Exemplo n.º 1
0
def add_info_from_software_list(metadata: 'Metadata', software: 'Software'):
    software.add_standard_metadata(metadata)
    compatibility = software.compatibility
    if compatibility:
        if 'XL' in compatibility or 'XL/XE' in compatibility:
            metadata.specific_info['Machine'] = 'XL'
        elif 'XE' in compatibility:
            metadata.specific_info['Machine'] = 'XE'
        if 'OSb' in compatibility:
            metadata.specific_info['Requires OS B?'] = True

    peripheral = software.get_part_feature('peripheral')

    joystick = input_metadata.NormalController()
    joystick.dpads = 1
    joystick.face_buttons = 2
    keyboard = input_metadata.Keyboard()
    keyboard.keys = 57  #From looking at photos so I may have lost count; XL/XE might have more keys

    if peripheral == 'cx77_touch':
        #Tablet
        metadata.input_info.add_option(input_metadata.Touchscreen())
    elif peripheral == 'cx75_pen':
        #Light pen
        metadata.input_info.add_option(input_metadata.LightGun())
    elif peripheral == 'koala_pad,koala_pen':
        #Combination tablet/light pen
        metadata.input_info.add_option(
            [input_metadata.LightGun(),
             input_metadata.Touchscreen()])
    elif peripheral == 'trackball':
        metadata.input_info.add_option(controllers.cx22_trackball)
    elif peripheral == 'lightgun':
        #XEGS only
        metadata.input_info.add_option(controllers.xegs_gun)
    else:
        #trackfld = Track & Field controller but is that just a spicy joystick?
        metadata.input_info.add_option([joystick, keyboard])

    metadata.specific_info['Peripheral'] = peripheral

    requirement = software.get_shared_feature('requirement')
    if requirement == 'a800:basicb':
        metadata.specific_info['Requires BASIC?'] = True
        #Also: a800:msbasic2, a800:basxe41, a800:writerd, a800:spectra2 (none of those are games, the first two are just language extensions, the latter is noted as not being supported anyway, therefore meh)

    usage = software.get_info('usage')
    if usage == 'Plays music only in PAL':
        metadata.specific_info['TV Type'] = TVSystem.PAL
    elif usage == 'BASIC must be enabled.':
        metadata.specific_info['Requires BASIC?'] = True
    else:
        metadata.add_notes(usage)
Exemplo n.º 2
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def _parse_peripherals(metadata: Metadata, peripherals: Collection[str]):
    for peripheral_char in peripherals:
        if peripheral_char == 'M':
            #3 buttons if I'm not mistaken
            mouse = input_metadata.Mouse()
            mouse.buttons = 3
            metadata.input_info.add_option(mouse)
        elif peripheral_char == 'V':
            #Is this just the SMS paddle?
            metadata.input_info.add_option(input_metadata.Paddle())
        elif peripheral_char == 'A':
            xe_1_ap = input_metadata.NormalController()
            xe_1_ap.face_buttons = 10
            xe_1_ap.shoulder_buttons = 4
            xe_1_ap.analog_sticks = 2  #The second one only has one axis, though
            metadata.input_info.add_option(xe_1_ap)
        elif peripheral_char == 'G':
            menacer = input_metadata.LightGun()
            menacer.buttons = 2  #Also pause button
            metadata.input_info.add_option(menacer)
        elif peripheral_char == 'K':
            xband_keyboard = input_metadata.Keyboard()
            xband_keyboard.keys = 68  #I think I counted that right... I was just looking at the picture
            metadata.input_info.add_option(xband_keyboard)
        elif peripheral_char == 'J':
            metadata.input_info.add_option(standard_gamepad)
        elif peripheral_char == '6':
            six_button_gamepad = input_metadata.NormalController()
            six_button_gamepad.face_buttons = 6
            six_button_gamepad.dpads = 1
            metadata.input_info.add_option(six_button_gamepad)
            metadata.specific_info['Uses 6-Button Controller?'] = True
        elif peripheral_char == '0':
            sms_gamepad = input_metadata.NormalController()
            sms_gamepad.face_buttons = 2
            sms_gamepad.dpads = 1
            metadata.input_info.add_option(sms_gamepad)
        elif peripheral_char == 'L':
            #Activator
            metadata.input_info.add_option(input_metadata.MotionControls())
        elif peripheral_char in {'4', 'O'}:
            #Team Play and J-Cart respectively
            #num_players = 4
            pass
        elif peripheral_char == 'C':
            metadata.specific_info['Uses CD?'] = True
Exemplo n.º 3
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def add_nes_software_list_metadata(software: 'Software', metadata: Metadata):
	software.add_standard_metadata(metadata)

	nes_peripheral = None

	#FIXME: Acktually, you can have multiple feature = peripherals
	#See also: SMB / Duck Hunt / World Class Track Meet multicart, with both zapper and powerpad
	#Actually, how does that even work in real life? Are the controllers hotplugged? Different ports?
	peripheral = software.get_part_feature('peripheral')
	if peripheral == 'zapper':
		nes_peripheral = NESPeripheral.Zapper
		zapper = input_metadata.LightGun()
		zapper.buttons = 1
		metadata.input_info.add_option(zapper)
	elif peripheral == 'vaus':
		nes_peripheral = NESPeripheral.ArkanoidPaddle
		vaus = input_metadata.Paddle()
		vaus.buttons = 1
		metadata.input_info.add_option(vaus)
		#Can still use standard controller
		metadata.input_info.add_option(_standard_controller)
	elif peripheral in {'powerpad', 'ftrainer', 'fffitness'}:
		nes_peripheral = NESPeripheral.PowerPad

		power_pad = input_metadata.NormalController()
		power_pad.face_buttons = 12 #"face"
		metadata.input_info.add_option(power_pad)
	elif peripheral == 'powerglove':
		nes_peripheral = NESPeripheral.PowerGlove
		#Hmm... apparently it functions as a standard NES controller, but there are 2 games specifically designed for glove usage? So it must do something extra I guess

		power_glove = input_metadata.MotionControls()
		#game.metadata.input_info.buttons = 11 #Standard A + B + 9 program buttons
		metadata.input_info.add_option(power_glove)
	elif peripheral == 'rob':
		nes_peripheral = NESPeripheral.ROB
		#I'll leave input info alone, because I'm not sure how I would classify ROB
		metadata.input_info.add_option(_standard_controller)
	elif peripheral == 'fc_keyboard':
		nes_peripheral = NESPeripheral.FamicomKeyboard

		famicom_keyboard = input_metadata.Keyboard()
		famicom_keyboard.keys = 72
		metadata.input_info.add_option(famicom_keyboard)
	elif peripheral == 'subor_keyboard':
		nes_peripheral = NESPeripheral.SuborKeyboard

		subor_keyboard = input_metadata.Keyboard()
		subor_keyboard.keys = 96
		metadata.input_info.add_option(subor_keyboard)
	elif peripheral == 'mpiano':
		nes_peripheral = NESPeripheral.Piano
		#Apparently, it's actually just a MIDI keyboard, hence the MAME driver adds MIDI in/out ports

		miracle_piano = input_metadata.Custom('88-key piano')
		#game.metadata.input_info.buttons = 88
		metadata.input_info.add_option(miracle_piano)
	else:
		metadata.input_info.add_option(_standard_controller)

	#Well, it wouldn't be a controller... not sure how this one works exactly
	metadata.specific_info['Uses 3D Glasses?'] = peripheral == '3dglasses'
	if peripheral == 'turbofile':
		#Thing that goes into Famicom controller expansion port and saves stuff
		metadata.save_type = SaveType.MemoryCard
	#There's a "battlebox" which Armadillo (Japan) uses?
	#Barcode World (Japan) uses "barcode"
	#Peripheral = 4p_adapter: 4 players
	#Gimmi a Break stuff: "partytap"?
	#Hyper Olympic (Japan): "hypershot"
	#Ide Yousuke Meijin no Jissen Mahjong (Jpn, Rev. A): "mjcontroller" (mahjong controller?)
	#RacerMate Challenge 2: "racermate"
	#Top Rider (Japan): "toprider"

	metadata.add_notes(software.infos.get('usage'))
	#This only works on a Famicom with Mahjong Controller attached
	#This only is only supported by Famicom [sic?]

	if nes_peripheral:
		metadata.specific_info['Peripheral'] = nes_peripheral
Exemplo n.º 4
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boostergrip.dpads = 1
boostergrip.face_buttons = 3

paddle = input_metadata.Paddle()
#Note that this is 2 paddles per port
paddle.buttons = 2

keypad = input_metadata.Keypad()
keypad.keys = 12

compumate = input_metadata.Keyboard()
compumate.keys = 42

mindlink = input_metadata.Biological()

driving_controller = input_metadata.SteeringWheel()

atari_st_mouse = input_metadata.Mouse()
atari_st_mouse.buttons = 2

xegs_gun = input_metadata.LightGun()
xegs_gun.buttons = 1

cx22_trackball = input_metadata.Trackball()
cx22_trackball.buttons = 1  #Physically 2, but functionally 1 (they are there to be ambidextrous)

#No, but also yes
megadrive_pad = input_metadata.NormalController()
megadrive_pad.face_buttons = 3
megadrive_pad.dpads = 1
Exemplo n.º 5
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_standard_controller.dpads = 1

_analog_controller = input_metadata.NormalController()
_analog_controller.face_buttons = 6  # A B C X Y Z
_analog_controller.analog_triggers = 2
_analog_controller.analog_sticks = 1
_analog_controller.dpads = 1

_mission_stick_main_part = input_metadata.NormalController()
_mission_stick_main_part.analog_sticks = 1
_mission_stick_main_part.face_buttons = 10  #The usual + L and R are located there instead of what would be considered a shoulder button, plus 2 extra on the stick
_throttle_wheel = input_metadata.Dial()
_mission_stick = input_metadata.CombinedController(
    [_mission_stick_main_part, _throttle_wheel])

_virtua_gun = input_metadata.LightGun()
_virtua_gun.buttons = 1  #Also start and I dunno if offscreen shot would count as a button

_keyboard = input_metadata.Keyboard()
_keyboard.keys = 101
#Japan keyboard has 89 keys... bleh, it doesn't seem to say which keyboard it refers to

_mouse = input_metadata.Mouse()
_mouse.buttons = 3


def _parse_peripherals(metadata: 'Metadata', peripherals: str):
    for peripheral in peripherals:
        if peripheral == 'J':
            metadata.input_info.add_option(_standard_controller)
        elif peripheral == 'E':
Exemplo n.º 6
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def add_sms_gg_software_list_info(software: 'Software', metadata: 'Metadata'):
	software.add_standard_metadata(metadata)

	usage = software.infos.get('usage')
	if usage == 'Only runs with PAL/50Hz drivers, e.g. smspal':
		metadata.specific_info['TV Type'] = TVSystem.PAL
	elif usage in {'Input works only with drivers of Japanese region, e.g. sms1kr,smsj', 'Only runs with certain drivers, e.g. smsj - others show SOFTWARE ERROR'}:
		metadata.specific_info['Japanese Only?'] = True
	elif usage == 'Video mode is correct only on SMS 2 drivers, e.g. smspal':
		metadata.specific_info['SMS2 Only?'] = True
	elif usage == 'Video only works correctly on drivers with SMS1 VDP, e.g. smsj':
		metadata.specific_info['SMS1 Only?'] = True
	else:
		metadata.add_notes(usage)
	#Other usage strings:
	#To play in 3-D on SMS1, hold buttons 1 and 2 while powering up the system.

	metadata.save_type = SaveType.Cart if software.get_part_feature('battery') == 'yes' else SaveType.Nothing

	slot = software.get_part_feature('slot')
	if slot == 'codemasters':
		metadata.specific_info['Mapper'] = 'Codemasters'
	elif slot == 'eeprom':
		metadata.specific_info['Mapper'] = 'EEPROM' #Is this really describable as a "mapper"?
		metadata.save_type = SaveType.Cart
	elif slot == '4pak':
		metadata.specific_info['Mapper'] = '4 Pak'
	elif slot == 'hicom':
		metadata.specific_info['Mapper'] = 'Hi-Com'
	elif slot == 'korean':
		metadata.specific_info['Mapper'] = 'Korean'
	elif slot == 'korean_nb':
		metadata.specific_info['Mapper'] = 'Korean Unbanked'
	elif slot == 'zemina':
		metadata.specific_info['Mapper'] = 'Zemina'
	elif slot == 'janggun':
		metadata.specific_info['Mapper'] = 'Janggun'
	elif slot == 'nemesis':
		metadata.specific_info['Mapper'] = 'Nemesis'
	elif slot == 'seojin':
		metadata.specific_info['Mapper'] = 'Seo Jin'


	if metadata.platform == 'Master System':
		builtin_gamepad = input_metadata.NormalController()
		builtin_gamepad.dpads = 1
		builtin_gamepad.face_buttons = 2

		controller_1 = software.get_shared_feature('ctrl1_default')
		#ctrl2_default is only ever equal to ctrl1_default when it is present, so ignore it for our purposes
		#Note that this doesn't actually tell us about games that _support_ given peripherals, just what games need them
		peripheral = SMSPeripheral.StandardController
		#All of these peripherals have 2 buttons as well?
		if controller_1 == 'graphic':
			peripheral = SMSPeripheral.Tablet
			metadata.input_info.add_option(input_metadata.Touchscreen())
		elif controller_1 == 'lphaser':
			peripheral = SMSPeripheral.Lightgun
			light_phaser = input_metadata.LightGun()
			light_phaser.buttons = 1
			metadata.input_info.add_option(light_phaser)
		elif controller_1 == 'paddle':
			peripheral = SMSPeripheral.Paddle
			paddle = input_metadata.Paddle()
			paddle.buttons = 2
			metadata.input_info.add_option(paddle)
		elif controller_1 == 'sportspad':
			peripheral = SMSPeripheral.SportsPad
			sports_pad = input_metadata.Trackball()
			sports_pad.buttons = 2
			metadata.input_info.add_option(sports_pad)
		else:
			#Not sure if this is an option for games that use lightgun/paddle/etc? I'll assume it's not
			metadata.input_info.add_option(builtin_gamepad)

		metadata.specific_info['Peripheral'] = peripheral
Exemplo n.º 7
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from meowlauncher import input_metadata

controller = input_metadata.NormalController()
controller.dpads = 1
controller.face_buttons = 4  #also Select + Start
controller.shoulder_buttons = 2

mouse = input_metadata.Mouse()
mouse.buttons = 2

gun = input_metadata.LightGun()  #pew pew
gun.buttons = 2  #Also pause and turbo

pachinko = input_metadata.Paddle()
pachinko.buttons = 1

#Other controllers: Miracle Piano (same as NES?)
#Stuff not available as MAME slot device: That horse racing numpad thingo
#Barcode Battler goes in the controller slot but from what I can tell it's not really a controller?
Exemplo n.º 8
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def add_input_info(game: 'MAMEGame') -> None:
	game.metadata.input_info.set_inited()
	if game.machine.input_element is None:
		#Seems like this doesn't actually happen
		if main_config.debug:
			print('Oi m8', game.machine.basename, '/', game.machine.name, 'has no input')
		return

	controller = input_metadata.CombinedController()

	has_normal_input = False
	has_added_vii_motion_controls = False
	normal_input = input_metadata.NormalController()

	has_control_elements = False

	for control in game.machine.input_element.iterfind('control'):
		has_control_elements = True
		buttons = int(control.attrib.get('buttons', 0))

		if control.attrib.get('player', '1') != '1':
			#I care not for these "other people" and "social interaction" concepts
			#Anyway, this would only matter for stuff where player 2 has a different control scheme like Lucky & Wild, and... not sure what I'm gonna do about that, because we wanna avoid doubling up on input types where number of players > 1, and then that seems to be correct anyway
			continue

		#Still kinda feel like this is messy but ehhh
		#Input metadata will probably never be perfect, MAME -listxml outputs things for a different purpose really, it just be like that sometimes
		#I wonder if I'd be better off making some kind of controls.ini file myself
		input_type = control.attrib['type']
		if input_type == 'only_buttons':
			has_normal_input = True
			normal_input.face_buttons += buttons
		elif input_type == 'joy':
			has_normal_input = True
			normal_input.face_buttons += buttons
			normal_input.dpads += 1
		elif input_type == 'doublejoy':
			has_normal_input = True
			normal_input.face_buttons += buttons
			normal_input.dpads += 2
		elif input_type == 'triplejoy':
			has_normal_input = True
			normal_input.face_buttons += buttons
			normal_input.dpads += 3
		elif input_type == 'paddle':
			if game.metadata.genre == 'Driving':
				#Yeah this looks weird and hardcody and dodgy but am I wrong
				if buttons > 0:
					has_normal_input = True
					normal_input.face_buttons += buttons
				controller.components.append(input_metadata.SteeringWheel())
			elif game.machine.basename == 'vii':
				#Uses 3 "paddle" inputs to represent 3-axis motion and I guess I'll have to deal with that
				if not has_added_vii_motion_controls:
					controller.components.append(input_metadata.MotionControls())
					has_added_vii_motion_controls = True
			else:
				paddle = input_metadata.Paddle()
				paddle.buttons = buttons
				controller.components.append(paddle)
		elif input_type == 'stick':
			has_normal_input = True
			normal_input.analog_sticks += 1
			normal_input.face_buttons += buttons
		elif input_type == 'pedal':
			if buttons > 0:
				has_normal_input = True
				normal_input.face_buttons += buttons
			pedal = input_metadata.Pedal()
			controller.components.append(pedal)
		elif input_type == 'lightgun':
			#TODO: See if we can be clever and detect if this is actually a touchscreen, like platform = handheld or something
			light_gun = input_metadata.LightGun()
			light_gun.buttons = buttons
			controller.components.append(light_gun)
		elif input_type == 'positional':
			#What _is_ a positional exactly
			positional = input_metadata.Positional()
			controller.components.append(positional)
		elif input_type == 'dial':
			dial = input_metadata.Dial()
			dial.buttons = buttons
			controller.components.append(dial)
		elif input_type == 'trackball':
			trackball = input_metadata.Trackball()
			trackball.buttons = buttons
			controller.components.append(trackball)
		elif input_type == 'mouse':
			mouse = input_metadata.Mouse()
			mouse.buttons = buttons
			controller.components.append(mouse)
		elif input_type == 'keypad':
			keypad = input_metadata.Keypad()
			keypad.keys = buttons
			controller.components.append(keypad)
		elif input_type == 'keyboard':
			keyboard = input_metadata.Keyboard()
			keyboard.keys = buttons
			controller.components.append(keyboard)
		elif input_type == 'mahjong':
			mahjong = input_metadata.Mahjong()
			mahjong.buttons = buttons
			controller.components.append(mahjong)
		elif input_type == 'hanafuda':
			hanafuda = input_metadata.Hanafuda()
			hanafuda.buttons = buttons
			controller.components.append(hanafuda)
		elif input_type == 'gambling':
			gambling = input_metadata.Gambling()
			gambling.buttons = buttons
			controller.components.append(gambling)
		else:
			if buttons:
				description = 'Custom input device with {0}'.format(pluralize(buttons, 'button'))
			else:
				description = 'Custom input device'
			controller.components.append(input_metadata.Custom(description))

	if has_normal_input:
		controller.components.append(normal_input)

	if not has_control_elements:
		#Sometimes you get some games with 1 or more players, but no control type defined.  This usually happens with
		#pinball games and weird stuff like a clock, but also some genuine games like Crazy Fight that are more or less
		#playable just fine, so we'll leave them in
		if game.machine.number_of_players > 0:
			game.metadata.input_info.add_option(input_metadata.Custom('Unknown input device'))
		return

	game.metadata.input_info.add_option(controller)