Exemplo n.º 1
0
    def do_3d_projection(self, renderer):
        """
        Perform the 3D projection for this object.
        """
        # FIXME: This may no longer be needed?
        if self._A is not None:
            self.update_scalarmappable()
            self._facecolors3d = self._facecolors

        txs, tys, tzs = proj3d.proj_transform_vec(self._vec, renderer.M)
        xyzlist = [(txs[si:ei], tys[si:ei], tzs[si:ei])
                   for si, ei in self._segis]

        # This extra fuss is to re-order face / edge colors
        cface = self._facecolors3d
        cedge = self._edgecolors3d
        if len(cface) != len(xyzlist):
            cface = cface.repeat(len(xyzlist), axis=0)
        if len(cedge) != len(xyzlist):
            if len(cedge) == 0:
                cedge = cface
            else:
                cedge = cedge.repeat(len(xyzlist), axis=0)

        # if required sort by depth (furthest drawn first)
        if self._zsort:
            z_segments_2d = sorted(
                ((self._zsortfunc(zs), np.column_stack([xs, ys]), fc, ec, idx)
                 for idx, ((xs, ys, zs), fc,
                           ec) in enumerate(zip(xyzlist, cface, cedge))),
                key=lambda x: x[0],
                reverse=True)
        else:
            raise ValueError("whoops")

        segments_2d = [s for z, s, fc, ec, idx in z_segments_2d]
        if self._codes3d is not None:
            codes = [self._codes3d[idx] for z, s, fc, ec, idx in z_segments_2d]
            PolyCollection.set_verts_and_codes(self, segments_2d, codes)
        else:
            PolyCollection.set_verts(self, segments_2d, self._closed)

        self._facecolors2d = [fc for z, s, fc, ec, idx in z_segments_2d]
        if len(self._edgecolors3d) == len(cface):
            self._edgecolors2d = [ec for z, s, fc, ec, idx in z_segments_2d]
        else:
            self._edgecolors2d = self._edgecolors3d

        # Return zorder value
        if self._sort_zpos is not None:
            zvec = np.array([[0], [0], [self._sort_zpos], [1]])
            ztrans = proj3d.proj_transform_vec(zvec, renderer.M)
            return ztrans[2][0]
        elif tzs.size > 0:
            # FIXME: Some results still don't look quite right.
            #        In particular, examine contourf3d_demo2.py
            #        with az = -54 and elev = -45.
            return np.min(tzs)
        else:
            return np.nan
Exemplo n.º 2
0
    def do_3d_projection(self, renderer):
        """
        Perform the 3D projection for this object.
        """
        # FIXME: This may no longer be needed?
        if self._A is not None:
            self.update_scalarmappable()
            self._facecolors3d = self._facecolors

        txs, tys, tzs = proj3d.proj_transform_vec(self._vec, renderer.M)
        xyzlist = [(txs[si:ei], tys[si:ei], tzs[si:ei])
                   for si, ei in self._segis]

        # This extra fuss is to re-order face / edge colors
        cface = self._facecolors3d
        cedge = self._edgecolors3d
        if len(cface) != len(xyzlist):
            cface = cface.repeat(len(xyzlist), axis=0)
        if len(cedge) != len(xyzlist):
            if len(cedge) == 0:
                cedge = cface
            else:
                cedge = cedge.repeat(len(xyzlist), axis=0)

        # if required sort by depth (furthest drawn first)
        if self._zsort:
            z_segments_2d = sorted(
                ((self._zsortfunc(zs), np.column_stack([xs, ys]), fc, ec, idx)
                 for idx, ((xs, ys, zs), fc, ec)
                 in enumerate(zip(xyzlist, cface, cedge))),
                key=lambda x: x[0], reverse=True)
        else:
            raise ValueError("whoops")

        segments_2d = [s for z, s, fc, ec, idx in z_segments_2d]
        if self._codes3d is not None:
            codes = [self._codes3d[idx] for z, s, fc, ec, idx in z_segments_2d]
            PolyCollection.set_verts_and_codes(self, segments_2d, codes)
        else:
            PolyCollection.set_verts(self, segments_2d, self._closed)

        self._facecolors2d = [fc for z, s, fc, ec, idx in z_segments_2d]
        if len(self._edgecolors3d) == len(cface):
            self._edgecolors2d = [ec for z, s, fc, ec, idx in z_segments_2d]
        else:
            self._edgecolors2d = self._edgecolors3d

        # Return zorder value
        if self._sort_zpos is not None:
            zvec = np.array([[0], [0], [self._sort_zpos], [1]])
            ztrans = proj3d.proj_transform_vec(zvec, renderer.M)
            return ztrans[2][0]
        elif tzs.size > 0 :
            # FIXME: Some results still don't look quite right.
            #        In particular, examine contourf3d_demo2.py
            #        with az = -54 and elev = -45.
            return np.min(tzs)
        else :
            return np.nan
Exemplo n.º 3
0
    def do_3d_projection(self, renderer=None):
        """
        Perform the 3D projection for this object.
        """
        # see _update_scalarmappable docstring for why this must be here
        _update_scalarmappable(self)

        txs, tys, tzs = proj3d._proj_transform_vec(self._vec, self.axes.M)
        xyzlist = [(txs[sl], tys[sl], tzs[sl]) for sl in self._segslices]

        # This extra fuss is to re-order face / edge colors
        cface = self._facecolor3d
        cedge = self._edgecolor3d
        if len(cface) != len(xyzlist):
            cface = cface.repeat(len(xyzlist), axis=0)
        if len(cedge) != len(xyzlist):
            if len(cedge) == 0:
                cedge = cface
            else:
                cedge = cedge.repeat(len(xyzlist), axis=0)

        if xyzlist:
            # sort by depth (furthest drawn first)
            z_segments_2d = sorted(
                ((self._zsortfunc(zs), np.column_stack([xs, ys]), fc, ec, idx)
                 for idx, ((xs, ys, zs), fc,
                           ec) in enumerate(zip(xyzlist, cface, cedge))),
                key=lambda x: x[0],
                reverse=True)

            _, segments_2d, self._facecolors2d, self._edgecolors2d, idxs = \
                zip(*z_segments_2d)
        else:
            segments_2d = []
            self._facecolors2d = np.empty((0, 4))
            self._edgecolors2d = np.empty((0, 4))
            idxs = []

        if self._codes3d is not None:
            codes = [self._codes3d[idx] for idx in idxs]
            PolyCollection.set_verts_and_codes(self, segments_2d, codes)
        else:
            PolyCollection.set_verts(self, segments_2d, self._closed)

        if len(self._edgecolor3d) != len(cface):
            self._edgecolors2d = self._edgecolor3d

        # Return zorder value
        if self._sort_zpos is not None:
            zvec = np.array([[0], [0], [self._sort_zpos], [1]])
            ztrans = proj3d._proj_transform_vec(zvec, self.axes.M)
            return ztrans[2][0]
        elif tzs.size > 0:
            # FIXME: Some results still don't look quite right.
            #        In particular, examine contourf3d_demo2.py
            #        with az = -54 and elev = -45.
            return np.min(tzs)
        else:
            return np.nan
Exemplo n.º 4
0
    def do_3d_projection(self, renderer=None):
        """
        Perform the 3D projection for this object.
        """
        if self._A is not None:
            # force update of color mapping because we re-order them
            # below.  If we do not do this here, the 2D draw will call
            # this, but we will never port the color mapped values back
            # to the 3D versions.
            #
            # We hold the 3D versions in a fixed order (the order the user
            # passed in) and sort the 2D version by view depth.
            self.update_scalarmappable()
            if self._face_is_mapped:
                self._facecolor3d = self._facecolors
            if self._edge_is_mapped:
                self._edgecolor3d = self._edgecolors
        txs, tys, tzs = proj3d._proj_transform_vec(self._vec, self.axes.M)
        xyzlist = [(txs[sl], tys[sl], tzs[sl]) for sl in self._segslices]

        # This extra fuss is to re-order face / edge colors
        cface = self._facecolor3d
        cedge = self._edgecolor3d
        if len(cface) != len(xyzlist):
            cface = cface.repeat(len(xyzlist), axis=0)
        if len(cedge) != len(xyzlist):
            if len(cedge) == 0:
                cedge = cface
            else:
                cedge = cedge.repeat(len(xyzlist), axis=0)

        if xyzlist:
            # sort by depth (furthest drawn first)
            z_segments_2d = sorted(
                ((self._zsortfunc(zs), np.column_stack([xs, ys]), fc, ec, idx)
                 for idx, ((xs, ys, zs), fc,
                           ec) in enumerate(zip(xyzlist, cface, cedge))),
                key=lambda x: x[0],
                reverse=True)

            _, segments_2d, self._facecolors2d, self._edgecolors2d, idxs = \
                zip(*z_segments_2d)
        else:
            segments_2d = []
            self._facecolors2d = np.empty((0, 4))
            self._edgecolors2d = np.empty((0, 4))
            idxs = []

        if self._codes3d is not None:
            codes = [self._codes3d[idx] for idx in idxs]
            PolyCollection.set_verts_and_codes(self, segments_2d, codes)
        else:
            PolyCollection.set_verts(self, segments_2d, self._closed)

        if len(self._edgecolor3d) != len(cface):
            self._edgecolors2d = self._edgecolor3d

        # Return zorder value
        if self._sort_zpos is not None:
            zvec = np.array([[0], [0], [self._sort_zpos], [1]])
            ztrans = proj3d._proj_transform_vec(zvec, self.axes.M)
            return ztrans[2][0]
        elif tzs.size > 0:
            # FIXME: Some results still don't look quite right.
            #        In particular, examine contourf3d_demo2.py
            #        with az = -54 and elev = -45.
            return np.min(tzs)
        else:
            return np.nan