Exemplo n.º 1
0
class Main():

    def __init__(self, gru_file=None): 
        self.menu = Menu(self, config, game = None)        
        self.library = Library(self, config)
        self.collider = Collider(self.menu, self.library, game=None)
        self.dispatcher = Dispatcher(self.collider, self.library, self.menu, game=None)
        self.clock = pygame.time.Clock()
        self.fps = Fps(self.clock, config)
        if gru_file is not None:
            game = Game(gru_file)
            self.load(game)
        else:
            self.game = None        
        
    def load(self, game):
        self.library.clear()
        self.game = game
        self.collider.game = game
        self.menu.game = game

    def clear(self):
        self.game = None
        self.collider.game = None
        self.menu.game = None

    def draw(self):    
        tick = self.clock.get_time()
        self.menu.draw()    
        if self.game == None:
            self.library.draw()  
        else:           
            self.game.draw(tick)        

                                  
    def start(self):                          
                     
        while 1:      
            self.clock.tick()                   
            mrect = Rect(mouse.get_pos(), (1,1))  
            self.collider.check()          
            self.draw()  
            self.fps.draw()            

            for ev in event.get():
                self.dispatcher.process(ev)               

            display.update()