Exemplo n.º 1
0
 def draw(self, state):
   # only show if visible to the player
   if libtcod.map_is_in_fov(state.fov_map, self.x, self.y) or self.always_visible and state.game_map.game_map[self.x][
     self.y].explored:
     # set the color and then draw the char that represents this object at its position
     libtcod.console_set_default_foreground(state.con, self.color)
     libtcod.console_put_char(state.con, self.x, self.y, self.char, libtcod.BKGND_NONE)
Exemplo n.º 2
0
 def clear(self, con):
   # erase the character that represents this object
   libtcod.console_put_char(con, self.x, self.y, ' ', libtcod.BKGND_NONE)