Exemplo n.º 1
0
def moveEffectorToPlacement(fb,
                            v,
                            cs,
                            eeName,
                            placement,
                            initStateCenterSupportPolygon=True,
                            projectCOM=False):
    print "## Move effector " + eeName + " to placement : " + str(
        placement.translation.T)
    prev_phase = cs.contact_phases[-1]
    if isContactActive(prev_phase, eeName, fb):
        print "#Contact repositionning, add two new phases."
        removeContact(fb, cs, eeName)
    print "+ Contact creation : ", eeName
    phase = ContactPhaseHumanoid(cs.contact_phases[-1])
    patch = contactPatchForEffector(phase, eeName, fb)
    patch.placement = placement
    patch.active = True
    q = generateConfigFromPhase(fb, phase, projectCOM)
    fb.setCurrentConfig(q)
    state = np.matrix(np.zeros(9)).T
    if initStateCenterSupportPolygon:
        state[0:3] = computeCenterOfSupportPolygonFromPhase(phase, fb)
    else:
        state[0:3] = np.matrix(fb.getCenterOfMass()).T
    phase.init_state = state.copy()
    prev_phase.final_state = state.copy()
    cs.contact_phases.append(phase)
def addPhaseFromConfig(fb, v, cs, q, limbsInContact):
    phase = ContactPhaseHumanoid()
    phase.reference_configurations.append(np.matrix((q)).T)
    if v:
        v(q)
    fb.setCurrentConfig(q)
    state = np.matrix(np.zeros(9)).T
    state[0:3] = np.matrix(fb.getCenterOfMass()).T
    phase.init_state = state.copy()
    phase.final_state = state.copy()
    # set Identity to each contact placement (otherwise it's uninitialized)
    phase.RF_patch.placement = SE3.Identity()
    phase.LF_patch.placement = SE3.Identity()
    phase.RH_patch.placement = SE3.Identity()
    phase.LH_patch.placement = SE3.Identity()
    for limb in limbsInContact:
        eeName = fb.dict_limb_joint[limb]
        q_j = fb.getJointPosition(eeName)
        patch = contactPatchForEffector(phase, eeName, fb)
        placement = SE3FromConfig(q_j)
        patch.placement = placement.act(fb.dict_offset[eeName])
        patch.active = True

    cs.contact_phases.append(phase)
    if v:
        display_tools.displaySteppingStones(cs, v.client.gui, v.sceneName, fb)
Exemplo n.º 3
0
def setContactPlacementFromRBPRMState(phase, fb, stateId, limbs=None):
    if limbs == None:
        limbs = fb.limbs_names
    for limbId in limbs:
        eeName = fb.dict_limb_joint[limbId]
        if fb.isLimbInContact(limbId, stateId):
            [p, n] = fb.clientRbprm.rbprm.computeCenterOfContactAtStateForLimb(
                stateId, False, limbId)
            placement = SE3.Identity()
            placement.translation = np.matrix(p).T
            if fb.cType == "_3_DOF":
                normal = np.matrix(n).T
                quat = Quaternion.FromTwoVectors(
                    np.matrix(fb.dict_normal[eeName]).T, normal)
            else:
                q_r = fb.getJointPosition(eeName)
                quat = quatFromConfig(q_r)
            placement.rotation = quat.matrix()
            patch = contactPatchForEffector(phase, eeName)
            patch.placement = placement
Exemplo n.º 4
0
def removeContact(Robot, cs, eeName):
    print "- Remove contact : ", eeName
    phase = ContactPhaseHumanoid(cs.contact_phases[-1])
    contactPatchForEffector(phase, eeName, Robot).active = False
    cs.contact_phases.append(phase)
Exemplo n.º 5
0
def contactSequenceFromRBPRMConfigs(fb, beginId, endId):
    print "generate contact sequence from planning : "
    n_states = endId - beginId + 1
    # There could be either contact break, creation or repositionning between each adjacent states.
    # But there should be only contacts break or creation between each adjacent contactPhases
    cs = ContactSequenceHumanoid(0)
    prev_phase = None
    phaseId = 0

    # for each contact state we must create 2 phase (one with all the contact and one with the next replaced contact(s) broken)
    for stateId in range(beginId, endId + 1):
        if VERBOSE:
            print "current state id = ", stateId
        # %%%%%%%%%  add phase with all the contacts in the rbprm State: %%%%%%%%%%%%%
        phase = ContactPhaseHumanoid()
        current_config = fb.getConfigAtState(stateId)
        fb.setCurrentConfig(current_config)

        # Determine the contact changes which are going to occur :
        if stateId < endId:
            next_variations = fb.getContactsVariations(stateId, stateId + 1)
        else:
            next_variations = []
        if VERBOSE:
            print "variations : ", next_variations
        assert len(
            next_variations
        ) <= 1, "Several changes of contacts in adjacent states, not implemented yet !"
        if len(next_variations) == 0:
            if VERBOSE:
                print "no variations !"
            movingLimb = None
            contact_break = False
            contact_create = False
        else:
            movingLimb = next_variations[0]
            contact_break = fb.isLimbInContact(movingLimb, stateId)
            contact_create = fb.isLimbInContact(movingLimb, stateId + 1)
        if contact_break and contact_create:
            contact_reposition = True
        else:
            contact_reposition = False
        if VERBOSE:
            print "movingLimb = ", movingLimb
            print "break = " + str(contact_break) + " ; create = " + str(
                contact_create) + " ; reposition = " + str(contact_reposition)

        if movingLimb or stateId == endId:  # add a ContactPhase corresponding to the current state
            # Build the phase contact patches (placement and activity)
            setContactActivityFromRBRMState(phase, fb, stateId)
            if not prev_phase:
                setContactPlacementFromRBPRMState(phase, fb, stateId)
            else:
                copyPhaseContactPlacements(prev_phase, phase)
                # now we change the contacts that have moved :
                previous_variations = fb.getContactsVariations(
                    stateId - 1, stateId)
                setContactPlacementFromRBPRMState(phase, fb, stateId,
                                                  previous_variations)

            # assign current wholebody config as reference in phase :
            phase.reference_configurations.append(
                np.matrix((current_config)).T)
            # retrieve the COM position for init and final state
            init_state = np.matrix(np.zeros(9)).T
            init_state[0:3] = np.matrix(fb.getCenterOfMass()).transpose()
            init_state[3:6] = np.matrix(current_config[-6:-3]).transpose()
            phase.init_state = init_state
            final_state = init_state.copy()
            if not contact_reposition and stateId < endId:  # in the case of contact reposition, the CoM motion will take place in the next intermediate phase. For the current phase the init and final state are equals
                current_config = fb.getConfigAtState(stateId + 1)
                fb.setCurrentConfig(current_config)
                final_state[0:3] = np.matrix(fb.getCenterOfMass()).transpose()
                final_state[3:6] = np.matrix(current_config[-6:-3]).transpose()
            phase.final_state = final_state

            # add phase to contactSequence :
            cs.contact_phases.append(phase)
            phaseId += 1
            prev_phase = phase
            if VERBOSE:
                print "add a phase at id : ", phaseId - 1
            if contact_reposition:
                # %%%%%% create intermediate state, by removing the contact repositionned betwen stateId and stateId+1 %%%%%%%%
                phase = ContactPhaseHumanoid()
                # copy previous placement :
                copyPhaseContacts(prev_phase, phase)
                # find the contact to break :
                patch = contactPatchForEffector(phase,
                                                fb.dict_limb_joint[movingLimb])
                patch.active = False
                # assign current wholebody config as reference in phase :
                phase.reference_configurations.append(
                    np.matrix((current_config)).T)
                # retrieve the COM position for init and final state
                phase.init_state = prev_phase.final_state.copy()
                final_state = phase.init_state.copy()
                current_config = fb.getConfigAtState(stateId + 1)
                fb.setCurrentConfig(current_config)
                final_state[0:3] = np.matrix(fb.getCenterOfMass()).transpose()
                final_state[3:6] = np.matrix(current_config[-6:-3]).transpose()
                phase.final_state = final_state.copy()
                # add phase to contactSequence :
                cs.contact_phases.append(phase)
                phaseId += 1
                prev_phase = phase
                if VERBOSE:
                    print "add an intermediate contact phase at id : ", phaseId - 1
            # end adding intermediate contact phase
        # end if movingLimb or stateId == endId
    # end for each stateId
    # assign contact models :
    # only used by muscod ?? But we need to fill it otherwise the serialization fail
    for k, phase in enumerate(cs.contact_phases):
        RF_patch = phase.RF_patch
        cm = RF_patch.contactModel
        cm.mu = cfg.MU
        cm.ZMP_radius = 0.01
        RF_patch.contactModelPlacement = SE3.Identity()
        LF_patch = phase.LF_patch
        cm = LF_patch.contactModel
        cm.mu = cfg.MU
        cm.ZMP_radius = 0.01
        LF_patch.contactModelPlacement = SE3.Identity()
        LH_patch = phase.LH_patch
        cm = LH_patch.contactModel
        cm.mu = cfg.MU
        cm.ZMP_radius = 0.01
        LH_patch.contactModelPlacement = SE3.Identity()
        RH_patch = phase.RH_patch
        cm = RH_patch.contactModel
        cm.mu = cfg.MU
        cm.ZMP_radius = 0.01
        RH_patch.contactModelPlacement = SE3.Identity()

    return cs
Exemplo n.º 6
0
def setContactActivityFromRBRMState(phase, fb, stateId):
    for limbId in fb.limbs_names:
        eeName = fb.dict_limb_joint[limbId]
        patch = contactPatchForEffector(phase, eeName)
        patch.active = fb.isLimbInContact(limbId, stateId)