print type
	if type == "pygame":
		import pygame
		screen = pygame.display.set_mode((600, 600), 0, 16) 
		from mng.pygame import MNG

		def input(events): 
			for event in events: 
				if event.type == pygame.QUIT: 
					sys.exit(0) 
				else: 
					print event 

		s = pygame.Surface((1,1)).convert_alpha()
		a = MNG(argv[-1], s)
		a.play()

		while True: 
			screen.fill((0,255,0))

			delay, image = a.nextframe()
			screen.blit(image, (0,0))
			pygame.display.flip()
			input(pygame.event.get())

import sys
if __name__ == "__main__":
	argv = list(sys.argv)

	if argv[1] == "-p":
Exemplo n.º 2
0
    print type
    if type == "pygame":
        import pygame
        screen = pygame.display.set_mode((600, 600), 0, 16)
        from mng.pygame import MNG

        def input(events):
            for event in events:
                if event.type == pygame.QUIT:
                    sys.exit(0)
                else:
                    print event

        s = pygame.Surface((1, 1)).convert_alpha()
        a = MNG(argv[-1], s)
        a.play()

        while True:
            screen.fill((0, 255, 0))

            delay, image = a.nextframe()
            screen.blit(image, (0, 0))
            pygame.display.flip()
            input(pygame.event.get())


import sys
if __name__ == "__main__":
    argv = list(sys.argv)
import pygame
screen = pygame.display.set_mode((300, 300), 0, 16) 
screen.fill((255,0, 0))

import sys

from mng.pygame import MNG
s = pygame.Surface((1,1)).convert_alpha()

a1 = MNG("barren-alpha-full.mng", s)
a2 = MNG("barren-alpha-1bit.mng", s)

def input(events): 
	for event in events: 
		if event.type == pygame.QUIT: 
			sys.exit(0) 
		else: 
			print event 

a1.play()
a2.play()

while True: 
	screen.fill((0,255,0))

	delay, image = a1.nextframe()
	screen.blit(image, (0,0))
	delay, image = a2.nextframe()
	screen.blit(image, (129,0))

	pygame.display.flip()
import pygame
screen = pygame.display.set_mode((300, 300), 0, 16)
screen.fill((255, 0, 0))

import sys

from mng.pygame import MNG
s = pygame.Surface((1, 1)).convert_alpha()

a1 = MNG("barren-alpha-full.mng", s)
a2 = MNG("barren-alpha-1bit.mng", s)


def input(events):
    for event in events:
        if event.type == pygame.QUIT:
            sys.exit(0)
        else:
            print event


a1.play()
a2.play()

while True:
    screen.fill((0, 255, 0))

    delay, image = a1.nextframe()
    screen.blit(image, (0, 0))
    delay, image = a2.nextframe()
    screen.blit(image, (129, 0))