Exemplo n.º 1
0
def main(_):
    pp.pprint(flags.FLAGS.__flags)

    if not os.path.exists(FLAGS.checkpoint_dir):
        print(" [*] Creating checkpoint directory...")
        os.makedirs(FLAGS.checkpoint_dir)

    if FLAGS.game_name == "home":
        game = HomeGame(game_dir=FLAGS.game_dir, seq_length=FLAGS.seq_length)
    else:
        raise Exception(" [!] %s not implemented yet" % self.game_name)

    with tf.device('/cpu:0'):
        model = LSTMDQN(game,
                        checkpoint_dir=FLAGS.checkpoint_dir,
                        seq_length=FLAGS.seq_length,
                        embed_dim=FLAGS.embed_dim,
                        layer_depth=FLAGS.layer_depth,
                        batch_size=FLAGS.batch_size,
                        start_epsilon=FLAGS.start_epsilon,
                        forward_only=FLAGS.forward_only,
                        max_episode_length=FLAGS.max_episode_length)

        if not FLAGS.forward_only:
            model.train()
        else:
            test_loss = model.test(2)
            print(" [*] Test loss: %2.6f, perplexity: %2.6f" %
                  (test_loss, np.exp(test_loss)))
def main(_):
  pp.pprint(flags.FLAGS.__flags)

  if not os.path.exists(FLAGS.checkpoint_dir):
    print(" [*] Creating checkpoint directory...")
    os.makedirs(FLAGS.checkpoint_dir)

  if FLAGS.game_name == "home":
    game = HomeGame(game_dir=FLAGS.game_dir, seq_length=FLAGS.seq_length)
  else:
    raise Exception(" [!] %s not implemented yet" % self.game_name)

  with tf.device('/cpu:0'):
    model = LSTMDQN(game, checkpoint_dir=FLAGS.checkpoint_dir,
                    seq_length=FLAGS.seq_length,
                    embed_dim=FLAGS.embed_dim,
                    layer_depth=FLAGS.layer_depth,
                    batch_size=FLAGS.batch_size,
                    start_epsilon=FLAGS.start_epsilon,
                    forward_only=FLAGS.forward_only)

    if not FLAGS.forward_only:
      model.train()
    else:
      test_loss = model.test(2)
      print(" [*] Test loss: %2.6f, perplexity: %2.6f" % (test_loss, np.exp(test_loss)))
def main(_):
  pp.pprint(flags.FLAGS.__flags)

  if not os.path.exists(FLAGS.checkpoint_dir):
    print(" [*] Creating checkpoint directory...")
    os.makedirs(FLAGS.checkpoint_dir)

  with tf.Session() as sess:
    model = LSTMDQN(checkpoint_dir=FLAGS.checkpoint_dir,
                    seq_length=FLAGS.seq_length,
                    embed_dim=FLAGS.embed_dim,
                    layer_depth=FLAGS.layer_depth,
                    batch_size=FLAGS.batch_size,
                    forward_only=FLAGS.forward_only,
                    game_name=FLAGS.game_name,
                    game_dir=FLAGS.game_dir)

    if not FLAGS.forward_only:
      model.run()
    else:
      test_loss = model.test(2)
      print(" [*] Test loss: %2.6f, perplexity: %2.6f" % (test_loss, np.exp(test_loss)))