def removeActiveNode(self): """ Delete the currently active collection. """ col = lib_state.get_active_collection() if col is None: LOG.warning('No active collection to delete.') return title = 'Remove Collection?' text = 'Would you like to remove the current Collection?' text += '\n\nRemove "' + str(col.get_node()) + '"?' clicked_button = QtWidgets.QMessageBox.question(self, title, text) if clicked_button != QtWidgets.QMessageBox.Yes: LOG.warn('User cancelled operation.') return cols = lib_col.get_collections() prev_col = lib_col.get_previous_collection(cols, col) steps = lib_col.get_solver_steps_from_collection(col) for step in steps: lib_col.remove_solver_step_from_collection(col, step) lib_col.delete_collection(col) lib_state.set_active_collection(prev_col) self.itemRemoved.emit() self.itemChanged.emit() self.nameChanged.emit() return
def removeCollectionNode(self): col = lib_state.get_active_collection() if col is None: LOG.warning('No active collection to delete.') return cols = lib_col.get_collections() prev_col = lib_col.get_previous_collection(cols, col) steps = lib_col.get_solver_steps_from_collection(col) for step in steps: lib_col.remove_solver_step_from_collection(col, step) lib_col.delete_collection(col) lib_state.set_active_collection(prev_col) self.updateDynamicWindowTitle() self.updateStatusWithSolveResult() self.updateCollectionModel() self.updateObjectToggleButtons() self.updateObjectColumnVisibility() self.updateObjectModel() self.updateAttributeToggleButtons() self.updateAttributeColumnVisibility() self.updateAttributeModel() self.updateSolverModel() self.updateSolveValidState() return
def populateSolverModel(self, model): col = lib_state.get_active_collection() if col is None: return step_list = lib_col.get_solver_steps_from_collection(col) node_list = convert_to_ui.solverStepsToUINodes(step_list, col) self.solver_model.setNodeList(node_list) return
def populateSolverModel(self, model): valid = uiutils.isValidQtObject(model) if valid is False: return col = lib_state.get_active_collection() if col is None: step_list = [] else: step_list = lib_col.get_solver_steps_from_collection(col) node_list = convert_to_ui.solverStepsToUINodes(step_list, col) self.solver_model.setNodeList(node_list) return
def removeActiveNode(self): """ Delete the currently active collection. """ col = lib_state.get_active_collection() if col is None: LOG.warning('No active collection to delete.') return cols = lib_col.get_collections() prev_col = lib_col.get_previous_collection(cols, col) steps = lib_col.get_solver_steps_from_collection(col) for step in steps: lib_col.remove_solver_step_from_collection(col, step) lib_col.delete_collection(col) lib_state.set_active_collection(prev_col) self.itemRemoved.emit() self.itemChanged.emit() self.nameChanged.emit() return
def removeCollectionNode(self): col = lib_state.get_active_collection() if col is not None: # FIXME: Solver Steps continue to hold a reference to the # Collection after the collection node is deleted. steps = lib_col.get_solver_steps_from_collection(col) for step in steps: lib_col.remove_solver_step_from_collection(col, step) lib_col.delete_collection(col) lib_state.set_active_collection(None) else: LOG.warning('No active collection to delete.') return self.updateDynamicWindowTitle() self.updateCollectionModel() self.updateObjectModel() self.updateAttributeModel() self.updateSolverModel() self.updateSolveValidState() self.setStatusLine(const.STATUS_READY) return