Exemplo n.º 1
0
def attack(entity1, entity2):
    print("\n\n" + colored(entity1.name, entity1.color) + " is " + entity1.stats + "\n" + colored(entity1.name, entity1.color) + " deal " + str(entity1.damage) + " damage to " + colored(entity2.name, entity2.color) + "!")
    entity2.health -= entity1.damage
    print(colored(entity2.name, entity2.color) + " health is down to " + str(entity2.health) + ".")
    if entity2.health <= 0:
        print("\n" + colored(entity2.name, entity2.color) + " is defeated! Congratulations!")
        return True
    else:
        return False
Exemplo n.º 2
0
 def DEBUG_printMap(self, lim=2):
     '''
         Prints the map.
     '''
     for x in range(self.size_x):
         for y in range(self.size_y):
             if x == 0 or x == 1 or y == 0 or y == 1 or x == self.size_x - 1 or x == self.size_x - 2 or y == self.size_y - 1 or y == self.size_y - 2:
                 print(' ', end='')
             elif self.map[x][y] < -lim:  # sea
                 print(colored('_', 'blue'), end='')
             elif self.map[x][y] >= -lim and self.map[x][y] <= lim:  # flat
                 print(colored('"', 'green'), end='')
             elif self.map[x][y] > lim:  # mountains
                 print(colored('^', 'yellow'), end='')
             else:
                 print(colored(self.map[x][y], 'red'), end='')
         print()
Exemplo n.º 3
0
 def printMap(self):
     '''
         Prints the map.
     '''
     for x in range(self.size_x):
         for y in range(self.size_y):
             if x == 0 or x == 1 or y == 0 or y == 1 or x == self.size_x - 1 or x == self.size_x - 2 or y == self.size_y - 1 or y == self.size_y - 2:
                 print(' ', end='')
             elif self.map[x][y] == -1:  # sea
                 print(colored('_', 'blue'), end='')
             elif self.map[x][y] == 0:  # flat
                 print(colored('"', 'green'), end='')
             elif self.map[x][y] == 1:  # mountains
                 print(colored('^', 'yellow'), end='')
             else:
                 print(colored(self.map[x][y], 'red'), end='')
         print()
Exemplo n.º 4
0
def answer_handler(ch):
    print('\n')
    for i in range(1, len(ch) + 1):
        print('\t\t' + str(i) + ') ' + ch[i - 1])
    q = False
    while not q:
        ans = input('\t\t>> ')
        if is_integer(ans) and int(ans) > 0 and int(ans) < len(ch) + 1:
            q = True
        else:
            print(colored('\t\tInvalid input!', 'red'))
    sleep(0.5)
    return [int(ans), ch[int(ans) - 1]]
Exemplo n.º 5
0
def battle(player, enemy):
    '''
    player = ''
    for entity in entity_list:
        if isinstance(entity, Player):
            player = entity
    entity_list.remove(player)
    '''

    turn = 0
    _exit = False
    while not _exit:
        turn += 1
        if turn % 2 != 0:
            _exit = attack(player, enemy)
        else:
            _exit = attack(enemy, player)
    print(colored("\nBattle is finished!\n", 'yellow'))
Exemplo n.º 6
0
def emote(emotion, color='bright_black', on_color='on_black'):
    print(colored('\n [' + emotion + ']', color, on_color), end='')
    sleep(0.75)
Exemplo n.º 7
0
def phrase(speaker, line, color, on_color='on_black'):
    sleep(0.75)
    print('\n ' + colored(speaker, color, on_color) + ': ' + line, end='')
Exemplo n.º 8
0
 def updateStats(self):
     return (" [" + colored("H:%i " % self.health, 'red') + colored("D:%i " % self.damage, 'blue') + colored("S:%s " % self.setSkill(), 'yellow') + "] ")