def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) # All of these are overridden in the subclasses self.NPC = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] self.Items = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10] self.Mob = [0, 1, 2] self.classid = 0 self.prevclass = 0 self.qn = "SagasSuperclass" self.X = [0, 1, 2] self.Y = [0, 1, 2] self.Z = [0, 1, 2] self.Text = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17] self.Spawn_List = [] #all these are not overridden by the subclasses (either cause they are constant or used only for this script) self.CREATED = State('Start', self) self.STARTED = State('Started', self) self.COMPLETED = State('Completed', self)
else: st.playSound("ItemSound.quest_itemget") return # only leaders are registered for onDeath. Therefore, st should always match that of the leader def onDeath(self, npc, pc, st): if st.getPlayer() == pc: timer1 = st.getQuestTimer("poison_timer") timer2 = st.getQuestTimer("chest_timer") if timer1 != None: timer1.cancel() if timer2 != None: timer2.cancel() st.exitQuest(1) if DEBUG: return "DEBUG: Leader died. Quest failed." QUEST = Quest(501, qn, qd) CREATED = State('Start', QUEST) PART2 = State('Part2', QUEST) PART3 = State('Part3', QUEST) PART4 = State('Part4', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) for i in [SIR_KRISTOF_RODEMAI, STATUE_OF_OFFERING]: QUEST.addStartNpc(i) QUEST.addTalkId(i) for i in [WITCH_KALIS, WITCH_ATHREA]: QUEST.addTalkId(i) CREATED.addQuestDrop(STATUE_OF_OFFERING, SYMBOL_OF_LOYALTY, 1)
count = st.getQuestItemsCount(KASHA_WOLF_FANG) if count < 50: numItems, chance = divmod(125 * Config.RATE_DROP_QUEST, 100) if st.getRandom(100) <= chance: numItems += 1 numItems = int(numItems) if numItems != 0: if 50 <= (count + numItems): numItems = 50 - count st.playSound("ItemSound.quest_middle") st.set("cond", "2") else: st.playSound("ItemSound.quest_itemget") st.giveItems(KASHA_WOLF_FANG, numItems) return QUEST = Quest(271, qn, "Proof Of Valor") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) # kept just for backwards compatibility STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30577) QUEST.addTalkId(30577) QUEST.addKillId(20475) STARTED.addQuestDrop(20475, KASHA_WOLF_FANG, 1)
else: st.playSound("ItemSound.quest_itemget") elif npcId in [20043,20038] : st.set("id","0") if st.getInt("cond") and st.getQuestItemsCount(POISON_SPIDER_LEG2)<20 and st.getQuestItemsCount(RUSTED_BRONZE_SWORD3) == 1 and st.getItemEquipped(7) == RUSTED_BRONZE_SWORD3: st.giveItems(POISON_SPIDER_LEG2,1) if st.getQuestItemsCount(POISON_SPIDER_LEG2) == 20 : st.playSound("ItemSound.quest_middle") st.set("cond","6") else: st.playSound("ItemSound.quest_itemget") return QUEST = Quest(401,qn,"Path To Warrior") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30010) QUEST.addTalkId(30010) QUEST.addTalkId(30253) QUEST.addKillId(20035) QUEST.addKillId(20038) QUEST.addKillId(20042)
st.setState(STARTED) st.set("cond", "1") st.getPlayer().teleToLocation(-80157, 111344, -4901) if st2: st2.unset("cond") return "riftpost-1.htm" else: if CABAL == "dusk": st.setState(STARTED) st.set("cond", "1") if st2: st2.unset("cond") st.getPlayer().teleToLocation(-81261, 86531, -5157) return "riftpost-1.htm" else: return "riftpost-2.htm" else: return "riftpost-2.htm" return QUEST = Quest(505, qn, "BloodOffering") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) for i in TOWN_DAWN + TOWN_DUSK + DIM_GK + GK_ZIGGURAT + FESTIVALGUIDE + FESTIVALWITCH + RIFTPOST: QUEST.addStartNpc(i) QUEST.addTalkId(i)
def onKill(self, npc, player, isPet): partyMember = self.getRandomPartyMember(player, "1") if not partyMember: return st = partyMember.getQuestState(qn) if st: if st.getState() == STARTED: numItems, chance = divmod(100 * Config.RATE_DROP_QUEST, 100) if st.getRandom(100) < chance: numItems += 1 st.giveItems(RELICS, int(numItems)) st.playSound("ItemSound.quest_itemget") if st.getRandom(100) < (5 * Config.RATE_DROP_QUEST): st.giveItems(ENTRANCE, 1) st.playSound("ItemSound.quest_middle") return QUEST = Quest(619, qn, "Relics of the Old Empire") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(GHOST) QUEST.addTalkId(GHOST) for mobId in MOBS: QUEST.addKillId(mobId) STARTED.addQuestDrop(GHOST, RELICS, 1) STARTED.addQuestDrop(GHOST, ENTRANCE, 1)
st = player.getQuestState(qn) if not st: return if st.getState() != STARTED: return if st.getInt("cond") == 1: numItems, chance = divmod(100 * Config.RATE_DROP_QUEST, 100) if st.getRandom(100) < chance: numItems = numItems + 1 count = st.getQuestItemsCount(RED_CRYSTALS_ID) if count + numItems >= 50: numItems = 50 - count if numItems != 0: st.playSound("ItemSound.quest_middle") st.set("cond", "2") else: st.playSound("ItemSound.quest_itemget") st.giveItems(RED_CRYSTALS_ID, int(numItems)) return QUEST = Quest(432, qn, "Birthday Party Song") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(31043) QUEST.addTalkId(31043) QUEST.addKillId(21103) STARTED.addQuestDrop(21103, RED_CRYSTALS_ID, 1)
if npcId == 27181: # Imperial Gravekeeper spawnedNpc = leader_st.addSpawn(30765, 120000) npc.broadcastPacket( CreatureSay( spawnedNpc.getObjectId(), 0, spawnedNpc.getName(), "Curse of the gods on the one that defiles the property of the empire!" )) leader_st.set("ImpGraveKeeper", "3") self.ImpGraveKepperStat = 1 else: leader_st.addSpawn(27179) return QUEST = Quest(503, qn, "Pursuit of Clan Ambition") CREATED = State('Start', QUEST) PROGRESS = State('Progress', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(NPC[3]) for npcId in NPC: QUEST.addTalkId(npcId) for mobId in DROPLIST.keys(): QUEST.addKillId(mobId) QUEST.addAttackId(27181) for i in range(3839, 3848) + range(3866, 3870):
htmltext = "30361-07.htm" else: htmltext = "30361-05.htm" return htmltext def onKill(self, npc, player, isPet): st = player.getQuestState(qn) if not st: return if st.getState() != STARTED: return if st.getRandom(100) < 50: st.giveItems(WIND_SHARD, 1) st.playSound("ItemSound.quest_itemget") return QUEST = Quest(317, qn, "Catch The Wind") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30361) QUEST.addTalkId(30361) QUEST.addKillId(20036) QUEST.addKillId(20044) STARTED.addQuestDrop(20036, WIND_SHARD, 1)
def onKill(self,npc,player,isPet): st = player.getQuestState(qn) if not st: return if st.getState() != STARTED : return npcId = npc.getNpcId() if st.getInt("cond") >= 1 and st.getItemEquipped(7) == GALLINS_OAK_WAND_ID and not st.getQuestItemsCount(DROPLIST[npcId]) : # (7) means weapon slot st.takeItems(GALLINS_OAK_WAND_ID,1) st.giveItems(DROPLIST[npcId],1) if HaveAllQuestItems(st) : st.set("cond","3") st.playSound("ItemSound.quest_middle") return QUEST = Quest(104,qn,"Spirit Of Mirrors") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30017) QUEST.addTalkId(30017) QUEST.addTalkId(30041) QUEST.addTalkId(30043) QUEST.addTalkId(30045) for mobId in DROPLIST.keys(): QUEST.addKillId(mobId)
st.playSound("ItemSound.quest_middle") else: st.playSound("ItemSound.quest_itemget") elif npcId == VEGUS and not (clover + album) and st.getInt("id"): if st.getRandom(100) < VEGUS_CHANCE: st.giveItems(CLOVER_COIN, 1) if coin: st.playSound("ItemSound.quest_middle") else: st.playSound("ItemSound.quest_itemget") return QUEST = Quest(QuestNumber, str(QuestNumber) + "_" + QuestName, QuestDescription) CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(SORINT) QUEST.addTalkId(SORINT) QUEST.addTalkId(SANDRA) QUEST.addKillId(ANCIENT_GARGOYLE) QUEST.addKillId(VEGUS) STARTED.addQuestDrop(KAILS_COIN, SORINT, 1) STARTED.addQuestDrop(COIN_ALBUM, SORINT, 1) STARTED.addQuestDrop(CLOVER_COIN, SORINT, 1)
htmltext = "31377-05.htm" #else: #htmltext="<html><body>This quest has already been completed</body></html>" return htmltext def onKill(self, npc, player, isPet): partyMembers = [player] party = player.getParty() if party: partyMembers = party.getPartyMembers().toArray() for player in partyMembers: pst = player.getQuestState(qn) if pst: giveReward(pst, npc) else: pst = player.getQuestState(qn) if pst: giveReward(pst, npc) return QUEST = Quest(614, qn, "Slay The Enemy Commander!") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(Ashas) QUEST.addTalkId(Ashas) STARTED.addQuestDrop(Tayr, Tayr_Head, 1) QUEST.addKillId(Tayr)
cond = st.getInt("cond") count = st.getQuestItemsCount(DESTROYED_GOLEM_SHARD) if cond == 1 and count < 500: chance = DROP_CHANCE * Config.RATE_DROP_QUEST numItems, chance = divmod(chance, 100) if st.getRandom(100) < chance: numItems += 1 if numItems: if count + numItems >= 500: numItems = 500 - count st.playSound("ItemSound.quest_middle") st.set("cond", "2") else: st.playSound("ItemSound.quest_itemget") st.giveItems(DESTROYED_GOLEM_SHARD, int(numItems)) return QUEST = Quest(647, qn, "Influx of Machines") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(32069) QUEST.addTalkId(32069) for i in range(22052, 22079): QUEST.addKillId(i) STARTED.addQuestDrop(32069, DESTROYED_GOLEM_SHARD, 1)
if st.getState() != STARTED: return npcId = npc.getNpcId() if npcId == 27020: if st.getQuestItemsCount( VAROOL_FOULCLAWS_FANG) == 0 and st.getRandom(10) > 7: st.giveItems(VAROOL_FOULCLAWS_FANG, 1) st.playSound("ItemSound.quest_middle") elif st.getRandom(10) > 5: st.giveItems(WERERAT_FANG, 1) st.playSound("ItemSound.quest_itemget") return QUEST = Quest(316, qn, "Destroy Plaguebringers") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30155) QUEST.addTalkId(30155) QUEST.addKillId(20040) QUEST.addKillId(20047) QUEST.addKillId(27020) STARTED.addQuestDrop(20040, WERERAT_FANG, 1) STARTED.addQuestDrop(27020, VAROOL_FOULCLAWS_FANG, 1)
if not st : return if st.getState() != STARTED : return cond = st.getInt("cond") cond,item,max,chance=DROPLIST[npc.getNpcId()] count=st.getQuestItemsCount(item) if st.getInt("cond") == cond and count < max and st.getRandom(100) < chance : st.giveItems(item,1) if count == max-1 : st.playSound("ItemSound.quest_middle") st.set("cond",str(cond+1)) else : st.playSound("ItemSound.quest_itemget") return QUEST = Quest(38,qn,"Dragon Fangs") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(LUIS) QUEST.addTalkId(LUIS) QUEST.addTalkId(IRIS) QUEST.addTalkId(ROHMER) for mob in DROPLIST.keys(): QUEST.addKillId(mob) for item in range(7173,7178):
if not partyMember: return st = partyMember.getQuestState(qn) if st: count = st.getQuestItemsCount(TARLK_EYE) if st.getInt("cond") == 1 and count < 100: chance = 33 * Config.RATE_DROP_QUEST numItems, chance = divmod(chance, 100) if st.getRandom(100) < chance: numItems += 1 if numItems: if count + numItems >= 100: numItems = 100 - count st.playSound("ItemSound.quest_middle") st.set("cond", "2") else: st.playSound("ItemSound.quest_itemget") st.giveItems(TARLK_EYE, 1) return QUEST = Quest(52, qn, "Willie's Special Bait") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(WILLIE) QUEST.addTalkId(WILLIE) QUEST.addKillId(TARLK_BASILISK) STARTED.addQuestDrop(TARLK_BASILISK, TARLK_EYE, 1)
htmltext = "30357-05.htm" else: htmltext = "30357-04.htm" return htmltext def onKill(self, npc, player, isPet): st = player.getQuestState(qn) if not st: return if st.getState() != STARTED: return if st.getRandom(10) < (5 + ((npc.getNpcId() - 20000) ^ 4)): st.giveItems(IMP_SHACKLES, 1) st.playSound("ItemSound.quest_itemget") return QUEST = Quest(265, qn, "Chains Of Slavery") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30357) QUEST.addTalkId(30357) QUEST.addKillId(20004) QUEST.addKillId(20005) STARTED.addQuestDrop(20004, IMP_SHACKLES, 1)
chance = st.getRandom(100) if chance in range(1,15) and st.getQuestItemsCount(CHAPTER_OF_FIRE) == 0 : st.giveItems(CHAPTER_OF_FIRE,1) st.playSound("ItemSound.quest_itemget") elif chance in range(25,40) and st.getQuestItemsCount(CHAPTER_OF_WATER) == 0 : st.giveItems(CHAPTER_OF_WATER,1) st.playSound("ItemSound.quest_itemget") elif chance in range(50,65) and st.getQuestItemsCount(CHAPTER_OF_WIND) == 0 : st.giveItems(CHAPTER_OF_WIND,1) st.playSound("ItemSound.quest_itemget") elif chance in range(75,90) and st.getQuestItemsCount(CHAPTER_OF_EARTH) == 0 : st.giveItems(CHAPTER_OF_EARTH,1) st.playSound("ItemSound.quest_itemget") if st.getQuestItemsCount(CHAPTER_OF_FIRE) and st.getQuestItemsCount(CHAPTER_OF_WATER) and st.getQuestItemsCount(CHAPTER_OF_WIND) and st.getQuestItemsCount(CHAPTER_OF_EARTH) : st.playSound("ItemSound.quest_middle") st.unset("awaitsPartyDrop") return QUEST = Quest(370,qn,"A Wiseman Sows Seeds") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(CASIAN) QUEST.addTalkId(CASIAN) for i in MOBS : QUEST.addKillId(i) for i in range(5917,5921): STARTED.addQuestDrop(CASIAN,i,1)
if not st : return if st.getState() != STARTED : return npcId = npc.getNpcId() count = st.getQuestItemsCount(HONEY_POUCH) if st.getInt("cond") == 1 and count < 100 : st.giveItems(HONEY_POUCH,1) if count == 99 : st.playSound("ItemSound.quest_middle") st.set("cond","2") else : st.playSound("ItemSound.quest_itemget") return QUEST = Quest(299,qn,"Gather Ingredients For A Pie") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30620) QUEST.addTalkId(30620) QUEST.addTalkId(30063) QUEST.addTalkId(30466) QUEST.addKillId(WASP_LEADER) QUEST.addKillId(WASP_WORKER) STARTED.addQuestDrop(WASP_WORKER,HONEY_POUCH,1) STARTED.addQuestDrop(EMILY,AVELLAN_SPICE,1) STARTED.addQuestDrop(EMILY,FRUIT_BASKET,1)
def onKill(self, npc, player, isPet): partyMember = self.getRandomPartyMemberState(player, STARTED) if not partyMember: return st = partyMember.getQuestState(qn) chance = CHANCE[npc.getNpcId()] * Config.RATE_DROP_QUEST numItems, chance = divmod(chance, MAX) if st.getRandom(MAX) < chance: numItems = numItems + 1 if numItems != 0: st.giveItems(ANCIENT_SCROLL, int(numItems)) st.playSound("ItemSound.quest_itemget") return QUEST = Quest(385, qn, "Yoke of the Past") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) for npcId in range(31095, 31126): if npcId in [31111, 31112, 31113]: continue QUEST.addTalkId(npcId) QUEST.addStartNpc(npcId) for mobs in range(21208, 21256): QUEST.addKillId(mobs) STARTED.addQuestDrop(20986, ANCIENT_SCROLL, 1)
npcId = npc.getNpcId() n = st.getRandom(10) if n < 5: if npcId == 20145: st.giveItems(HARPY_FEATHER, 1) elif npcId == 20158: st.giveItems(MEDUSA_VENOM, 1) elif npcId == 20176: st.giveItems(WYRMS_TOOTH, 1) st.playSound("ItemSound.quest_itemget") return QUEST = Quest(331, qn, "Arrow For Vengeance") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30125) QUEST.addTalkId(30125) QUEST.addKillId(20145) QUEST.addKillId(20158) QUEST.addKillId(20176) STARTED.addQuestDrop(20145, HARPY_FEATHER, 1) STARTED.addQuestDrop(20158, MEDUSA_VENOM, 1) STARTED.addQuestDrop(20176, WYRMS_TOOTH, 1)
MORTE_TALISMAN ) == 1 and st.getQuestItemsCount(TRIMDEN_SILK) < 5: st.giveItems(TRIMDEN_SILK, 1) if st.getQuestItemsCount(TRIMDEN_SILK) == 5: st.playSound("ItemSound.quest_middle") if st.getQuestItemsCount( TRIMDEN_SILK) >= 5 and st.getQuestItemsCount( PREDATOR_CARAPACE) > 0: st.set("cond", "5") else: st.playSound("ItemSound.quest_itemget") return QUEST = Quest(410, qn, "Path To Palus Knight") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30329) QUEST.addTalkId(30329) QUEST.addTalkId(30422) QUEST.addKillId(20038) QUEST.addKillId(20043) QUEST.addKillId(20049)
else: st.giveItems(BIG_RATMAN_TOOTH, 1) st.playSound("ItemSound.quest_itemget") elif npcId == 20017: st.set("id", "0") if st.getInt("cond") and st.getQuestItemsCount( FOOTPRINT) == 1 and st.getQuestItemsCount(SECRET_BOX1) < 1: if st.getRandom(10) < 2: st.giveItems(SECRET_BOX1, 1) st.playSound("ItemSound.quest_middle") st.set("cond", "6") return QUEST = Quest(418, qn, "Path To Artisan") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30527) QUEST.addTalkId(30527) QUEST.addTalkId(30298) QUEST.addTalkId(30317) QUEST.addKillId(20017) QUEST.addKillId(20389) QUEST.addKillId(20390)
if player.getLevel() >= 60 : htmltext = "31302-0.htm" return htmltext if id == COMPLETED : htmltext = "<html><body>This quest has already been completed.</body></html>" return htmltext else: htmltext = "31302-0a.htm" st.exitQuest(1) if npcId == VLADIMIR and cond == 1 : htmltext = "31302-1a.htm" if id == STARTED : if npcId == M_NECROMANCER and cond == 1 : htmltext = "31518-0.htm" elif npcId == M_NECROMANCER and cond == 2 : htmltext = "31518-1a.htm" elif npcId == HIERARCH and cond == 2 : htmltext = "31517-0.htm" return htmltext QUEST = Quest(15,qn,"Sweet Whisper") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(31302) QUEST.addTalkId(31302) QUEST.addTalkId(31517) QUEST.addTalkId(31518)
htmltext = "30150-07.htm" st.exitQuest(1) return htmltext def onKill(self,npc,player,isPet): st = player.getQuestState(qn) if not st : return if st.getState() != STARTED : return if st.getQuestItemsCount(FUNGUS_SAC)<10 and st.getRandom(100) < 50 : st.giveItems(FUNGUS_SAC,1) if st.getQuestItemsCount(FUNGUS_SAC) == 10 : st.playSound("ItemSound.quest_middle") else: st.playSound("ItemSound.quest_itemget") return QUEST = Quest(313,qn,"Collect Spores") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30150) QUEST.addTalkId(30150) QUEST.addKillId(20509) STARTED.addQuestDrop(20509,FUNGUS_SAC,1)
count = st.getQuestItemsCount(BAT_FANG) chance = st.getRandom(10) for i in DROP[npcId]: if i[0] <= chance < i[1]: qty = i[2] if count + qty > 100: qty = 100 - count if count + qty == 100: st.playSound("ItemSound.quest_middle") st.set("cond", "2") else: st.playSound("ItemSound.quest_itemget") st.giveItems(BAT_FANG, qty) return QUEST = Quest(294, qn, "Covert Business") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30534) QUEST.addTalkId(30534) QUEST.addKillId(20370) QUEST.addKillId(20480) STARTED.addQuestDrop(20480, BAT_FANG, 1)
pst.set("id", "3") if pst.getQuestTimer( "Soul of Fire Nastron has despawned"): pst.getQuestTimer( "Soul of Fire Nastron has despawned").cancel() elif npcId in Varka_Mobs: st = player.getQuestState(qn) if st: if st.getQuestItemsCount(Fire_Heart): st.takeItems(Fire_Heart, -1) st.unset("cond") st.unset("id") st.exitQuest(1) return QUEST = Quest(616, qn, "Magical Power of Fire - Part 2") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(Udan) QUEST.addTalkId(Udan) QUEST.addTalkId(Alter) QUEST.addKillId(Nastron) STARTED.addQuestDrop(Nastron, Fire_Heart, 1) for mobId in Varka_Mobs: QUEST.addKillId(mobId)
BOX = 32342 REWARDS = [9692, 9693] def dropItem(npc, itemId, count, player): ditem = ItemTable.getInstance().createItem("Loot", itemId, count, player) ditem.dropMe(npc, npc.getX(), npc.getY(), npc.getZ()) class evabox(JQuest): def __init__(self, id, name, descr): self.isSpawned = False JQuest.__init__(self, id, name, descr) def onKill(self, npc, player, isPet): found = False for effect in player.getAllEffects(): if effect.getSkill().getId() in KISS_OF_EVA: found = True if found: dropid = Rnd.get(len(REWARDS)) dropItem(npc, REWARDS[dropid], 1, player) return QUEST = evabox(-1, "evabox", "ai") CREATED = State('Start', QUEST) QUEST.setInitialState(CREATED) QUEST.addKillId(BOX)
if st.getRandom(100) < 50: st.giveItems(INPICIO_SAC_ID, 1) st.playSound("ItemSound.quest_middle") elif npcId == 20233: st.set("id", "0") if st.getInt("cond") and st.getQuestItemsCount( RING_OF_TESTIMONY2_ID ) == 1 and st.getQuestItemsCount(SPIDER_THORN_ID) < 10: if st.getRandom(100) < 50: st.giveItems(SPIDER_THORN_ID, 1) st.playSound("ItemSound.quest_middle") return QUEST = Quest(221, qn, "Testimony Of Prosperity") CREATED = State('Start', QUEST) STARTING = State('Starting', QUEST) STARTED = State('Started', QUEST) COMPLETED = State('Completed', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(30104) QUEST.addTalkId(30104) QUEST.addTalkId(30005) QUEST.addTalkId(30368) QUEST.addTalkId(30466) QUEST.addTalkId(30517) QUEST.addTalkId(30519) QUEST.addTalkId(30531)
if npcId in (CAVE_MAIDEN, CAVE_KEEPER, CAVE_KEEPER1, CAVE_MAIDEN1) and st.getQuestItemsCount( THIRD_FRAGMENT_OF_ABYSS_JEWEL ) == 0 and st.getRandom(5) == 0: mob = st.addSpawn(ABYSS_JEWEL3, 180000) elif npcId == ABYSS_JEWEL1: self.cancelQuestTimer("Jewel1_Timer1", npc, None) self.cancelQuestTimer("Jewel1_Timer2", npc, None) elif npcId == ABYSS_JEWEL2: self.cancelQuestTimer("Jewel2_Timer1", npc, None) self.cancelQuestTimer("Jewel2_Timer2", npc, None) return QUEST = Quest(337, qn, "Audience With The Land Dragon") CREATED = State('Start', QUEST) STARTED = State('Started', QUEST) QUEST.setInitialState(CREATED) QUEST.addStartNpc(GABRIELLE) QUEST.addAttackId(ABYSS_JEWEL1) QUEST.addAttackId(ABYSS_JEWEL2) QUEST.addAttackId(ABYSS_JEWEL3) for npc in NPCS: QUEST.addTalkId(npc) for mob in MOBS: QUEST.addKillId(mob)