Exemplo n.º 1
0
def run_background_script(actor, a, b, c, d):
    s = Script(loop=0)
    s.addAction(actions.DelayRandom(min=a, max=b))
    s.addAction(actions.Animate(tag=actor, anim='idle_2', fwd=True, sync=True))
    s.addAction(actions.DelayRandom(min=c, max=d))
    s.addAction(actions.Animate(tag=actor, anim='idle_2', fwd=False,
                                sync=True))
    s.addAction(actions.Animate(tag=actor, anim='idle_1', fwd=True, sync=True))
    example.play(s)
Exemplo n.º 2
0
    def f():
        def g():
            State.variables[var] = 'closed'

        s = script.Script()
        s.addAction(act.Animate(anim='closed', tag=doorId))
        s.addAction(act.CallFunc(f=g))
        return s
Exemplo n.º 3
0
    def f():
        def g():
            setattr(State.md.doors, var, 'open')
            #State.variables[var] = 'open'

        s = script.Script()
        s.addAction(act.Animate(anim='open', tag=doorId))
        s.addAction(act.CallFunc(f=g))
        return s
Exemplo n.º 4
0
def bonusBrickResponse (player: example.Wrap1, brick: example.Wrap1, x, y):
    b = brick.parent()
    info = b.getInfo()
    hitsLeft = info['hitsLeft']
    brick_id = b.id()
    if hitsLeft > 0:
        info['hitsLeft'] -= 1
        s = Script()
        ystop = b.y()
        s.addAction (act.MoveAccelerated (v0 = [0, 50], a = [0, 0.5 * vars.gravity], yStop = ystop, id = brick_id))
        if hitsLeft == 1:
           s.addAction (act.Animate (anim='taken', id=brick_id)) 
        # release the bonus
        def p():
            info['callback'](b.x()/ vars.tileSize + 0.5, b.y() / vars.tileSize)
        s.addAction (act.CallFunc (f = p))
        example.play(s)
Exemplo n.º 5
0
            sc.addAction(sa.Say(lines=lines, tag=b[0]))
        return sc
    return f


# a: animate forward - async
# ab: aimate backward - async
# A: animate forward - sync
# Ab: animate backward - async
# d: delay
# (...) lines to say

# dialogue with anim control
# supercool and quick way to create a dialogue
d3h = {
    'a': lambda tag, c : actions.Animate (anim = c, tag = tag, fwd = True, sync = False),
    'ab': lambda tag, c : actions.Animate (anim = c, tag = tag, fwd = False, sync = False),
    'A': lambda tag, c : actions.Animate (anim = c, tag = tag, fwd = True, sync = True),
    'Ab': lambda tag, c : actions.Animate (anim = c, tag = tag, fwd = False, sync = True),
    'd': lambda tag, c: actions.Delay (sec = float(c))
}

def d3(s, *args):
    def f():
        sc = script.Script()
        an = True
        for b in args:
            tag = b[0]
            print (tag)
            for c in b[1:]:
                if isinstance(c, tuple):