Exemplo n.º 1
0
def check_events():
    event = game.event.poll()
    if event.type == game.KEYUP:
        key_pressed = event.key
        if (key_pressed == K_ESCAPE):
            go_back()
        elif (key_pressed == K_SPACE or key_pressed == K_RETURN):
            #moving to the next "slide"
            global cur_text_time
            cur_text_time = -1.0
    elif event.type == game.MOUSEMOTION:
        x, y = event.pos
        if (back_rect.collidepoint(x, y)):
            highlight_back(True)
        else:
            highlight_back(False)
    elif event.type == game.MOUSEBUTTONUP:
        x, y = event.pos
        if (back_rect.collidepoint(x, y)):
            go_back()
        elif (data.sound_image_rect.collidepoint(x, y)):
            data.mute_music(not data.music_muted)
        else:
            #moving to the next "slide"
            cur_text_time = -1.0
    elif event.type == game.QUIT:
        data.terminate(0)
Exemplo n.º 2
0
def check_events():
    """
	Elegxos event etsi wste na ginontai dektes energoies opws
	click, [Enter] klp ta opoia 9a proxwrhsoun sto epomeno
	keimeno xwris na xreiazetai o xrhsths na perimenei na
	teleiwsei o kanonikos xronos pou apaiteitai gia thn allagh mias
	diafaneias.
	"""
    event = game.event.poll()
    global cur_text_time
    if event.type == game.KEYUP:
        key_pressed = event.key
        if (key_pressed == K_ESCAPE):
            go_back()
        elif (key_pressed == K_SPACE or key_pressed == K_RETURN):
            #moving to the next "slide"
            cur_text_time = -1.0
    elif event.type == game.MOUSEMOTION:
        x, y = event.pos
        if (back_rect.collidepoint(x, y)):
            highlight_back(True)
        else:
            highlight_back(False)
    elif event.type == game.MOUSEBUTTONUP:
        x, y = event.pos
        if (back_rect.collidepoint(x, y)):
            go_back()
        elif (data.sound_image_rect.collidepoint(x, y)):
            data.mute_music(not data.music_muted)
        else:
            #moving to the next "slide"
            cur_text_time = -1.0
    elif event.type == game.QUIT:
        data.terminate(0)
Exemplo n.º 3
0
def init_variables():
	data.backgrounds.empty()
	data.barriers.empty()
	data.points.empty()
	data.floors.empty()
	data.finish_line.empty()
	data.LEVEL_2_EXIT = data.game_paused = False
	data.CURRENT_PAUSE_SELECTION = 0
	
	global cat_hero
	data.score = 0
	data.score_surface = data.score_font.render("Score:" + str(data.score)+"/900", 1, data.WHITE)
	
	cat_hero = object_animations.Cat_Hero(data.WINDOWWIDTH/100, data.WINDOWHEIGHT-100)
	
	global level_2_file
	try:
		level_2_file = open(path.join("resources", "levels", "level2.dat"))
	except IOError:
		print "The file", path.join("resources", "levels", "level2.dat"), "does not exist! The game will now exit!"
		data.terminate(1)
	else:
		#read the first WINDOWWIDTH/20 lines and blit them to the screen...
		for i in range(65):
			process_level_line(level_2_file.readline(), i*10)
			data.floors.add(object_animations.Floor(i*10, data.level2_floor_image))
		data.backgrounds.add(object_animations.Background(0, data.level2_bg_image))
		data.backgrounds.add(object_animations.Background(data.backgrounds.sprites()[0].width, data.level2_bg_image))
Exemplo n.º 4
0
def check_events():
    event = game.event.poll()
    if event.type == game.KEYUP:
        key_pressed = event.key
        if (key_pressed == K_ESCAPE):
            go_back()
    elif event.type == game.MOUSEMOTION:
        x, y = event.pos
        if (back_rect.collidepoint(x, y)):
            highlight_back(True)
        else:
            highlight_back(False)
    elif event.type == game.MOUSEBUTTONUP:
        global level_1_rect, level_2_rect, level_3_rect, level_4_rect
        x, y = event.pos
        if (level_1_rect.collidepoint(x, y)):
            load_level_1()
        elif (level_2_rect.collidepoint(x, y)):
            load_level_2()
        elif (level_3_rect.collidepoint(x, y)):
            load_level_3()
        elif (level_4_rect.collidepoint(x, y)):
            load_level_4()
        elif (back_rect.collidepoint(x, y)):
            go_back()
        elif (data.sound_image_rect.collidepoint(x, y)):
            data.mute_music(not data.music_muted)
    elif event.type == game.QUIT:
        data.terminate(0)
Exemplo n.º 5
0
def launch_option(option_n):
    if (option_n == 0):
        return
    elif (option_n == 1):
        show_level_selection_screen()
    elif (option_n == 2):
        show_help_screen()
    elif (option_n == 3):
        show_credits_screen()
    elif (option_n == 4):
        data.terminate(0)
Exemplo n.º 6
0
def check_events():
    """
	Elegxos twn event, pou einai o kersoras, ti koumpia
	pataei o xrhsths klp
	"""
    global CURRENT_MENU_SELECTION
    event = game.event.poll()
    if event.type == game.MOUSEMOTION:
        x, y = event.pos
        if (select_level_rect.collidepoint(x, y)):
            CURRENT_MENU_SELECTION = 1
        elif (help_rect.collidepoint(x, y)):
            CURRENT_MENU_SELECTION = 2
        elif (credits_rect.collidepoint(x, y)):
            CURRENT_MENU_SELECTION = 3
        elif (quit_rect.collidepoint(x, y)):
            CURRENT_MENU_SELECTION = 4
        highlight_option(CURRENT_MENU_SELECTION)
    elif event.type == game.MOUSEBUTTONUP:
        x, y = event.pos
        if (select_level_rect.collidepoint(x, y)):
            launch_option(1)
        elif (help_rect.collidepoint(x, y)):
            launch_option(2)
        elif (credits_rect.collidepoint(x, y)):
            launch_option(3)
        elif (quit_rect.collidepoint(x, y)):
            launch_option(4)
        elif (data.sound_image_rect.collidepoint(x, y)):
            data.mute_music(not data.music_muted)
    elif event.type == game.KEYUP:
        key_pressed = event.key
        if (key_pressed == K_RETURN or key_pressed == K_SPACE):
            launch_option(CURRENT_MENU_SELECTION)
        elif (key_pressed == K_ESCAPE):
            data.terminate(0)
        else:
            if (key_pressed == K_UP):
                CURRENT_MENU_SELECTION -= 1
            elif (key_pressed == K_DOWN):
                CURRENT_MENU_SELECTION += 1

            if (CURRENT_MENU_SELECTION > 4):
                CURRENT_MENU_SELECTION = 1
            elif (CURRENT_MENU_SELECTION < 1):
                CURRENT_MENU_SELECTION = 4
            highlight_option(CURRENT_MENU_SELECTION)
    elif event.type == game.QUIT:
        data.terminate(0)
Exemplo n.º 7
0
def init_variables():
	#arxikopoihsh metablhtwn
	
	#adeiasma twn sprite groups sthn periptwsh pou exoun antikeimena apo prohgoumena levels ta opoia exei
	#pai3ei o paikths.
	data.backgrounds.empty()
	data.barriers.empty()
	data.points.empty()
	data.floors.empty()
	data.finish_line.empty()
	data.LEVEL_1_EXIT = data.game_paused = False
	data.CURRENT_PAUSE_SELECTION = 0
	
	global cat_hero
	data.score = 0
	data.score_surface = data.score_font.render("Score:" + str(data.score)+ "/750", 1, data.WHITE)
	
	#O cat_hero einai ena sprite to opoio proswmoiwnei twn hrwa mas
	cat_hero = object_animations.Cat_Hero(data.WINDOWWIDTH/100, data.WINDOWHEIGHT-100)
	
	#anoigma tou arxeiou tou level gia diabasma!
	global level_1_file
	try:
		level_1_file = open(path.join("resources", "levels", "level1.dat"))
	except IOError:
		print "The file", path.join("resources", "levels", "level1.dat"), "does not exist! The game will now exit!"
		data.terminate(1)
	else:
		#Ka9e grammh einai 10 pixels kai ka9e keno ths ka9e grammhs 20 pixels, ara diabazontai oi prwtes
		#65 grammes gia na emfanistei h arxh ths pistas sthn o9onh. Epeita, to arxeio 9a diabazetai opote
		#xreiazetai seiriaka kai h pista 9a kataskeyazetai dynamika
		for i in range(65):
			process_level_line(level_1_file.readline(), i*10)
			data.floors.add(object_animations.Floor(i*10, data.level1_floor_image))
		#Pros9esh twn arxikwn background sta sprite groups
		data.backgrounds.add(object_animations.Background(0, data.level1_bg_image))
		data.backgrounds.add(object_animations.Background(data.backgrounds.sprites()[0].width, data.level1_bg_image))
Exemplo n.º 8
0
def check_events():
    event = game.event.poll()
    if event.type == game.KEYUP:
        key_pressed = event.key
        if (key_pressed == K_SPACE or key_pressed == K_RETURN
                or key_pressed == K_LCTRL):
            hero_jump()
        elif (key_pressed == K_ESCAPE):
            data.game_paused = True
    elif event.type == game.MOUSEBUTTONUP:
        x, y = event.pos
        if (data.sound_image_rect.collidepoint(x, y)):
            data.mute_music(not data.music_muted)
        else:
            hero_jump()
    elif event.type == game.QUIT:
        data.terminate(0)
    global cat_hero
    if (game.sprite.spritecollide(cat_hero, data.points, True)):
        add_score()
        data.points_sound.play()
    elif (game.sprite.spritecollide(cat_hero, data.barriers, False)):
        data.slam_sound.play()
        data.lose_sound.play()
        action_now = data.show_loser_options(1, cat_hero)
        if (action_now == 1):
            #restart to level
            start()
        else:
            data.LEVEL_1_EXIT = True
            menu_libs.level_selection.show()
    elif (game.sprite.spritecollide(cat_hero, data.finish_line, False)):
        #level complete!
        data.win_sound.play()
        data.level_now = 4
        data.LEVEL_3_EXIT = True
        menu_libs.level_selection.show()