Exemplo n.º 1
0
 def test_choices_sanity_check_5(self):
     """
     Test with a choice without link
     :return:
     """
     with self.assertRaises(Exception):
         Node(id="1",
              text=DOG_TO_STR,
              choices=[Choice("1", DOG_TO_STR, [])],
              effect=lambda account, dog: None).choices_sanity_check()
Exemplo n.º 2
0
 def test_choices_sanity_check_2(self):
     """
     Test with one choice
     :return:
     """
     self.assertTrue(
         Node(id="1",
              text=DOG_TO_STR,
              choices=[Choice("1", DOG_TO_STR, [NodeLink("1", 1)])],
              effect=lambda account, dog: None).choices_sanity_check())
Exemplo n.º 3
0
 def test_choices_sanity_check_1(self):
     """
     Test with choices = empty list
     :return:
     """
     self.assertTrue(
         Node(id="1",
              text=DOG_TO_STR,
              choices=[],
              effect=lambda account, dog: None).choices_sanity_check())
Exemplo n.º 4
0
 def test_choices_sanity_check_4(self):
     """
     Test with choices = two same choice ids
     :return:
     """
     with self.assertRaises(Exception):
         Node(id="1",
              text=DOG_TO_STR,
              choices=[
                  Choice("1", DOG_TO_STR, [NodeLink("1", 1)]),
                  Choice("1", DOG_TO_STR, [NodeLink("1", 1)])
              ],
              effect=lambda account, dog: None).choices_sanity_check()
Exemplo n.º 5
0
from main.utils.story.effect import fitness_cookie_update, magic_bone_update, tennis_ball_update
from main.utils.story.node import Node, NodeLink, Choice

START_SQUIRREL: str = 'START_SQUIRREL'

SQUIRREL_STORY_NODES: [Node] = [
    Node(id=START_SQUIRREL,
         text=lambda dog: dog.name +
         " spot a squirrel in a tree and start barking!",
         choices=[
             Choice("0", lambda dog: "Woof wooOOoof wooof!!!", [
                 NodeLink("squirrel_drop_cookie", 3),
                 NodeLink("squirrel_steal_cookie", 1)
             ]),
             Choice("1", lambda dog: "Stop barking!", [
                 NodeLink("keep_walking", 9),
                 NodeLink("squirrel_steal_cookie", 1)
             ])
         ]),
    Node(id="squirrel_drop_cookie",
         text=lambda dog: "The squirrel is afraid by " + dog.name +
         " and drop a cookie!",
         effect=lambda account, dog: fitness_cookie_update(account, 1)),
    Node(
        id="squirrel_steal_cookie",
        text=lambda dog:
        "Oh no! It was a diversion! Meanwhile another squirrel stole a cookie from your home!",
        effect=lambda account, dog: fitness_cookie_update(account, -1)),
    Node(id="keep_walking",
         text=lambda dog: "You and " + dog.name + " keep walking.")
]
Exemplo n.º 6
0
from typing import Dict

from main.utils.story.effect import fitness_cookie_update
from main.utils.story.graphs.anubis import ANUBIS_STORY_NODES, START_ANUBIS
from main.utils.story.graphs.squirrel import START_SQUIRREL, SQUIRREL_STORY_NODES
from main.utils.story.node import Node, NodeLink, Choice

START_WALK_NODE: str = "START_WALK"


STORY_NODES: [Node] = [
    Node(
        id=START_WALK_NODE,
        text=lambda dog: "What a beautiful day for a walk with " + dog.name + "!",
        choices=[
            Choice("0", lambda dog: "Yes!", [
                NodeLink(START_SQUIRREL, 1),
                NodeLink(START_ANUBIS, 7)
            ])
        ]
    )
]

STORY_NODES += ANUBIS_STORY_NODES
STORY_NODES += SQUIRREL_STORY_NODES


def build_story_graph() -> Dict[str, Node]:
    ret: Dict[str, Node] = {}
    for node in STORY_NODES:
        ret[node.id] = node
    return ret
Exemplo n.º 7
0
from main.utils.story.effect import fitness_cookie_update, magic_bone_update, tennis_ball_update
from main.utils.story.node import Node, NodeLink, Choice

START_CAVERN: str = 'START_CAVERN'

CAVERN_STORY_NODES: [Node] = [
    Node(id="cavern_found",
         text=lambda dog: "As you're walking with " + dog.name +
         " you notice a cavern on the side of the road.",
         choices=[
             Choice("0", lambda dog: "Enter", [NodeLink("cavern_2_1", 1)])
         ]),
    Node(id="cavern_1_1",
         text=lambda dog: "You are in a cavern.",
         choices=[
             Choice("0", lambda dog: "Go North", [NodeLink("cavern_1_2", 1)]),
             Choice("1", lambda dog: "Go East", [NodeLink("cavern_2_1", 1)])
         ]),
    Node(
        id="cavern_2_1",
        text=lambda dog: "You are in a cavern. A sign says 'Welcome, or not'.",
        choices=[
            Choice("0", lambda dog: "Go North", [NodeLink("cavern_2_2", 1)]),
            Choice("1", lambda dog: "Go East", [NodeLink("cavern_3_1", 1)]),
            Choice("2", lambda dog: "Go West", [NodeLink("cavern_1_1", 1)])
        ]),
    Node(id="cavern_3_1",
         text=lambda dog: "You are in a cavern.",
         choices=[
             Choice("0", lambda dog: "Go North", [NodeLink("cavern_3_2", 1)]),
             Choice("1", lambda dog: "Go West", [NodeLink("cavern_2_1", 1)])