def get(self): # validate user to allow game to begin user_id = validate(self.request.cookies.get("user_id")) if user_id: user = Users.get_by_id(int(user_id)) # validate game_id to check for in progress, valid game state for user game_id = validate(self.request.cookies.get("game_id")) # get chips and deck from memcache if possible else from db chips = memcache.get("%s_chips" % user_id) deck = memcache.get("%s_deck" % user_id) # print deck if not deck: deck = [""] if not chips: chips = user.chips message = "Shuffling the deck!" if len(deck) < 20 else "" if chips < 5.0: chips += 500.0 user.chips += 500.0 user.chipresets += 1 user.put() memcache.set("%s_chips" % user_id, chips, time=3600) message += "\nYou ran out of chips! You have been given 500 more!" maximum = chips if chips < 500.0 else 500 if not game_id: # create game if user does not already have one in progress game = BlackjackGames( gameuser=user.username, gameuserid=int(user_id), playerhand=[""], playerhand2=[""], playerhand3=[""], playerhand4=[""], dealerhand=[""], deck=[""], playerbet=0, playerbet2=0, playerbet3=0, playerbet4=0, ) game = game.put() game_id = make_secure_val(str(game.id())) self.response.headers.add_header("Set-Cookie", "game_id=%s; Path=/" % str(game_id)) else: # continue if in the middle of a game game = BlackjackGames.get_by_id(int(game_id)) self.render( "blackjack_newgame.html", username=user.username, chipcount=chips, message=message, maximum=maximum ) # if can't validate user, render casino_front_out to prompt for signup/login else: user = None self.render("casino_front_out.html")
def get(self): user_id = validate(self.request.cookies.get('user_id')) if user_id: user = Users.get_by_id(int(user_id)) self.render('logged-in.html', username = user.u_name) else: user = None self.render('logged-out.html')
def get(self): user_id = validate(self.request.cookies.get('user_id')) if user_id: user = Users.get_by_id(int(user_id)) self.render('casino_front_in.html', username = user.username) else: user = None self.render('casino_front_out.html')
def post(self): error = False username = self.request.get('username') password = self.request.get('password') verify = self.request.get('verify') email = self.request.get('email') params = dict(username = username, email = email) if not valid_username(username): params['e_user'] = "******" error = True if not valid_password(password): params['e_pass'] = "******" error = True elif password != verify: params['e_ver'] = "Your passwords didn't match." error = True if not valid_email(email): params['e_email'] = "That's not a valid email." error = True prior_user = existing_user(username) if prior_user: params['e_user'] = "******" error = True if error: self.render("signup.html", **params) else: u = Users(username = username, phash = make_phash(username, password), email = email, chips = 500.0, chipresets = 0, bjwins = 0, bjlosses = 0, bjearnings = 0.0, bjgames = 0) user = u.put() user_id = make_secure_val(str(user.id())) self.response.headers.add_header('Set-Cookie', 'user_id=%s; Path=/' % str(user_id)) self.redirect("/")
def get(self): # validate user to allow game to begin user_id = validate(self.request.cookies.get('user_id')) if user_id: user = Users.get_by_id(int(user_id)) # validate game_id to check for in progress, valid game state for user game_id = validate(self.request.cookies.get('game_id')) # get chips and deck from memcache if possible else from db chips = memcache.get('%s_chips' % user_id) deck = memcache.get('%s_deck' % user_id) #print deck if not deck: deck = [''] if not chips: chips = user.chips if not game_id: # create game if user does not already have one in progress game = BlackjackGames(gameuser = user.username, gameuserid = int(user_id), playerhand = [''], playerhand2 = [''], playerhand3 = [''], playerhand4 = [''], dealerhand = [''], deck = [''], playerbet = 0, playerbet2 = 0, playerbet3 = 0, playerbet4 = 0, handcount = 1) game = game.put() game_id = make_secure_val(str(game.id())) self.response.headers.add_header('Set-Cookie', 'game_id=%s; Path=/' % str(game_id)) else: # continue if in the middle of a game game = BlackjackGames.get_by_id(int(game_id)) message = 'Shuffling the deck!' if len(deck) < 20 else '' if chips < 5: chips = 500 user.chips = 500 user.chipresets += 1 user.put() memcache.set('%s_chips' % user_id, chips, time=3600) message += '\nYou ran out of chips! Chips reset to 500!' self.render('blackjack_newgame.html', username = user.username, chipcount = chips, message = message) # if can't validate user, render casino_front_out to prompt for signup/login else: user = None self.render('casino_front_out.html')
def post(self): username = self.request.get('username') password = self.request.get('password') user = Users.all().filter('username ='******'Set-Cookie', 'user_id=%s; Path=/' % make_secure_val(str(user.key().id()))) self.redirect('/') else: self.render('login.html', error = "Invalid Login")
def get(self): user_id = validate(self.request.cookies.get('user_id')) game_id = validate(self.request.cookies.get('game_id')) # validate game state and user to protect against cheating if user_id and game_id: user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) current = self.request.get('h') # current hand that is being played # attempt to retrieve hands, bet, chips from memcache values = memcache.get_multi(['_phand', '_dhand', '_bet', '_chips'], key_prefix='%s' % user_id) playerhand = values['_phand'] if '_phand' in values else None dealerhand = values['_dhand'] if '_dhand' in values else None playerbet = values['_bet'] if '_bet' in values else None chips = values['_chips'] if '_chips' in values else None if not playerhand: playerhand = (game.playerhand if current == 1 else game.playerhand2 if current == 2 else game.playerhand3 if current == 3 else game.playerhand4) # cannot split to more than 4 hands if not dealerhand: dealerhand = game.dealerhand if not playerbet: playerbet = (game.playerbet if current == 1 else game.playerbet2 if current == 2 else game.playerbet3 if current == 3 else game.playerhand4) # cannot split to more than 4 hands if not chips: chips = user.chips # doubling and splitting only enabled in legal circumstances double = 'disabled' split = 'disabled' if len(game.playerhand) == 2 and chips >= playerbet: double = '' if game.playerhand[0][:1] == game.playerhand[1][:1]: split = '' self.render('blackjack_table.html', username = user.username, d_cards = ['rbv', dealerhand[1]], p_cards = playerhand, double = double, split = split) # need to find a way to render other portions of hand # if game_id and user_id cannot be validated, render casino_front_out page else: user = None self.render('casino_front_out.html')
def get(self): user_id = validate(self.request.cookies.get("user_id")) game_id = validate(self.request.cookies.get("game_id")) # validate game state and user to protect against cheating if user_id and game_id: user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) current = self.request.get("h") # attempt to retrieve hands, bet, chips from memcache values = memcache.get_multi(["_phand", "_dhand", "_bet", "_chips"], key_prefix="%s" % user_id) playerhand = values["_phand"] if "_phand" in values else None dealerhand = values["_dhand"] if "_dhand" in values else None playerbet = values["_bet"] if "_bet" in values else None chips = values["_chips"] if "_chips" in values else None if not playerhand: playerhand = game.playerhand if not dealerhand: dealerhand = game.dealerhand if not playerbet: playerbet = game.playerbet if not chips: chips = user.chips # doubling and splitting only enabled in legal circumstances double = "disabled" split = "disabled" if len(game.playerhand) == 2 and chips >= playerbet: double = "" # if game.playerhand[0][:1] == game.playerhand[1][:1]: # split = '' self.render( "blackjack_table.html", username=user.username, d_cards=["rbv", dealerhand[1]], p_cards=playerhand, double=double, split=split, ) # if game_id and user_id cannot be validated, render casino_front_out page else: user = None self.render("casino_front_out.html")
def get(self): # validate game state and user to protect against cheating user_id = validate(self.request.cookies.get("user_id")) game_id = validate(self.request.cookies.get("game_id")) if user_id and game_id: user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) # check memcache for the bet for this game, # insurance costs lesser of .5 * wager or user's total chip count # attempt to retrieve hands, bet, chips from memcache values = memcache.get_multi(["_phand", "_dhand", "_bet", "_chips"], key_prefix="%s" % user_id) playerhand = values["_phand"] if "_phand" in values else None dealerhand = values["_dhand"] if "_dhand" in values else None playerbet = values["_bet"] if "_bet" in values else None chips = values["_chips"] if "_chips" in values else None if not playerhand: playerhand = game.playerhand if not dealerhand: dealerhand = game.dealerhand if not playerbet: playerbet = game.playerbet if not chips: chips = user.chips ins = min(playerbet / 2, chips) memcache.set("%s_ins" % user_id, ins, 3600) self.render( "blackjack_insurance.html", username=user.username, d_cards=["rbv", dealerhand[1]], p_cards=playerhand, ins=ins, chips=chips, ) # if game_id and user_id cannot be validated, render casino_front_out page else: user = None self.render("casino_front_out.html")
def get(self): # validate game state and user to protect against cheating user_id = validate(self.request.cookies.get('user_id')) game_id = validate(self.request.cookies.get('game_id')) if user_id and game_id: user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) # get bet from memcache if possible ins = memcache.get('%s_ins' % user_id) chips = memcache.get('%s_chips' % user_id) if not chips: chips = user.chips if not playerbet: playerbet = min(game.playerbet/2, chips) self.render('lose_insurance.html', ins = ins, chips = chips) # if game_id and user_id cannot be validated, render casino_front_out page else: user = None self.render('casino_front_out.html')
def post(self): # validate game state and user to protect against cheating game_id = validate(self.request.cookies.get('game_id')) user_id = validate(self.request.cookies.get('user_id')) if user_id and game_id: # determine if user bought insurance buy = self.request.POST.get('buy', None) nobuy = self.request.POST.get('nobuy', None) user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) if buy: # get the bet and chips for this game and user ins = memcache.get('%s_ins' % user_id) chips = memcache.get('%s_chips' % user_id) if not chips: chips = user.chips if not ins: ins = min(game.playerbet/2, chips) # decrease player chip count at time of insurance purchase user.chips -= ins user.put() # count up the value of each player's hand to determine which course the game follows dtotal = g.table.dealer.hand_sum[0] ptotal = g.table.players[0].hand_sum[0] #add cases for player blackjack!!! if dtotal == 21 and ptotal < 21 and buy: # dealer bj & player has ins self.redirect('/resultsbj?p=ptotal&d=total&result=dblackjack&ins=win') elif dtotal == 21 and ptotal < 21 and nobuy: # dealer bj but no ins self.redirect('/resultsbj?p=ptotal&d=total&result=dblackjack') elif dtotal != 21 and ptotal < 21 and buy: # no dealer bj but has ins self.redirect('/loseins') elif dtotal != 21 and ptotal < 21 and nobuy: # no dealer bj & no ins self.redirect('/playbj)') # if game_id and user_id could not be validated, redirect to main page else: self.redirect('/')
def get(self): # validate game state and user to protect against cheating user_id = validate(self.request.cookies.get('user_id')) game_id = validate(self.request.cookies.get('game_id')) if user_id and game_id: user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) # check memcache for the bet for this game, # insurance costs lesser of .5 * wager or user's total chip count playerbet = memcache.get('%s_bet' % user_id) chips = memcache.get('%s_chips' % user_id) if not playerbet: playerbet = game.playerbet if not chips: chips = user.chips ins = min(playerbet/2, chips) memcache.set('%s_ins' % user_id, cost, 300) self.render('blackjack_insurance.html', username = user.username, ins = ins, chips = chips) # if game_id and user_id cannot be validated, render casino_front_out page else: user = None self.render('casino_front_out.html')
def get_user(key_value): return Users().select(key_value)[0]
def delete_user(key_value): Users().delete(key_value)
def update_user(key_value, nome_completo, CPF): Users().update(key_value, [nome_completo, CPF])
def insert_user(nome_completo, CPF): return Users().insert([nome_completo, CPF])
db.drop_all() db.create_all() thread = Threads('Is there liquid water on Mars?') db.session.add(thread) thread = Threads('Why so many programming languages out there?') db.session.add(thread) thread = Threads('All about ketogenic diet') db.session.add(thread) thread = Threads("Don't go to scholl, watch YouTube") db.session.add(thread) user = Users("martian1999", "*****@*****.**", hashlib.sha1("martian".encode('utf-8')).hexdigest()) db.session.add(user) user = Users("doubledunder", "*****@*****.**", hashlib.sha1("2dunder".encode('utf-8')).hexdigest()) db.session.add(user) user = Users("urdans", "*****@*****.**", hashlib.sha1("urdis".encode('utf-8')).hexdigest()) db.session.add(user) user = Users("theKnight", "*****@*****.**", hashlib.sha1("knight".encode('utf-8')).hexdigest()) db.session.add(user) post = Posts(
def post(self): play = self.request.POST.get("play", None) end = self.request.POST.get("quit", None) bet = self.request.POST.get("quantity", None) # validate game state and user to protect against cheating user_id = validate(self.request.cookies.get("user_id")) game_id = validate(self.request.cookies.get("game_id")) # pull user and chips from memcache and db user = Users.get_by_id(int(user_id)) chips = memcache.get("%s_chips" % user_id) if not chips: chips = user.chips if user_id and game_id: # cannot continue without submitting a valid bet if play and (not bet or float(bet) > chips or float(bet) < 5 or float(bet) > 500): self.redirect("/newbj") elif end: # delete the game from data store and local cookies if quitting BlackjackGames.get_by_id(int(game_id)).delete() self.response.headers.add_header("Set-Cookie", "game_id= ; Path=/") self.redirect("/") elif play: # pull game from data store game = BlackjackGames.get_by_id(int(game_id)) g = bj.Game(chips) # new shuffled deck is created in g, # replace with current deck if current deck has >20 cards remaining deck = memcache.get("%s_deck" % user_id) if not deck: deck = game.deck if len(deck) > 20: g.table.deck.cards = [bj.Card(card[:1], card[1:], card) for card in game.deck] # deal hand and access data from hands # ensure each hand is of correct length before continuing g.new_hand() deck = [card.name for card in g.table.deck.cards[4:]] playerhand = [card.name for card in g.table.players[0].cards[0]] dealerhand = [card.name for card in g.table.dealer.cards[0]] try: assert "" not in playerhand and "" not in dealerhand assert len(playerhand) == 2 and len(dealerhand) == 2 except AssertionError: playerhand = [card for card in playerhand if card != ""] dealerhand = [card for card in dealerhand if card != ""] if len(playerhand) == 1: g.hit(0, 0) deck = deck[1:] playerhand += [g.table.players[0].cards[0][1].name] if len(dealerhand) == 1: g.hit(0) deck = deck[1:] dealerhand += [g.table.dealer.cards[0][1].name] # subtract wagered chips out from user at the time of betting playerbet = int(bet) chips = user.chips - playerbet # update game and user in data store game.deck = deck game.playerhand = playerhand game.dealerhand = dealerhand game.playerbet = playerbet game.put() user.chips = chips user.put() # add game state to memcache memcache.set_multi( {"_deck": deck, "_phand": playerhand, "_dhand": dealerhand, "_bet": playerbet, "_chips": chips}, key_prefix="%s" % user_id, time=3600, ) # count up the value of each player's hand to determine which course the game follows ptotal = g.table.players[0].hand_sum[0] dtotal = g.table.dealer.hand_sum[0] # offer insurance to the player if the second dealer card is an Ace if str(dealerhand[1]) in ["AH", "AS", "AD", "AC"]: self.redirect("/insurancebj") elif ptotal == 21 and dtotal == 21: # blackjack push, game ends self.redirect("/resultsbj?p=21&d=21&result=push") elif ptotal == 21: # player blackjack, game ends self.redirect("/resultsbj?p=21&d=%s&result=pblackjack" % dtotal) elif dtotal == 21: # dealer blackjack, game ends ### double check that it is working... self.redirect("/resultsbj?p=%s&d=21&result=dblackjack" % ptotal) else: # no blackjacks, game continues self.redirect("/playbj?h=1") # if game_id and user_id could not be validated, redirect to main page else: self.redirect("/")
def post(self): game_id = validate(self.request.cookies.get('game_id')) user_id = validate(self.request.cookies.get('user_id')) # validate game state and user to protect against cheating if game_id: user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) # attempt to retrieve hands, bet, chips from memcache values = memcache.get_multi(['_phand', '_dhand', '_bet', '_chips', '_deck'], key_prefix='%s' % user_id) playerhand = values['_phand'] if '_phand' in values else None dealerhand = values['_dhand'] if '_dhand' in values else None playerbet = values['_bet'] if '_bet' in values else None chips = values['_chips'] if '_chips' in values else None deck = values['_deck'] if '_deck' in values else None if not playerhand: playerhand = (game.playerhand if current == 1 else game.playerhand2 if current == 2 else game.playerhand3 if current == 3 else game.playerhand4) # cannot split to more than 4 hands if not dealerhand: dealerhand = game.dealerhand if not playerbet: playerbet = (game.playerbet if current == 1 else game.playerbet2 if current == 2 else game.playerbet3 if current == 3 else game.playerhand4) # cannot split to more than 4 hands if not deck: deck = game.deck if not chips: chips = user.chips # re-establish a game g = bj.Game(chips) # reassemble player hand in g g.table.players[0].cards[0] = [bj.Card(card[:1], card[1:], card) for card in playerhand] for card in g.table.players[0].cards[0]: if card.value == "A": g.table.players[0].soft[0] += 1 g.table.players[0].sum_card(0, card.value) # reassemble dealer hand in g g.table.dealer.cards[0] = [bj.Card(card[:1], card[1:], card) for card in dealerhand] for card in g.table.dealer.cards[0]: if card.value == "A": g.table.dealer.soft[0] += 1 g.table.dealer.sum_card(0, card.value) # reassemble deck in g g.table.deck.cards = [bj.Card(card[:1], card[1:], card) for card in deck] # retrieve player's selected action hit = self.request.POST.get('hit', None) stay = self.request.POST.get('stay', None) double = self.request.POST.get('double', None) split = self.request.POST.get('split', None) current = self.request.get('h') # procedure for hitting if hit: # add next card to index-0 hand in index-0 player (player 1, hand 1) g.hit(0, 0) # update db and memcache deck = [card.name for card in g.table.deck.cards[1:]] playerhand = [card.name for card in g.table.players[0].cards[0]] game.deck = deck game.playerhand = playerhand game.put() memcache.set('%s_deck' % user_id, deck, 300) memcache.set('%s_phand' % user_id, playerhand, 300) # if player has 21 or under, can continue playing else, immediately end game ptotal = g.table.players[0].hand_sum[0] if ptotal <= 21: self.redirect('/playbj?h=%s' % current) if ptotal > 21: dtotal = g.table.dealer.hand_sum[0] self.redirect('/resultsbj?p=%s&d=%s&result=loss' % (ptotal, dtotal)) # procedure for staying and doubling elif stay or double: count = 0 # number of cards dealt out during procedure # hit 1 on double, then stay automatically if double != None: g.hit(0, 0) playerhand = [card.name for card in g.table.players[0].cards[0]] chips -= playerbet playerbet *= 2 game.playerbet = playerbet # will be .put() into db after dealer's turn game.playerhand = playerhand memcache.set_multi({'_bet': playerbet, '_phand': playerhand, '_chips': chips}, key_prefix='%s' % user_id, time=3600) user.chips = chips user.put() count += 1 ''' ##NEW FEATURE handcount = game.handcount if handcount != current: current += 1 self.redirect('/playbj?h=%s' % current) ''' # dealer hits on soft 17 or lower dtotal = g.table.dealer.hand_sum[0] while (dtotal == 17 and g.table.dealer.soft[0] >= 1) or dtotal < 17: # with only one parameter, hits to specified-index hand in dealer g.hit(0) count += 1 dtotal = g.table.dealer.hand_sum[0] deck = [card.name for card in g.table.deck.cards[count:]] dealerhand = [card.name for card in g.table.dealer.cards[0]] # update deck and dealerhand in memcache & db memcache.set('%s_deck' % user_id, deck, time=3600) memcache.set('%s_dhand' % user_id, dealerhand, time=3600) game.deck = deck game.dealerhand = dealerhand game.put() # evaluate results and redirect to game results screen ptotal = g.table.players[0].hand_sum[0] if (ptotal > dtotal and ptotal <= 21) or dtotal > 21: self.redirect('/resultsbj?p=%s&d=%s&result=win' % (ptotal, dtotal)) elif (ptotal < dtotal and dtotal <= 21) or ptotal > 21: self.redirect('/resultsbj?p=%s&d=%s&result=loss' % (ptotal, dtotal)) elif ptotal == dtotal: self.redirect('/resultsbj?p=%s&d=%s&result=push' % (ptotal, dtotal)) # placeholder procedure for splitting. not currently supported elif split: g.split(0, 0) pass # if game_id and user_id could not be validated, redirect to main page else: self.redirect('/')
def get_user_all(): return Users().select_all()
def existing_user(username): user = Users.gql("WHERE username = :name", name = username) if user.get() == None: return False else: return True
def post(self): # validate game state and user to protect against cheating game_id = validate(self.request.cookies.get("game_id")) user_id = validate(self.request.cookies.get("user_id")) if user_id and game_id: # determine if user bought insurance buy = self.request.POST.get("buy", None) nobuy = self.request.POST.get("nobuy", None) user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) # get the bet and chips for this game and user values = memcache.get_multi(["_phand", "_dhand", "_chips", "_ins"], key_prefix="%s" % user_id) playerhand = values["_phand"] if "_phand" in values else None dealerhand = values["_dhand"] if "_dhand" in values else None ins = values["_ins"] if "_ins" in values else None chips = values["_chips"] if "_chips" in values else None if not playerhand: playerhand = game.playerhand if not dealerhand: dealerhand = game.dealerhand if not chips: chips = user.chips if not ins: ins = min(game.playerbet / 2, chips) if buy: # decrease player chip count at time of insurance purchase user.chips -= ins chips -= ins memcache.set("%s_chips" % user_id, chips, 3600) user.put() # re-establish a game g = bj.Game(chips) # reassemble player hand in g g.table.players[0].cards[0] = [bj.Card(card[:1], card[1:], card) for card in playerhand] for card in g.table.players[0].cards[0]: if card.value == "A": g.table.players[0].soft[0] += 1 g.table.players[0].sum_card(0, card.value) # reassemble dealer hand in g g.table.dealer.cards[0] = [bj.Card(card[:1], card[1:], card) for card in dealerhand] for card in g.table.dealer.cards[0]: if card.value == "A": g.table.dealer.soft[0] += 1 g.table.dealer.sum_card(0, card.value) # count up the value of each player's hand to determine which course the game follows dtotal = g.table.dealer.hand_sum[0] ptotal = g.table.players[0].hand_sum[0] # add cases for player blackjack!!! if dtotal == 21 and ptotal < 21 and buy: # dealer bj & player has ins self.redirect("/resultsbj?p=%s&d=21&result=dblackjack&ins=win" % ptotal) elif dtotal == 21 and ptotal < 21 and nobuy: # dealer bj but no ins self.redirect("/resultsbj?p=%s&d=21&result=dblackjack" % ptotal) elif dtotal == 21 and ptotal == 21 and buy: self.redirect("/resultsbj?p=21&d=21&result=push&ins=win") elif dtotal == 21 and ptotal == 21 and nobuy: self.redirect("/resultsbj?p=21&d=21&result=push") elif dtotal != 21 and ptotal < 21 and buy: # no dealer bj but has ins self.redirect("/loseins") elif dtotal != 21 and ptotal < 21 and nobuy: # no dealer bj & no ins self.redirect("/playbj?h=1") elif dtotal != 21 and ptotal == 21 and buy: self.redirect("/resultsbj?p=21&d=%s&result=pblackjack&ins=lose" % dtotal) elif dtotal != 21 and dtotal == 21 and nobuy: self.redirect("/resultsbj?p=21&d=%s&result=pblackjack" % dtotal) # if game_id and user_id could not be validated, redirect to main page else: self.redirect("/")
def get(self): user_id = validate(self.request.cookies.get('user_id')) game_id = validate(self.request.cookies.get('game_id')) # validate game state and user to protect against cheating if user_id and game_id: user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) # attempt to retrieve hands, bet, chips from memcache or pull from db values = memcache.get_multi(['_phand', '_dhand', '_bet', '_chips'], key_prefix='%s' % user_id) playerhand = values['_phand'] if '_phand' in values else None dealerhand = values['_dhand'] if '_dhand' in values else None playerbet = values['_bet'] if '_bet' in values else None chips = values['_chips'] if '_chips' in values else None if not playerhand: playerhand = game.playerhand if not dealerhand: dealerhand = game.dealerhand if not playerbet: playerbet = game.playerbet if not chips: chips = user.chips # update user's stats and chip count based on result, generate results message message = None if self.request.get('result') == 'win': chips += playerbet * 2 # 1:1 payout + initial wager returned memcache.set('%s_chips' % user_id, chips, time=3600) user.chips = chips user.bjwins += 1 user.bjearnings += playerbet message = "You have %s and the Dealer has %s. You win!" % (self.request.get('p'), self.request.get('d')) chipcount = "You win your wager and gain %s chips. You now have %s chips!" % (playerbet, chips) elif self.request.get('result') == 'pblackjack': payout = playerbet * 1.5 chips += playerbet + payout # 3:2 payout + initial wager returned memcache.set('%s_chips' % user_id, chips, time=3600) user.chips = chips user.bjwins += 1 user.bjearnings += payout message = "You have a blackjack! You win!" chipcount = "You win your wager and gain %s chips. You now have %s chips!" % (payout, chips) # do not adjust chips for losses since wager was subtracted at beginning of hand elif self.request.get('result') == 'loss': user.bjlosses += 1 user.bjearnings -= playerbet message = "You have %s and the Dealer has %s. You lose!" % (self.request.get('p'), self.request.get('d')) chipcount = "You lose your wager of %s chips. You have %s remaining." % (playerbet, chips) # do not adjust chips for dealer bj since wager was subtracted at beginning of hand elif self.request.get('result') == 'dblackjack': message = "The dealer has a blackjack! You lose!" # if insurance was purchased, pays 2:1 at 50% of original wager, so return original wager if self.request.get('ins') == 'win': chips += playerbet user.chips = chips memcache.set('%s_chips' % user_id, chips, time=3600) message += "You win your insurance wager and gain %s chips." % (playerbet) user.bjlosses += 1 user.bjearnings -= playerbet chipcount = "You lose your wager of %s chips. You have %s remaining." % (playerbet, chips) # do not adjust any stats for push, refund original wager elif self.request.get('result') == 'push': chips += playerbet memcache.set('%s_chips' % user_id, chips, time=3600) user.chips = chips message = "You have %s and the Dealer has %s. You push!" % (self.request.get('p'), self.request.get('d')) chipcount = "Your wager of %s chips has been returned. You have %s chips." % (playerbet, chips) user.bjgames += 1 user.put() # render results page self.render('blackjack_final.html', username = user.username, d_cards = dealerhand, p_cards = playerhand, message = message, chipcount = chipcount) # if game_id and user_id could not be validated, redirect to main page else: self.redirect('/')
db.session.commit() item_demo3 = Merchandise("Cake", "Desert", 30, 5, 1, "static/assets/test3.jpg") db.session.add(item_demo3) db.session.commit() item_demo4 = Merchandise("Haagen-Dazs", "Desert", 100, 8, 0.8, "static/assets/test4.jpg") db.session.add(item_demo4) db.session.commit() # table users(8): # userID(p-key), username, password, first_name, last_name, # email, address1, address2, balance # insert 3 demo-users user_demo1 = Users("liqi", "1234", "Li", "Qi", "*****@*****.**", "apt262", "Birmingham", 1000) db.session.add(user_demo1) db.session.commit() user_demo2 = Users("wenda", "1234", "Wenda", "Zhao", "*****@*****.**", "apt123", "Birmingham", 1000) db.session.add(user_demo2) db.session.commit() user_demo3 = Users("daniel", "1234", "Daniel", "Chiang", "*****@*****.**", "apt231", "Birmingham", 1000) db.session.add(user_demo3) db.session.commit()
def post(self): play = self.request.POST.get('play', None) end = self.request.POST.get('quit', None) bet = self.request.POST.get('quantity', None) # validate game state and user to protect against cheating user_id = validate(self.request.cookies.get('user_id')) game_id = validate(self.request.cookies.get('game_id')) if user_id and game_id: if play and not bet: # cannot continue without submitting a bet self.redirect('/newbj') elif end: # delete the game from data store and local cookies if quitting BlackjackGames.get_by_id(int(game_id)).delete() self.response.headers.add_header('Set-Cookie', 'game_id= ; Path=/') self.redirect('/') elif play: # pull user and game from data store user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) # if user doesn't have enough chips to make stated bet, reload betting page chips = memcache.get('%s_chips' % user_id) if not chips: chips = user.chips g = bj.Game(chips) if chips < bet: self.redirect('/newbj') # new shuffled deck is created in g, # replace with current deck if current deck has >20 cards remaining deck = memcache.get('%s_deck' % user_id) if not deck: deck = game.deck if len(deck) > 20: g.table.deck.cards = [bj.Card(card[:1], card[1:], card) for card in game.deck] # deal hand and access data from hands # ensure each hand is of correct length before continuing g.new_hand() deck = [card.name for card in g.table.deck.cards[4:]] playerhand = [card.name for card in g.table.players[0].cards[0]] dealerhand = [card.name for card in g.table.dealer.cards[0]] try: assert '' not in playerhand and '' not in dealerhand assert len(playerhand) == 2 and len(dealerhand) == 2 except AssertionError: playerhand = [card for card in playerhand if card != ''] dealerhand = [card for card in dealerhand if card != ''] if len(playerhand) == 1: g.hit_hand(0, 0) deck = deck[1:] playerhand += [g.table.players[0].cards[0][1].name] if len(dealerhand) == 1: g.hit_hand(0) deck = deck[1:] dealerhand += [g.table.dealer.cards[0][1].name] # subtract wagered chips out from user at the time of betting playerbet = int(bet) chips = user.chips - playerbet # update game and user in data store game.deck = deck game.playerhand = playerhand game.dealerhand = dealerhand game.playerbet = playerbet game.put() user.chips = chips user.put() # add game state to memcache memcache.set_multi({'_deck': deck, '_phand': playerhand, '_dhand': dealerhand, '_bet': playerbet, '_chips': chips, '_hcount': handcount}, key_prefix="%s" % user_id, time=3600) # offer insurance to the player if the second dealer card is an Ace if dealerhand[1][:1].value == 'A': self.redirect('/insurancebj') # count up the value of each player's hand to determine which course the game follows ptotal = g.table.players[0].hand_sum[0] dtotal = g.table.dealer.hand_sum[0] if ptotal == 21 and dtotal == 21: # blackjack push, game ends self.redirect('/resultsbj?p=21&d=21&result=push') elif ptotal == 21: # player blackjack, game ends self.redirect('/resultsbj?p=21&d=dtotal&result=pblackjack') elif dtotal == 21: # dealer blackjack, game ends ### double check that it is working... self.redirect('/resultsbj?p=ptotal&d=21&result=dblackjack') else: # no blackjacks, game continues self.redirect('/playbj?h=1') # if game_id and user_id could not be validated, redirect to main page else: self.redirect('/')
def get_user_by_name(nome_completo): return Users().select_like("nome_completo", nome_completo)
def post(self): game_id = validate(self.request.cookies.get("game_id")) user_id = validate(self.request.cookies.get("user_id")) # validate game state and user to protect against cheating if game_id: user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) # attempt to retrieve hands, bet, chips from memcache or pull from db values = memcache.get_multi(["_phand", "_dhand", "_bet", "_chips", "_deck"], key_prefix="%s" % user_id) playerhand = values["_phand"] if "_phand" in values else None dealerhand = values["_dhand"] if "_dhand" in values else None playerbet = values["_bet"] if "_bet" in values else None chips = values["_chips"] if "_chips" in values else None deck = values["_deck"] if "_deck" in values else None if not playerhand: playerhand = game.playerhand if not dealerhand: dealerhand = game.dealerhand if not playerbet: playerbet = game.playerbet if not deck: deck = game.deck if not chips: chips = user.chips # re-establish a game g = bj.Game(chips) # reassemble player hand in g g.table.players[0].cards[0] = [bj.Card(card[:1], card[1:], card) for card in playerhand] for card in g.table.players[0].cards[0]: if card.value == "A": g.table.players[0].soft[0] += 1 g.table.players[0].sum_card(0, card.value) # reassemble dealer hand in g g.table.dealer.cards[0] = [bj.Card(card[:1], card[1:], card) for card in dealerhand] for card in g.table.dealer.cards[0]: if card.value == "A": g.table.dealer.soft[0] += 1 g.table.dealer.sum_card(0, card.value) # reassemble deck in g g.table.deck.cards = [bj.Card(card[:1], card[1:], card) for card in deck] # retrieve player's selected action hit = self.request.POST.get("hit", None) stay = self.request.POST.get("stay", None) double = self.request.POST.get("double", None) split = self.request.POST.get("split", None) current = self.request.get("h") # procedure for hitting if hit: # add next card to index-0 hand in index-0 player (player 1, hand 1) g.hit(0, 0) # update db and memcache deck = [card.name for card in g.table.deck.cards[1:]] playerhand = [card.name for card in g.table.players[0].cards[0]] game.deck = deck game.playerhand = playerhand game.put() memcache.set("%s_deck" % user_id, deck, 300) memcache.set("%s_phand" % user_id, playerhand, 300) # if player has 21 or under, can continue playing else, immediately end game ptotal = g.table.players[0].hand_sum[0] if ptotal <= 21: self.redirect("/playbj?h=1") if ptotal > 21: dtotal = g.table.dealer.hand_sum[0] self.redirect("/resultsbj?p=%s&d=%s&result=loss" % (ptotal, dtotal)) # procedure for staying and doubling elif stay or double: count = 0 # number of cards dealt out during procedure # hit 1 on double, then stay automatically if double != None: g.hit(0, 0) playerhand = [card.name for card in g.table.players[0].cards[0]] chips -= playerbet playerbet *= 2 game.playerbet = playerbet # will be .put() into db after dealer's turn game.playerhand = playerhand memcache.set_multi( {"_bet": playerbet, "_phand": playerhand, "_chips": chips}, key_prefix="%s" % user_id, time=3600 ) user.chips = chips user.put() count += 1 # dealer hits on soft 17 or lower dtotal = g.table.dealer.hand_sum[0] while (dtotal == 17 and g.table.dealer.soft[0] >= 1) or dtotal < 17: # with only one parameter, hits to specified-index hand in dealer g.hit(0) count += 1 dtotal = g.table.dealer.hand_sum[0] deck = [card.name for card in g.table.deck.cards[count:]] dealerhand = [card.name for card in g.table.dealer.cards[0]] # update deck and dealerhand in memcache & db memcache.set("%s_deck" % user_id, deck, time=3600) memcache.set("%s_dhand" % user_id, dealerhand, time=3600) game.deck = deck game.dealerhand = dealerhand game.put() # evaluate results and redirect to game results screen ptotal = g.table.players[0].hand_sum[0] if (ptotal > dtotal and ptotal <= 21) or dtotal > 21: self.redirect("/resultsbj?p=%s&d=%s&result=win" % (ptotal, dtotal)) elif (ptotal < dtotal and dtotal <= 21) or ptotal > 21: self.redirect("/resultsbj?p=%s&d=%s&result=loss" % (ptotal, dtotal)) elif ptotal == dtotal: self.redirect("/resultsbj?p=%s&d=%s&result=push" % (ptotal, dtotal)) # placeholder procedure for splitting. not currently supported elif split: pass # if game_id and user_id could not be validated, redirect to main page else: self.redirect("/")
def addUser(): userObj = request.get_json() newUser = Users(email=userObj["email"], id=userObj["id"]) db.session.add(newUser) db.session.commit() return "User added"
def get(self): user_id = validate(self.request.cookies.get("user_id")) game_id = validate(self.request.cookies.get("game_id")) # validate game state and user to protect against cheating if user_id and game_id: user = Users.get_by_id(int(user_id)) game = BlackjackGames.get_by_id(int(game_id)) # attempt to retrieve hands, bet, chips from memcache or pull from db values = memcache.get_multi(["_phand", "_dhand", "_bet", "_chips"], key_prefix="%s" % user_id) playerhand = values["_phand"] if "_phand" in values else None dealerhand = values["_dhand"] if "_dhand" in values else None playerbet = values["_bet"] if "_bet" in values else None chips = values["_chips"] if "_chips" in values else None if not playerhand: playerhand = game.playerhand if not dealerhand: dealerhand = game.dealerhand if not playerbet: playerbet = game.playerbet if not chips: chips = user.chips # update user's stats and chip count based on result, generate results message message = None if self.request.get("result") == "win": chips += playerbet * 2 # 1:1 payout + initial wager returned memcache.set("%s_chips" % user_id, chips, time=3600) user.chips = chips user.bjwins += 1 user.bjearnings += playerbet message = "You have %s and the Dealer has %s. You win!" % (self.request.get("p"), self.request.get("d")) chipcount = "You win your wager and gain %s chips. You now have %s chips!" % (playerbet, chips) elif self.request.get("result") == "pblackjack": payout = playerbet * 1.5 chips += playerbet + payout # 3:2 payout + initial wager returned memcache.set("%s_chips" % user_id, chips, time=3600) user.chips = chips user.bjwins += 1 user.bjearnings += payout message = "You have a blackjack! You win!" # chips were already adjusted during insurance, so nothing is done except notification of loss if self.request.get("ins") == "lose": ins = memcache.get("%s_ins" % user_id) if not ins: ins = game.playerbet / 2 message = "You have a blackjack!\n You lose your insurance wager of %s chips." % ins chipcount = "You win your wager and gain %s chips. You now have %s chips!" % (payout, chips) # do not adjust chips for losses since wager was subtracted at beginning of hand elif self.request.get("result") == "loss": user.bjlosses += 1 user.bjearnings -= playerbet message = "You have %s and the Dealer has %s. You lose!" % ( self.request.get("p"), self.request.get("d"), ) chipcount = "You lose your wager of %s chips. You have %s remaining." % (playerbet, chips) # do not adjust chips for dealer bj since wager was subtracted at beginning of hand elif self.request.get("result") == "dblackjack": message = "The dealer has a blackjack! You lose!" # if insurance was purchased, pays 2:1 at 50% of original wager, so return original wager if self.request.get("ins") == "win": chips += playerbet user.chips = chips memcache.set("%s_chips" % user_id, chips, time=3600) message = "The dealer has a blackjack! You win your insurance wager and gain %s chips." % ( playerbet ) user.bjlosses += 1 user.bjearnings -= playerbet chipcount = "You lose your wager of %s chips. You have %s remaining." % (playerbet, chips) # do not adjust any stats for push, refund original wager elif self.request.get("result") == "push": chips += playerbet memcache.set("%s_chips" % user_id, chips, time=3600) user.chips = chips message = "You have %s and the Dealer has %s. You push!" % ( self.request.get("p"), self.request.get("d"), ) # if insurance was purchased, pays 2:1 at 50% of original wager, so return original wager if self.request.get("ins") == "win": chips += playerbet user.chips = chips memcache.set("%s_chips" % user_id, chips, time=3600) message = "You push with the dealer. You win your insurance wager and gain %s chips." % (playerbet) chipcount = "Your wager of %s chips has been returned. You have %s chips." % (playerbet, chips) user.bjgames += 1 user.put() # render results page self.render( "blackjack_final.html", username=user.username, d_cards=dealerhand, p_cards=playerhand, message=message, chipcount=chipcount, ) # if game_id and user_id could not be validated, redirect to main page else: self.redirect("/")