def GET(self,rname): conn = Connector('localhost',27017,'receipts','receipt') temparr = conn.read() arr = [] for x in temparr: arr.append(str(x['_id'])) for v in arr: if (rname == v): return "Hello World! %s" % rname return arr
def GET(self, rname): conn = Connector('localhost', 27017, 'receipts', 'receipt') temparr = conn.read() arr = [] for x in temparr: arr.append(str(x['_id'])) for v in arr: if (rname == v): return "Hello World! %s" % rname return arr
def main(): #establish a new connection x = Connector('localhost',27017,'receipts','receipt') #create a new document for the collection a = {"storeName": 'Hemköp',"amountCurrency": 1260,"typeOfCurrency": 'SEK',"date": '29.10.2015',"typeOfReceipt": 'Food',"deprecated": False} #call the create method #x.create(a) store = 'Pressbyrån' b = {"storeName":store,"typeOfReceipt":"Entertainment"} #print(b) #x.update('56eead25316a1164283b8733',b) #reads all current documents b = x.read() #prints the store name of the first array value print b[0]['storeName']
def main(): #establish a new connection x = Connector('localhost', 27017, 'receipts', 'receipt') #create a new document for the collection a = { "storeName": 'Hemköp', "amountCurrency": 1260, "typeOfCurrency": 'SEK', "date": '29.10.2015', "typeOfReceipt": 'Food', "deprecated": False } #call the create method #x.create(a) store = 'Pressbyrån' b = {"storeName": store, "typeOfReceipt": "Entertainment"} #print(b) #x.update('56eead25316a1164283b8733',b) #reads all current documents b = x.read() #prints the store name of the first array value print b[0]['storeName']
class Index: def __init__(self): #create a new connection to the db self.conn = Connector('localhost',27017,'receipts','receipt') def GET(self, name='None'): #read the names from the database names = self.conn.read() #return the render of index with the array return render.index(names) def POST(self,name): return "post"
class Index: def __init__(self): #create a new connection to the db self.conn = Connector('localhost', 27017, 'receipts', 'receipt') def GET(self, name='None'): #read the names from the database names = self.conn.read() #return the render of index with the array return render.index(names) def POST(self, name): return "post"
def run(self): """ Main thread loop """ self.running = True # start progress event queue hander thread progressOpEventRunner = threading.Thread( target=self.progressOpsEventThread) progressOpEventRunner.start() # Add connectors for c in list(Connector.select().where(Connector.state > -1).dicts()): self.addConnector(c) while self.running: for i in range(0, self.heartbeatInterval): if not self.running: break time.sleep(1) self.pumpEvent({'eventType': 'heartbeat', 'eventSource': 'vcube'}) self.connectorsLock.acquire(True) try: """ join event queue runner """ progressOpEventRunner.join() """ Stop event listener clients """ for cid, c in self.connectorEventListeners.iteritems(): logger.info("Stopping connector client %s" % (cid, )) c.stop() """ Stop action pool clients """ for cid, c in self.connectorActionPool.iteritems(): logger.info("Stopping connector client %s" % (cid, )) c.stop() """ Join event listeners """ for cid, c in self.connectorEventListeners.iteritems(): c.join() """ Join clients """ for cid, c in self.connectorActionPool.iteritems(): c.join() self.connectorActionPool = {} self.connectorEventListeners = {} finally: self.connectorsLock.release()
def __init__(self): #create a new connection to the db self.conn = Connector('localhost',27017,'receipts','receipt')
def get(self): connectors = list(Connector.objects()) if not connectors: abort(404, "networks not found") return connectors
def __init__(self): #create a new connection to the db self.conn = Connector('localhost', 27017, 'receipts', 'receipt')
def onConnectorStatusChange(self, cid, state, message=''): """ Pump event to clients first """ self.pumpEvent({ 'eventSource': 'vcube', 'eventType': 'ConnectorStateChanged', 'connector_id': cid, 'state': state, 'state_text': message }) logEvent = False try: c = Connector.get(Connector.id == int(cid) and Connector.state > -1) if int(c.state) != int(state): logEvent = True c.state = state c.state_text = message c.save() except Connector.DoesNotExist: return except Exception as e: traceback.print_exc() logger.exception(e) if logEvent: sevLookups = { constants.CONNECTOR_STATES['DISABLED']: constants.SEVERITY['WARNING'], constants.CONNECTOR_STATES['DISCONNECTED']: constants.SEVERITY['INFO'], constants.CONNECTOR_STATES['ERROR']: constants.SEVERITY['CRITICAL'], constants.CONNECTOR_STATES['REGISTERING']: constants.SEVERITY['WARNING'], constants.CONNECTOR_STATES['RUNNING']: constants.SEVERITY['INFO'] } try: self.logEvent({ 'name': 'Connector state changed to ' + constants.CONNECTOR_STATES_TEXT.get(state, 'Unknown'), 'details': message, 'connector': cid, 'severity': sevLookups.get(state, constants.SEVERITY['INFO']), 'category': constants.LOG_CATEGORY['CONNECTOR'] }) except Exception as e: traceback.print_exc() logger.exception(e)
def createBuilding(self, building): db.begin() try: Building(name=building.get("name")).save() if building.get("floors") is not None: for floor in building.get("floors"): Floor(level=floor.get("level"), buildingName=building.get("name")).save() if floor.get("waypoints") is not None: for waypoint in floor.get("waypoints"): if ("type" in waypoint): if (waypoint.get("type") == WAYPOINT_TYPES["ClassRoom"]): classRoom = ClassRoom( name=waypoint.get("name"), markerId=waypoint.get("markerId"), buildingName=building.get("name"), floorLevel=floor.get("level"), shapeType=waypoint.get("shapeType"), color=waypoint.get("color"), width=waypoint.get("width"), length=waypoint.get("length"), x=waypoint.get("x"), y=waypoint.get("y")).save() for schedule in waypoint["schedule"]: group = Group.nodes.get_or_none( name=schedule["group"], buildingName=building.get("name")) if group is None: group = Group( name=schedule["group"], buildingName=building.get( "name")).save() group.classes.connect( classRoom, { 'course': schedule["course"], 'dayOfWeek': schedule["dayOfWeek"], 'startTime': schedule["startTime"], 'finishTime': schedule["finishTime"] }) elif (waypoint.get("type") == WAYPOINT_TYPES["Office"]): office = Office( name=waypoint.get("name"), markerId=waypoint.get("markerId"), buildingName=building.get("name"), floorLevel=floor.get("level"), shapeType=waypoint.get("shapeType"), color=waypoint.get("color"), width=waypoint.get("width"), length=waypoint.get("length"), x=waypoint.get("x"), y=waypoint.get("y")).save() for prof in waypoint["professors"]: teacher = Teacher.nodes.get_or_none( name=prof, buildingName=building.get("name")) if teacher is None: teacher = Teacher( name=prof, buildingName=building.get( "name")).save() teacher.office.connect(office) elif (waypoint.get("type") == WAYPOINT_TYPES["Connector"]): Connector( name=waypoint.get("name"), markerId=waypoint.get("markerId"), buildingName=building.get("name"), floorLevel=floor.get("level"), shapeType=waypoint.get("shapeType"), color=waypoint.get("color"), width=waypoint.get("width"), length=waypoint.get("length"), x=waypoint.get("x"), y=waypoint.get("y")).save() else: Waypoint( name=waypoint.get("name"), markerId=waypoint.get("markerId"), buildingName=building.get("name"), floorLevel=floor.get("level"), shapeType=waypoint.get("shapeType"), color=waypoint.get("color"), width=waypoint.get("width"), length=waypoint.get("length"), x=waypoint.get("x"), y=waypoint.get("y")).save() else: Waypoint(name=waypoint.get("name"), markerId=waypoint.get("markerId"), buildingName=building.get("name"), floorLevel=floor.get("level"), shapeType=waypoint.get("shapeType"), color=waypoint.get("color"), width=waypoint.get("width"), length=waypoint.get("length"), x=waypoint.get("x"), y=waypoint.get("y")).save() if floor.get("hallways") is not None: for hallway in floor.get("hallways"): Hallway(name=hallway["name"], markerId=hallway["markerId"], buildingName=building.get("name"), floorLevel=floor.get("level"), shapeType=hallway["shapeType"], color=hallway["color"], width=hallway["width"], length=hallway["length"], x=hallway["x"], y=hallway["y"]).save() if building.get("floors") is not None: for floor in building.get("floors"): if floor.get("waypoints") is not None: for waypoint in floor.get("waypoints"): base = Waypoint.nodes.get( name=waypoint.get("name"), floorLevel=floor.get("level"), buildingName=building.get("name")) for neighbor in waypoint["neighbors"]: base.neighbors.connect( Waypoint.nodes.get( name=neighbor.get("name"), floorLevel=floor.get("level"), buildingName=building.get("name")), { 'direction': neighbor.get("direction") }) self.checkBuilding(building.get("name")) db.commit() return self.get(building.get("name")), 200 except Exception as e: db.rollback() return str(e), 500