Exemplo n.º 1
0
    def getMenuLabel(self, text):
        menu_label = menuItem.MenuItem(text, None, 50, globvar.MENU_LABEL, 0,
                                       0)
        pos_x = (self.scr_width / 2) - (menu_label.width / 2)
        pos_y = globvar.MENU_LABEL_Y
        menu_label.set_position(pos_x, pos_y)

        return menu_label
Exemplo n.º 2
0
 def enableSaveKeys(self, menu):
     menu_item = menuItem.MenuItem('Apply the change(s)', None, 40,
                                   globvar.MENU_SAVE, 0, 0)
     pos_x = (self.scr_width / 2) - (menu_item.width / 2)
     block_height = (len(menu.items)) * menu_item.height
     pos_y = (self.scr_height / 2) - (block_height / 2) + (
         (len(menu.items)) * 2) + (len(menu.items)) * menu_item.height
     menu_item.set_position(pos_x, pos_y)
     menu.items.append(menu_item)
     menu.pending_change = True
Exemplo n.º 3
0
    def initVolMenu(self, scr_width, scr_height, game_music, menu_name,
                    menu_label):
        #create the game screen
        self.menu_name = menu_name
        self.menu_label = menu_label

        self.tmp_sound = game_music.sound_level

        initial_x = (
            scr_width - (globvar.MENU_VOL_NO * globvar.MENU_VOL_WIDTH) -
            ((globvar.MENU_VOL_NO - 1) * globvar.MENU_SPACE_BETWEEN)) / 2
        initial_y = scr_height - scr_height / 4

        for i in range(0, globvar.MENU_VOL_NO):
            width = globvar.MENU_VOL_WIDTH
            height = (i + 1) * globvar.MENU_VOL_HEIGHT

            menu_item = volMenuItem.VolMenuItem(
                width, height,
                (globvar.MENU_DEFAULT if i <=
                 (game_music.sound_level) else globvar.MENU_INACTIVE), i, 0, 0)

            pos_x = initial_x + (i * globvar.MENU_VOL_WIDTH +
                                 i * globvar.MENU_SPACE_BETWEEN)
            pos_y = initial_y - (i * globvar.MENU_VOL_HEIGHT)
            menu_item.set_position(pos_x, pos_y)
            self.items.append(menu_item)

        self.menu_label_saved = menuItem.MenuItem(
            'SETTINGS SUCCESSFULLY SAVED', None, 40, globvar.MENU_SAVED, 0, 0)
        block_height = (len(self.items) + 1) * self.menu_label_saved.height
        pos_x = (scr_width / 2) - (self.menu_label_saved.width / 2)
        pos_y = initial_y + globvar.MENU_APPLY_SPACE
        self.menu_label_saved.set_position(pos_x, pos_y)

        self.menu_label_save = menuItem.MenuItem(
            'PRESS ENTER TO APPLY THE CHANGE', None, 40, globvar.MENU_SAVE, 0,
            0)
        pos_x = (scr_width / 2) - (self.menu_label_save.width / 2)
        self.menu_label_save.set_position(pos_x, pos_y)

        self.current_item = None
Exemplo n.º 4
0
    def initTextMenu(self,
                     scr_width,
                     scr_height,
                     is_sound,
                     font,
                     font_size,
                     font_color,
                     menu_items,
                     start_menu,
                     menu_name,
                     menu_label=None,
                     left=None,
                     right=None,
                     jump=None):
        #create the game screen
        self.font = font
        self.menu_items = menu_items
        self.start_menu = start_menu
        self.menu_name = menu_name
        self.menu_label = menu_label
        self.tmp_left = left
        self.tmp_right = right
        self.tmp_jump = jump

        for index, item in enumerate(self.menu_items):
            # toggle sound logic
            if item == 'Toggle sound':
                item = 'Toggle sound' + ' ' + ('(Off)' if is_sound else '(On)')
            menu_item = menuItem.MenuItem(item, font, font_size, font_color, 0,
                                          0)

            # sound volume logic
            if item == 'Sound volume':
                if not is_sound:
                    menu_item.set_active(False)

# height of text block
            block_height = len(self.menu_items) * menu_item.height
            pos_x = (scr_width / 2) - (menu_item.width / 2)
            pos_y = (scr_height / 2) - (block_height / 2) + (
                (index * 2) + index * menu_item.height)

            menu_item.set_position(pos_x, pos_y)
            self.items.append(menu_item)

        self.menu_label_saved = menuItem.MenuItem(
            'SETTINGS SUCCESSFULLY SAVED', None, 40, globvar.MENU_SAVED, 0, 0)
        block_height = (len(self.items) + 1) * self.menu_label_saved.height
        pos_x = (scr_width / 2) - (self.menu_label_saved.width / 2)
        pos_y = (scr_height / 2) - (block_height / 2) + (
            (len(self.items) * 2) + len(self.items) *
            self.menu_label_saved.height) + 2 * globvar.MENU_APPLY_SPACE
        self.menu_label_saved.set_position(pos_x, pos_y)

        self.menu_label_save = menuItem.MenuItem(
            'ONE KEY CANNOT BE ASSIGNED TO MULTIPLE FUNCTIONS', None, 40,
            globvar.MENU_ERROR, 0, 0)
        block_height = (len(self.items) + 1) * self.menu_label_save.height
        pos_x = (scr_width / 2) - (self.menu_label_save.width / 2)
        pos_y = (scr_height / 2) - (block_height / 2) + (
            (len(self.items) * 2) + len(self.items) *
            self.menu_label_save.height) + 2 * globvar.MENU_APPLY_SPACE
        self.menu_label_save.set_position(pos_x, pos_y)

        self.current_item = None