help="rendered output file to generate")
parser.add_option("-n", "--render-name", dest="rendername", type="string", default="main",
                  help="renderer to use")
parser.add_option("-l", "--log", dest="log", default=40, type="int",
                  help="logging level")
parser.add_option("-s", "--seed", dest="seed", default=0, type="int",
                  help="seed for random number")
parser.add_option("-p", "--profile", dest="profile", default=False, action="store_true",
                  help="profile the application")


if __name__ == '__main__':
    options, args = parser.parse_args()
    loggable.logger.setLevel(options.log)

    log = loggable.getLogger("Terrain")
    log.info('Terrain is starting')

    if options.seed:
        log.debug('Using random seed %d' % options.seed)
        random.seed(options.seed)

    def J(filename):
        """Return path joined to the base"""
        return os.path.join(options.base, filename)

    gen = generator.Generator()

    if options.profile:
        import cProfile, pstats
        cProfile.run(
Exemplo n.º 2
0
                  dest="seed",
                  default=0,
                  type="int",
                  help="seed for random number")
parser.add_option("-p",
                  "--profile",
                  dest="profile",
                  default=False,
                  action="store_true",
                  help="profile the application")

if __name__ == '__main__':
    options, args = parser.parse_args()
    loggable.logger.setLevel(options.log)

    log = loggable.getLogger("Terrain")
    log.info('Terrain is starting')

    if options.seed:
        log.debug('Using random seed %d' % options.seed)
        random.seed(options.seed)

    def J(filename):
        """Return path joined to the base"""
        return os.path.join(options.base, filename)

    gen = generator.Generator()

    if options.profile:
        import cProfile, pstats
        cProfile.run(
Exemplo n.º 3
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"""Some common utils"""

import re
import loggable

log = loggable.getLogger('evolution')


class ParsingFailed(Exception):
    """Parsing the input file failed"""


class BuilderError(Exception):
    """An error occurred while building"""


def getResult(root, tag, result_type, default=None):
    """Return an integer from a tag"""
    try:
        return result_type(root.find(tag).text)
    except Exception, err:
        if default is None:
            raise ParsingFailed("Failed parsing input for a '%s' tag: %s" %
                                (tag, err))
        else:
            return default


def getInt(root, tag, default=None):
    """Return an integer from a tag"""
    return getResult(root, tag, int, default)
def main(options, args):
    """Main loop"""
    #
    # Set options
    loggable.logger.setLevel(options.log)
    sound.MUTED = options.mute
    #
    log = loggable.getLogger('engine')
    log.info('Starting engine (v%s' % common.__version__)
    #
    running = True
    #
    screen = initPygame()
    #
    # Control when out of the game
    other_screens = outofgamestate.OutOfGame(options.speed)
    sound.Sounds.playMusic(S.Music.start_music)
    #
    # Setup game state
    game = gamestate.GameState(other_screens, options.speed)
    app = other_screens
    #
    log.info('Initialisation complete')
    screenshot_id = 1
    #
    # Main loop of the engine
    while running:
        clicked_on = None
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                running = False
                break
            elif event.type == pygame.KEYUP:
                if app.processKey(event.key) == pygame.QUIT:
                    running = False
                elif event.key == pygame.K_s:
                    pygame.image.save(screen, os.path.join('screenshots', 'screenshot-%d.png' % screenshot_id))
                    screenshot_id += 1
            elif event.type == pygame.MOUSEBUTTONUP and event.button == 1:
                clicked_on = app.processClick(event.type, event.pos)
        #
        # Switch between game and other screen
        if other_screens.state == outofgamestate.S_GAME_SCREEN:
            app = game
        elif other_screens.state == outofgamestate.S_NEW_GAME:
            game = gamestate.GameState(other_screens, options.speed)
            app = game
            other_screens.state = outofgamestate.S_GAME_SCREEN
        else:
            app = other_screens
        #
        # Update and render
        app.updateState(clicked_on)
        screen.fill(S.Screen.background_colour)
        app.renderTo(screen)
        #
        pygame.display.flip()
        #
        if other_screens.state == outofgamestate.S_QUIT:
            break
    #
    log.info('Engine quiting')
Exemplo n.º 5
0
"""Some common utils"""

import re
import loggable

log = loggable.getLogger('evolution')


class ParsingFailed(Exception):
    """Parsing the input file failed"""


class BuilderError(Exception):
    """An error occurred while building"""


def getResult(root, tag, result_type, default=None):
    """Return an integer from a tag"""
    try:
        return result_type(root.find(tag).text)
    except Exception, err:
        if default is None:
            raise ParsingFailed("Failed parsing input for a '%s' tag: %s" % (tag, err))
        else:
            return default


def getInt(root, tag, default=None):
    """Return an integer from a tag"""
    return getResult(root, tag, int, default)