Exemplo n.º 1
0
 def post_avatar(self, *args, **kwargs):
     '''
     Saves avatar - Reads file header an only allows approved formats
     '''
     user = User.by_id(self.session['user_id'])
     if 'avatar' in self.request.files:
         if len(self.request.files['avatar'][0]['body']) < (1024 * 1024):
             if user.avatar == "default_avatar.jpeg":
                 user.avatar = unicode(uuid4()) + u".jpeg"
             ext = imghdr.what(
                 "", h=self.request.files['avatar'][0]['body']
             )
             avatar_path = str(self.application.settings['avatar_dir'] + '/' + user.avatar)
             if ext in ['png', 'jpeg', 'gif', 'bmp']:
                 if os.path.exists(avatar_path):
                     os.unlink(avatar_path)
                 user.avatar = unicode(user.avatar[:user.avatar.rfind('.')] + "." + ext)
                 file_path = str(self.application.settings['avatar_dir'] + '/' + user.avatar)
                 avatar = open(file_path, 'wb')
                 avatar.write(self.request.files['avatar'][0]['body'])
                 avatar.close()
                 dbsession.add(user)
                 dbsession.flush()
                 self.render_page(success=["Successfully changed avatar"])
             else:
                 self.render_page(
                     errors=["Invalid image format, avatar must be: .png .jpeg .gif or .bmp"]
                 )
         else:
             self.render_page(errors=["The image is too large"])
     else:
         self.render_page(errors=["Please provide an image"])
Exemplo n.º 2
0
 def delivered(cls, user_id, uuid):
     notify = dbsession.query(cls).filter(
         and_(cls.event_uuid == uuid, cls.user_id == user_id)
     ).first()
     notify.viewed = True
     dbsession.add(notify)
     dbsession.flush()
 def __queue__(self):
     ''' Starts a job or leaves it in the queue (thread safe) '''
     logging.debug("Attempting to acquire queue mutex ...")
     self.mutex.acquire()
     logging.debug("Successfully acquired queue mutex.")
     queue = list(Job.queue())  # Create a copy of the queue
     for job in queue:
         logging.info("Dispatching job: %s" % job.job_name)
         if len(job) == 0:
             job.status = u"COMPLETED"
             dbsession.add(job)
             dbsession.flush()
         else:
             algo = Algorithm.by_id(job.algorithm_id)
             weapon_systems = WeaponSystem.system_ready(algo)
             if weapon_systems is not None and 0 < len(weapon_systems):
                 logging.info("Weapon systems available: %d" %
                              (len(weapon_systems), ))
                 thread.start_new_thread(self.__crack__, (
                     job,
                     weapon_systems[0],
                 ))
             else:
                 logging.info("No available weapon systems at this time.")
     self.mutex.release()
Exemplo n.º 4
0
 def edit_corporations(self):
     ''' Updates corporation object in the database '''
     form = Form(
         uuid="Object not selected",
         name="Missing corporation name",
         description="Missing description",
     )
     if form.validate(self.request.arguments):
         corp = Corporation.by_uuid(self.get_argument('uuid'))
         if corp is not None:
             if self.get_argument('name') != corp.name:
                 logging.info("Updated corporation name %s -> %s" % (
                     corp.name,
                     self.get_argument('name'),
                 ))
                 corp.name = unicode(self.get_argument('name'))
             if self.get_argument('description') != corp.description:
                 logging.info("Updated corporation description %s -> %s" % (
                     corp.description,
                     self.get_argument('description'),
                 ))
                 corp.description = unicode(
                     self.get_argument('description'))
             dbsession.add(corp)
             dbsession.flush()
             self.redirect('/admin/view/game_objects')
         else:
             self.render("admin/view/game_objects.html",
                         errors=["Corporation does not exist"])
     else:
         self.render("admin/view/game_objects.html", errors=form.errors)
 def stats_complexity(self):
     ''' Returns stats on solved hash's plain text complexity '''
     if self.cached_complexity_analysis == None:
         complexity = []
         if 0 < len(self.lower_case_passwords):
             complexity.append(
                 {'Lower Case': len(self.lower_case_passwords)})
         if 0 < len(self.upper_case_passwords):
             complexity.append(
                 {'Upper Case': len(self.upper_case_passwords)})
         if 0 < len(self.numeric_passwords):
             complexity.append({'Numeric': len(self.numeric_passwords)})
         if 0 < len(self.mixed_case_passwords):
             complexity.append(
                 {'Mixed Case': len(self.mixed_case_passwords)})
         if 0 < len(self.lower_alpha_numeric_passwords):
             complexity.append({'Lower Case Alpha-numeric':
                                len(self.lower_alpha_numeric_passwords)})
         if 0 < len(self.upper_alpha_numeric_passwords):
             complexity.append({'Upper Case Alpha-numeric':
                                len(self.upper_alpha_numeric_passwords)})
         if 0 < len(self.mixed_alpha_numeric_passwords):
             complexity.append({'Mixed Case Alpha-numeric':
                                len(self.mixed_alpha_numeric_passwords)})
         self.cached_complexity_analysis = json.dumps(complexity)
         dbsession.add(self)
         dbsession.flush()
     return self.cached_complexity_analysis
Exemplo n.º 6
0
 def create_file(self, user):
     ''' Saves uploaded file '''
     file_name = os.path.basename(
         self.request.files['file_data'][0]['filename']
     )
     char_white_list = ascii_letters + digits + "-._"
     file_name = filter(lambda char: char in char_white_list, file_name)
     content = guess_type(file_name)
     if content[0] is None:
         self.render("share_upload/share_files.html",
             errors=["Unknown file content, please zip and upload"],
             shares=user.team.files
         )
     elif len(file_name) < 1:
         self.render("share_upload/share_files.html",
             errors=["Invalid file name"]
         )
     else:
         uuid = unicode(uuid4())
         filePath = self.application.settings['shares_dir'] + '/' + uuid
         save = open(filePath, 'w')
         data = b64encode(self.request.files['file_data'][0]['body'])
         save.write(data)
         save.close()
         file_upload = FileUpload(
             file_name=unicode(file_name),
             content=unicode(str(content[0])),
             uuid=uuid,
             description=unicode(self.get_argument('description', 'No description.')),
             byte_size=len(self.request.files['file_data'][0]['body']),
             team_id=user.team.id
         )
         dbsession.add(file_upload)
         dbsession.flush()
         return file_upload
Exemplo n.º 7
0
def create_flag(name, token, value, box, description="No description", is_file=False):
    if Flag.by_name(name) is not None:
        logging.info("Flag with name '%s' already exists, skipping" % (name))
        return Flag.by_name(name)
    if Flag.by_token(token) is not None:
        logging.info("Flag with token '%s' already exists, skipping" % (token))
        return Flag.by_token(token)
    if is_file and os.path.exists(token):
        with open(token) as favatar:
            _token = Flag.digest(favatar.read())
    elif is_file and 40 == len(token):
        _token = unicode(token)  # Just assume it's a SHA1
    elif is_file:
        raise ValueError("Flag token file does not exist, and is not a hash.")
    else:
        _token = unicode(token[:256])
    logging.info("Create Flag: %s" % name)
    flag = Flag(
        name=unicode(name[:32]),
        token=_token,
        is_file=is_file,
        description=unicode(description[:256]),
        value=abs(int(value)),
        box_id=box.id,
    )
    dbsession.add(flag)
    dbsession.flush()
    return flag
Exemplo n.º 8
0
def score_bots():
    ''' Award money for botnets ''' 
    logging.info("Scoring botnets, please wait ...")
    bot_manager = BotManager.instance()
    event_manager = EventManager.instance()
    for team in Team.all():
        if len(team.members) > 0:
            bots = bot_manager.by_team(team.name)
            if 0 < len(bots):
                reward = 0
                for bot in bots:
                    try:
                        reward += options.bot_reward
                        bot.write_message({
                            'opcode': 'status',
                            'message': 'Collected $%d reward' % options.bot_reward
                        })
                    except:
                        logging.info(
                            "Bot at %s failed to respond to score ping" % bot.remote_ip
                        )

                message = "%s was awarded $%d for controlling %s bot(s)" % (
                    team.name, reward, len(bots),
                )
                bot_manager.add_rewards(team.name, options.bot_reward)
                bot_manager.notify_monitors(team.name)
                team.money += reward
                dbsession.add(team)
                dbsession.flush()
                event_manager.bot_scored(team, message)
    dbsession.commit()
Exemplo n.º 9
0
def create_boxes(parent, corporation):
    ''' Create boxes for a corporation '''
    logging.info("Found %s boxes" % parent.get('count'))
    for index, box_elem in enumerate(parent.getchildren()):
        try:
            name = get_child_text(box_elem, 'name')
            game_level = GameLevel.by_number(box_elem.get('gamelevel'))
            if game_level is None:
                logging.warning(
                    "GameLevel does not exist for box %s, skipping" % name)
            elif Box.by_name(name) is None:
                box = Box(corporation_id=corporation.id)
                box.name = name
                box.game_level_id = game_level.id
                box.difficulty = get_child_text(box_elem, 'difficulty')
                box.description = get_child_text(box_elem, 'description')
                box.operating_system = get_child_text(box_elem,
                                                      'operatingsystem')
                box.avatar = get_child_text(box_elem,
                                            'avatar').decode('base64')
                box.garbage = get_child_text(box_elem, 'garbage')
                category = get_child_text(box_elem, 'category')
                if category:
                    box.category_id = Category.by_category(category).id
                dbsession.add(box)
                dbsession.flush()
                create_flags(get_child_by_tag(box_elem, 'flags'), box)
                create_hints(get_child_by_tag(box_elem, 'hints'), box)
            else:
                logging.info("Box with name %s already exists, skipping" %
                             name)
        except:
            logging.exception("Failed to import box %d" % (index + 1))
Exemplo n.º 10
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def create_levels(levels):
    ''' Create GameLevel objects based on XML data '''
    logging.info("Found %s game level(s)" % levels.get('count'))
    for index, level_elem in enumerate(levels.getchildren()):
        # GameLevel 0 is created automatically by the bootstrap
        if get_child_text(level_elem, 'number') != '0':
            try:
                number = get_child_text(level_elem, 'number')
                if GameLevel.by_number(number) is None:
                    game_level = GameLevel()
                    game_level.number = number
                    game_level.buyout = get_child_text(level_elem, 'buyout')
                    dbsession.add(game_level)
                else:
                    logging.info("GameLevel %d already exists, skipping" %
                                 number)
            except:
                logging.exception("Failed to import game level #%d" %
                                  (index + 1))
    dbsession.flush()
    game_levels = GameLevel.all()
    for index, game_level in enumerate(game_levels):
        if index + 1 < len(game_levels):
            game_level.next_level_id = game_levels[index + 1].id
            logging.info("%r -> %r" % (game_level, game_levels[index + 1]))
            dbsession.add(game_level)
    dbsession.commit()
Exemplo n.º 11
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 def edit_ipv6(self):
     ''' Add ipv6 addresses to a box (sorta edits the box object) '''
     form = Form(box_uuid="Select a box",
                 ipv6="Please provide a list of IPv6 addresses")
     if form.validate(self.request.arguments):
         errors = []
         box = Box.by_uuid(self.get_argument('box_uuid'))
         if box is not None:
             ips_string = self.get_argument('ipv6').replace('\n',
                                                            ',').lower()
             ips = filter(lambda char: char in "1234567890abcdef:,",
                          ips_string).split(",")
             for ip in filter(lambda ip: 0 < len(ip), ips):
                 try:
                     box = Box.by_ip_address(ip)
                     if box is None:
                         addr = IpAddress(box_id=box.id, v6=ip)
                         dbsession.add(addr)
                     else:
                         errors.append(
                             "%s has already been assigned to %s." % (
                                 ip,
                                 box.name,
                             ))
                 except ValueError:
                     errors.append("'%s' is not a valid IPv6 address" %
                                   str(ip[:39]))
             dbsession.flush()
         else:
             errors.append("Box does not exist")
         self.render("admin/view/game_objects.html", errors=errors)
     else:
         self.render("admin/view/game_objects.html", errors=form.errors)
Exemplo n.º 12
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 def edit_ipv6(self):
     ''' Add ipv6 addresses to a box (sorta edits the box object) '''
     form = Form(box_uuid="Select a box", ipv6="Please provide a list of IPv6 addresses")
     if form.validate(self.request.arguments):
         errors = []
         box = Box.by_uuid(self.get_argument('box_uuid'))
         if box is not None:
             ips_string = self.get_argument('ipv6').replace('\n', ',').lower()
             ips = filter(lambda char: char in "1234567890abcdef:,", ips_string).split(",")
             for ip in filter(lambda ip: 0 < len(ip), ips):
                 try:
                     box = Box.by_ip_address(ip)
                     if box is None:
                         addr = IpAddress(box_id=box.id, v6=ip)
                         dbsession.add(addr)
                     else:
                         errors.append(
                             "%s has already been assigned to %s." % (ip, box.name,)
                         )
                 except ValueError:
                     errors.append(
                         "'%s' is not a valid IPv6 address" % str(ip[:39])
                     )
             dbsession.flush()
         else:
             errors.append("Box does not exist")
         self.render("admin/view/game_objects.html", errors=errors)
     else:
         self.render("admin/view/game_objects.html", errors=form.errors)
Exemplo n.º 13
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 def edit_corporations(self):
     ''' Updates corporation object in the database '''
     form = Form(
         uuid="Object not selected",
         name="Missing corporation name",
         description="Missing description",
     )
     if form.validate(self.request.arguments):
         corp = Corporation.by_uuid(self.get_argument('uuid'))
         if corp is not None:
             if self.get_argument('name') != corp.name:
                 logging.info("Updated corporation name %s -> %s" %
                     (corp.name, self.get_argument('name'),)
                 )
                 corp.name = unicode(self.get_argument('name'))
             if self.get_argument('description') != corp.description:
                 logging.info("Updated corporation description %s -> %s" %
                     (corp.description, self.get_argument('description'),)
                 )
                 corp.description = unicode(self.get_argument('description'))
             dbsession.add(corp)
             dbsession.flush()
             self.redirect('/admin/view/game_objects')
         else:
             self.render("admin/view/game_objects.html",
                 errors=["Corporation does not exist"]
             )
     else:
         self.render("admin/view/game_objects.html", errors=form.errors)
Exemplo n.º 14
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 def edit_users(self):
     ''' Update user objects in the database '''
     form = Form(
         uuid="User not selected",
         account="Please enter an account name",
         handle="Please enter a handle name",
         hash_algorithm="Please select a hash algorithm",
         team_uuid="Please select a team",
     )
     if form.validate(self.request.arguments):
         errors = []
         user = User.by_uuid(self.get_argument('uuid'))
         if user is not None:
             # Update user account name
             if user.account != self.get_argument('account'):
                 if User.by_account(self.get_argument('account')) is None:
                     logging.info("Updated user account %s -> %s" %
                         (user.account, self.get_argument('account'),))
                     user.account = unicode(self.get_argument('account'))
                 else:
                     errors.append("Account name is already in use")
             # Update user handle
             if user.handle != self.get_argument('handle'):
                 if User.by_handle(self.get_argument('handle')) is None:
                     logging.info("Updated user handle %s -> %s" %
                         (user.handle, self.get_argument('handle'),))
                     user.handle = unicode(self.get_argument('handle'))
                 else:
                     errors.append("Handle is already in use")
             # Update hashing algoritm
             if self.get_argument('hash_algorithm') in user.algorithms:
                 if user.algorithm != self.get_argument('hash_algorithm'):
                     if 0 < len(self.get_argument('password', '')):
                         logging.info("Updated %s's hashing algorithm %s -> %s" %
                             (user.handle, user.algorithm, self.get_argument('hash_algorithm'),)
                         )
                         user.algorithm = self.get_argument('hash_algorithm')
                     else:
                         errors.append("You must provide a password when updating the hashing algorithm")
             else:
                 errors.append("Not a valid hash algorithm")
             # Update password
             if 0 < len(self.get_argument('password', '')):
                 user.password = self.get_argument('password')
             # Update team
             team = Team.by_uuid(self.get_argument('team_uuid'))
             if team is not None:
                 if user.team_id != team.id:
                     logging.info("Updated %s's team %s -> %s" %
                         (user.handle, user.team_id, team.name))
                     user.team_id = team.id
             else:
                 errors.append("Team does not exist in database")
             dbsession.add(user)
             dbsession.flush()
         else:
             errors.append("User does not exist")
         self.render("admin/view/user_objects.html", errors=errors)
     else:
         self.render("admin/view/user_objects.html", errors=form.errors)
Exemplo n.º 15
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 def post(self, *args, **kwargs):
     ''' Attempt to upgrade hash algo '''
     form = Form(
         old_password="******",
         new_password1="Enter a new password",
         new_password2="Confirm your new password",
     )
     if form.validate(self.request.arguments):
         user = self.get_current_user()
         passwd = self.get_argument('new_password1')
         old_passwd = self.get_argument('old_password')
         if not user.validate_password(old_passwd):
             self.render_page(["Invalid password"])
         elif not passwd == self.get_argument('new_password2'):
             self.render_page(["New passwords do not match"])
         elif user.team.money < self.config.password_upgrade:
             self.render_page(["You cannot afford to upgrade your hash"])
         elif len(passwd) <= self.config.max_password_length:
             user.team.money -= self.config.password_upgrade
             dbsession.add(user.team)
             dbsession.flush()
             self.update_password(passwd)
             self.render_page()
         else:
             self.render_page(["New password is too long"])
     else:
         self.render_page(form.errors)
Exemplo n.º 16
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 def validate_email(self, token):
     emailtoken = EmailToken.by_user_id(self.id)
     if emailtoken and emailtoken.value == token:
         emailtoken.valid = True
         dbsession.add(emailtoken)
         dbsession.commit()
     return self.is_email_valid()
Exemplo n.º 17
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def create_team():
    team = Team()
    team.name = "TestTeam"
    team.motto = "TestMotto"
    dbsession.add(team)
    dbsession.commit()
    return team
Exemplo n.º 18
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 def create_file(self, user):
     """ Saves uploaded file """
     file_name = os.path.basename(self.request.files["file_data"][0]["filename"])
     char_white_list = ascii_letters + digits + "-._"
     file_name = filter(lambda char: char in char_white_list, file_name)
     content = guess_type(file_name)
     if content[0] is None:
         self.render(
             "share_upload/share_files.html",
             errors=["Unknown file content, please zip and upload"],
             shares=user.team.files,
         )
     elif len(file_name) < 1:
         self.render("share_upload/share_files.html", errors=["Invalid file name"])
     else:
         uuid = unicode(uuid4())
         filePath = self.application.settings["shares_dir"] + "/" + uuid
         save = open(filePath, "w")
         data = b64encode(self.request.files["file_data"][0]["body"])
         save.write(data)
         save.close()
         file_upload = FileUpload(
             file_name=unicode(file_name),
             content=unicode(str(content[0])),
             uuid=uuid,
             description=unicode(self.get_argument("description")),
             byte_size=len(self.request.files["file_data"][0]["body"]),
             team_id=user.team.id,
         )
         dbsession.add(file_upload)
         dbsession.flush()
         self.event_manager.team_file_share(user, file_upload)
Exemplo n.º 19
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 def create_file(self, user):
     ''' Saves uploaded file '''
     file_name = os.path.basename(
         self.request.files['file_data'][0]['filename']
     )
     char_white_list = ascii_letters + digits + "-._"
     file_name = filter(lambda char: char in char_white_list, file_name)
     content = guess_type(file_name)
     if content[0] is None:
         self.render("share_upload/share_files.html",
             errors=["Unknown file content, please zip and upload"],
             shares=user.team.files
         )
     elif len(file_name) < 1:
         self.render("share_upload/share_files.html",
             errors=["Invalid file name"]
         )
     else:
         uuid = unicode(uuid4())
         filePath = self.application.settings['shares_dir'] + '/' + uuid
         save = open(filePath, 'w')
         data = b64encode(self.request.files['file_data'][0]['body'])
         save.write(data)
         save.close()
         file_upload = FileUpload(
             file_name=unicode(file_name),
             content=unicode(str(content[0])),
             uuid=uuid,
             description=unicode(self.get_argument('description')),
             byte_size=len(self.request.files['file_data'][0]['body']),
             team_id=user.team.id
         )
         dbsession.add(file_upload)
         dbsession.flush()
         self.event_manager.team_file_share(user, file_upload)
Exemplo n.º 20
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def score_bots():
    ''' Award money for botnets '''
    logging.info("Scoring botnets, please wait ...")
    bot_manager = BotManager.Instance()
    config = ConfigManager.Instance()
    for team in Team.all():
        bots = bot_manager.by_team(team.name)
        reward = 0
        for bot in bots:
            try:
                reward += config.bot_reward
                bot.write_message({
                    'opcode':
                    'status',
                    'message':
                    'Collected $%d reward' % config.bot_reward
                })
            except:
                logging.info("Bot at %s failed to respond to score ping" %
                             bot.remote_ip)
        if 0 < len(bots):
            logging.debug("%s was awarded $%d for controlling %s bot(s)" % (
                team.name,
                reward,
                len(bots),
            ))
            bot_manager.add_rewards(team.name, config.bot_reward)
            bot_manager.notify_monitors(team.name)
            team.money += reward
            dbsession.add(team)
            dbsession.flush()
 def initialize(self, *args):
     ''' One time initialization, gathers system information '''
     success = False
     logging.info(
         "Preforming weapon system initialization, please wait ... ")
     ssh_keyfile = NamedTemporaryFile()
     ssh_keyfile.write(self.ssh_key)
     ssh_keyfile.seek(0)
     try:
         logging.info("Connectiong to remote ssh server at %s:%s" %
                      (self.ip_address, self.ssh_port))
         ssh_context = SshContext(self.ip_address,
                                  user=self.ssh_user, keyfile=ssh_keyfile.name)
         rpc_connection = rpyc.ssh_connect(ssh_context, self.service_port)
         capabilities = rpc_connection.root.exposed_get_capabilities()
         self.lm_capable = 'LM' in capabilities
         self.ntlm_capable = 'NTLM' in capabilities
         self.md5_capable = 'MD5' in capabilities
         self.cpu_count = rpc_connection.root.exposed_cpu_count()
         self.initialized = True
         dbsession.add(self)
         dbsession.flush()
         success = True
     except ValueError:
         logging.exception(
             "Failed to initialize weapon system, check parameters")
     except EOFError:
         logging.exception(
             "Failed to initialize weapon system, check parameters")
     finally:
         ssh_keyfile.close()
         return success
Exemplo n.º 22
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 def buyout(self):
     ''' Buyout and unlock a level '''
     form = Form(uuid="Level parameter missing")
     user = self.get_current_user()
     if form.validate(self.request.arguments):
         level = GameLevel.by_uuid(self.get_argument('uuid', ''))
         if level is not None and user is not None:
             if level.buyout < user.team.money:
                 user.team.game_levels.append(level)
                 user.team.money -= level.buyout
                 dbsession.add(user.team)
                 self.event_manager.unlocked_level(user, level)
                 self.redirect("/user/missions")
             else:
                 self.render("missions/view.html",
                     team=user.team,
                     errors=[
                         "You do not have enough money to unlock this level"
                     ]
                 )
         else:
             self.render("missions/view.html",
                 team=user.team,
                 errors=["Level does not exist"]
             )
     else:
         self.render("missions/view.html",
             team=user.team,
             errors=form.errors
         )
Exemplo n.º 23
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 def buyout(self):
     ''' Buyout and unlock a level '''
     form = Form(uuid="Level parameter missing")
     user = self.get_current_user()
     if form.validate(self.request.arguments):
         level = GameLevel.by_uuid(self.get_argument('uuid', ''))
         if level is not None and user is not None:
             if level.buyout < user.team.money:
                 logging.info("%s (%s) payed buyout for level #%d" % (
                     user.handle, user.team.name, level.number
                 ))
                 user.team.game_levels.append(level)
                 user.team.money -= level.buyout
                 dbsession.add(user.team)
                 event = self.event_manager.create_unlocked_level_event(user, level)
                 self.new_events.append(event)
                 self.redirect("/user/missions")
             else:
                 self.render("missions/view.html",
                     team=user.team,
                     errors=[
                         "You do not have enough money to unlock this level"
                     ]
                 )
         else:
             self.render("missions/view.html",
                 team=user.team,
                 errors=["Level does not exist"]
             )
     else:
         self.render("missions/view.html",
             team=user.team,
             errors=form.errors
         )
Exemplo n.º 24
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 def buyout(self):
     ''' Buyout and unlock a level '''
     form = Form(uuid="Level parameter missing")
     user = self.get_current_user()
     if form.validate(self.request.arguments):
         level = GameLevel.by_uuid(self.get_argument('uuid', ''))
         if level is not None and user is not None:
             if level.buyout < user.team.money:
                 user.team.game_levels.append(level)
                 user.team.money -= level.buyout
                 dbsession.add(user.team)
                 event = self.event_manager.create_unlocked_level_event(
                     user, level)
                 self.new_events.append(event)
                 self.redirect("/user/missions")
             else:
                 self.render(
                     "missions/view.html",
                     team=user.team,
                     errors=[
                         "You do not have enough money to unlock this level"
                     ])
         else:
             self.render("missions/view.html",
                         team=user.team,
                         errors=["Level does not exist"])
     else:
         self.render("missions/view.html",
                     team=user.team,
                     errors=form.errors)
Exemplo n.º 25
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def create_flags(parent, box):
    ''' Create flag objects for a box '''
    logging.info("Found %s flag(s)" % parent.get('count'))
    flag_dependency = []
    for index, flag_elem in enumerate(parent.getchildren()):
        try:
            name = get_child_text(flag_elem, 'name')
            flag = Flag(box_id=box.id)
            flag.name = name
            flag.token = get_child_text(flag_elem, 'token')
            flag.value = get_child_text(flag_elem, 'value')
            flag.case_sensitive = get_child_text(flag_elem, 'case_sensitive')
            flag.description = get_child_text(flag_elem, 'description')
            flag.capture_message = get_child_text(flag_elem, 'capture_message')
            flag.type = flag_elem.get('type')
            dbsession.add(flag)
            dbsession.flush()
            depend = get_child_text(flag_elem, 'depends_on')
            if depend:
                flag_dependency.append({"flag": flag, "name": depend})
            if flag.type == "choice":
                create_choices(get_child_by_tag(flag_elem, 'flag_choices'), flag)
            create_hints(get_child_by_tag(flag_elem, 'hints'), box, flag)
        except:
            logging.exception("Failed to import flag #%d" % (index + 1))
    if len(flag_dependency) > 0:
        for item in flag_dependency:
            for flag in box.flags:
                if item["name"] == flag.name:
                    item["flag"].lock_id = flag.id
                    continue
Exemplo n.º 26
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def score_bots():
    ''' Award money for botnets '''
    logging.info("Scoring botnets, please wait ...")
    bot_manager = BotManager.Instance()
    config = ConfigManager.Instance()
    for team in Team.all():
        bots = bot_manager.by_team(team.name)
        reward = 0
        for bot in bots:
            try:
                reward += config.bot_reward
                bot.write_message({
                    'opcode': 'status',
                    'message': 'Collected $%d reward' % config.bot_reward
                })
            except:
                logging.info(
                    "Bot at %s failed to respond to score ping" % bot.remote_ip
                )
        if 0 < len(bots):
            logging.debug("%s was awarded $%d for controlling %s bot(s)" % (
                team.name, reward, len(bots),
            ))
            bot_manager.add_rewards(team.name, config.bot_reward)
            bot_manager.notify_monitors(team.name)
            team.money += reward
            dbsession.add(team)
            dbsession.flush()
 def post(self, *args, **kwargs):
     user_uuid = self.get_argument('uuid', '')
     user = User.by_uuid(user_uuid)
     if user is not None:
         errors = []
         username = self.get_argument('username', None)
         password = self.get_argument('password', None)
         if password is not None:
             if 12 <= len(password) <= 100:
                 self.change_user_password(user)
             else:
                 errors.append("Password invalid length (12-100)")
         if username is not None and username != user.username:
             if 3 <= len(username) <= 15:
                 if User.by_username(username) is None:
                     user.username = username
                     dbsession.add(user)
                     dbsession.flush()
                 else:
                     errors.append("Username already exists")
             else:
                 errors.append("Username is an invalid length (3-15)")
         self.render("admin/manage_users.html", errors=errors)
     else:
         self.render("admin/manage_users.html",
             errors=["User does not exist"]
         )
Exemplo n.º 28
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def create_team():
    team = Team()
    team.name = "TestTeam"
    team.motto = "TestMotto"
    dbsession.add(team)
    dbsession.commit()
    return team
Exemplo n.º 29
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def create_boxes(parent, corporation):
    ''' Create boxes for a corporation '''
    logging.info("Found %s boxes" % parent.get('count'))
    for index, box_elem in enumerate(parent.getchildren()):
        try:
            name = get_child_text(box_elem, 'name')
            game_level = GameLevel.by_number(box_elem.get('gamelevel'))
            if game_level is None:
                logging.warning("GameLevel does not exist for box %s, skipping" % name)
            elif Box.by_name(name) is None:
                box = Box(corporation_id=corporation.id)
                box.name = name
                box.game_level_id = game_level.id
                box.difficulty = get_child_text(box_elem, 'difficulty')
                box.description = get_child_text(box_elem, 'description')
                box.operating_system = get_child_text(box_elem, 'operatingsystem')
                box.avatar = get_child_text(box_elem, 'avatar').decode('base64')
                box.garbage = get_child_text(box_elem, 'garbage')
                dbsession.add(box)
                dbsession.flush()
                create_flags(get_child_by_tag(box_elem, 'flags'), box)
                create_hints(get_child_by_tag(box_elem, 'hints'), box)
            else:
                logging.info("Box with name %s already exists, skipping" % name)
        except:
            logging.exception("Failed to import box %d" % (index + 1))
 def __queue__(self):
     ''' Starts a job or leaves it in the queue (thread safe) '''
     logging.debug("Attempting to acquire queue mutex ...")
     self.mutex.acquire()
     logging.debug("Successfully acquired queue mutex.")
     queue = list(Job.queue())  # Create a copy of the queue
     for job in queue:
         logging.info("Dispatching job: %s" % job.job_name)
         if len(job) == 0:
             job.status = u"COMPLETED"
             dbsession.add(job)
             dbsession.flush()
         else:
             algo = Algorithm.by_id(job.algorithm_id)
             weapon_systems = WeaponSystem.system_ready(algo)
             if weapon_systems is not None and 0 < len(weapon_systems):
                 logging.info("Weapon systems available: %d" % (
                     len(weapon_systems),
                 ))
                 thread.start_new_thread(
                     self.__crack__, 
                     (job, weapon_systems[0],)
                 )
             else:
                 logging.info("No available weapon systems at this time.")
     self.mutex.release()
Exemplo n.º 31
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def create_levels(levels):
    ''' Create GameLevel objects based on XML data '''
    logging.info("Found %s game level(s)" % levels.get('count'))
    for index, level_elem in enumerate(levels.getchildren()):
        # GameLevel 0 is created automatically by the bootstrap
        if get_child_text(level_elem, 'number') != '0':
            try:
                number = get_child_text(level_elem, 'number')
                if GameLevel.by_number(number) is None:
                    game_level = GameLevel()
                    game_level.number = number
                    game_level.buyout = get_child_text(level_elem, 'buyout')
                    dbsession.add(game_level)
                else:
                    logging.info("GameLevel %d already exists, skipping" % number)
            except:
                logging.exception("Failed to import game level #%d" % (index + 1))
    dbsession.flush()
    game_levels = GameLevel.all()
    for index, game_level in enumerate(game_levels):
        if index + 1 < len(game_levels):
            game_level.next_level_id = game_levels[index + 1].id
            logging.info("%r -> %r" % (game_level, game_levels[index + 1]))
            dbsession.add(game_level)
    dbsession.commit()
Exemplo n.º 32
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 def post(self, *args, **kwargs):
     ''' Change user password '''
     user = self.get_current_user()
     old_password = self.get_argument('old_password', None)
     pass1 = self.get_argument('pass1', None)
     pass2 = self.get_argument('pass2', None)
     if old_password is None or pass1 is None or pass2 is None:
         self.render('veil/settings.html', 
             errors=['Fill in all the forms']
         )
     elif len(pass1) < 12 or len(pass2) < 12:
         self.render('veil/settings.html', 
             errors=['New password too short  (min. 12)']
         )
     elif pass1 != pass2:
         self.render('veil/settings.html',
             errors=['New passwords do not match']
         )
     elif user.validate_password(old_password):
         user.password = pass1
         dbsession.add(user)
         dbsession.flush()
         self.render('veil/settings.html', errors=[])
     else:
         self.render('veil/settings.html',
             errors=['Old password incorrect']
         )
Exemplo n.º 33
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def create_levels(levels):
    """ Create GameLevel objects based on XML data """
    logging.info("Found %s game level(s)" % levels.get("count"))
    for index, level_elem in enumerate(levels.getchildren()):
        # GameLevel 0 is created automatically by the bootstrap
        try:
            number = get_child_text(level_elem, "number")

            if number == "0" or GameLevel.by_number(number) is None:
                if number != "0":
                    game_level = GameLevel()
                else:
                    game_level = GameLevel.by_id(0)
                    if game_level is None:
                        game_level = GameLevel()
                game_level.number = number
                game_level.name = get_child_text(level_elem, "name")
                game_level.type = get_child_text(level_elem, "type")
                game_level.reward = get_child_text(level_elem, "reward")
                game_level.buyout = get_child_text(level_elem, "buyout")
                dbsession.add(game_level)
            else:
                logging.info("GameLevel %d already exists, skipping" %
                             int(number))
        except:
            logging.exception("Failed to import game level #%d" % (index + 1))
    dbsession.flush()
    game_levels = GameLevel.all()
    for index, game_level in enumerate(game_levels):
        if index + 1 < len(game_levels):
            game_level.next_level_id = game_levels[index + 1].id
            logging.info("%r -> %r" % (game_level, game_levels[index + 1]))
            dbsession.add(game_level)
    dbsession.commit()
Exemplo n.º 34
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def create_flags(parent, box):
    """ Create flag objects for a box """
    logging.info("Found %s flag(s)" % parent.get("count"))
    flag_dependency = []
    for index, flag_elem in enumerate(parent.getchildren()):
        try:
            name = get_child_text(flag_elem, "name")
            flag = Flag(box_id=box.id)
            flag.name = name
            flag.token = get_child_text(flag_elem, "token")
            flag.value = get_child_text(flag_elem, "value")
            flag.case_sensitive = get_child_text(flag_elem, "case_sensitive")
            flag.description = get_child_text(flag_elem, "description")
            flag.capture_message = get_child_text(flag_elem, "capture_message")
            flag.type = flag_elem.get("type")
            dbsession.add(flag)
            dbsession.flush()
            depend = get_child_text(flag_elem, "depends_on")
            if depend:
                flag_dependency.append({"flag": flag, "name": depend})
            if flag.type == "choice":
                create_choices(get_child_by_tag(flag_elem, "flag_choices"),
                               flag)
            create_hints(get_child_by_tag(flag_elem, "hints"), box, flag)
        except:
            logging.exception("Failed to import flag #%d" % (index + 1))
    if len(flag_dependency) > 0:
        for item in flag_dependency:
            for flag in box.flags:
                if item["name"] == flag.name:
                    item["flag"].lock_id = flag.id
                    continue
 def change_user_password(user):
     ''' Update user password and salt '''
     user.salt = bcrypt.salt(16)
     dbsession.add(user)
     dbsession.flush()
     user.password = password
     dbsession.add(user)
     dbsession.flush()
Exemplo n.º 36
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 def create_blog_entry(self, title, paragraph, pic_name):
     entry = BlogEntry(
         title=unicode(title),
         paragraph=unicode(paragraph),
         image_uri=unicode('/static/images/' + pic_name),
     )
     dbsession.add(entry)
     dbsession.flush()
Exemplo n.º 37
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 def delivered(cls, user_id, uuid):
     notify = dbsession.query(cls).filter(
         and_(cls.event_uuid == uuid, cls.user_id == user_id)
     ).first()
     if notify is not None:
         notify.viewed = True
         dbsession.add(notify)
         dbsession.commit()
Exemplo n.º 38
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 def change_user_password(user):
     ''' Update user password and salt '''
     user.salt = bcrypt.salt(16)
     dbsession.add(user)
     dbsession.flush()
     user.password = password
     dbsession.add(user)
     dbsession.flush()
Exemplo n.º 39
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 def create_broadcast(cls, team, title, message, icon=None):
     if not options.global_notification and team:
         cls.create_team(team, title, message, icon)
     else:
         for user in User.all_users():
             notification = cls._create(user, title, message, icon)
             dbsession.add(notification)
         dbsession.commit()
Exemplo n.º 40
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 def create_broadcast(cls, team, title, message, icon=None):
     if not options.global_notification and team:
         cls.create_team(team, title, message, icon)
     else:
         for user in User.all_users():
             notification = cls._create(user, title, message, icon)
             dbsession.add(notification)
         dbsession.commit()
Exemplo n.º 41
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 def create_dork(self, user):
     new_dork = Dork(title=self.get_argument('title'),
                     description=self.get_argument('description'),
                     query=self.get_argument('query'),
                     author=self.get_argument('author'),
                     submitted_user_id=user.id)
     dbsession.add(new_dork)
     dbsession.flush()
Exemplo n.º 42
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 def post(self, *args, **kwargs):
     ''' Toggle account lock '''
     uuid = self.get_argument('uuid', '')
     user = User.by_uuid(uuid)
     if user is not None:
         user.locked = False if user.locked else True
         dbsession.add(user)
         dbsession.flush()
     self.redirect('/admin')
Exemplo n.º 43
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 def create_user(self, username, password):
     ''' Add user to the database '''
     user = User(name=username)
     dbsession.add(user)
     dbsession.flush()
     user.password = password
     dbsession.add(user)
     dbsession.flush()
     return user
Exemplo n.º 44
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def create_corporation(name, description="No description"):
    print(INFO + "Create corporation: " + bold + name + W)
    corp = Corporation(
        name=unicode(name),
        description=unicode(description),
    )
    dbsession.add(corp)
    dbsession.flush()
    return corp
Exemplo n.º 45
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def award_money(box, team, auth):
    ''' Awards money if everything authenticated properly '''
    team = Team.by_id(team.id)  # Refresh object
    if auth.confirmed_access == 'root':
        team.money += box.root_award
    else:
        team.money += box.user_award
    dbsession.add(team)
    dbsession.flush()
Exemplo n.º 46
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 def create_choice(cls, flag=None, item=None):
     """ Create a choice and save it to the database """
     if not flag:
         flag = cls.flag
     if not item:
         return
     choice = cls._create(flag, str(item)[:256])
     dbsession.add(choice)
     dbsession.commit()
Exemplo n.º 47
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def generate_teams_by_name(team_names):
    """ Generates teams by their names """
    from models import Team, dbsession
    for i in range(0, len(team_names)):
        team = Team()
        team.name = team_names[i]
        dbsession.add(team)
        dbsession.flush()
    dbsession.commit()
Exemplo n.º 48
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 def post(self, *args, **kwargs):
     ''' Toggle account lock '''
     uuid = self.get_argument('uuid', '')
     user = User.by_uuid(uuid)
     if user is not None:
         user.locked = False if user.locked else True
         dbsession.add(user)
         dbsession.flush()
     self.redirect('/admin')
Exemplo n.º 49
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def create_corporation(name, description="No description"):
    print(INFO + "Create corporation: " + bold + name + W)
    corp = Corporation(
        name=unicode(name),
        description=unicode(description),
    )
    dbsession.add(corp)
    dbsession.flush()
    return corp
Exemplo n.º 50
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 def create_choice(cls, flag=None, item=None):
     ''' Create a choice and save it to the database '''
     if not flag:
         flag = cls.flag
     if not item:
         item = cls.item
     choice = cls._create(flag, unicode(item)[:256])
     dbsession.add(choice)
     dbsession.commit()
Exemplo n.º 51
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 def create_choice(cls, flag=None, item=None):
     ''' Create a choice and save it to the database '''
     if not flag:
         flag = cls.flag
     if not item:
         item = cls.item
     choice = cls._create(flag, unicode(item)[:256])
     dbsession.add(choice)
     dbsession.commit()
Exemplo n.º 52
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def create_hint(box, price, description):
    print(INFO + "Create Hint: %s has a new hint for $%s" % (box.name, price,))
    hint = Hint(
        box_id=box.id,
        price=int(abs(price)),
        description=unicode(description)
    )
    dbsession.add(hint)
    dbsession.flush()
Exemplo n.º 53
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 def create_user(self, username, password):
     ''' Add user to the database '''
     user = User(name=username)
     dbsession.add(user)
     dbsession.flush()
     user.password = password
     dbsession.add(user)
     dbsession.flush()
     return user
Exemplo n.º 54
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def generate_teams(num_teams):
    """ Generates teams by number """
    from models import Team, dbsession
    for i in range(0, num_teams):
        team = Team()
        team.name = 'Team ' + str(i + 1)
        dbsession.add(team)
        dbsession.flush()
    dbsession.commit()
 def __crack__(self, job, weapon_system):
     '''
     Does the actual password cracking, before calling this function you should
     ensure the weapon system is online and not busy
     '''
     results = None
     user = User.by_id(job.user_id)
     if user is None:
         logging.error(
             "Invalid job passed to dispatcher (no user with id %d)." %
             (job.user_id, ))
     elif job == None:
         logging.error("Invalid job passed to dispatcher (job is None).")
     else:
         job.started = datetime.now()
         algorithm = Algorithm.by_id(job.algorithm_id)
         try:
             ssh_keyfile = NamedTemporaryFile()
             ssh_keyfile.write(weapon_system.ssh_key)
             ssh_keyfile.seek(0)
             ssh_context = SshContext(
                 weapon_system.ip_address,
                 user=weapon_system.ssh_user,
                 keyfile=ssh_keyfile.name,
             )
             rpc_connection = rpyc.ssh_connect(
                 ssh_context,
                 weapon_system.service_port,
             )
             hashes = job.to_list()
             logging.info("Sending %s job to %s for cracking." % (
                 job.job_name,
                 weapon_system.weapon_system_name,
             ))
             job.status = u"IN_PROGRESS"
             dbsession.add(job)
             dbsession.flush()
             results = rpc_connection.root.exposed_crack_list(
                 job.id,
                 job.to_list(),
                 algorithm.algorithm_name,
             )
         except:
             logging.exception(
                 "Connection to remote weapon system failed, check parameters."
             )
         finally:
             ssh_keyfile.close()
         if results is not None:
             job.save_results(results)
         else:
             logging.warn("No results returned from weapon system.")
         job.status = u"COMPLETED"
         job.finished = datetime.now()
         dbsession.add(job)
         dbsession.flush()
         self.__next__()
Exemplo n.º 56
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def __mkipv4__(box, address):
    print(INFO + "IPv4 address '%s' now belongs to %s" % (address, box.name,))
    ip = IpAddress(
        v4=unicode(address),
    )
    box.ip_addresses.append(ip)
    dbsession.add(ip)
    dbsession.add(box)
    dbsession.flush()
    return ip
Exemplo n.º 57
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 def avatar(self):
     if self._avatar is not None:
         return self._avatar
     else:
         avatar = get_new_avatar("box")
         if not avatar.startswith("default_"):
             self._avatar = avatar
             dbsession.add(self)
             dbsession.commit()
         return avatar
Exemplo n.º 58
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def create_choices(parent, flag):
    """ Create multiple choice flag objects """
    logging.info("Found %s choice(s)" % parent.get("count"))
    for index, choice_elem in enumerate(parent.getchildren()):
        try:
            choice = FlagChoice(flag_id=flag.id)
            choice.choice = choice_elem.text
            dbsession.add(choice)
        except:
            logging.exception("Failed to import choice #%d in flag" % (index + 1))