Exemplo n.º 1
0
 def test_find_tf2_exe(self):
     app = main.TF2RichPresense(self.log, set_process_priority=False)
     self.assertEqual(
         app.find_tf2_exe('test_resources\\very real steam'),
         r'test_resources\very real steam 2\steamapps\common\Team Fortress 2\hl2.exe'
     )
     app.gui.master.destroy()
Exemplo n.º 2
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    def test_custom(self):
        settings.change('wait_time_slow', 1)
        big_number_file = f'test_{random.randint(10000, 99999)}.temp'

        with open('custom.py', 'r+') as custom_file:
            custom_old = custom_file.read()
            custom_file.seek(0)
            custom_file.truncate()
            custom_file.write(
                "class TF2RPCustom:"
                "\n\tdef __init__(self, app): pass"
                "\n\tdef before_loop(self, app): pass"
                "\n\tdef modify_game_state(self, app): pass"
                "\n\tdef modify_gui(self, app): pass"
                "\n\tdef modify_rpc_activity(self, app): pass"
                f"\n\tdef after_loop(self, app): open('{big_number_file}', 'w').close()"
            )
            custom_file.flush()

        app = main.TF2RichPresense(self.log, set_process_priority=False)
        app.loop_body()
        app.gui.master.destroy()
        self.assertTrue(os.path.isfile(big_number_file))
        time.sleep(0.2)

        for file in os.listdir():
            if file.startswith('test_') and file.endswith('.temp'):
                os.remove(file)

        with open('custom.py', 'r+') as custom_file:
            custom_file.truncate()
            custom_file.write(custom_old)
Exemplo n.º 3
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 def test_steam_config_file(self):
     app = main.TF2RichPresense(self.log, set_process_priority=False)
     ref_launch_options = '-novid -noipx -refresh 120 -w 1920 -h 1080 -windowed -noborder -useforcedmparms -noforcemaccel -noforcemspd -dxlevel 95'
     self.assertEqual(
         configs.steam_config_file(app, 'test_resources\\', False),
         ref_launch_options)
     self.assertEqual(
         configs.steam_config_file(app, 'test_resources\\', True), None)
     app.gui.master.destroy()
Exemplo n.º 4
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    def test_set_gui_from_game_state_localized(self):
        settings.change('language', 'German')
        app = main.TF2RichPresense(self.log, set_process_priority=False)
        app.game_state.force_zero_map_time = True

        app.game_state.set_bulk((False, 'mvm_rottenburg', 'Medic', '',
                                 'Queued for MvM (Boot Camp)', True))
        app.game_state.update_server_data(['Player count'], set())
        app.set_gui_from_game_state()
        self.assertEqual((app.gui.text_state, app.gui.bg_state,
                          app.gui.fg_state, app.gui.class_state),
                         (('Karte: Rottenburg (Hosting)', 'Spieler: ?/?',
                           'Zeit auf der Karte: 0:00', '0:00 verstrichen'),
                          ('bg_modes/mvm', 77,
                           172), 'fg_maps/mvm_rottenburg', 'classes/medic'))
        self.assertEqual(app.gui.bottom_text_queue_state,
                         "Warteschlange für MvM (Boot Camp)")
        app.gui.master.destroy()
Exemplo n.º 5
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    def test_main_simple(self):
        settings.change('wait_time_slow', 1)
        app = main.TF2RichPresense(self.log)
        self.assertEqual(repr(app), 'main.TF2RichPresense (state=init)')
        self.assertEqual(
            fix_activity_dict(app.game_state.activity()), {
                'details': 'In menus',
                'state': 'Not queued',
                'timestamps': {
                    'start': 0
                },
                'assets': {
                    'large_image': 'main_menu',
                    'large_text': 'In menus - TF2 Rich Presence {tf2rpvnum}',
                    'small_image': 'tf2_logo',
                    'small_text': 'Team Fortress 2'
                }
            })
        app.loop_body()
        app.gui.safe_update()
        self.assertEqual(repr(app), 'main.TF2RichPresense (state=no tf2)')
        self.assertEqual(
            fix_activity_dict(app.game_state.activity()), {
                'details': 'In menus',
                'state': 'Not queued',
                'timestamps': {
                    'start': 0
                },
                'assets': {
                    'large_image': 'main_menu',
                    'large_text': 'In menus - TF2 Rich Presence {tf2rpvnum}',
                    'small_image': 'tf2_logo',
                    'small_text': 'Team Fortress 2'
                }
            })

        self_process = psutil.Process()
        self.assertEqual(self_process.nice(),
                         psutil.BELOW_NORMAL_PRIORITY_CLASS)
        self.assertEqual(self_process.ionice(), psutil.IOPRIO_LOW)
        self_process.nice(psutil.NORMAL_PRIORITY_CLASS)
        self_process.ionice(psutil.IOPRIO_NORMAL)

        app.send_rpc_activity()
Exemplo n.º 6
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    def test_set_gui_from_game_state(self):
        app = main.TF2RichPresense(self.log, set_process_priority=False)
        app.game_state.force_zero_map_time = True

        app.game_state.set_bulk((True, '', '', '', 'Not queued', False))
        app.set_gui_from_game_state()
        self.assertEqual((app.gui.text_state, app.gui.bg_state,
                          app.gui.fg_state, app.gui.class_state),
                         (('In menus', 'Not queued', '0:00 elapsed'),
                          ('main_menu', 85, 164), 'tf2_logo', ''))

        app.game_state.set_bulk(
            (False, 'plr_hightower', 'Heavy', '', 'Not queued', True))
        app.game_state.update_server_data(['Player count'], set())
        app.set_gui_from_game_state()
        self.assertEqual(
            (app.gui.text_state, app.gui.bg_state, app.gui.fg_state,
             app.gui.class_state),
            (('Map: Hightower (hosting)', 'Players: ?/?', 'Time on map: 0:00',
              '0:00 elapsed'), ('bg_modes/payload-race', 77, 172),
             'fg_maps/plr_hightower', 'classes/heavy'))

        app.game_state.set_bulk(
            (False, 'tr_dustbowl', 'Scout', '', 'Queued for Casual', True))
        app.set_gui_from_game_state()
        self.assertEqual(
            (app.gui.text_state, app.gui.bg_state, app.gui.fg_state,
             app.gui.class_state),
            (('Map: Dustbowl (Training) (hosting)', 'Players: ?/?',
              'Time on map: 0:00', '0:00 elapsed'),
             ('bg_modes/training', 77,
              172), 'fg_maps/cp_dustbowl', 'classes/scout'))
        self.assertEqual(app.gui.bottom_text_state, {
            'discord': False,
            'kataiser': False,
            'queued': True,
            'holiday': False
        })

        app.game_state.set_bulk(
            (False, 'itemtest', 'Spy', '', 'Not queued', True))
        app.set_gui_from_game_state()
        self.assertEqual(
            (app.gui.text_state, app.gui.bg_state, app.gui.fg_state,
             app.gui.class_state),
            (('Map: itemtest (hosting)', 'Players: ?/?', 'Time on map: 0:00',
              '0:00 elapsed'),
             ('bg_modes/unknown', 77, 172), 'fg_maps/itemtest', 'classes/spy'))

        app.game_state.set_bulk((False, 'cp_steel', 'Medic',
                                 '162.254.192.155:27053', 'Not queued', False))
        app.game_state.update_server_data(['Player count'], set())
        app.set_gui_from_game_state()
        state = [
            list(app.gui.text_state), app.gui.bg_state, app.gui.fg_state,
            app.gui.class_state
        ]
        state[0][1] = 'Players: 0/24' if 'Players: ' in state[0][
            1] and '/24' in state[0][1] else state[0][1]
        self.assertEqual(state, [[
            'Map: Steel', 'Players: 0/24', 'Time on map: 0:00', '0:00 elapsed'
        ], ('bg_modes/attack-defend', 77, 172), 'fg_maps/cp_steel',
                                 'classes/medic'])
        self.assertEqual(app.gui.bottom_text_state, {
            'discord': False,
            'kataiser': False,
            'queued': False,
            'holiday': False
        })

        app.game_state.set_bulk(
            (False, 'plr_highertower', 'Engineer', '', 'Not queued', True))
        app.game_state.update_server_data(['Player count'], set())
        app.set_gui_from_game_state()
        state = [
            list(app.gui.text_state), app.gui.bg_state, app.gui.fg_state,
            app.gui.class_state
        ]
        state[0][1] = 'Players: 0/24' if 'Players: ' in state[0][
            1] and '/24' in state[0][1] else state[0][1]
        self.assertEqual((app.gui.text_state, app.gui.bg_state,
                          app.gui.fg_state, app.gui.class_state),
                         (('Map: plr_highertower (hosting)', 'Players: ?/?',
                           'Time on map: 0:00', '0:00 elapsed'),
                          ('bg_modes/payload-race', 77,
                           172), 'fg_modes/payload-race', 'classes/engineer'))

        app.gui.master.destroy()
Exemplo n.º 7
0
    def test_interpret_console_log(self):
        recent_time = int(time.time()) - 10
        app = main.TF2RichPresense(self.log, set_process_priority=False)

        self.assertEqual(
            app.interpret_console_log('test_resources\\console_in_menus.log',
                                      {'not Kataiser'}, float('inf'), True),
            (True, '', '', '', 'Not queued', False))
        self.assertEqual(
            app.interpret_console_log('test_resources\\console_in_menus.log',
                                      {'not Kataiser'}, 4, True),
            (True, '', '', '', 'Not queued', False))
        self.assertEqual(
            app.interpret_console_log(
                'test_resources\\console_queued_casual.log', {'not Kataiser'},
                float('inf'), True),
            (True, '', '', '', 'Queued for Casual', False))
        self.assertEqual(
            app.interpret_console_log('test_resources\\console_badwater.log',
                                      {'not Kataiser'}, float('inf'), True),
            (False, 'pl_badwater', 'Pyro', '', 'Not queued', True))
        self.assertEqual(
            app.interpret_console_log('test_resources\\console_badwater.log',
                                      {'not Kataiser'}, float('inf'), True,
                                      recent_time),
            (True, '', '', '', 'Not queued', False))
        self.assertEqual(
            app.interpret_console_log('test_resources\\console_badwater.log',
                                      {'not Kataiser'}, 0.2, True),
            (True, '', '', '', 'Not queued', False))
        self.assertEqual(
            app.interpret_console_log('test_resources\\console_custom_map.log',
                                      {'not Kataiser'}, float('inf'), True),
            (False, 'cp_catwalk_a5c', 'Soldier', '', 'Not queued', True))
        self.assertEqual(
            app.interpret_console_log(
                'test_resources\\console_soundemitter.log', {'not Kataiser'},
                float('inf'), True), (True, '', '', '', 'Not queued', False))
        self.assertEqual(
            app.interpret_console_log(
                'test_resources\\console_queued_in_game.log', {'not Kataiser'},
                float('inf'), True),
            (False, 'itemtest', 'Heavy', '', 'Queued for Casual', True))
        self.assertEqual(
            app.interpret_console_log(
                'test_resources\\console_canceled_load.log', {'not Kataiser'},
                float('inf'), True), (True, '', '', '', 'Not queued', False))
        self.assertEqual(
            app.interpret_console_log('test_resources\\console_chat.log',
                                      {'not Kataiser'}, float('inf'), True),
            (False, 'itemtest', 'Scout', '', 'Not queued', True))
        self.assertEqual(
            app.interpret_console_log('test_resources\\console_empty.log',
                                      {'not Kataiser'}, float('inf'), True),
            (True, '', '', '', 'Not queued', False))
        self.assertEqual(
            app.interpret_console_log(
                'test_resources\\console_valve_server.log', {'not Kataiser'},
                float('inf'), True),
            (False, 'pl_snowycoast', 'Pyro', '162.254.194.158:27048',
             'Not queued', False))
        self.assertEqual(
            app.interpret_console_log('test_resources\\console_tf2bd.log',
                                      {'Kataiser'}, float('inf'), True),
            (False, 'ctf_turbine', 'Soldier', '45.141.52.51:27015',
             'Not queued', False))
        self.assertEqual(
            app.interpret_console_log(
                'test_resources\\console_community_disconnect.log',
                {'not Kataiser'}, float('inf'), True),
            (True, '', '', '', 'Not queued', False))
        self.assertEqual(
            app.interpret_console_log(
                'test_resources\\console_community_disconnect2.log',
                {'not Kataiser'}, float('inf'), True),
            (False, 'vsh_military_area_se6', 'Heavy', '45.235.98.47:27070',
             'Not queued', False))
        self.assertEqual(
            app.interpret_console_log('test_resources\\console_blanks.log',
                                      {'not Kataiser'}, float('inf'), True),
            (False, 'sd_doomsday_event', 'Pyro', '162.254.195.114:27046',
             'Not queued', False))
        self.assertEqual(
            app.interpret_console_log(
                'test_resources\\console_map_material.log', {'not Kataiser'},
                float('inf'), True),
            (False, 'koth_slaughter_event', '', '162.254.192.150:27051',
             'Queued for Casual', False))

        # tests trimming
        trimtest_small = 'test_resources\\console_badwater.log'
        trimtest_big = 'test_resources\\console_badwater_big.log'
        shutil.copy(trimtest_small, trimtest_big)
        with open(trimtest_big, 'rb+') as console_badwater_sacrifice:
            console_badwater_sacrifice.write(console_badwater_sacrifice.read(
            ))  # this just doubles the file size
        initial_size = os.stat(trimtest_big).st_size
        self.assertEqual(
            app.interpret_console_log(trimtest_big, {'not Kataiser'}),
            (False, 'pl_badwater', 'Pyro', '', 'Not queued', True))
        trimmed_size = os.stat(trimtest_big).st_size
        self.assertLess(trimmed_size, initial_size)
        self.assertEqual(trimmed_size, (1024**2) * 2)
        os.remove(trimtest_big)

        # tests removing error and empty lines
        errorstest_big = 'test_resources\\console_in_menus.log'
        errorstest_small = 'test_resources\\console_in_menus_small.log'
        shutil.copy(errorstest_big, errorstest_small)
        initial_size = os.stat(errorstest_small).st_size
        with open(errorstest_small, 'r',
                  encoding='UTF8') as errorstest_small_unclean:
            self.assertTrue(
                'DataTable warning' in errorstest_small_unclean.read())
        app.interpret_console_log(errorstest_small, {'not Kataiser'},
                                  float('inf'))
        cleaned_size = os.stat(errorstest_small).st_size
        self.assertLess(cleaned_size, initial_size)
        with open(errorstest_small, 'r',
                  encoding='UTF8') as errorstest_small_cleaned:
            self.assertFalse(
                'DataTable warning' in errorstest_small_cleaned.read())
        self.assertEqual(
            app.interpret_console_log(errorstest_small, {'not Kataiser'},
                                      float('inf')),
            (True, '', '', '', 'Not queued', False))
        os.remove(errorstest_small)

        app.gui.master.destroy()
Exemplo n.º 8
0
    def before_loop(self, app: main.TF2RichPresense):
        # app.log.debug("Running custom.before_loop()")
        pass

    def modify_game_state(self, app: main.TF2RichPresense):
        # app.log.debug("Running custom.modify_game_state()")
        pass

    def modify_gui(self, app: main.TF2RichPresense):
        # app.log.debug("Running custom.modify_gui()")
        pass

    def modify_rpc_activity(self, app: main.TF2RichPresense):
        # app.log.debug("Running custom.modify_rpc_activity()")
        pass

    def after_loop(self, app: main.TF2RichPresense):
        # app.log.debug("Running custom.after_loop()")
        pass


if __name__ == '__main__':
    test_app = main.TF2RichPresense(logger.Log())
    test_TF2RPCustom = TF2RPCustom(main.TF2RichPresense())

    test_TF2RPCustom.before_loop(test_app)
    test_TF2RPCustom.modify_game_state(test_app)
    test_TF2RPCustom.modify_gui(test_app)
    test_TF2RPCustom.modify_rpc_activity(test_app)
    test_TF2RPCustom.after_loop(test_app)