Exemplo n.º 1
0
 def setNextAction(self, key_event=None, logic_event=None):
     ''' Interface with logic module to get next course of action. '''
     print 'key event: {}, logic event: {}'.format(key_event, logic_event)
     if key_event is not None:
         logic_event = logic.execute(self, key_event.keysym)
     if logic_event in ['Up', 'Down', 'Left', 'Right']:
         self.setDestination(self.getDestination(logic_event))
     elif logic_event == 'E' or logic_event == 'R':
         self.game_ended = True
Exemplo n.º 2
0
 def move(self):
     ''' Update XY coordinates base on set velocity '''
     self.XY_coord[0] += self.x_vel
     self.XY_coord[1] += self.y_vel
     # sets destination to None when it has reached
     # then resets velocity and finally interfaces with the logic
     # module (to update the logic module with its new location)
     if self.isAtDestination():
         self.grid_coord = self.dest_grid_coord # update grid coordinate
         self.resetDestination()
         self.setVel()
         self.setNextAction(logic_event=logic.execute(self))
Exemplo n.º 3
0
 def restartLevel(self):
     ''' Reset all the coordinates '''
     self.grid_coord = self.starting_grid_coord
     self.XY_coord = self.starting_XY_coord[:]
     self.game_ended = False
     self.setNextAction(logic_event=logic.execute(self))
Exemplo n.º 4
0
 def execute_action(self):
     val = logic.execute(self.command.get())
     if val:
         self.v.set(val)
     else:
         self.v.set("")
Exemplo n.º 5
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	def test_it_shold_return_None_with_None_input(self):
		self.assertFalse(logic.execute(""))
Exemplo n.º 6
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	def test_it_should_return_None_with_empty_input_string(self):		
		self.assertFalse(logic.execute(""))
Exemplo n.º 7
0
def execute(container_uuid, command):
    logic.execute(container_uuid=container_uuid, command=command, output_handler=click.echo)