Exemplo n.º 1
0
    def __init__(self):
        self.state = 'pre'
        # init pygame
        pygame.init()
        pygame.mixer.init(44100, 16, 2, 1024*4)
        pygame.display.set_caption("MR. TRAPEZIUS ")
        

        try:
            self.screen = pygame.display.set_mode((640, 480), 
                    HWSURFACE | SRCALPHA, 32)
        except:
            self.screen = pygame.display.set_mode((640, 480), 
                    SRCALPHA, 32)
        
        try:
            pygame.display.set_icon(pygame.image.load(
                util.file_path("Inky.png")).convert_alpha())
        except:
            # some platfom do not allow change icon after shown
            pass

        # init fonts and music lists
        util.init()

        # init sub states objects
        self.pre = Pre(self.screen)
        self.go = MainGame(self.screen)
        self.level_info = Level(self.screen)
        self.re = Retry(self.screen)
        self.next = NextLevel(self.screen)
        sound.load()
Exemplo n.º 2
0
 def setUp(self):
     unittest.TestCase.setUp(self)
     self.test_main_game = MainGame()
Exemplo n.º 3
0
    def run(self):
        self.load_music()

        self.running = True
        self.speed = 2
        self.fps = 30
        self.clock = pygame.time.Clock()
        self.logo = Logo(self.logo_group,
                         (self.width // 2 - 130, self.height // 4 - 80))
        self.draw_logo = True
        bg = BackgroundStars(self, 500, (1, 5))

        while self.running:
            for event in pygame.event.get():
                if event.type == pygame.QUIT:
                    self.running = False

                if event.type == pygame.USEREVENT:
                    if event.user_type == pygame_gui.UI_BUTTON_PRESSED:
                        if event.ui_element == self.btn_start:  # ship choice
                            if self.music_on:
                                pygame.mixer.Sound(
                                    'sounds/ButtonMenu.mp3').play()

                            self.hide_all_btns()

                            self.draw_logo = False
                            self.btn_next.show()
                            self.btn_previous.show()
                            self.feature_text.show()
                            self.dropdownmenu_difficulty.show()
                            self.feature_describe_text.show()
                            self.label_difficulty.show()
                            self.start_trigger.show()
                            self.feature_recomendation_text.show()
                            self.label_ship_name.show()
                            self.go_to_menu.show()
                            self.ship = self.ships[0](self.ships_group,
                                                      self.ship_pos)

                        elif event.ui_element == self.btn_settings:  # open settings
                            if self.music_on:
                                pygame.mixer.Sound(
                                    'sounds/ButtonMenu.mp3').play()

                            self.hide_all_btns()

                            self.dropdownmenu_screen_size.show()
                            self.btn_return.show()
                            self.dropdownmenu_sound.show()
                            self.label_change_screen_size.show()
                            self.label_change_music_on.show()

                        elif event.ui_element == self.start_trigger:  # start game
                            game = MainGame(
                                screen_size=self.screen_size,
                                music_on=self.music_on,
                                difficulty=self.difficulty,
                                ship=self.ship_names[self.now_ship])
                            self.menu_init()
                            self.load_music()

                        elif event.ui_element == self.btn_quit:  # quit game
                            if self.music_on:
                                pygame.mixer.Sound(
                                    'sounds/ButtonQuit.mp3').play()

                            pygame.quit()
                            sys.exit(-1)

                        elif event.ui_element == self.btn_return:  # close settings
                            if self.music_on:
                                pygame.mixer.Sound(
                                    'sounds/ButtonQuit.mp3').play()

                            self.hide_all_btns()

                            self.btn_start.show()
                            self.btn_settings.show()
                            self.btn_quit.show()
                            self.label_change_screen_size.hide()
                            self.label_change_music_on.hide()

                            self.save_settings()

                        elif event.ui_element in self.dropdownmenu_screen_size.get_focus_set(
                        ):  # change screen size data
                            if self.music_on:
                                pygame.mixer.Sound(
                                    'sounds/ButtonMenu.mp3').play()

                            if event.ui_element.text != '▼':
                                self.screen_size = list(
                                    map(int, event.ui_element.text.split('*')))

                        elif event.ui_element in self.dropdownmenu_difficulty.get_focus_set(
                        ):  # change difficulty
                            if self.music_on:
                                pygame.mixer.Sound(
                                    'sounds/ButtonMenu.mp3').play()
                            if event.ui_element.text != '▼':
                                self.difficulty = event.ui_element.text

                        elif event.ui_element in self.dropdownmenu_sound.get_focus_set(
                        ):  # change music data
                            if self.music_on:
                                pygame.mixer.Sound(
                                    'sounds/ButtonMenu.mp3').play()

                            if event.ui_element.text == 'On':
                                self.music_on = True
                                pygame.mixer.music.play()
                            else:
                                self.music_on = False
                                pygame.mixer.music.pause()

                        if event.ui_element == self.btn_next:  # next ship
                            if self.music_on:
                                pygame.mixer.Sound(
                                    'sounds/ButtonMenu.mp3').play()

                            if self.now_ship + 1 < len(self.ships):
                                self.now_ship += 1
                                self.ship.kill()
                                self.ship = self.ships[self.now_ship](
                                    self.ships_group, self.ship_pos)
                                self.feature_describe_text.set_text(
                                    self.ship_describe[self.now_ship])
                                self.feature_recomendation_text.set_text(
                                    self.ship_recommended[self.now_ship])

                        elif event.ui_element == self.btn_previous:  # previous ship
                            if self.music_on:
                                pygame.mixer.Sound(
                                    'sounds/ButtonMenu.mp3').play()

                            if self.now_ship - 1 >= 0:
                                self.now_ship -= 1
                                self.ship.kill()
                                self.ship = self.ships[self.now_ship](
                                    self.ships_group, self.ship_pos)
                                self.feature_describe_text.set_text(
                                    self.ship_describe[self.now_ship])
                                self.feature_recomendation_text.set_text(
                                    self.ship_recommended[self.now_ship])
                        elif event.ui_element == self.go_to_menu:
                            if self.music_on:
                                pygame.mixer.Sound(
                                    'sounds/ButtonQuit.mp3').play()

                            self.menu_init()

                        text_pos = (self.width // 2 -
                                    self.label_ship_name.rect[2] // 2,
                                    self.height // 5)
                        self.label_ship_name.rect = pygame.Rect(
                            text_pos, (self.label_ship_name.rect[2],
                                       self.label_ship_name.rect[3]))
                        self.label_ship_name.set_text(
                            self.ships[self.now_ship].get_name(False))
                self.manager.process_events(event)

            self.manager.update(time_delta=self.clock.tick(self.fps) / 1000.0)
            bg.draw()
            self.manager.draw_ui(self.screen)
            self.ships_group.draw(self.screen)
            if self.draw_logo:
                self.logo_group.draw(self.screen)

            pygame.display.flip()
Exemplo n.º 4
0
class Game(object):
    """main loop, switching from different states"""
    def __init__(self):
        self.state = 'pre'
        # init pygame
        pygame.init()
        pygame.mixer.init(44100, 16, 2, 1024*4)
        pygame.display.set_caption("MR. TRAPEZIUS ")
        

        try:
            self.screen = pygame.display.set_mode((640, 480), 
                    HWSURFACE | SRCALPHA, 32)
        except:
            self.screen = pygame.display.set_mode((640, 480), 
                    SRCALPHA, 32)
        
        try:
            pygame.display.set_icon(pygame.image.load(
                util.file_path("Inky.png")).convert_alpha())
        except:
            # some platfom do not allow change icon after shown
            pass

        # init fonts and music lists
        util.init()

        # init sub states objects
        self.pre = Pre(self.screen)
        self.go = MainGame(self.screen)
        self.level_info = Level(self.screen)
        self.re = Retry(self.screen)
        self.next = NextLevel(self.screen)
        sound.load()

    def loop(self):

        
        while self.state != 'quit':
            
            print self.state
            if self.state == 'pre':
                self.state = self.pre.run()
            elif self.state == 'pretending':
                self.state = self.pre.show_pretend_loading()
            elif self.state.startswith('level'):
                info_mode = int(self.state[-1])
                print self.state, info_mode
                self.state = self.level_info.run(info_mode)
            elif self.state.startswith('game'):
                mode = int(self.state[-1])
                self.state = self.go.run(mode)
            elif self.state.startswith('next'):
                nextlevel = int(self.state[-1])
                self.state = self.next.run(nextlevel)
            elif self.state.startswith('retry'):
                retrylevel = int(self.state[-1])
                self.state = self.re.run(retrylevel)
            # pygame.display.update()

        pygame.quit()
        exit()