Exemplo n.º 1
0
    def activate(self, party_avatar, direction):
        print 'Activated NPC'
        for _ in xrange(2):
            step = Step(inverse(direction), back=True)
            party_avatar.schedule_movement(step)

        dialog = MessageDialog(u"Ouch!", block_movement=True)
        dialog.sync_open()

        dialog = MessageDialog(u"Hey, why are you hitting me?",
                               block_movement=True)
        dialog.sync_open()

        def on_choice(user_data, choice):
            map = user_data
            msg = MessageDialog('on_choice got %d' % (choice + 1))
            map.schedule_message(msg)
        dialog = ChoiceDialog(u"Choose NOW:",
                              ["Choice 1", "Choice 2", "Choice 3", "Choice 4"],
                              user_data=self.map,
                              completion_callback=on_choice,
                              block_movement=True)
        dialog.sync_open()

        dialog = MessageDialog(u"Chose %d" % (dialog.result + 1),
                               block_movement=True)
        dialog.sync_open()

        movement = PathMovement(self.map, party_avatar, Position(9, 4))
        party_avatar.schedule_movement(movement)
Exemplo n.º 2
0
 def use_on_party_member(self, character):
     msg = 'Using %s on %s' % (self.name, character)
     dialog = MessageDialog(msg, True)
     dialog.sync_open()
Exemplo n.º 3
0
 def use_on_party_member(self, character):
     msg = 'Using %s on %s' % (self.name, character)
     dialog = MessageDialog(msg, True)
     dialog.sync_open()