import pyglet from map import Map, loadMap from draw import DrawerPyGlet if __name__ == "__main__": window = pyglet.window.Window() label = pyglet.text.Label('Hello') map = Map(drawer=DrawerPyGlet()) map = loadMap('test/data/house', map=map) @window.event def on_draw(): window.clear() map.update() label.draw() pyglet.app.run()
from map import loadMap, Map from draw import DrawerSFML from camera import Camera from PySFML import sf if __name__ == "__main__": # Make a window window = sf.RenderWindow(sf.VideoMode(800, 600, 32), "Tilez Test") # Load a map map = Map() map.drawer = DrawerSFML() map = loadMap("test/data/house", map=map) map.drawer.image = window map.camera = Camera() # Get input input = window.GetInput() # Start the main loop running = True n = 0 clock = sf.Clock() while running: clock.Reset() event = sf.Event() while window.GetEvent(event):
from map import Map, loadMap import pygame from pygame.locals import * if __name__ == "__main__": # Init pygame pygame.init() screen = pygame.display.set_mode((800, 600)) # Load a map map = loadMap("test/data/house") running = True n = 0 oldtime = 0 timeTaken = 0 while running: oldtime = pygame.time.get_ticks() for event in pygame.event.get(): if event.type == pygame.QUIT: running = False keys = pygame.key.get_pressed() if keys[pygame.K_UP]: map.camera.pos[1] -= 5 if keys[pygame.K_DOWN]: map.camera.pos[1] += 5 if keys[pygame.K_LEFT]: map.camera.pos[0] -= 5 if keys[pygame.K_RIGHT]:
self.moveBackward() if keys[pygame.K_SPACE]: self.jump() self.fall() self.map.camera.pos = self.pos if __name__ == "__main__": # Init pygame pygame.init() screen = pygame.display.set_mode((800, 600)) # Load a map map = loadMap("test/data/ice") map.setResolution(800, 600) # Make a character player = Player(map=map, filename='character.png') player.pos = [100, 0] running = True n = 0 oldtime = 0 timeTaken = 0 while running: oldtime = pygame.time.get_ticks() for event in pygame.event.get(): if event.type == pygame.QUIT: