png' self.background_down = './data/images/crest_'+team['name']+'_no.png' position_list = [(-48+180-45,150+320-45),(48+180-45,150+320-45), (-48+180-45,56+320-45), (48+180-45,56+320-45)] self.pos = position_list[g.save.tournament['teams'].index(team)] if team['result'] is not '': sign = Image(source='./data/images/crest-marker-'+team['result']+'.png') sign.size_hint = (None,None) sign.size = (90,90) sign.pos = position_list[g.save.tournament['teams'].index(team)] self.add_widget(sign) self.bind(on_release = self.crest_click)
def __init__(self, **kwargs): super(UiowaScreen, self).__init__(**kwargs) layout = FloatLayout() layout.width = Window.width layout.height = Window.height layout.x = Window.width / 2 - layout.width / 2 layout.y = Window.height / 2 - layout.height / 2 self.add_widget(layout) img = Image(source=self.uiowaImage) img.size = (Window.width * 1.0, Window.height * 1.0) img.pos = (-Window.width * 0.0, -Window.height * 0.0) img.opacity = 0.4 self.add_widget(img) aboutText = Label(text='UIOWA INFO HERE') aboutText.pos = (.25, .25) self.add_widget(aboutText) backBtn = MyButton(text='BACK') #start button backBtn.size_hint = (.1, .1) backBtn.pos_hint = {'x': 0, 'y': .9} backBtn.background_color = [.4, .4, .4, 1] backBtn.bind( on_release=self.backButton ) #when the button is released the backButton function is called layout.add_widget(backBtn)
def __init__(self, *args, **kwargs): super(Goal, self).__init__(*args, **kwargs) print "__init__ is run" gimg = Image(source=GOAL_IMG) self.add_widget(gimg) gimg.pos = (0,0) #Window.fullscreen = True Window.size = (FSW, FSH)
def initialize_background_image(self, width, height): background_image = Image(source="dashboard/serpent.png") background_image.size = (height, height) background_image.opacity = 0.1 background_image.pos = ((width / 2) - (height / 2), self.size[1] - height) self.add_widget(background_image)
def reloadIcons(self): self.ids.map.clear_widgets() for room in self.rooms: if room.name != "bureau" and room.name != "boss": slider = ScoreSlider(size=("30dp", "30dp"), pos=(room.xMin * self.ids.map.size[0] + self.ids.map.pos[0] + 10, room.yMin * self.ids.map.size[1] + self.ids.map.pos[1]), score=room.score) self.ids.map.add_widget(slider) if(self.app.gameManager.dialogAvailableInRoom(room.id)): warning = Image(source=(self.app.app.APPLICATION_PATH + os.path.normpath('/Images/warning.png')), size=("60dp", "80dp"), keep_ratio = False, allow_stretch = True) warning.pos = (room.xMax * self.ids.map.size[0] + self.ids.map.pos[0] - warning.size[0], room.yMin * self.ids.map.size[1] + self.ids.map.pos[1] + 10) self.ids.map.add_widget(warning)
def __init__(self, name, offset): super().__init__() player = Image( source=f'../../res/characters/{name}/{name}_preview.png', keep_ratio=False, allow_stretch=True) player.size = (200, 200) player.pos = (200 + offset, 45) self.add_widget(player) frame = Image( source= '../../res/uix/screens/dungeon_battle/special_background.png', keep_ratio=False, allow_stretch=True) frame.size = (200, 220) frame.pos = (200 + offset, 25) self.add_widget(frame) health = Image( source= '../../res/uix/screens/dungeon_battle/special_background.png', keep_ratio=False, allow_stretch=True) health.size = (200, 220) health.pos = (200 + offset, 25) self.add_widget(health) mana = Image( source= '../../res/uix/screens/dungeon_battle/special_foreground.png', keep_ratio=False, allow_stretch=True) mana.size = (200, 220) mana.pos = (200 + offset, 25) self.add_widget(mana) self.node = LWFNode.create('../../res/lwf/character_active.lwf') self.node.pos = (300 + offset, 145) self.node.lwf.scale_for_width(10 * 200 / 180, 10 * 200 / 180) self.add_widget(self.node)
def on_check(self, instance, value): sheepimg = Image(source='images/TXT_BRAVO_MOUTONS.png', size_hint=(None, None), size=(300, 150)) self.add_widget(sheepimg) sheepimg.pos = (300, 300) self.button = BtnOk(scenario=self) self.button.center = (630, 270) self.button.button.background_normal = 'images/BUT_OK_UNVALID.png' self.button.button.background_down = 'images/BUT_OK_VALID.png' self.add_widget(self.button)
def IMAG(self): layout = RelativeLayout() widget3 = Widget() img2 = Image() img2.source = "img/text.png" x, y = 130, 370 img2.pos = x + self.xo, y - 420 + self.yo img2.size = 300, 680 widget3.add_widget(img2) self.widget1.add_widget(widget3)
def question(self, que): self.restore_default() self._question = que if que.is_img: img = Image(source=que.img_path) img.pos = self.pos img.size = self.size self.add_widget(img) else: self.text = que.text
def update_text(self, i): self.y = self.height * i ans = self.answer if ans.is_img: img = Image(source=ans.img_path) img.pos = self.pos img.size = self.size self.add_widget(img) else: self.text = ans.text
def IMAG2(self): layout = RelativeLayout() widget4 = Widget() img2 = Image() img2.source = "img/text.png" x, y = 140, -250 img2.pos = x, y img2.size = 300, 680 widget4.add_widget(img2) layout.add_widget(widget4) self.widget1.add_widget(layout)
def my_callback(screen, dt): global timeCountdown global pictureCounter timeCountdown = timeCountdown-1 screen.ids.hsCountdown.text = str(timeCountdown) screen.ids.hsLabel.color = [1, 1, 0, 0] # black it out screen.ids.hsButton.color = [1, 1, 0, 0] # black it out screen.ids.hsButton.background_color = [1, 1, 0, 0] # black it out Logger.info(str(timeCountdown)) #screen.ids.hsDebug1.text = screen.ids.hsDebug1.text + str(timeCountdown) if (timeCountdown == 0): # start a new thread with the actual capturing process Thread(target=screen.captureImageThread, args=(screen.camera,screen.inspectImage,)).start() screen.ids.hsCountdown.text = "" timeCountdown = 5 # screen.run_command('gphoto2 --camera "Canon EOS 60D" --capture-and-download --filename "hallo.jpg"') #screen.ids.hsDebug1.text = screen.ids.hsDebug1.text + str(cmd) if (pictureCounter == 4): preview04 = Image(source='preview04.jpg') preview04.size = (400,240) preview04.pos = (0,240) screen.add_widget(preview04, 100) Clock.unschedule(screen.my_callback) if (pictureCounter == 3): preview03 = Image(source='preview03.jpg') preview03.size = (400,240) preview03.pos = (400,0) screen.add_widget(preview03, 100) # TODO move to layer 100 pictureCounter = 4 if (pictureCounter == 2): preview02 = Image(source='preview02.jpg') preview02.size = (400,240) preview02.pos = (0,0) screen.add_widget(preview02, 100) # TODO move to layer 100 pictureCounter = 3 if (pictureCounter == 1): preview01 = Image(source='preview01.jpg') preview01.size = (400,240) preview01.pos = (400,240) screen.add_widget(preview01, 100) pictureCounter = 2
def Label2(self): widget3 = Widget() img2 = Image() img2.source = "img/text.png" x, y = 130, 370 img2.pos = x + self.xo, y - 160 + self.yo img2.size = 300, 500 lbl2 = Label() lbl2.pos = x + 90 + self.xo, y + 40 + self.yo lbl2.text = " " + 'HACK-VISION DEMO\n Recibe GPS \n' + " " + ' Blueetooth ' widget3.add_widget(img2) widget3.add_widget(lbl2) self.widget1.add_widget(widget3)
def Label2(self): widget3 = Widget() img2 = Image() img2.source = "img/text.png" x, y = 130, 370 img2.pos = x + self.xo, y - 160 + self.yo img2.size = 300, 500 lbl2 = Label() lbl2.pos = x + 90 + self.xo, y + 40 + self.yo lbl2.text = " " + 'HACK-VISION DEMO\n CLIENTE BLUETOOTH ENVIO\n' + " " + ' GPS' widget3.add_widget(img2) widget3.add_widget(lbl2) self.widget1.add_widget(widget3)
def Label2(self): widget3 = Widget() img2 = Image() img2.source = "img/text.png" x, y = 50, 330 img2.pos = x, y - 160 img2.size = 300, 500 lbl2 = Label() lbl2.pos = x + 90, y + 40 lbl2.font_size = '18dp' lbl2.text = " " + 'FReePS DEMO\n Diego Alberto Parra \n' + " " + ' Bogota D.C.' widget3.add_widget(img2) widget3.add_widget(lbl2) Mprincipal.add_widget(widget3)
def __init__(self, **kwargs): super(UiowaScreen, self).__init__(**kwargs) self.layout = FloatLayout() self.layout.width = Window.width self.layout.height = Window.height self.layout.x = 0 self.layout.y = 0 self.add_widget(self.layout) img = Image(source=self.uiowaImage) img.size = (Window.width * 1.0, Window.height * 1.0) img.pos = (0, 0) img.opacity = .8 self.add_widget(img, 1) with self.layout.canvas: #sets canvas instructions for the rightlayout and draws a blue rect. filling the entire layout Color(1, 1, 1, .7) #WHITE Rectangle(pos=(.15 * self.layout.height, .30 * self.layout.height), size=(.45 * self.layout.width, .55 * self.layout.height)) qr = Image(source=self.qrCode) qr.size_hint = (.39, .39) qr.pos_hint = {'x': .56, 'y': .12} self.add_widget(qr) logo = Image(source=self.uiLogo) logo.size_hint = (.33, .33) logo.pos_hint = {'x': .59, 'y': .58} self.add_widget(logo) uiowaText = Label( text= 'The GravBox project is the result of the hard work of students of the University of Iowa\'s Physics and Astronomy Department. To learn more about physics and astronomy at the University of Iowa, and the research work being done in these areas, please scan the QR code to the right.', valign='middle', halign='center', font_size='24sp', text_size=(.4 * self.layout.width, None), color=(0, 0, 0, 1)) uiowaText.pos_hint = {'x': -.18, 'y': .075} self.add_widget(uiowaText) backBtn = MyButton(text='BACK') # back button backBtn.size_hint = (.1, .1) backBtn.pos_hint = {'x': .27, 'y': .16} backBtn.background_color = [.4, .4, .4, 1] backBtn.bind( on_release=self.backButton ) #when the button is released the callback function is called self.add_widget(backBtn)
def Label1(self): global lbl1 img2 = Image() img2.source = "img/text.png" # img2.pos = 215, 140 img2.pos = 400, 160 img2.size = 400, 500 lbl1 = Label() lbl1.text = "Esperando instrucciones:" # lbl1.pos = 200,140 lbl1.pos = 530, 380 lbl1.font_size = "14dp" Mprincipal.add_widget(img2) Mprincipal.add_widget(lbl1) print "Esperando instrucciones:"
def __init__(self, **kwargs): super(WelcomeScreen, self).__init__(**kwargs) layout = FloatLayout( ) #Float Layout for positioning buttons and image anywhere on the screen layout.width = Window.width #the float layout is the size of the window layout.height = Window.height layout.x = Window.width / 2 - layout.width / 2 #sets the x position of the layout to 0 layout.y = Window.height / 2 - layout.height / 2 #sets the y position of the layout to 0 self.add_widget(layout) #adds the layout to the screen img = Image(source=self.welcomeImage) #BACKGROUND IMAGE img.size = (Window.width * 1.0, Window.height * 1.0) img.pos = (-Window.width * 0.0, -Window.height * 0.0) img.opacity = 1.0 #alpha value between 0.0 - 1.0 self.add_widget(img) #adds the image to the screen startBtn = MyButton(text='') #start button startBtn.size_hint = (.21, .09) startBtn.pos_hint = {'x': .395, 'y': .24} startBtn.background_color = [ .306, .325, .4196, .4 ] #backgroundcolor of the button (this is grayish) startBtn.bind( on_release=self.changer ) #when the button is released the changer function is called self.add_widget( startBtn) #adds the button called startButton to the floatlayout aboutBtn = MyButton(text='') #about button aboutBtn.size_hint = (.08, .095) aboutBtn.pos_hint = {'x': .618, 'y': 0} aboutBtn.background_color = [.4, .4, .4, .4] aboutBtn.bind( on_release=self.about ) #when the button is released the about function is called self.add_widget( aboutBtn) #adds the button called aboutBtn to the floatlayout uiowaBtn = MyButton(text='') #uiowa button uiowaBtn.size_hint = (.08, .095) uiowaBtn.pos_hint = {'x': .7, 'y': 0} uiowaBtn.background_color = [.4, .4, .4, .4] uiowaBtn.bind( on_release=self.uiowa ) #when the button is released the uiowa function is called self.add_widget( uiowaBtn) #adds the button called uiowaBtn to the floatlayout
def move_piece(self, from_row, from_col, to_row, to_col, moved_piece_color): """ To be called when the client receives a "piece_moved" command :return: """ app = App.get_running_app() # Clear the image that showed where the last piece moved from self.clear_just_moved_indicator() # Need to mirror the rows and columns if the player isn't the client if moved_piece_color == "red" and app.player.is_red or moved_piece_color == 'black' and not app.player.is_red: pass else: # Mirror the movements from_row = self.mirror_row(from_row) from_col = self.mirror_col(from_col) to_row = self.mirror_row(to_row) to_col = self.mirror_col(to_col) # Get the widget being moved moving_piece = app.board_helper.get_widget_at(from_row, from_col) piece_being_entered = app.board_helper.get_widget_at(to_row, to_col) #print("Moving piece", moving_piece.id()) # Animate the motion animation_widget = Image(source=moving_piece.source, color=moving_piece.color, keep_ratio=False, allow_stretch=True) animation_widget.size_hint = (None, None) animation_widget.size = moving_piece.size animation_widget.pos = self.to_window(*moving_piece.pos) Window.add_widget(animation_widget) new_pos = piece_being_entered.pos moving_piece.opacity = 0 app.is_animating = True anim = Animation(pos=new_pos, transition='out_expo')#, duration=0) anim.bind(on_complete=partial(self.finish_piece_movement, piece_being_entered, moving_piece)) anim.start(animation_widget) # Move the turn indicator self.move_turn_indicator()
def update_test_image(self, *_): """Regenerate the watermark preview image.""" if self.watermark_settings: test_image = self.watermark_settings.ids['testImage'] test_image.clear_widgets() if os.path.isfile(self.watermark_image): image = KivyImage(source=self.watermark_image) size_x = test_image.size[0] * (self.watermark_size / 100) size_y = test_image.size[1] * (self.watermark_size / 100) image.size = (size_x, size_y) image.size_hint = (None, None) image.opacity = self.watermark_opacity / 100 x_pos = test_image.pos[0] + ((test_image.size[0] - size_x) * (self.watermark_horizontal / 100)) y_pos = test_image.pos[1] + ((test_image.size[1] - size_y) * (self.watermark_vertical / 100)) image.pos = (x_pos, y_pos) test_image.add_widget(image)
def killWolf(self, widget): self.remove_widget(self.wolf) self.remove_widget(self.info) sheemimg = ObjectProperty(None) if self.collardog: sheepimg = Image(source='images/TXT_BRAVO_MOUT_2.png', size_hint=(None, None), size=(300, 150)) else: sheepimg = Image(source='images/TXT_FAIL.png', size_hint=(None, None), size=(300, 150)) sheepimg.pos = (300, 300) self.add_widget(sheepimg) self.button = BtnOk(scenario=self) self.button.center = (630, 270) self.button.button.background_normal = 'images/BUT_OK_UNVALID.png' self.button.button.background_down = 'images/BUT_OK_VALID.png' self.add_widget(self.button) tmp = Retry(wa=self) self.retry = BtnOk(scenario=tmp) self.retry.center = (470, 270) self.retry.button.background_normal = 'images/BUT_BACK_UNVALID.png' self.retry.button.background_down = 'images/BUT_BACK_VALID.png' self.add_widget(self.retry)
def __init__(self, **kwargs): super(MainWindow, self).__init__(**kwargs) ImageViewer = Image(source="") # the interactive writing window ImageViewer.size_hint = (None, None) ImageViewer.size = (1021, 576) ImageViewer.pos = (0, 240 - 152) self.add_widget(ImageViewer) # The reason to put the interactive texts and the TextField in the MainWindow is that MainWindow is updated immediately # workpanel is static LabelReminder = Label(font_size="15sp", text="", color=(1, .3, .3, 1), halign='left', text_size=(300, 150)) LabelReminder.size_hint = ( None, None) # the interactive text, which is initially set to red LabelReminder.size = (300, 150) LabelReminder.valign = 'top' LabelReminder.text = "" LabelReminder.pos = (1050, 210 - 152) self.add_widget(LabelReminder) textinput = TextInput(multiline=False) #the TextField textinput.size_hint = (None, None) textinput.size = (300, 40) textinput.pos = (1040, 250 - 152) self.add_widget(textinput) self.uievents = UIEvents(ImageViewer, LabelReminder, textinput) WorkingPanel = WorkPanel(self.uievents) WorkingPanel.pos = (0, 240) self.add_widget(WorkingPanel)
def __init__(self, *args, **kwargs): super(Goal, self).__init__(*args, **kwargs) print "__init__ is run" gimg = Image(source=GOAL_IMG) self.add_widget(gimg) gimg.pos = (0,0)
def reload_image(self): new_image = Image(source='./data/images/player-'+self.status_game+'-'+self.status_health+'.png') new_image.pos = (0,0) new_image.size = (36,36) self.add_widget(new_image)
def __init__(self, ms, **kwargs): super(MasterClient.Home, self).__init__(**kwargs) self.ms = ms # Float Layout Top Bar self.float_layout = FloatLayout() self.float_layout.size_hint = (None, None) # self.float_layout.pos_hint = (None, None) # Não pode definir no FloatLayout self.float_layout.size = (402, 85) self.float_layout.y = 630 # Top Bar image self.top_bar = Image() self.float_layout.add_widget(self.top_bar) self.top_bar.source = ("interface/Home/top_bar1.png") self.top_bar.y = 630 # AddContact button self.add_contact_btn = Button() self.float_layout.add_widget(self.add_contact_btn) self.add_contact_btn.size_hint = (None, None) self.add_contact_btn.size = (40, 40) self.add_contact_btn.pos = (345, 643) self.add_contact_btn.background_color = (1.0, 1.0, 1.0, 0) self.add_contact_btn.on_press = self.press_add_contact_button # Switch status button self.switch_status = Button() self.float_layout.add_widget(self.switch_status) self.switch_status.size_hint = (None, None) self.switch_status.size = (43, 24) self.switch_status.pos = (20, 651) self.switch_status.background_color = (1.0, 1.0, 1.0, 0) self.switch_status.on_press = self.press_switch_status # Switch status image self.switch_img = Image() self.add_widget(self.float_layout) self.switch_status.add_widget(self.switch_img) self.switch_img.source = ("interface/Home/switch_on.png") self.switch_img.size = (43, 24) self.switch_img.pos = (20, 651) # Scroll View self.scroll_view = ScrollView() self.add_widget(self.scroll_view) self.scroll_view.size_hint = (None, None) self.scroll_view.size = (402, 630) self.scroll_view.y = self.scroll_view.parent.x self.scroll_view.orientation = "vertical" self.scroll_view.background_color = (255, 0, 0, 1) # Box View chats self.box = BoxLayout() self.scroll_view.add_widget(self.box) self.box.id = "box" self.box.orientation = "vertical" self.box.size_hint_y = None self.box.bind(minimum_height=self.box.setter("height")) self.box.y = self.box.parent.y print(len(contacts)) for contact in contacts: print("entrei aqui no coisa do bicho do negoço") print(contact) ### # Box button box_button = Button() self.box.add_widget(box_button) box_button.size_hint = (None, None) box_button.width = 402 box_button.height = 80 #box_button.background_color = (255, 255, 255, 1) # Contact photo image contact_photo = Image() box_button.add_widget(contact_photo) contact_photo.source = ("interface/Home/contact.png") contact_photo.size_hint = (None, None) contact_photo.pos_hint = (None, None) contact_photo.size = (80, 80) contact_photo.pos = (0, 0) # Contact status img contact_img_status = Image() box_button.add_widget(contact_img_status) contact_img_status.source = ("interface/online.png") contact_img_status.size_hint = (None, None) contact_img_status.pos_hint = (None, None) contact_img_status.size = (80, 80) contact_img_status.pos = (330, contact_img_status.parent.y) # Contact name label lbl_name = Label() box_button.add_widget(lbl_name) lbl_name.text = contact_name lbl_name.size = (15, 120) lbl_name.pos = (90, contact_img_status.parent.y)