Exemplo n.º 1
0
class Example(Frame):
  
    def __init__(self):
        super().__init__()
         
        self.initUI()
        self.manage=Manage()
    
    def initUI(self):
        
        self.master.title("Simple")
        self.pack(fill=BOTH, expand=1)
        butt=Button(self,text="确认",command=self.onclick).pack(side="bottom")
        self.path=StringVar()
        entryPath=Entry(self,textvariable=self.path).pack(fill='both',side='top')
        self.idtext=StringVar()
        entryId=Entry(self,textvariable=self.idtext).pack()
        self.idtext.set("input file id")
        self.newName=StringVar()
        entryNewName=Entry(self,textvariable=self.newName).pack()
        self.newName.set('input new name')

    def onclick(self):
        print('butt clicked')
        path=self.path.get()
        id=self.idtext.get()
        name=self.newName.get()
        print(path+'\n'+self.idtext.get()+'\n'+self.newName.get())
        self.manage.fileManage(path,id,name)
Exemplo n.º 2
0
    def __init__(self):
        self.wordSegmentor = wordSegment()  # 生成 分词器
        self.sentFilter = sentenceFilter()  # 生成 过滤器
        self.NLUModel = NLU()  # 生成 对话理解器
        self.dialogueManager = Manage()  # 生成 对话管理器
        self.Interactor = InteractWithKB()  # 生成 知识交互器
        self.answerGenerator = AnswerGenerator()  # 生成 回答产生器

        self.isFirst = True  # 是一轮对话的开始
        self.isShow = "0"  # 0表示不显示图,1表示显示图
Exemplo n.º 3
0
def get_files():
    data = request.get_json()
    status = {"status": "Error", "files": [], "msg": "未知错误"}
    status_code = 500
    if data and token_verify(data["token"]):
        status["status"] = "Success"
        status_code = 200
        m = Manage(POST_PATH)
        status["files"] = m.all_file_info()
        del status["msg"]
        return jsonify(status), status_code
    return jsonify(status), status_code
Exemplo n.º 4
0
    def brick_coin(cls):
        '''make brick, coin'''
        flag = 0
        for k in BRICK_LIST:
            POLY.print_poly(k, k.xps, k.yps)
            if PERSON.xpos == 18 and PERSON.ypos >= 345 and PERSON.ypos <= 347 and flag == 0:
                PERSON.sym = 'M'
                try:
                    sound = open('smb_powerup.wav', 'r')
                    os.system('aplay -q ./smb_powerup.wav&')
                except:
                    pass
                BRICK_LIST.append(Brick(14, 345, '*', 3))
                flag = 1

            # print(PERSON.xpos,PERSON.ypos,k.xps,k.yps)
            if PERSON.xpos == k.xps + 4 and PERSON.ypos >= k.yps and PERSON.ypos <= k.yps + 2:
                if k.coin != '*' and k.coin != 0:
                    k.coin -= 1
                    try:
                        sound = open('smb_coin.wav', 'r')
                        os.system('aplay -q ./smb_coin.wav&')
                    except:
                        pass
                    Manage.coinscollect()
                    Manage.changescore('coin')
                else:
                    try:
                        sound = open('smb_bump.wav', 'r')
                        os.system('aplay -q ./smb_bump.wav&')
                    except:
                        pass
            if k.coin == 0:
                BRICK_LIST.remove(k)
                try:
                    sound = open('smb_breakblock.wav', 'r')
                    os.system('aplay -q ./smb_breakblock.wav&')
                except:
                    pass
                Manage.changescore('brick')

        for k in COIN_LIST:
            # k.print_coin(k.x,k.y)
            POLY.print_poly(k, k.xps, k.yps)
            if PERSON.xpos == k.xps and PERSON.ypos == k.yps:
                try:
                    sound = open('smb_coin.wav', 'r')
                    os.system('aplay -q ./smb_coin.wav&')
                except:
                    pass
                Manage.coinscollect()
                COIN_LIST.remove(k)
                Manage.changescore('coin')
Exemplo n.º 5
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 def make_flag(cls):
     '''make end flag'''
     # FLAG.print_FLAGag(FLAG.x)
     POLY.print_poly(FLAG, FLAG.xps)
     if PERSON.ypos == 504:
         if FLAG.first == 0:
             try:
                 sound = open('smb_flagpole.wav', 'r')
                 os.system('aplay -q ./smb_flagpole.wav&')
             except:
                 pass
             FLAG.first = PERSON.xpos - 1
         # print(FLAG.first)
         # FLAG.move(FLAG.first)
         POLY.move_poly(FLAG, FLAG.first)
         Manage.changescore('enemy1')
Exemplo n.º 6
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 def set_up(self):
     for table in self.tables:
         self.data[table] = []
     # 加载汇率
     self.val_rates = Manage.val_rate
     self.rmb_rates = Manage.rmb_rate
     self.openids = Manage.filter_openid(self.history)
     # 新用户入库
     self.alluser = LoadAllUser(self)
Exemplo n.º 7
0
def delete():
    data = request.get_json()
    status = {"status": "Error", "msg": "未知错误"}
    status_code = 500
    if data is None:
        status["msg"] = "参数错误"
        status_code = 400
    elif {"token", "filename"}.difference(set(data.keys())):
        status["msg"] = "缺少以下参数:{}".format(", ".join({"token", "filename"}.difference(set(data.keys()))))
        status_code = 400
    elif not token_verify(data["token"]):
        status["msg"] = "无效token"
        status_code = 401
    else:
        m = Manage(POST_PATH)
        s, msg = m.del_file(filename=data["filename"], local_git_path=LOCAL_GIT_PATH)
        threading.Thread(target=deploy, args=[]).start()
        if s:
            status["status"] = "Success"
            status["msg"] = msg
            status_code = 200
    logger.info(status["msg"])
    return jsonify(status), status_code
Exemplo n.º 8
0
    def __init__(self):
        wx.Frame.__init__(self, None, -1, "Budget ver. 1.0", size=(1100, 650))
        self.Centre(wx.BOTH)
        panel = wx.Panel(self, -1)

        notebook = wx.Notebook(panel)
        notebook.AddPage(Expenses(notebook), "Expenses")
        notebook.AddPage(Income(notebook), "Income")
        notebook.AddPage(Transfer(notebook), "Transfer")
        notebook.AddPage(Accounts(notebook), "Accounts")
        notebook.AddPage(Analysis(notebook), "Analysis")
        notebook.AddPage(Manage(notebook), "Manage")

        sizer = wx.BoxSizer()
        sizer.Add(notebook, 1, wx.EXPAND)
        panel.SetSizer(sizer)
Exemplo n.º 9
0
    def enemy(cls, lgt):
        '''make enemy bullets'''
        # for bullets
        for k in BULLET_LIST:
            BOARD.mat[k.xps][k.yps] = k.sym
            if time.time() - k.tym > 0.1:
                k.tym = time.time()
                if BOARD.checkstar(k.xps, k.yps + 1) is 1 or k.yps > lgt + 80:
                    BULLET_LIST.remove(k)
                else:
                    k.yps += k.vel
            if k.xps >= 22 and k.xps <= 25 and k.yps == BOSS.y and BOSS.Health >= 0:
                Manage.bosslife()
                BULLET_LIST.remove(k)
                BOSS.Health -= 1

        if BOSS.Health >= 0:
            if time.time() - BOSS.bosstime > 1:
                BOSS.bosstime = time.time()
                BOSS.x = random.randint(22, 25)
                BOSS.y = random.randint(460, 470)
                BOSS_BULLET.append(Bullet(BOSS.x - 2, BOSS.y, -1, BOSS_B))
                prob = random.randint(1, 100)
                if prob < 20:
                    BOSS_BULLET.append(Bullet(BOSS.x - 3, BOSS.y, -1, BOSS_B))
                if prob < 10:
                    BOSS_BULLET.append(Bullet(BOSS.x - 1, BOSS.y, -1, BOSS_B))
                if prob == 2:
                    BOSS_BULLET.append(Bullet(BOSS.x, BOSS.y, -1, BOSS_B))

            if PERSON.xpos <= 25 and PERSON.xpos >= 22 and PERSON.ypos >= BOSS.y \
            and PERSON.ypos <= BOSS.y + 5:
                Manage.changelives()
                zps = 0
                for i, j in CHECKPOINT:
                    if j >= PERSON.ypos and i is not None:
                        PERSON.xpos = CHECKPOINT[zps - 1][0]
                        PERSON.ypos = CHECKPOINT[zps - 1][1]
                        break
                    zps += 1
            for k in BOSS_BULLET:
                if (k.xps >= PERSON.xpos - 1 and k.xps <= PERSON.xpos
                        or k.xps + 1 == PERSON.xpos) and (
                            k.yps >= PERSON.ypos - 1 and k.yps <= PERSON.ypos):
                    Manage.changelives()
                    BOSS_BULLET.remove(k)
            for k in BOSS_BULLET:
                BOARD.mat[k.xps][k.yps] = k.sym
                if time.time() - k.tym > 0.1:
                    k.tym = time.time()
                    if BOARD.checkstar(k.xps, k.yps - 1) is 1 or k.yps < lgt:
                        BOSS_BULLET.remove(k)
                    else:
                        k.yps += k.vel
            # BOSS.print_boss(BOSS.x,BOSS.y)
            POLY.print_poly(BOSS, BOSS.x, BOSS.y)
        # print(lgt)
        for k in ELIST:
            if k.type == "enemy1":
                flagvar = False
                if time.time() - k.tym > 0.5:
                    k.tym = time.time()
                    if k.yps >= lgt and k.yps <= lgt + 80:
                        # k.move(None)
                        POLY.move_poly(k)
                if (PERSON.xpos == k.xps and PERSON.ypos == k.yps):
                    Manage.changelives()
                    flagvar = True
                    zps = 0
                    for i, j in CHECKPOINT:
                        if j >= PERSON.ypos:
                            PERSON.xpos = CHECKPOINT[zps - 1][0]
                            PERSON.ypos = CHECKPOINT[zps - 1][1]
                            break
                        zps += 1
                if PERSON.xpos + \
                        1 == k.xps and (PERSON.ypos - 1 == k.yps or PERSON.ypos == k.yps):
                    try:
                        sound = open('smb_stomp.wav', 'r')
                        os.system('aplay -q ./smb_stomp.wav&')
                    except:
                        pass
                    Manage.enemykill()
                    Manage.changescore(k.type)
                    PERSON.xpos -= 2
                    ELIST.remove(k)
                if lgt > 100:
                    if PERSON.xpos == k.xps:
                        if k.vel > 0 and PERSON.ypos < k.yps - 4:
                            k.vel = -k.vel
                        if k.vel < 0 and PERSON.ypos > k.yps + 4:
                            k.vel = -k.vel
                if k.xps == 26:
                    BOARD.mat[k.xps][k.yps] = ' '
                    ELIST.remove(k)
                # k.print_enemy(k.xps,k.yps)
                POLY.print_poly(k, k.xps, k.yps)

                if flagvar:
                    return PERSON.ypos - 10

            if k.type == "enemy2":  # TURTLE ENEMY
                flagvar = False
                if time.time() - k.tym > 5 and k.sym == ' ':
                    k.tym = time.time()
                    k.sym = '^'
                    k.vel = random.randrange(-1, 2, 2)
                    if k.yps >= lgt and k.yps <= lgt + 80:
                        # k.move()
                        POLY.move_poly(k)

                if PERSON.xpos == k.xps and PERSON.ypos + \
                        1 == k.yps and k.sym == ' ' and k.vel == 0:
                    try:
                        sound = open('smb_kick.wav', 'r')
                        os.system('aplay -q ./smb_kick.wav&')
                    except:
                        pass
                    k.vel = 1

                if PERSON.xpos == k.xps and PERSON.ypos - \
                        2 == k.yps and k.sym == ' ' and k.vel == 0:
                    try:
                        sound = open('smb_kick.wav', 'r')
                        os.system('aplay -q ./smb_kick.wav&')
                    except:
                        pass
                    k.vel = -1

                # enemy-enemy collision
                if k.sym == ' ' and k.vel != 0 and time.time() - k.tym > 0.1:
                    k.tym = time.time()
                    if k.yps >= lgt and k.yps <= lgt + 80:
                        POLY.move_poly(k)
                        for enmy in ELIST:
                            if (enmy.xps == k.xps and enmy.yps == k.yps
                                    and k != enmy):
                                try:
                                    sound = open('smb_stomp.wav', 'r')
                                    os.system('aplay -q ./smb_stomp.wav&')
                                except:
                                    pass
                                Manage.enemykill()
                                Manage.changescore(enmy.type)
                                ELIST.remove(enmy)

                if time.time() - k.tym > 0.5 and k.sym == '^':
                    k.tym = time.time()
                    if k.yps >= lgt and k.yps <= lgt + 80:
                        POLY.move_poly(k)

                if (PERSON.xpos == k.xps
                        and (PERSON.ypos == k.yps or PERSON.ypos - 1 == k.yps)
                        and k.vel != 0):
                    Manage.changelives()
                    flagvar = True
                    zps = 0
                    for i, j in CHECKPOINT:
                        if j >= PERSON.ypos:
                            PERSON.xpos = CHECKPOINT[zps - 1][0]
                            PERSON.ypos = CHECKPOINT[zps - 1][1]
                            break
                        zps += 1

                if (PERSON.xpos + 2 == k.xps
                        and (PERSON.ypos == k.yps or PERSON.ypos - 1 == k.yps)
                        and k.sym == '^'):
                    k.sym = ' '
                    k.tym = time.time()
                    PERSON.xpos -= 2
                    k.vel = 0

                if (PERSON.xpos + 1 == k.xps
                        and (PERSON.ypos == k.yps or PERSON.ypos - 1 == k.yps)
                        and k.sym == ' '):
                    try:
                        sound = open('smb_stomp.wav', 'r')
                        os.system('aplay -q ./smb_stomp.wav&')
                    except:
                        pass
                    Manage.enemykill()
                    Manage.changescore(k.type)
                    PERSON.xpos -= 2
                    ELIST.remove(k)

                if lgt > 100:
                    if PERSON.xpos == k.xps and k.sym == '^':
                        if k.vel > 0 and PERSON.ypos < k.yps - 4:
                            k.vel = -k.vel
                        if k.vel < 0 and PERSON.ypos > k.yps + 4:
                            k.vel = -k.vel
                if k.xps == 26:
                    BOARD.mat[k.xps][k.yps] = ' '
                    ELIST.remove(k)

                # k.print_enemy(k.xps,k.yps,k.sym)
                POLY.print_poly(k, k.xps, k.yps)

                if flagvar:
                    return PERSON.ypos - 10
        return lgt
Exemplo n.º 10
0
    def manage_basico(self):

        m = Manage('www.google.com.ar');
        m.manage_inicial();
Exemplo n.º 11
0
def run_manage():
    source_type = "mysql"
    Manage.run_from_muiltiprocess(source_type)
Exemplo n.º 12
0
from manage import Manage
from person import Person


class Deportament:
    def __init__(self, *args):
        self.args = args

    def showAll(self):
        for obj in self.args:
            print(obj)

    def giveRaise(self, procent):
        for obj in self.args:
            obj.giveraise(procent)


if __name__ == "__main__":

    d1 = Person('Nikita Didenko', 'Developers', 3000)
    d2 = Person('Andrey Didenko', 'Developers', 300)
    d3 = Person('Elena Didenko', 'Developers', 200)
    d4 = Manage('Katy Didenko', 100)
    my_Family = Deportament(d1, d2, d3, d4)
    my_Family.giveRaise(10)
    my_Family.showAll()
Exemplo n.º 13
0
from flask import Flask, Response, render_template, request, session, url_for, redirect, send_from_directory
from manage import Manage
import json, os, time, sys
from conf import *
from result_transform import transform_result
ServerManage = Manage(file_config, sql_config)
app = Flask(app_config["app_name"],
            template_folder=app_config["template_path"],
            static_folder=app_config["static_path"])
app.config["ALLOWED_IMGS "] = set(app_config["img_type"])
app.config["ALLOWED_VIDEOS "] = set(app_config["video_type"])
app.config['SECRET_KEY'] = os.urandom(24)
app.config['MIN_CONTENT_LENGTH'] = 1024

sys.path.insert(0, app_config["root_path"])


###############################################################
###############################################################
# 验证文件格式
def allowed_img(filename):
    if "." in filename:
        L = filename.split(".")
        n = len(L)
        if L[n - 1] in app.config["ALLOWED_IMGS "]:
            return True
    return False


def allowed_video(filename):
    if "." in filename:
Exemplo n.º 14
0
 def __init__(self):
     super().__init__()
      
     self.initUI()
     self.manage=Manage()
Exemplo n.º 15
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'''   The Bomb Class

 The bomb class does not inherit
 any other class, it creates a bomb,
 keeps count of bombs and their positions,
 explosion, and then clears that explosion.
'''

from check import checkboard
from board import Board
from enemy import Enemy
from manage import Manage

#   An instance of manage to keep
#   count of time, score and lives.
MANAGEINSTANCE = Manage()


class Bomb:
    '''Bomb class has all bomb functions.'''
    # Arrays for x,y coordinates of Bombs
    Bomba = []
    Bombb = []

    # the explosion function to explode bombs.
    # Dealt individually for 4 positions around a coordinate.
    def explosion(self, alpha, beta):
        '''Deals with explosion of bomb'''
        # For the oroginal position.
        for j in range(0, 4):
            Board.board[(beta + 1) * 2][(alpha + 1) * 4 + j] = 'e'
Exemplo n.º 16
0
class dialogServer(object):
    def __init__(self):
        self.wordSegmentor = wordSegment()  # 生成 分词器
        self.sentFilter = sentenceFilter()  # 生成 过滤器
        self.NLUModel = NLU()  # 生成 对话理解器
        self.dialogueManager = Manage()  # 生成 对话管理器
        self.Interactor = InteractWithKB()  # 生成 知识交互器
        self.answerGenerator = AnswerGenerator()  # 生成 回答产生器

        self.isFirst = True  # 是一轮对话的开始
        self.isShow = "0"  # 0表示不显示图,1表示显示图

    def setIsShow(self, intent):
        if intent == "query_location":
            self.isShow = "1"
        else:
            self.isShow = "0"

    def dialogComplete(self):
        pass
        # 这里是 对话完成后,将一些状态置0

    def processSentecne(self, input_x):
        sentCuted = self.wordSegmentor.cut_sentence(input_x)  # 分词

        self.sentFilter.filtSent(sentCuted)  # 过滤器处理句子

        if self.wordSegmentor.hasSentence == True:  # 保证有内容
            # 过滤器先放上吧
            # if self.sentFilter.state == True:
            if True == True:
                # 说明是任务相关的句子

                sentence, intent, slot = self.NLUModel.nluSentence(
                    sentCuted)  # 理解句子

                if self.isFirst == True:  # 表明是新一轮开始
                    self.strCode = self.dialogueManager.firstmanage(
                        intent, slot, sentence)

                if self.dialogueManager.state == 2:  # 只有是完成状态才会产生答案
                    ans = self.Interactor.information_to_answer(
                        sentence, self.dialogueManager.intentHold,
                        self.dialogueManager.slotStrHold,
                        self.dialogueManager.slotDictHold)

                    input_x = self.dialogueManager.newSentence()

                    answerSentence = self.answerGenerator.generateAnswer(
                        input_x, ans, self.dialogueManager.intentHold,
                        self.dialogueManager.slotStrHold)

                    # 这里应该有归零操作,将一些状态置为初始状态,可是是哪些状态置0呢???值得思考
                    self.isFirst = True
                    self.setIsShow(self.dialogueManager.intentHold)

                    return answerSentence

                elif self.dialogueManager.state == 1:  # 开启多轮对话状态
                    querySentence = self.dialogueManager.querySentence(
                        intent, self.strCode)  # 产生问句
                    self.isFirst = False
                    self.isShow = "0"
                    return querySentence

                elif self.dialogueManager.state == 3:  # 处于多轮对话中
                    print("3333slot", slot)
                    print("33333sentence", sentence)
                    self.dialogueManager.informationFuse(
                        self.dialogueManager.intentHold, slot,
                        sentence)  # 将新旧信息融合
                    # strCode = dialogueManager.calState(intent,dialogueManager.slotStrHold)
                    self.dialogueManager.str2State(
                        self.dialogueManager.intentHold,
                        self.dialogueManager.slotStrHold)  # 改变对话管理器状态
                    self.dialogueManager.buildSlotDict(
                        self.dialogueManager.intentHold, slot, sentence)

                    if self.dialogueManager.state != 2:
                        print("不等于2222 ", self.dialogueManager.state)

                        querySentence = self.dialogueManager.querySentence(
                            self.dialogueManager.intentHold,
                            self.dialogueManager.slotStrHold)  # 产生问句
                        self.isFirst = False
                        self.isShow = "0"
                        return querySentence

                    else:  # 完成状态
                        print("这里!!!!!")

                        ans = self.Interactor.information_to_answer(
                            sentence, self.dialogueManager.intentHold,
                            self.dialogueManager.slotStrHold,
                            self.dialogueManager.slotDictHold)

                        input_x = self.dialogueManager.newSentence()
                        print("完成状态", self.dialogueManager.slotStrHold)
                        answerSentence = self.answerGenerator.generateAnswer(
                            input_x, ans, self.dialogueManager.intentHold,
                            self.dialogueManager.slotStrHold)

                        print("self.dialogueManager.answerState",
                              self.dialogueManager.answerState)
                        print("完成状态", answerSentence)

                        self.isFirst = True
                        self.setIsShow(self.dialogueManager.intentHold)

                        return answerSentence

            else:
                return "您说的句子我暂时无法处理,请点击结束对话,将问题汇报给管理员"

        else:
            return "请输入内容"
Exemplo n.º 17
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from flask import Flask, render_template
import data
from manage import Manage

manage = Manage()

app = Flask(__name__)


@app.context_processor
def inject_stage_and_region():
    return dict(departures=data.departures)


@app.route('/')
@app.route('/index')
def index():
    return render_template('index.html', tours=data.tours)


@app.route('/from/<direction>')
def direction(direction):
    return render_template('direction.html',
                           departure=manage.depart_city(direction),
                           direction=direction)


@app.route('/tour/<id>')
def tour(id):
    return render_template('tour.html', tour=data.tours.get(int(id)))
Exemplo n.º 18
0
'''main mario file'''
import os
from polymorph import POLY
from board import BOARD
from scene import Scene
from person import PERSON, CHECKPOINT
from manage import Manage

SCENE = Scene()
M = Manage()
i = 0
MID = 0
TIMER = 0
os.system('aplay -q ./mario-theme.wav&')
while i <= BOARD.width - 80:
    if PERSON.xpos == 25 and PERSON.ypos == 504:
        break
    os.system("clear")
    M.printhead()
    SCENE.make_cm(i)
    SCENE.make_pps()
    SCENE.brick_coin()
    SCENE.moving_bar()
    SCENE.make_flag()
    i = SCENE.enemy(i)
    # PERSON.print_mario(PERSON.xpos,PERSON.ypos)
    POLY.print_poly(PERSON, PERSON.xpos, PERSON.ypos)
    # BOARD.print_board(i,i+80)
    POLY.print_poly(BOARD, i, i + 80)
    # PERSON.move(i)
    POLY.move_poly(PERSON, i)
Exemplo n.º 19
0
from deportament import Deportament
from manage import Manage
from person import Person

bob = Person('Bob Smit', 'dev', 3000)
lot = Person('Lot Smit', 'dev', 3000)
gut = Manage('Gut Smit', 300)

develop = Deportament(bob, lot, gut)

import shelve

db = shelve.open('Person_Develop')

for obj in bob, lot, gut:
    db[obj.name] = obj

db.close()

if __name__ == "__main__":
    db = shelve.open('Person_Develop')

    print(db['Bob Smit'])

    def vglub(element, count=3):

        print('.' * count, element)
        count += 3
        for key in element.__bases__:
            vglub(key, count)
Exemplo n.º 20
0
def rebuild():
    manage = Manage(app)
    manage.reset_local_persistence()
    manage.build_clean_persistence()
    manage.populate_persistence()
Exemplo n.º 21
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import click
from flask import Flask
import random

import utils
import models
import actions

from manage import Manage

import logging
from datetime import datetime

app = Flask(__name__)
manage = Manage(app)
if not manage.check_persistence_exists():
    manage.build_clean_persistence()
    manage.populate_persistence()

### NON OPEN ACTIVE BOOKING API ENDPOINT ###


@app.route("/", methods=["GET"])
def index():
    return utils.error_response('nothing_to_see_here')


### OPEN ACTIVE BOOKING API ENDPOINTS ###

### GET functions ###
Exemplo n.º 22
0
import csv, datetime
from manage import Manage as mng

# reader = mng.getData('https://bx.in.th/api/')['1']
# print(reader)

BTC = mng.getData('https://bx.in.th/api/')['1']
lastPrice = float(BTC['last_price'])

with open('wallet.csv') as csvfile:
    reader = list(csv.reader(csvfile))

    print('youy credits: {:,} {}'.format(float(reader[3][1]), reader[3][0]))
    buy = input('how much BTC you want to but?: ')
    print('connecting...')
    if float(buy) <= float(reader[3][1]):
        t = datetime.datetime.now().strftime('%H:%M:%S')
        reader[3][1] = float(reader[3][1]) - float(buy)
        reader[4][1] = float(buy) / lastPrice
        reader[0][1] = t
        print('your credits: {:,} {}'.format(float(reader[3][1]),
                                             reader[3][0]))
        print('you are received: {:,} {}'.format(float(reader[4][1]),
                                                 reader[4][0]))
    else:
        print('not enough credit or wrong input!')

    print(reader)
Exemplo n.º 23
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def main():
    
    wordSegmentor = wordSegment() # 生成 分词器
    sentFilter = sentenceFilter()  # 生成 过滤器
    NLUModel = NLU()        # 生成 对话理解器
    dialogueManager = Manage()  # 生成 对话管理器
    Interactor = InteractWithKB()  # 生成 知识交互器
    answerGenerator = AnswerGenerator()  # 生成 回答产生器

    # input_x = "刘通是谁的学生"
    # input_x = "介绍一下邓华老师"
    # input_x = "邓华老师的研究方向是什么"
    input_x = "介绍一下机电工程学院"
    i = 0
    # data = loadFile()
    
    print()
    print("输入的句子是",input_x)

    sentCuted = wordSegmentor.cut_sentence(input_x)
    # sentFilter.filtSent(sentCuted)  # 先不加过滤器
    # try:

    if wordSegmentor.hasSentence == True:  # 保证有内容
        if True == True:  # 保证是任务相关的句子
            i+=1
            print("这是第",i,"句话")
        # input_x = "王老师的办公室在哪"
        # input_x = "王恒升老师的办公室在哪"

        # intent = "query_location"
        # slot = ["first_name","teacher","o","room","o","o"]
        # slot = ["name","teacher","o","room","o","o"]

        # sentence = ["王","老师","的","办公室","在","哪里"]
        # sentence = ["王恒升","老师","的","办公室","在","哪里"]

            # sentFilter.filtSent(sentCuted)
            # print("sentCuted",sentCuted)
            sentence,intent,slot = NLUModel.nluSentence(sentCuted)
            print("intent = ",intent)

            strCode = dialogueManager.firstmanage(intent,slot,sentence)
            # print("strCode",strCode)
            for _ in range(5):
                if dialogueManager.state == 2:  # 只有是完成状态才会产生答案
                    print("-----单轮对话----")
                    # print("strCode",strCode)
                    print("sentence",sentence)
                    print("dialogueManager.intentHold",dialogueManager.intentHold)
                    print("dialogueManager.slotStrHold",dialogueManager.slotStrHold)
                    print("dialogueManager.slotDictHold",dialogueManager.slotDictHold)

                    ans = Interactor.information_to_answer(sentence,
                                                            dialogueManager.intentHold,
                                                            dialogueManager.slotStrHold,
                                                            dialogueManager.slotDictHold)
                    # print("myManager.state",dialogueManager.state)
                    # print("Interactor.interactState",Interactor.interactState)
                    print("ans",ans)
                    input_x = dialogueManager.newSentence()
                    print("newSentence",input_x)
                    answerSentence = answerGenerator.generateAnswer(input_x,ans,intent,dialogueManager.answerState)
                    print("answerSentence",answerSentence)
                    print("----- 单轮结束-------")
                    print()

                elif dialogueManager.state == 1: # 开启多轮对话
                    print("----开启多轮对话----")
                    querySentence = dialogueManager.querySentence(intent,strCode)  # 产生问句
                    print("querySentence",querySentence)

                elif dialogueManager.state == 3: # 处于多轮对话中
                    print("-----处于多轮对话中-----")
                    # intent_new = "query_location"
                    # slot_new = ["name"]
                    # sentence_new = ["王恒升"]
                    # input_x = "询问一个老师的办公室"
                    input_x = input("请输入句子:--- ")
                    print("dialogueManager.slotStrHold",dialogueManager.slotStrHold)
                    sentCuted = wordSegmentor.cut_sentence(input_x)
                    sentence_new,intent_new,slot_new = NLUModel.nluSentence(sentCuted)
                    print("intent_new",intent_new)

                    dialogueManager.informationFuse(dialogueManager.intentHold,slot_new,sentence_new)  # 将新旧信息融合
                    # strCode = dialogueManager.calState(intent,dialogueManager.slotStrHold)
                    dialogueManager.str2State(dialogueManager.intentHold,dialogueManager.slotStrHold) # 确定对话管理器状态
                    dialogueManager.buildSlotDict(dialogueManager.intentHold,slot_new,sentence_new)

                    print("ialogueManager.state==3",dialogueManager.state)
                    # 不一定产生问句啊,有可能是完成状态,就不需要产生问句了
                    if dialogueManager.state==3:
                        print("sentence_new333 ",sentence_new)
                        print("dialogueManager.slotStrHold333 ",dialogueManager.slotStrHold)
                        querySentence = dialogueManager.querySentence(dialogueManager.intentHold,dialogueManager.slotStrHold)  # 产生问句
                        print("querySentence333 ",querySentence)

                    print("---------多轮对话中(结束)---------------------------------")
        else:
            print("您的请求不在本系统支持范围内")
                
        
    else:
        print("请输入内容")
Exemplo n.º 24
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def main():
    try:
        manage = Manage()
        manage.start()
    except Exception as e:
        print('pool run error.', e)
Exemplo n.º 25
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''' The run file
# Instances of classes created here
# for running the application.'''

import os
from bomberman import Bomberman
from manage import Manage

# TEST is an object of Bomberman
TEST = Bomberman()

# TEST1 is an object of Manage
TEST1 = Manage()

# the initial Welcome Print.
print("")
print("Welcome, to this rendition of Bomberman!")
print("")
print("Press 'Enter' to start playing.")
TAKENINPUT = input()

# This generates bricks on the board
TEST.generatebricks()
# This generates enemies on the board
TEST.generateenemies()
# This generates the bomberman
TEST.generatebomberman()

i = 0
while True:
    os.system("tput reset")
Exemplo n.º 26
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# -*- encoding:gbk -*-
from process.video_process import VideoProcess
from process.image_process import ImageProcess
from model.face_recognize_easy import EasyDist
from model.face_recognize_sgd import SgdDist
import numpy,os,json,time
from multiprocessing import Process,Manager,Lock,Pool,freeze_support
from manage import Manage
from conf import *
ServerManage = Manage(file_config,sql_config)
global Model,Ip,Vp

hist = compute_config["hist"]
process_num = compute_config["process_num"]
Model = SgdDist(model_config["recognize_model_path"])
Ip = ImageProcess(
    face_detect_filename=model_config["face_detect_path"],
    face_vec_filename=model_config["face_vec_path"]
)
Vp = VideoProcess(model_config["ffmpge_path"])
url = "%s:%d"%(app_config["host"],app_config["port"]) +"/imgs/result?t=%s&hist=%s&videoname=%s"



def get_feature_spark(imgs_path,hist,feature_path):
    command = "spark-submit %s %s %s %s"%(model_config["spark_model_path"],
                                          imgs_path,
                                          hist,
                                          feature_path
                                          )
    os.popen(command)
Exemplo n.º 27
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import json, csv, os, requests
import datetime, time
from manage import Manage as mng

kw = ['secondary_currency', 'last_price', 'change']
r = mng.getData('https://bx.in.th/api/')
BTC = r['1']
previous = float(BTC[kw[1]])

reader = mng.checkWallet('wallet.csv')
print('-----------------------------')
text = 'initialize'
for i in range(10):
    text = text + '.'
    print(text, end='\r')
    time.sleep(0.5)
while True:
    BTC = mng.getData('https://bx.in.th/api/')['1']
    #print('-----------------------------')
    t = datetime.datetime.now().strftime('%H:%M:%S')
    #for i in r.items():
    #print('time: {} | {} | last price : {:.2f} | change: {}%'.format(t, i[1][kw[0]], i[1][kw[1]], i[1][kw[2]]))
    print('-----------------------------')
    #print('time: {} | {} | last price : {:.2f} | change: {}%'.format(t, BTC[kw[0]], BTC[kw[1]], BTC[kw[2]]), end='\r')
    print('time: {} | {} | last price : {:.2f} | change: {}%'.format(
        t, BTC[kw[0]], BTC[kw[1]], BTC[kw[2]]))
    print('-----------------------------')
    if float(BTC[kw[1]]) > previous:
        print('price up!')
    elif float(BTC[kw[1]]) == previous:
        print('same!')