def join_game(self, game, name): sess = User(uid = uuid.uuid4().hex) sess.secret = channel.create_channel(sess.uid) sess.gid = game.gid; sess.name = name sess.put() self.response.set_cookie('Session', sess.uid) # We don't need to save this as create() has more stuff to add game.members.append(sess.name) self.user = sess # The userid return sess.uid