def __init__(self): self.item = item.item() self.game_end = datetime.datetime.now() + datetime.timedelta(days=10) self.time_machine_complete = datetime.datetime.now() + datetime.timedelta(days=9, hours=12) self.shop = self.shop_new() self.events = self.events_creator() self.active_events = []
def __init__(self): self.item = item.item() self.game_end = datetime.datetime.now() + datetime.timedelta(days=10) self.time_machine_complete = datetime.datetime.now( ) + datetime.timedelta(days=9, hours=12) self.shop = self.shop_new() self.events = self.events_creator() self.active_events = []
def __init__(self, name): self.name = name self.lvl = 1 self.coffees = 0 self.exp = 0 self.best_coffee = 0 self.avg_score = 30 self.drop_chance = 10 self.last_brew = None self.inventory = item.item() self.active_boost, self.active_cons_boost = \ {"score": 0, "exp": 0, "grade": 0, "drop": 0}, {"score": 0, "exp": 0, "grade": 0, "drop": 0} self.event_minus = {"score": 0, "exp": 0, "grade": 0, "drop": 0} self.prestige_bonus = 0 self.money = 0 self.notify_reply = False self.test = None
from mods import item myitem = item.item() def iterations_until_celestial_mahdoton(): iterations = 0 while True: iterations += 1 item = myitem.create_item() if item["type"] == "Celestial" and item["prefix"] == "Mahdoton": print("Got Celestial Mahdoton! Needed " + str(iterations) + " iterations") return iterations def iterations_until_any_mahdoton(): iterations = 0 while True: iterations += 1 item = myitem.create_item() if item["prefix"] == "Mahdoton": print("Got " + item["type"] + " Mahdoton! Needed " + str(iterations) + " iterations") return iterations iteration_counts = [] for x in range(1, 100): iteration_counts.append(iterations_until_any_mahdoton())
def new_inv(self): i_old = self.inventory.items c_old = self.inventory.consumables self.inventory = item.item() self.inventory.items = i_old self.inventory.consumables = c_old
from mods import item myitem = item.item() def iterations_until_celestial_mahdoton(): iterations = 0 while True: iterations += 1 item = myitem.create_item() if item["type"] == "Celestial" and item["prefix"] == "Mahdoton": print("Got Celestial Mahdoton! Needed " + str(iterations) + " iterations") return iterations def iterations_until_any_mahdoton(): iterations = 0 while True: iterations += 1 item = myitem.create_item() if item["prefix"] == "Mahdoton": print("Got " + item["type"] + " Mahdoton! Needed " + str(iterations) + " iterations") return iterations iteration_counts = [] for x in range(1, 100): iteration_counts.append(iterations_until_any_mahdoton()) print("Average iteration counts: " + str(sum(iteration_counts) / len(iteration_counts)))
def get_from_type(whatuwant): i = item.item().create_item() while i["type"] is not whatuwant: i = item.item().create_item() return i