Exemplo n.º 1
0
    def test_get_game(self):
        """
        Ensure we can get an existing game.
        """

        # Seed the database with a game
        game = Game()
        game.game_type = self.gametype
        game.description = "You move around the game board (a mansion), as of one of the game's six suspects, collecting clues from which to deduce which suspect murdered the game's perpetual victim: Mr. Boddy (Dr. Black, outside of U.S.), and with which weapon and in what room."
        game.title = "Monopoly"
        game.number_of_players = 4
        game.gamer_id= 1

        game.save()

        # Make sure request is authenticated
        self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token)

        # Initiate request and store response
        response = self.client.get(f"/games/{game.id}")

        # Parse the JSON in the response body
        json_response = json.loads(response.content)

        # Assert that the game was retrieved
        self.assertEqual(response.status_code, status.HTTP_200_OK)

        # Assert that the values are correct
        self.assertEqual(json_response["title"], "Monopoly")
        self.assertEqual(json_response["description"], "You move around the game board (a mansion), as of one of the game's six suspects, collecting clues from which to deduce which suspect murdered the game's perpetual victim: Mr. Boddy (Dr. Black, outside of U.S.), and with which weapon and in what room.")
        self.assertEqual(json_response["number_of_players"], 4)
        self.assertEqual(json_response["game_type"]["id"], 1)
        self.assertEqual(json_response["gamer"]["id"], 1)
Exemplo n.º 2
0
    def test_change_game(self):
        """
        Ensure we can change an existing game.
        """
        game = Game()
        game.game_type = self.gametype
        game.description = "Players move their three or four pieces around the board, attempting to get all of their pieces home before any other player"
        game.title = "Sorry"
        game.number_of_players = 4
        game.gamer_id = 1
        game.save()

        # DEFINE NEW PROPERTIES FOR GAME
        data = {
            "gameTypeId": 1,
            "description": "Players move their three or four pieces around the board, attempting to get all of their pieces home before any other player",
            "title": "Sorry",
            "numberOfPlayers": 4
        }

        self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token)
        response = self.client.put(f"/games/{game.id}", data, format="json")
        self.assertEqual(response.status_code, status.HTTP_204_NO_CONTENT)

        # GET GAME AGAIN TO VERIFY CHANGES
        response = self.client.get(f"/games/{game.id}")
        json_response = json.loads(response.content)
        self.assertEqual(response.status_code, status.HTTP_200_OK)

        # Assert that the properties are correct
        self.assertEqual(json_response["title"], "Sorry")
        self.assertEqual(json_response["description"], "Players move their three or four pieces around the board, attempting to get all of their pieces home before any other player")
        self.assertEqual(json_response["number_of_players"], 4)
        self.assertEqual(json_response["game_type"]["id"], 1)
        self.assertEqual(json_response["gamer"]["id"], 1)
Exemplo n.º 3
0
    def setUp(self):

        url = "/register"
        data = {
            "username": "******",
            "password": "******",
            "email": "*****@*****.**",
            "first_name": "Steve",
            "last_name": "Brownlee",
            "bio": "Love those gamez!!"
        }

        response = self.client.post(url, data, format='json')

        json_response = json.loads(response.content)

        self.token = json_response["token"]

        self.assertEqual(response.status_code, status.HTTP_201_CREATED)
        
        gametype = GameType()
        gametype.label = "Board game"
        
        gametype.save()
        
        # url = "/games"
        # data = {
        #     "gamer": 1,
        #     "game_type": 1,
        #     "title": "Balderdash",
        #     "number_of_players": 2,
        #     "description": "fun"
        # }

        # response = self.client.post(url, data, format='json')

        # json_response = json.loads(response.content)

        # self.token = json_response["token"]
        # self.assertEqual(response.status_code, status.HTTP_201_CREATED)
        
        game = Game()
        game.game_type = gametype
        game.title = "Balderdash"
        game.number_of_players = 4
        game.gamer_id = 1
        game.save()
Exemplo n.º 4
0
    def test_delete_game(self):
        """
        Ensure we can delete an existing game.
        """
        game = Game()
        game.game_type = self.gametype
        game.description = "Players move their three or four pieces around the board, attempting to get all of their pieces home before any other player"
        game.title = "Sorry"
        game.number_of_players = 4
        game.gamer_id = 1
        game.save()

        self.client.credentials(HTTP_AUTHORIZATION='Token ' + self.token)
        response = self.client.delete(f"/games/{game.id}")
        self.assertEqual(response.status_code, status.HTTP_204_NO_CONTENT)

        # GET GAME AGAIN TO VERIFY 404 response
        response = self.client.get(f"/games/{game.id}")
        self.assertEqual(response.status_code, status.HTTP_404_NOT_FOUND)
Exemplo n.º 5
0
    def create(self, request):
        """Handle POST operations

        Returns:
            Response -- JSON serialized game instance
        """

        # Uses the token passed in the `Authorization` header
        gamer = Gamer.objects.get(user=request.auth.user)

        # Create a new Python instance of the Game class
        # and set its properties from what was sent in the
        # body of the request from the client.
        game = Game()
        game.title = request.data["title"]
        game.number_of_players = request.data["numberOfPlayers"]
        game.description = request.data["description"]

        game.gamer = gamer

        # Use the Django ORM to get the record from the database
        # whose `id` is what the client passed as the
        # `gameTypeId` in the body of the request.
        gametype = Game_Type.objects.get(pk=request.data["gameTypeId"])
        game.game_type = gametype

        # Try to save the new game to the database, then
        # serialize the game instance as JSON, and send the
        # JSON as a response to the client request
        try:
            game.save()
            serializer = GameSerializer(game, context={'request': request})
            # specify status code
            return Response(serializer.data, status=status.HTTP_201_CREATED)

        # If anything went wrong, catch the exception and
        # send a response with a 400 status code to tell the
        # client that something was wrong with its request data
        except ValidationError as ex:
            return Response({"reason": ex.message},
                            status=status.HTTP_400_BAD_REQUEST)
Exemplo n.º 6
0
    def create(self, request):
        # use token passed in the 'Authorization' header
        gamer = Gamer.objects.get(user=request.auth.user)
        # create a new Python instance of the Game class con properties de REQUEST de client
        game = Game()
        game.title = request.data["title"]
        game.game_type_id = request.data["gameTypeId"]
        game.number_of_players = request.data["numberOfPlayers"]
        game.description = request.data["description"]
        game.gamer = gamer
        # now use the Djanog ORM to fetch the record from the database whose 'id' is what the client passed as gameTypeId
        game_type = GameType.objects.get(pk=request.data["gameTypeId"])
        game.game_type = game_type

        # try to save the new game to the db, then serialize it to JSON, then send that JSON back to client
        try:
            game.save()
            serializer = GameSerializer(game, context={'request': request})
            return Response(serializer.data, status=status.HTTP_201_CREATED)
        except ValidationError as ex:
            return Response({"reason": ex.message},
                            status=status.HTTP_400_BAD_REQUEST)
Exemplo n.º 7
0
    def create(self, request):
        gamer = Gamer.objects.get(user=request.auth.user)

        game = Game()
        game.title = request.data['title']
        game.maker = request.data['maker']
        game.number_of_players = request.data['numberOfPlayers']
        game.skill_level = request.data['skillLevel']
        game.gamer = gamer

        game_type = GameType.objects.get(pk=request.data['gameTypeId'])
        # select *
        # from gametype
        # where id=request.data['game_type_id']
        game.game_type = game_type

        try:
            game.save()
            serializer = GameSerializer(game, context={'request': request})
            return Response(serializer.data, status=status.HTTP_201_CREATED)
        except ValidationError as ex:
            return Response({'reason': ex.message},
                            status=status.HTTP_400_BAD_REQUEST)