Exemplo n.º 1
0
 def makeState(self, player):
     state = GameState()
     state.debug = self.debug
     # Pass copies, not the original objects, so the canonical ones can't
     # "accidentally" get modified by the AIs
     state.hand = copy(player.hand)
     state.discardPile = copy(self.discardPile)
     state.teams = deepcopy(self.teams)
     state.us = copy(self.teams[player.teamNumber])
     state.opponents = deepcopy(self.teams)
     del state.opponents[(player.teamNumber)]
     # Passed by value, doesn't need copying
     state.target = self.target
     state.cardsLeft = self.deck.cardsLeft()
     state.playerCount = len(self.players)
     state.playerNumber = player.number
     return state
Exemplo n.º 2
0
 def makeState(self, player):
   state = GameState()
   state.debug = self.debug
   # Pass copies, not the original objects, so the canonical ones can't
   # "accidentally" get modified by the AIs
   state.hand = copy(player.hand)
   state.discardPile = copy(self.discardPile)
   state.teams = deepcopy(self.teams)
   state.us = copy(self.teams[player.teamNumber])
   state.opponents = deepcopy(self.teams)
   del state.opponents[(player.teamNumber)]
   # Passed by value, doesn't need copying
   state.target = self.target
   state.cardsLeft = self.deck.cardsLeft()
   state.playerCount = len(self.players)
   state.playerNumber = player.number
   return state