Exemplo n.º 1
0
 def __init__(self,id,name,descr):
     JQuest.__init__(self,id,name,descr)
     # All of these are overridden in the subclasses
     self.NPC = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
     self.Items = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
     self.Mob = [0, 1, 2]
     self.classid = 0
     self.prevclass = 0
     self.qn = "SagasSuperclass"
     self.X = [0, 1, 2]
     self.Y = [0, 1, 2]
     self.Z = [0, 1, 2]
     self.Text = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17]
     self.Spawn_List = []
     #all these are not overridden by the subclasses (either cause they are constant or used only for this script)
     self.CREATED     = State('Start', self)
     self.STARTED     = State('Started', self)
     self.COMPLETED   = State('Completed', self)
Exemplo n.º 2
0
                            else:
                                st.playSound("ItemSound.quest_itemget")
        return

    # only leaders are registered for onDeath.  Therefore, st should always match that of the leader
    def onDeath(self, npc, pc, st):
        if st.getPlayer() == pc:
            timer1 = st.getQuestTimer("poison_timer")
            timer2 = st.getQuestTimer("chest_timer")
            if timer1 != None: timer1.cancel()
            if timer2 != None: timer2.cancel()
            st.exitQuest(1)
        if DEBUG: return "DEBUG: Leader died. Quest failed."

QUEST = Quest(501, qn, qd)
CREATED = State('Start', QUEST)
PART2 = State('Part2', QUEST)
PART3 = State('Part3', QUEST)
PART4 = State('Part4', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)

for i in [SIR_KRISTOF_RODEMAI, STATUE_OF_OFFERING]:
    QUEST.addStartNpc(i)
    QUEST.addTalkId(i)

for i in [WITCH_KALIS, WITCH_ATHREA]:
    QUEST.addTalkId(i)

CREATED.addQuestDrop(STATUE_OF_OFFERING, SYMBOL_OF_LOYALTY, 1)
Exemplo n.º 3
0
        count = st.getQuestItemsCount(KASHA_WOLF_FANG)
        if count < 50:
            numItems, chance = divmod(125 * Config.RATE_DROP_QUEST, 100)
            if st.getRandom(100) <= chance:
                numItems += 1
            numItems = int(numItems)
            if numItems != 0:
                if 50 <= (count + numItems):
                    numItems = 50 - count
                    st.playSound("ItemSound.quest_middle")
                    st.set("cond", "2")
                else:
                    st.playSound("ItemSound.quest_itemget")
                st.giveItems(KASHA_WOLF_FANG, numItems)
        return


QUEST = Quest(271, qn, "Proof Of Valor")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)  # kept just for backwards compatibility
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30577)

QUEST.addTalkId(30577)

QUEST.addKillId(20475)
STARTED.addQuestDrop(20475, KASHA_WOLF_FANG, 1)
Exemplo n.º 4
0
            else:
              st.playSound("ItemSound.quest_itemget")
   elif npcId in [20043,20038] :
      st.set("id","0")
      if st.getInt("cond") and st.getQuestItemsCount(POISON_SPIDER_LEG2)<20 and st.getQuestItemsCount(RUSTED_BRONZE_SWORD3) == 1 and st.getItemEquipped(7) == RUSTED_BRONZE_SWORD3:
        st.giveItems(POISON_SPIDER_LEG2,1)
        if st.getQuestItemsCount(POISON_SPIDER_LEG2) == 20 :
          st.playSound("ItemSound.quest_middle")
          st.set("cond","6")
        else:
          st.playSound("ItemSound.quest_itemget")

   return

QUEST       = Quest(401,qn,"Path To Warrior")
CREATED     = State('Start', QUEST)
STARTING     = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)


QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30010)

QUEST.addTalkId(30010)

QUEST.addTalkId(30253)

QUEST.addKillId(20035)
QUEST.addKillId(20038)
QUEST.addKillId(20042)
Exemplo n.º 5
0
                    st.setState(STARTED)
                    st.set("cond", "1")
                    st.getPlayer().teleToLocation(-80157, 111344, -4901)
                    if st2:
                        st2.unset("cond")
                    return "riftpost-1.htm"
                else:
                    if CABAL == "dusk":
                        st.setState(STARTED)
                        st.set("cond", "1")
                        if st2:
                            st2.unset("cond")
                        st.getPlayer().teleToLocation(-81261, 86531, -5157)
                        return "riftpost-1.htm"
                    else:
                        return "riftpost-2.htm"
            else:
                return "riftpost-2.htm"
        return


QUEST = Quest(505, qn, "BloodOffering")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)

for i in TOWN_DAWN + TOWN_DUSK + DIM_GK + GK_ZIGGURAT + FESTIVALGUIDE + FESTIVALWITCH + RIFTPOST:
    QUEST.addStartNpc(i)
    QUEST.addTalkId(i)
Exemplo n.º 6
0
    def onKill(self, npc, player, isPet):
        partyMember = self.getRandomPartyMember(player, "1")
        if not partyMember: return
        st = partyMember.getQuestState(qn)
        if st:
            if st.getState() == STARTED:
                numItems, chance = divmod(100 * Config.RATE_DROP_QUEST, 100)
                if st.getRandom(100) < chance:
                    numItems += 1
                st.giveItems(RELICS, int(numItems))
                st.playSound("ItemSound.quest_itemget")
                if st.getRandom(100) < (5 * Config.RATE_DROP_QUEST):
                    st.giveItems(ENTRANCE, 1)
                    st.playSound("ItemSound.quest_middle")
        return


QUEST = Quest(619, qn, "Relics of the Old Empire")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(GHOST)
QUEST.addTalkId(GHOST)

for mobId in MOBS:
    QUEST.addKillId(mobId)

STARTED.addQuestDrop(GHOST, RELICS, 1)
STARTED.addQuestDrop(GHOST, ENTRANCE, 1)
Exemplo n.º 7
0
        st = player.getQuestState(qn)
        if not st: return
        if st.getState() != STARTED: return
        if st.getInt("cond") == 1:
            numItems, chance = divmod(100 * Config.RATE_DROP_QUEST, 100)
            if st.getRandom(100) < chance:
                numItems = numItems + 1
            count = st.getQuestItemsCount(RED_CRYSTALS_ID)
            if count + numItems >= 50:
                numItems = 50 - count
                if numItems != 0:
                    st.playSound("ItemSound.quest_middle")
                    st.set("cond", "2")
            else:
                st.playSound("ItemSound.quest_itemget")
            st.giveItems(RED_CRYSTALS_ID, int(numItems))
        return


QUEST = Quest(432, qn, "Birthday Party Song")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(31043)

QUEST.addTalkId(31043)

QUEST.addKillId(21103)
STARTED.addQuestDrop(21103, RED_CRYSTALS_ID, 1)
Exemplo n.º 8
0
                    if npcId == 27181:  # Imperial Gravekeeper
                        spawnedNpc = leader_st.addSpawn(30765, 120000)
                        npc.broadcastPacket(
                            CreatureSay(
                                spawnedNpc.getObjectId(), 0,
                                spawnedNpc.getName(),
                                "Curse of the gods on the one that defiles the property of the empire!"
                            ))
                        leader_st.set("ImpGraveKeeper", "3")
                        self.ImpGraveKepperStat = 1
                    else:
                        leader_st.addSpawn(27179)
        return

QUEST = Quest(503, qn, "Pursuit of Clan Ambition")
CREATED = State('Start', QUEST)
PROGRESS = State('Progress', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(NPC[3])

for npcId in NPC:
    QUEST.addTalkId(npcId)

for mobId in DROPLIST.keys():
    QUEST.addKillId(mobId)

QUEST.addAttackId(27181)

for i in range(3839, 3848) + range(3866, 3870):
Exemplo n.º 9
0
                htmltext = "30361-07.htm"
            else:
                htmltext = "30361-05.htm"
        return htmltext

    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st: return
        if st.getState() != STARTED: return

        if st.getRandom(100) < 50:
            st.giveItems(WIND_SHARD, 1)
            st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(317, qn, "Catch The Wind")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30361)

QUEST.addTalkId(30361)

QUEST.addKillId(20036)
QUEST.addKillId(20044)

STARTED.addQuestDrop(20036, WIND_SHARD, 1)
Exemplo n.º 10
0
 def onKill(self,npc,player,isPet): 
   st = player.getQuestState(qn) 
   if not st: return 
   if st.getState() != STARTED : return 
   npcId = npc.getNpcId() 
   if st.getInt("cond") >= 1 and st.getItemEquipped(7) == GALLINS_OAK_WAND_ID and not st.getQuestItemsCount(DROPLIST[npcId]) : # (7) means weapon slot 
     st.takeItems(GALLINS_OAK_WAND_ID,1) 
     st.giveItems(DROPLIST[npcId],1) 
     if HaveAllQuestItems(st) : 
       st.set("cond","3") 
     st.playSound("ItemSound.quest_middle")
   return 

QUEST       = Quest(104,qn,"Spirit Of Mirrors") 
CREATED     = State('Start', QUEST) 
STARTED     = State('Started', QUEST) 
COMPLETED   = State('Completed', QUEST) 


QUEST.setInitialState(CREATED) 
QUEST.addStartNpc(30017) 

QUEST.addTalkId(30017) 

QUEST.addTalkId(30041) 
QUEST.addTalkId(30043) 
QUEST.addTalkId(30045) 

for mobId in DROPLIST.keys(): 
  QUEST.addKillId(mobId)
Exemplo n.º 11
0
                    st.playSound("ItemSound.quest_middle")
                else:
                    st.playSound("ItemSound.quest_itemget")
        elif npcId == VEGUS and not (clover + album) and st.getInt("id"):
            if st.getRandom(100) < VEGUS_CHANCE:
                st.giveItems(CLOVER_COIN, 1)
                if coin:
                    st.playSound("ItemSound.quest_middle")
                else:
                    st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(QuestNumber,
              str(QuestNumber) + "_" + QuestName, QuestDescription)
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(SORINT)

QUEST.addTalkId(SORINT)

QUEST.addTalkId(SANDRA)

QUEST.addKillId(ANCIENT_GARGOYLE)
QUEST.addKillId(VEGUS)

STARTED.addQuestDrop(KAILS_COIN, SORINT, 1)
STARTED.addQuestDrop(COIN_ALBUM, SORINT, 1)
STARTED.addQuestDrop(CLOVER_COIN, SORINT, 1)
Exemplo n.º 12
0
                        htmltext = "31377-05.htm"
                #else:
                #htmltext="<html><body>This quest has already been completed</body></html>"
        return htmltext

    def onKill(self, npc, player, isPet):
        partyMembers = [player]
        party = player.getParty()
        if party:
            partyMembers = party.getPartyMembers().toArray()
            for player in partyMembers:
                pst = player.getQuestState(qn)
                if pst:
                    giveReward(pst, npc)
        else:
            pst = player.getQuestState(qn)
            if pst:
                giveReward(pst, npc)
        return


QUEST = Quest(614, qn, "Slay The Enemy Commander!")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(Ashas)
QUEST.addTalkId(Ashas)

STARTED.addQuestDrop(Tayr, Tayr_Head, 1)
QUEST.addKillId(Tayr)
Exemplo n.º 13
0
                cond = st.getInt("cond")
                count = st.getQuestItemsCount(DESTROYED_GOLEM_SHARD)
                if cond == 1 and count < 500:
                    chance = DROP_CHANCE * Config.RATE_DROP_QUEST
                    numItems, chance = divmod(chance, 100)
                    if st.getRandom(100) < chance:
                        numItems += 1
                    if numItems:
                        if count + numItems >= 500:
                            numItems = 500 - count
                            st.playSound("ItemSound.quest_middle")
                            st.set("cond", "2")
                        else:
                            st.playSound("ItemSound.quest_itemget")
                        st.giveItems(DESTROYED_GOLEM_SHARD, int(numItems))
        return


QUEST = Quest(647, qn, "Influx of Machines")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(32069)

QUEST.addTalkId(32069)

for i in range(22052, 22079):
    QUEST.addKillId(i)

STARTED.addQuestDrop(32069, DESTROYED_GOLEM_SHARD, 1)
Exemplo n.º 14
0
        if st.getState() != STARTED: return

        npcId = npc.getNpcId()
        if npcId == 27020:
            if st.getQuestItemsCount(
                    VAROOL_FOULCLAWS_FANG) == 0 and st.getRandom(10) > 7:
                st.giveItems(VAROOL_FOULCLAWS_FANG, 1)
                st.playSound("ItemSound.quest_middle")
        elif st.getRandom(10) > 5:
            st.giveItems(WERERAT_FANG, 1)
            st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(316, qn, "Destroy Plaguebringers")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30155)

QUEST.addTalkId(30155)

QUEST.addKillId(20040)
QUEST.addKillId(20047)
QUEST.addKillId(27020)

STARTED.addQuestDrop(20040, WERERAT_FANG, 1)
STARTED.addQuestDrop(27020, VAROOL_FOULCLAWS_FANG, 1)
Exemplo n.º 15
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   if not st : return
   if st.getState() != STARTED : return
   cond = st.getInt("cond")
   cond,item,max,chance=DROPLIST[npc.getNpcId()]
   count=st.getQuestItemsCount(item)
   if st.getInt("cond") == cond and count < max and st.getRandom(100) < chance :
      st.giveItems(item,1)
      if count == max-1 :
         st.playSound("ItemSound.quest_middle")
         st.set("cond",str(cond+1))
      else :
         st.playSound("ItemSound.quest_itemget")
   return

QUEST       = Quest(38,qn,"Dragon Fangs")
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)


QUEST.setInitialState(CREATED)
QUEST.addStartNpc(LUIS)

QUEST.addTalkId(LUIS)
QUEST.addTalkId(IRIS)
QUEST.addTalkId(ROHMER)

for mob in DROPLIST.keys():
    QUEST.addKillId(mob)

for item in range(7173,7178):
Exemplo n.º 16
0
        if not partyMember: return
        st = partyMember.getQuestState(qn)
        if st:
            count = st.getQuestItemsCount(TARLK_EYE)
            if st.getInt("cond") == 1 and count < 100:
                chance = 33 * Config.RATE_DROP_QUEST
                numItems, chance = divmod(chance, 100)
                if st.getRandom(100) < chance:
                    numItems += 1
                if numItems:
                    if count + numItems >= 100:
                        numItems = 100 - count
                        st.playSound("ItemSound.quest_middle")
                        st.set("cond", "2")
                    else:
                        st.playSound("ItemSound.quest_itemget")
                    st.giveItems(TARLK_EYE, 1)
        return


QUEST = Quest(52, qn, "Willie's Special Bait")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(WILLIE)
QUEST.addTalkId(WILLIE)

QUEST.addKillId(TARLK_BASILISK)
STARTED.addQuestDrop(TARLK_BASILISK, TARLK_EYE, 1)
Exemplo n.º 17
0
                htmltext = "30357-05.htm"
            else:
                htmltext = "30357-04.htm"
        return htmltext

    def onKill(self, npc, player, isPet):
        st = player.getQuestState(qn)
        if not st: return
        if st.getState() != STARTED: return

        if st.getRandom(10) < (5 + ((npc.getNpcId() - 20000) ^ 4)):
            st.giveItems(IMP_SHACKLES, 1)
            st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(265, qn, "Chains Of Slavery")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30357)

QUEST.addTalkId(30357)

QUEST.addKillId(20004)
QUEST.addKillId(20005)

STARTED.addQuestDrop(20004, IMP_SHACKLES, 1)
Exemplo n.º 18
0
   chance = st.getRandom(100)
   if chance in range(1,15) and st.getQuestItemsCount(CHAPTER_OF_FIRE) == 0 :
     st.giveItems(CHAPTER_OF_FIRE,1)
     st.playSound("ItemSound.quest_itemget")
   elif chance in range(25,40) and st.getQuestItemsCount(CHAPTER_OF_WATER) == 0 :
     st.giveItems(CHAPTER_OF_WATER,1)
     st.playSound("ItemSound.quest_itemget")
   elif chance in range(50,65) and st.getQuestItemsCount(CHAPTER_OF_WIND) == 0 :
     st.giveItems(CHAPTER_OF_WIND,1)
     st.playSound("ItemSound.quest_itemget")
   elif chance in range(75,90) and st.getQuestItemsCount(CHAPTER_OF_EARTH) == 0 :
     st.giveItems(CHAPTER_OF_EARTH,1)
     st.playSound("ItemSound.quest_itemget")
   if st.getQuestItemsCount(CHAPTER_OF_FIRE) and st.getQuestItemsCount(CHAPTER_OF_WATER) and st.getQuestItemsCount(CHAPTER_OF_WIND) and st.getQuestItemsCount(CHAPTER_OF_EARTH) :
       st.playSound("ItemSound.quest_middle")
       st.unset("awaitsPartyDrop")
   return

QUEST       = Quest(370,qn,"A Wiseman Sows Seeds")
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(CASIAN)
QUEST.addTalkId(CASIAN)

for i in MOBS :
  QUEST.addKillId(i)

for i in range(5917,5921):
    STARTED.addQuestDrop(CASIAN,i,1)
Exemplo n.º 19
0
   if not st : return 
   if st.getState() != STARTED : return 
   
   npcId = npc.getNpcId()
   count = st.getQuestItemsCount(HONEY_POUCH)
   if st.getInt("cond") == 1 and count < 100 :
     st.giveItems(HONEY_POUCH,1)
     if count == 99 :
       st.playSound("ItemSound.quest_middle")
       st.set("cond","2")
     else :
       st.playSound("ItemSound.quest_itemget")  
   return

QUEST       = Quest(299,qn,"Gather Ingredients For A Pie")
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30620)
QUEST.addTalkId(30620)

QUEST.addTalkId(30063)
QUEST.addTalkId(30466)

QUEST.addKillId(WASP_LEADER)
QUEST.addKillId(WASP_WORKER)

STARTED.addQuestDrop(WASP_WORKER,HONEY_POUCH,1)
STARTED.addQuestDrop(EMILY,AVELLAN_SPICE,1)
STARTED.addQuestDrop(EMILY,FRUIT_BASKET,1)
Exemplo n.º 20
0
    def onKill(self, npc, player, isPet):
        partyMember = self.getRandomPartyMemberState(player, STARTED)
        if not partyMember: return
        st = partyMember.getQuestState(qn)
        chance = CHANCE[npc.getNpcId()] * Config.RATE_DROP_QUEST
        numItems, chance = divmod(chance, MAX)
        if st.getRandom(MAX) < chance:
            numItems = numItems + 1
        if numItems != 0:
            st.giveItems(ANCIENT_SCROLL, int(numItems))
            st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(385, qn, "Yoke of the Past")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)

for npcId in range(31095, 31126):
    if npcId in [31111, 31112, 31113]:
        continue
    QUEST.addTalkId(npcId)
    QUEST.addStartNpc(npcId)

for mobs in range(21208, 21256):
    QUEST.addKillId(mobs)

STARTED.addQuestDrop(20986, ANCIENT_SCROLL, 1)
Exemplo n.º 21
0
        npcId = npc.getNpcId()
        n = st.getRandom(10)
        if n < 5:
            if npcId == 20145:
                st.giveItems(HARPY_FEATHER, 1)
            elif npcId == 20158:
                st.giveItems(MEDUSA_VENOM, 1)
            elif npcId == 20176:
                st.giveItems(WYRMS_TOOTH, 1)
            st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(331, qn, "Arrow For Vengeance")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)

QUEST.addStartNpc(30125)
QUEST.addTalkId(30125)

QUEST.addKillId(20145)
QUEST.addKillId(20158)
QUEST.addKillId(20176)

STARTED.addQuestDrop(20145, HARPY_FEATHER, 1)
STARTED.addQuestDrop(20158, MEDUSA_VENOM, 1)
STARTED.addQuestDrop(20176, WYRMS_TOOTH, 1)
Exemplo n.º 22
0
                    MORTE_TALISMAN
            ) == 1 and st.getQuestItemsCount(TRIMDEN_SILK) < 5:
                st.giveItems(TRIMDEN_SILK, 1)
                if st.getQuestItemsCount(TRIMDEN_SILK) == 5:
                    st.playSound("ItemSound.quest_middle")
                    if st.getQuestItemsCount(
                            TRIMDEN_SILK) >= 5 and st.getQuestItemsCount(
                                PREDATOR_CARAPACE) > 0:
                        st.set("cond", "5")
                else:
                    st.playSound("ItemSound.quest_itemget")
        return


QUEST = Quest(410, qn, "Path To Palus Knight")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30329)

QUEST.addTalkId(30329)

QUEST.addTalkId(30422)

QUEST.addKillId(20038)
QUEST.addKillId(20043)
QUEST.addKillId(20049)
Exemplo n.º 23
0
                    else:
                        st.giveItems(BIG_RATMAN_TOOTH, 1)
                        st.playSound("ItemSound.quest_itemget")
        elif npcId == 20017:
            st.set("id", "0")
            if st.getInt("cond") and st.getQuestItemsCount(
                    FOOTPRINT) == 1 and st.getQuestItemsCount(SECRET_BOX1) < 1:
                if st.getRandom(10) < 2:
                    st.giveItems(SECRET_BOX1, 1)
                    st.playSound("ItemSound.quest_middle")
                    st.set("cond", "6")
        return


QUEST = Quest(418, qn, "Path To Artisan")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30527)

QUEST.addTalkId(30527)

QUEST.addTalkId(30298)
QUEST.addTalkId(30317)

QUEST.addKillId(20017)
QUEST.addKillId(20389)
QUEST.addKillId(20390)
Exemplo n.º 24
0
     if player.getLevel() >= 60 :
       htmltext = "31302-0.htm"
       return htmltext
     if id == COMPLETED :
       htmltext = "<html><body>This quest has already been completed.</body></html>"
       return htmltext
     else:
       htmltext = "31302-0a.htm"
       st.exitQuest(1)
   if npcId == VLADIMIR and cond == 1 :
       htmltext = "31302-1a.htm"
   if id == STARTED :
       if npcId == M_NECROMANCER and cond == 1 :
         htmltext = "31518-0.htm"
       elif npcId == M_NECROMANCER and cond == 2 :
         htmltext = "31518-1a.htm"
       elif npcId == HIERARCH and cond == 2 :
         htmltext = "31517-0.htm"
   return htmltext

QUEST       = Quest(15,qn,"Sweet Whisper")
CREATED     = State('Start', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(31302)
QUEST.addTalkId(31302)

QUEST.addTalkId(31517)
QUEST.addTalkId(31518)
Exemplo n.º 25
0
       htmltext = "30150-07.htm"
       st.exitQuest(1)
   return htmltext

 def onKill(self,npc,player,isPet):
   st = player.getQuestState(qn)
   if not st : return 
   if st.getState() != STARTED : return 
   
   if st.getQuestItemsCount(FUNGUS_SAC)<10 and st.getRandom(100) < 50 :
     st.giveItems(FUNGUS_SAC,1)
     if st.getQuestItemsCount(FUNGUS_SAC) == 10 :
       st.playSound("ItemSound.quest_middle")
     else:
       st.playSound("ItemSound.quest_itemget")
   return

QUEST       = Quest(313,qn,"Collect Spores")
CREATED     = State('Start', QUEST)
STARTING    = State('Starting', QUEST)
STARTED     = State('Started', QUEST)
COMPLETED   = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30150)

QUEST.addTalkId(30150)

QUEST.addKillId(20509)

STARTED.addQuestDrop(20509,FUNGUS_SAC,1)
Exemplo n.º 26
0
            count = st.getQuestItemsCount(BAT_FANG)
            chance = st.getRandom(10)
            for i in DROP[npcId]:
                if i[0] <= chance < i[1]:
                    qty = i[2]
            if count + qty > 100:
                qty = 100 - count
            if count + qty == 100:
                st.playSound("ItemSound.quest_middle")
                st.set("cond", "2")
            else:
                st.playSound("ItemSound.quest_itemget")
            st.giveItems(BAT_FANG, qty)
        return


QUEST = Quest(294, qn, "Covert Business")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30534)

QUEST.addTalkId(30534)

QUEST.addKillId(20370)
QUEST.addKillId(20480)

STARTED.addQuestDrop(20480, BAT_FANG, 1)
Exemplo n.º 27
0
                            pst.set("id", "3")
                        if pst.getQuestTimer(
                                "Soul of Fire Nastron has despawned"):
                            pst.getQuestTimer(
                                "Soul of Fire Nastron has despawned").cancel()
        elif npcId in Varka_Mobs:
            st = player.getQuestState(qn)
            if st:
                if st.getQuestItemsCount(Fire_Heart):
                    st.takeItems(Fire_Heart, -1)
                st.unset("cond")
                st.unset("id")
                st.exitQuest(1)
        return


QUEST = Quest(616, qn, "Magical Power of Fire - Part 2")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(Udan)

QUEST.addTalkId(Udan)
QUEST.addTalkId(Alter)

QUEST.addKillId(Nastron)
STARTED.addQuestDrop(Nastron, Fire_Heart, 1)

for mobId in Varka_Mobs:
    QUEST.addKillId(mobId)
Exemplo n.º 28
0
BOX = 32342
REWARDS = [9692, 9693]


def dropItem(npc, itemId, count, player):
    ditem = ItemTable.getInstance().createItem("Loot", itemId, count, player)
    ditem.dropMe(npc, npc.getX(), npc.getY(), npc.getZ())


class evabox(JQuest):
    def __init__(self, id, name, descr):
        self.isSpawned = False
        JQuest.__init__(self, id, name, descr)

    def onKill(self, npc, player, isPet):
        found = False
        for effect in player.getAllEffects():
            if effect.getSkill().getId() in KISS_OF_EVA:
                found = True
        if found:
            dropid = Rnd.get(len(REWARDS))
            dropItem(npc, REWARDS[dropid], 1, player)
        return


QUEST = evabox(-1, "evabox", "ai")
CREATED = State('Start', QUEST)

QUEST.setInitialState(CREATED)

QUEST.addKillId(BOX)
Exemplo n.º 29
0
                if st.getRandom(100) < 50:
                    st.giveItems(INPICIO_SAC_ID, 1)
                    st.playSound("ItemSound.quest_middle")
        elif npcId == 20233:
            st.set("id", "0")
            if st.getInt("cond") and st.getQuestItemsCount(
                    RING_OF_TESTIMONY2_ID
            ) == 1 and st.getQuestItemsCount(SPIDER_THORN_ID) < 10:
                if st.getRandom(100) < 50:
                    st.giveItems(SPIDER_THORN_ID, 1)
                    st.playSound("ItemSound.quest_middle")
        return


QUEST = Quest(221, qn, "Testimony Of Prosperity")
CREATED = State('Start', QUEST)
STARTING = State('Starting', QUEST)
STARTED = State('Started', QUEST)
COMPLETED = State('Completed', QUEST)

QUEST.setInitialState(CREATED)
QUEST.addStartNpc(30104)

QUEST.addTalkId(30104)

QUEST.addTalkId(30005)
QUEST.addTalkId(30368)
QUEST.addTalkId(30466)
QUEST.addTalkId(30517)
QUEST.addTalkId(30519)
QUEST.addTalkId(30531)
Exemplo n.º 30
0
                if npcId in (CAVE_MAIDEN, CAVE_KEEPER, CAVE_KEEPER1,
                             CAVE_MAIDEN1) and st.getQuestItemsCount(
                                 THIRD_FRAGMENT_OF_ABYSS_JEWEL
                             ) == 0 and st.getRandom(5) == 0:
                    mob = st.addSpawn(ABYSS_JEWEL3, 180000)
        elif npcId == ABYSS_JEWEL1:
            self.cancelQuestTimer("Jewel1_Timer1", npc, None)
            self.cancelQuestTimer("Jewel1_Timer2", npc, None)
        elif npcId == ABYSS_JEWEL2:
            self.cancelQuestTimer("Jewel2_Timer1", npc, None)
            self.cancelQuestTimer("Jewel2_Timer2", npc, None)
        return


QUEST = Quest(337, qn, "Audience With The Land Dragon")
CREATED = State('Start', QUEST)
STARTED = State('Started', QUEST)

QUEST.setInitialState(CREATED)

QUEST.addStartNpc(GABRIELLE)

QUEST.addAttackId(ABYSS_JEWEL1)
QUEST.addAttackId(ABYSS_JEWEL2)
QUEST.addAttackId(ABYSS_JEWEL3)

for npc in NPCS:
    QUEST.addTalkId(npc)

for mob in MOBS:
    QUEST.addKillId(mob)