def testQuantizeToStep(self): self.assertEqual( 32, sequences_lib.quantize_to_step(8.0001, 4)) self.assertEqual( 34, sequences_lib.quantize_to_step(8.4999, 4)) self.assertEqual( 33, sequences_lib.quantize_to_step(8.4999, 4, quantize_cutoff=1.0))
def testQuantizeToStep(self): self.assertEqual( 32, sequences_lib.quantize_to_step(8.0001, 4)) self.assertEqual( 34, sequences_lib.quantize_to_step(8.4999, 4)) self.assertEqual( 33, sequences_lib.quantize_to_step(8.4999, 4, quantize_cutoff=1.0))
def process_note_on(addr, tags, args, source): """Handler for `/processnoteon` messages from SuperCollider. This will process the event of a key press on the MIDI controller, detected by SuperCollider. Depending on the state of the server it will do different things. Args: addr: Address message sent to. tags: Tags in message. args: Arguments passed in message. source: Source of sender. """ global accumulated_primer_melody global generated_melody global min_primer_length global note_mapping global improv_status global mode global qpm global time_signature global start_time global last_first_beat global last_first_beat_for_record global bass_line global playable_notes global improv_volume sound = 'wurly' note = list(args) if mode == 'bass': sound = 'bass' if (last_first_beat_for_record is None or last_first_beat == last_first_beat_for_record): curr_time = time.time() steps_per_second = -(-qpm * 4. / 60.) # This yields ceiling. curr_time_step = sequences_lib.quantize_to_step( curr_time - last_first_beat, steps_per_second) playable_notes.add( PlayableNote(type='bass', note=note, instrument='bass', onset=curr_time_step)) bass_line.append( PlayableNote(type='drums', note=note, instrument='bass', onset=curr_time_step)) last_first_beat_for_record = last_first_beat elif mode == 'chords': sound = 'chords' if (last_first_beat_for_record is None or last_first_beat == last_first_beat_for_record): curr_time = time.time() steps_per_second = -(-qpm * 4. / 60.) # This yields ceiling. curr_time_step = sequences_lib.quantize_to_step( curr_time - last_first_beat, steps_per_second) playable_notes.add( PlayableNote(type='chords', note=note, instrument='chords', onset=curr_time_step)) last_first_beat_for_record = last_first_beat elif mode == 'improv': sound = 'wurly' # If we have data in our generated melody we substitute human's notes. if len(generated_melody): if improv_status != 'robot': improv_status = 'robot' print_status() # To avoid stuck notes, send a note off for previous mapped note. prev_note = list(args) prev_note[0] = note_mapping[args[0]] send_stopnote(prev_note) note_mapping[args[0]] = generated_melody[0] note[0] = generated_melody[0] note[1] *= improv_volume generated_melody = generated_melody[1:] else: if improv_status != 'psc': improv_status = 'psc' print_status() note[1] *= improv_volume accumulated_primer_melody.append(args[0]) if len(accumulated_primer_melody) >= min_primer_length: magenta_thread = threading.Thread(target=generate_melody) magenta_thread.start() send_playnote(note, sound)