Exemplo n.º 1
0
        def _enable_console(mode):
            """Request ironicclient to enable/disable node console."""
            try:
                self.ironicclient.call('node.set_console_mode', node_uuid,
                                       mode)
            except (
                    ironic_exc.InternalServerError,  # Validations
                    ironic_exc.BadRequest) as e:  # Maintenance
                LOG.error(
                    'Failed to set console mode to "%(mode)s" '
                    'for node %(node)s: %(reason)s', {
                        'mode': mode,
                        'node': node_uuid,
                        'reason': e
                    })
                raise exception.ConsoleNotAvailable()

            # Waiting for the console state to change (disabled/enabled)
            try:
                timer = loopingcall.BackOffLoopingCall(_wait_state, state=mode)
                return timer.start(starting_interval=1, timeout=10,
                                   jitter=0.5).wait()
            except loopingcall.LoopingCallTimeOut:
                LOG.error(
                    'Timeout while waiting for console mode to be '
                    'set to "%(mode)s" on node %(node)s', {
                        'mode': mode,
                        'node': node_uuid
                    })
                raise exception.ConsoleNotAvailable()
Exemplo n.º 2
0
 def _get_console():
     """Request ironicclient to acquire node console."""
     try:
         return self.ironicclient.call('node.get_console', node_uuid)
     except (ironic_exc.InternalServerError,
             ironic_exc.BadRequest) as e:
         LOG.error(
             'Failed to acquire console information for '
             'node %(server)s: %(reason)s', {
                 'server': node_uuid,
                 'reason': e
             })
         raise exception.ConsoleNotAvailable()
Exemplo n.º 3
0
    def get_serial_console_by_server(self, context, server):
        node = self._validate_server_and_node(server)
        node_uuid = node.uuid

        def _get_console():
            """Request ironicclient to acquire node console."""
            try:
                return self.ironicclient.call('node.get_console', node_uuid)
            except (ironic_exc.InternalServerError,
                    ironic_exc.BadRequest) as e:
                LOG.error(
                    'Failed to acquire console information for '
                    'node %(server)s: %(reason)s', {
                        'server': node_uuid,
                        'reason': e
                    })
                raise exception.ConsoleNotAvailable()

        def _wait_state(state):
            """Wait for the expected console mode to be set on node."""
            console = _get_console()
            if console['console_enabled'] == state:
                raise loopingcall.LoopingCallDone(retvalue=console)

            _log_ironic_polling('set console mode', node, server)

            # Return False to start backing off
            return False

        def _enable_console(mode):
            """Request ironicclient to enable/disable node console."""
            try:
                self.ironicclient.call('node.set_console_mode', node_uuid,
                                       mode)
            except (
                    ironic_exc.InternalServerError,  # Validations
                    ironic_exc.BadRequest) as e:  # Maintenance
                LOG.error(
                    'Failed to set console mode to "%(mode)s" '
                    'for node %(node)s: %(reason)s', {
                        'mode': mode,
                        'node': node_uuid,
                        'reason': e
                    })
                raise exception.ConsoleNotAvailable()

            # Waiting for the console state to change (disabled/enabled)
            try:
                timer = loopingcall.BackOffLoopingCall(_wait_state, state=mode)
                return timer.start(starting_interval=1, timeout=10,
                                   jitter=0.5).wait()
            except loopingcall.LoopingCallTimeOut:
                LOG.error(
                    'Timeout while waiting for console mode to be '
                    'set to "%(mode)s" on node %(node)s', {
                        'mode': mode,
                        'node': node_uuid
                    })
                raise exception.ConsoleNotAvailable()

        # Acquire the console
        console = _get_console()

        # NOTE: Resetting console is a workaround to force acquiring
        # console when it has already been acquired by another user/operator.
        # IPMI serial console does not support multi session, so
        # resetting console will deactivate any active one without
        # warning the operator.
        if console['console_enabled']:
            try:
                # Disable console
                _enable_console(False)
                # Then re-enable it
                console = _enable_console(True)
            except exception.ConsoleNotAvailable:
                # NOTE: We try to do recover on failure.
                # But if recover fails, the console may remain in
                # "disabled" state and cause any new connection
                # will be refused.
                console = _enable_console(True)

        if console['console_enabled']:
            if console['console_info']['type'] != 'shellinabox':
                raise exception.ConsoleTypeUnavailable(
                    console_type=console['console_info']['type'])

            return {'node': node, 'console_info': console['console_info']}
        else:
            LOG.debug('Console is disabled for node %s', node_uuid)
            raise exception.ConsoleNotAvailable()