Exemplo n.º 1
0
class Player(pygame.sprite.Sprite):
    def __init__(self, x_position = 0, sprite = None):
        pygame.sprite.Sprite.__init__(self)
        self.image = Loader().load(name = sprite, color_key = True)
        self.rect = self.image.get_rect()
        self.rect.centerx = x_position
        self.rect.centery = HEIGHT - 50
        self.speed = 0.5

    def move(self, time, keys):
        print pygame.K_LEFT, pygame.K_RIGHT, keys[pygame.K_LEFT], keys[pygame.K_RIGHT]
        if self.rect.left >= 0:
            
            if keys[pygame.K_LEFT]:
                self.rect.centerx -= self.speed * time
        if self.rect.right <= WIDTH:
            if keys[pygame.K_RIGHT]:
                self.rect.centerx += self.speed * time
Exemplo n.º 2
0
class System(pygame.sprite.Sprite):
    def __init__(self, sprite = None):
        pygame.sprite.Sprite.__init__(self)
        self.image = Loader().load(name = sprite, color_key = True)
        self.rect = self.image.get_rect()
        self.rect.centerx = WIDTH - (WIDTH/5)
        self.rect.centery = HEIGHT / 2
        self.speed = [0.5, -0.5]

    def update(self, time, pala_jug):
        self.rect.centerx += self.speed[0] * time
        self.rect.centery += self.speed[1] * time
        
        if self.rect.left <= 0 or self.rect.right >= WIDTH:
            self.speed[0] = -self.speed[0]
            self.rect.centerx += self.speed[0] * time
        if self.rect.top <= 0 or self.rect.bottom >= HEIGHT:
            self.speed[1] = -self.speed[1]
            self.rect.centery += self.speed[1] * time

        if pygame.sprite.collide_rect(self, pala_jug):
            self.rect.centerx += self.speed[0] * time