Exemplo n.º 1
0
    def __init__( self ):
        self.spots = []

        self.dark_surf = gfx.Surface( (800, 600) )
        self.dark_surf.pysurf.fill( (0, 0, 0, 160) )
        self.dark_surf.pysurf.set_alpha( 160 )

        self.congrats_surf = gfx.Surface("data/gfx/congrats.png")
Exemplo n.º 2
0
    def init_background(self):
        self.background = gfx.Surface((800, 600))
        frame = frm.Frame(self.background, 0, 0)
        frame.X_OFFSET, frame.Y_OFFSET = 20, 300

        for tile in self.model.tiles:
            if not isinstance(tile, tiles.Enterance):
                x = tile.pos.x * 32 + tile.pos.y * 32 + frame.X_OFFSET
                y = -tile.pos.x * 16 + tile.pos.y * 16 + frame.Y_OFFSET
                pos = geo.Vec2D(x, y)

                tile_surf = resman.get("game.tile%d_surf" % tile.type)
                tile_surf.nr = random.randint(0, 4)
                tile_surf.draw(frame.surface, pos)
Exemplo n.º 3
0
    def draw(self, frame):
        frame.X_OFFSET, frame.Y_OFFSET = 20, 300

        draw_models = []
        draw_models.append(self.model.level)
        draw_models.extend(self.model.goldcars)
        frame.draw_z(draw_models)

        if self.model.explosion is not None:
            self.model.explosion.draw(frame)

        if self.dark_surf is None:
            self.dark_surf = gfx.Surface(frame.surface.get_size())

        if self.model.dark_counter is not None:
            alpha = self.model.dark_counter
            if alpha > 255:
                alpha = 256 - (alpha % 256)
            self.dark_surf.set_alpha(alpha)
            self.dark_surf.draw(frame.surface, (0, 0))