def initialize_all(self):
        print('Welcome to Kafustrok. Light blesses you. ')
        self.__lands = []
        for i in range(0, self.__D):
            new = []
            for j in range(0, self.__D):
                new.append(land())
            self.__lands.append(new)

        for i in range(0, self.__total_num):
            pos = self.unoccupied_position
            if i < self.__m:
                self.__lands[pos.x][pos.y].occupied_obj = monster(
                    pos.x, pos.y, i, self)
            elif i < self.__m + self.__e:
                self.__lands[pos.x][pos.y].occupied_obj = elf(
                    pos.x, pos.y, i - self.__m, self)
            elif i < self.__m + self.__e + self.__p:
                self.__lands[pos.x][pos.y].occupied_obj = potion(
                    pos.x, pos.y, i - self.__m - self.__e, self)
                self.__teleportable_obj.append(
                    self.__lands[pos.x][pos.y].occupied_obj)
            else:
                self.__lands[pos.x][pos.y].occupied_obj = warrior(
                    pos.x, pos.y, i - self.__m - self.__e - self.__p, self)
                self.__teleportable_obj.append(
                    self.__lands[pos.x][pos.y].occupied_obj)
Exemplo n.º 2
0
    def town_entrence(self):
        print(self.graf.basmap)
        print("where to go (l, h, ?, t)m?: ")
        mov = input(':')
        if mov == 'h':  ##############################3                  my_house
            self.allhouses.myhouse()




        elif mov == 'l':  ####################################          lake
            a = 1
            print("Going to the Lake.\n")
            print(self.graf.atlake)
            while a == 1:
                self.playing.moved.append('l')
                a = self.lake.lake()
                if a != 0:
                    print("At the Lake.\n")
                    print(self.graf.atlake)
            print('Outside')


        elif mov == "?":  # ?
            if self.playing.level >= 7:
                self.playing.moved.append('?')
                print(self.graf.question)
                time.sleep(2)
                ############################################
                return 123
            else:
                print('\nNot Level 7')
                print('your level', self.playing.level)
                time.sleep(2)
                m1 = monster.monster("basic", 1, 5, 2)
                attk = attacking.attack(self.playing, m1)

                while m1.health != 0 or m1.health <= 0:
                    print('\033[1;33mMONSTER !!!!!!!!!\033[1;m')
                    time.sleep(1)
                    s = self.playing.health
                    m = m1.health
                    if m1.health >= 0:
                        print('\033[1;36;48mYour life \033[1;m', self.playing.health)
                        print('\033[1;31;48mmonsters life:  \033[1;m', m1.health)
                        attk.start()
                        pass
                    else:
                        break

                m1.reward(self.playing)
                print("Rewarded! check level.")
                time.sleep(2)
                self.playing.showstats()
                time.sleep(1)
                pass
Exemplo n.º 3
0
def battle(character):
    mon1 = monster.monster(character.level)

    while True:
        print("유저의 체력: ", character.hp, " 몬스터의 체력:", mon1.hp)
        print(" 1. 바위 \n 2. 보 \n 3. 가위 \n")
        choice = int(input("선택하세요: "))
        while choice > 3 or choice < 1:
            choice = int(input("선택범위가 아닙니다....: "))
        if choice == 1:
            choice_name = '바위'
        elif choice == 2:
            choice_name = '보'
        else:
            choice_name = '가위'
        print("유저의 선택: " + choice_name)
        comp_choice = random.randint(1, 3)
        while comp_choice == choice:
            comp_choice = random.randint(1, 3)
        if comp_choice == 1:
            comp_choice_name = '바위'
        elif comp_choice == 2:
            comp_choice_name = '보'
        else:
            comp_choice_name = '가위'
        print("몬스터의 선택은: " + comp_choice_name)
        print(choice_name + " V/s " + comp_choice_name)
        if ((choice == 1 and comp_choice == 2)
                or (choice == 2 and comp_choice == 1)):
            print("보 wins => ", end="")
            result = "보"
        elif ((choice == 1 and comp_choice == 3)
              or (choice == 3 and comp_choice == 1)):
            print("바위 wins =>", end="")
            result = "바위"
        else:
            print("가위 wins =>", end="")
            result = "가위"
        if result == choice_name:
            print("<== 유저 wins ==>")
            mon1.hp -= character.attack
        else:
            print("<== 몬스터 wins ==>")
            character.hp -= mon1.attack
            character.hp += character.armor
        if character.hp <= 0:
            print("패배하였습니다.")
            break
        if mon1.hp <= 0:
            print("승리하였습니다.")
            character.level += 1
            character.hp = character.level * 100
            break
Exemplo n.º 4
0
	def loadsprite(self):
	    x_offset = (BRICKSIZE/2)
            y_offset = (BRICKSIZE/2)
            if self.__level == 1 :
                level = level01()
                layout = level.getLayout()
                img_list = level.getSprites()
            elif self.__level ==2 :
                level = level02()
                layout = level.getLayout()
                img_list = level.getSprites()  
            self.brick_sprites = pygame.sprite.Group()
            self.coin_sprites = pygame.sprite.Group()
            self.ladder_sprites = pygame.sprite.Group()
            self.brokenladder_sprites = pygame.sprite.Group()
            for y in xrange(len(layout)):
                for x in xrange(len(layout[y])):
                    centerPoint = [(x*BRICKSIZE)+x_offset,(y*BRICKSIZE+y_offset)]#calculated centerpoint becoz we have to place the center exactly on the position of matrix
                    if layout[y][x]==level.BRICK:
                        brick = Sprite(centerPoint, img_list[level.BRICK])
                        self.brick_sprites.add(brick)
                    elif layout[y][x]==level.PLAYER:
                        self.player = player(centerPoint,img_list[level.PLAYER])
                    elif layout[y][x]==level.COIN:
                        coin = Sprite(centerPoint, img_list[level.COIN])
                        self.coin_sprites.add(coin)
                    elif layout[y][x]==level.LEFT_LADDER :
                        ladder = Sprite(centerPoint , img_list[level.LEFT_LADDER])
                        self.ladder_sprites.add(ladder) 
                    elif layout[y][x]==level.RIGHT_LADDER :
                        ladder = Sprite(centerPoint , img_list[level.RIGHT_LADDER])
                        self.ladder_sprites.add(ladder)
                    elif layout[y][x] == level.TANK:
                        self.tank = Sprite(centerPoint,img_list[level.TANK])
                    elif layout[y][x] == level.MONSTER :
                        self.monster = monster(centerPoint,img_list[level.MONSTER])
                    elif layout[y][x] == level.FIRE :
                        self.fire = fire(centerPoint,img_list[level.FIRE])
                    elif layout[y][x] == level.QUEEN :
                        self.queen = Sprite(centerPoint , img_list[level.QUEEN])
                    elif layout[y][x] == level.BROKENLADDERLEFT :
                        self.broke = Sprite(centerPoint , img_list[level.BROKENLADDERLEFT])
                        self.brokenladder_sprites.add(self.broke)
                    elif layout[y][x] == level.BROKENLADDERRIGHT :
                        self.broke = Sprite(centerPoint , img_list[level.BROKENLADDERRIGHT])
                        self.brokenladder_sprites.add(self.broke)
            self.player_sprites = pygame.sprite.RenderPlain(self.player)
            self.monster_sprites = pygame.sprite.RenderPlain(self.monster)    
            self.firelist.append(pygame.sprite.RenderPlain(self.fire))   
            self.tank_sprites = pygame.sprite.RenderPlain(self.tank)
            self.queen_sprites = pygame.sprite.RenderPlain(self.queen)
Exemplo n.º 5
0
def create_monster(pos):
    # TODO: BETTER INPUT VALIDATION!!!
    # Name
    name = input(
        f"Enter a name for the {num2words(pos, to='ordinal')} monster: ")
    # Height
    height = int(input(f"  How tall is {name} (1-10)? "))
    # Weight
    weight = int(input(f"  How much does {name} weigh (50-150)? "))
    # Damage
    damage = int(input(f"  How hard does {name} hit (1-10)? "))
    # Defense
    defense = int(
        input(f"  How much damage can {name} absorb at once (1-10)? "))
    this_monster = monster(name, height, weight, damage, defense)
    return this_monster
Exemplo n.º 6
0
def battle(rpg, location):
    rpg.battle_active = True
    enemy = monster(rpg)
    rpg.combatGUI.enemy = enemy

    if location == "Village":
        enemyList = [enemy.goblin()]
        random.choice(enemyList)
        rpg.combatGUI.background.image = pygame.image.load(
            'CREATE Task Folder\Image Assets\Battle_Images\Village Forest.png')
    while rpg.combatGUI.battleOver == False:
        if whoFirst(rpg, enemy) == "Player":
            playerTurn(rpg, enemy)
            monsterTurn(rpg, enemy)
            checkHealths(rpg, enemy)
        else:
            monsterTurn(rpg, enemy)
            playerTurn(rpg, enemy)
            checkHealths(rpg, enemy)
    rpg.battle_active = False
    rpg.combatGUI.battleOver = False
    rpg.combatGUI.enemyHP.transparent = True
    rpg.combatGUI.enemyStamina.transparent = True
    rpg.combatGUI.enemyMana.transparent = True
Exemplo n.º 7
0
from monster import monster
from attribute import attribute
import pickle as p

ml = []
techID = 0

#grassland monster
ml.append([])
a = attribute(2,2,2,2,2,2,3,0,0,0,0)
m=monster(techID,'angry dryade','overworld',0,2,a,'hostile','dryade',1,False,True, 'attack_magic', ('Head','Body','Legs'), None, 0, 0, 'None')
techID+=1
ml[0].append(m)
a = attribute(1,1,1,1,10,1,3,0,0,0,0)
m=monster(techID,'grassland snake','overworld',1,1,a,'hostile','animal',1,False,False, 'attack_melee', ('Legs', 'Feet'), 'poisoned', 10, 20, 'Poison runs trough your veins!')
techID+=1
ml[0].append(m)
a = attribute(0,0,0,0,0,1,0,0,0,0,0)
m=monster(techID,'rabbit','overworld',2,0,a,'flee','animal',1,False,False, 'attack_melee', ('Feet'), None, 0, 0, 'None')
techID+=1
ml[0].append(m)
a = attribute(1,2,1,2,2,2,3,0,0,0,0)
m=monster(techID,'green blob','overworld',3,4,a,'hostile','vanish',5,False,False, 'attack_melee', ('Head','Body','Legs','Feet'), None, 0, 0, 'None')
techID+=1
ml[0].append(m)
a = attribute(4,3,1,1,2,2,4,0,0,0,0)
m=monster(techID,'hill orc','overworld',4,2,a,'hostile','human',2,False,True, 'attack_melee', ('Head','Body','Legs','Feet'), None, 0, 0, 'None')
techID+=1
ml[0].append(m)

f = file('overworld_monster.data', 'w')
Exemplo n.º 8
0
from player import player
from monster import monster
import places
import graphics
import random
import time
import os

lev1mon = monster('monster', 1, 5, 2)


def starting(playing):
    playing.level = random.randint(1, 5)
    playing.strangth = random.randint(1, 5)


def coolplace(playing):
    print("cool place!")  # add the town townNtree
    return 1


def rand():
    a = random.randint(1, 2)
    if a == '1':
        return 1
    else:
        return 0


def intersec(playing):
    graf = graphics.graphic()
Exemplo n.º 9
0
    def outside(self):




        print(self.graf.basmap)
        print("where to go (l, h, ?, t)m?: ")
        mov = input(':')
        if mov == 'h': ##############################3                  my_house
            self.playing.moved.append('h')
            a = 1
            while a == 1:
                # house(playing)
                print(self.graf.bahouse)  ######################             houses
                a = self.allhouses.myhouse()

            print('Outside')


        elif mov == 'l':####################################          lake
            a = 1
            print("Going to the Lake.\n")
            print(self.graf.atlake)
            while a == 1:
                self.playing.moved.append('l')
                a = self.lake.lake()
                if a != 0:
                    print("At the Lake.\n")
                    print(self.graf.atlake)
            print('Outside')


        elif mov == "?":  #                           ?
            if self.playing.level >= 7:
                self.playing.moved.append('?')
                print(self.graf.question)
                time.sleep(2)
                coolplace()
                #                                        add something here
            else:
                print('\nNot Level 7')
                print('your level', self.playing.level)
                time.sleep(2)
                m1 = monster.monster("basic", 1, 5, 2)
                attk = attacking.attack(self.playing, m1)

                while m1.health != 0 or m1.health <= 0:
                    print('\033[1;33mMONSTER !!!!!!!!!\033[1;m')
                    time.sleep(1)
                    s = self.playing.health
                    m = m1.health
                    if m1.health >= 0:
                        print('\033[1;36;48mYour life \033[1;m', self.playing.health)
                        print('\033[1;31;48mmonsters life:  \033[1;m', m1.health)
                        attk.start()
                        pass
                    else:
                        break

                m1.reward(self.playing)
                print("Rewarded! check level.")
                time.sleep(2)
                self.playing.showstats()
                time.sleep(1)
                pass

        elif mov == "?q":
            print(self.graf.question)
            coolplace()
            time.sleep(1)
        elif mov == "t":  #                                          town : make
            print(self.graf.waytown)
            self.playing.moved.append('t')
            time.sleep(2)
            print(self.graf.townNtree)
            towninp = input("Where to: (s t ?)")  # add a handeler
            print(towninp)
            return 1
        elif mov == "m": #                                            map
            if self.playing.level >= 7:
                print(self.graf.maps7)
            else:
                print(self.graf.maps)
        elif mov == "G":
            print('\033[1;32m---------Entering GOD Mode---------\033[1;31m')
            self.playing.strangth = 100
            self.playing.health = 100000
            self.playing.level = 1000
            self.playing.hit = 1000
            self.playing.showstats()
Exemplo n.º 10
0
    def __init__(self):
        self.mlist = {}
        techID = 0

        #grassland monster
        self.mlist['overworld'] = []

        m = monster(techID=techID,
                    name='dryade',
                    sprite_pos=(2, 2),
                    move_border=2,
                    attribute_prev=(0, 1, 2, 2, 1),
                    worn_equipment=(0, 1, 0, 0, 0),
                    AI_style='ignore',
                    corps_style='dryade',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='talk',
                    attack_were=('Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The dryade smiles mysterious.',
                    anger='tree',
                    anger_monster=2)
        techID += 1
        self.mlist['overworld'].append(m)

        m = monster(techID=techID,
                    name='grassland snake',
                    sprite_pos=(0, 9),
                    move_border=1,
                    attribute_prev=(2, 1, 0, 0, 0),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='animal',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect='poisoned',
                    effect_duration=20,
                    effect_probability=20,
                    message='Poison runs trough your veins!',
                    def_flee=20)
        techID += 1
        self.mlist['overworld'].append(m)

        m = monster(techID=techID,
                    name='rabbit',
                    sprite_pos=(1, 4),
                    move_border=0,
                    attribute_prev=(0, 1, 0, 1, 1),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='flee',
                    corps_style='animal',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='attack_melee',
                    attack_were=('Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['overworld'].append(m)

        m = monster(techID=techID,
                    name='green blob',
                    sprite_pos=(1, 8),
                    move_border=4,
                    attribute_prev=(2, 2, 0, 1, 1),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['overworld'].append(m)

        m = monster(techID=techID,
                    name='hill orc',
                    sprite_pos=(1, 7),
                    move_border=2,
                    attribute_prev=(3, 0, 0, 1, 1),
                    worn_equipment=(1, 0, 1, 0, 0),
                    AI_style='hostile',
                    corps_style='human',
                    corps_lvl=2,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None',
                    def_potion=20)
        techID += 1
        self.mlist['overworld'].append(m)

        #civilians
        self.mlist['civilian'] = []

        m = monster(techID=techID,
                    name='dryade',
                    sprite_pos=(2, 2),
                    move_border=2,
                    attribute_prev=(0, 1, 2, 2, 1),
                    worn_equipment=(0, 1, 0, 0, 0),
                    AI_style='ignore',
                    corps_style='dryade',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='talk',
                    attack_were=('Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The dryade smiles mysterious.')
        techID += 1
        self.mlist['civilian'].append(m)

        m = monster(techID=techID,
                    name='tame orc',
                    sprite_pos=(0, 4),
                    move_border=2,
                    attribute_prev=(2, 1, 0, 1, 1),
                    worn_equipment=(1, 0, 1, 0, 0),
                    AI_style='ignore',
                    corps_style='human',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='talk',
                    attack_were=('Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The tame orc geets you.')
        techID += 1
        self.mlist['civilian'].append(m)

        m = monster(techID=techID,
                    name='golden naga',
                    sprite_pos=(1, 9),
                    move_border=2,
                    attribute_prev=(0, 1, 2, 2, 1),
                    worn_equipment=(0, 1, 0, 1, 1),
                    AI_style='ignore',
                    corps_style='human',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='talk',
                    attack_were=('Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The golden naga blinks.')
        techID += 1
        self.mlist['civilian'].append(m)

        m = monster(techID=techID,
                    name='wood elf',
                    sprite_pos=(0, 0),
                    move_border=2,
                    attribute_prev=(0, 2, 0, 2, 1),
                    worn_equipment=(1, 1, 1, 1, 1),
                    AI_style='ignore',
                    corps_style='human',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='talk',
                    attack_were=('Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The wood elf waves.')
        techID += 1
        self.mlist['civilian'].append(m)

        #cave

        self.mlist['cave'] = []

        m = monster(techID=techID,
                    name='cave orc',
                    sprite_pos=(2, 3),
                    move_border=2,
                    attribute_prev=(2, 2, 0, 1, 2),
                    worn_equipment=(1, 0, 1, 0, 0),
                    AI_style='hostile',
                    corps_style='human',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    def_potion=35,
                    message='None.')
        techID += 1
        self.mlist['cave'].append(m)

        m = monster(techID=techID,
                    name='blue blob',
                    sprite_pos=(2, 5),
                    move_border=4,
                    attribute_prev=(2, 1, 0, 0, 1),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None.')
        techID += 1
        self.mlist['cave'].append(m)

        m = monster(techID=techID,
                    name='bat',
                    sprite_pos=(2, 7),
                    move_border=0,
                    attribute_prev=(0, 2, 0, 2, 2),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='flee',
                    corps_style='animal',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None.')
        techID += 1
        self.mlist['cave'].append(m)

        m = monster(techID=techID,
                    name='soil spirit',
                    sprite_pos=(1, 0),
                    move_border=2,
                    attribute_prev=(0, 1, 2, 1, 1),
                    worn_equipment=(0, 1, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='troll',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='attack_magic',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    range_shoot=65,
                    message='None.')
        techID += 1
        self.mlist['cave'].append(m)

        m = monster(techID=techID,
                    name='goblin',
                    sprite_pos=(3, 7),
                    move_border=1,
                    attribute_prev=(2, 2, 0, 3, 2),
                    worn_equipment=(0, 0, 1, 0, 0),
                    AI_style='hostile',
                    corps_style='thief',
                    corps_lvl=0,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    close_steal=70,
                    def_flee=80,
                    message='None.')
        techID += 1
        self.mlist['cave'].append(m)

        #mine

        self.mlist['orcish_mines'] = []

        m = monster(techID=techID,
                    name='orc warlord',
                    sprite_pos=(1, 5),
                    move_border=2,
                    attribute_prev=(2, 2, 0, 1, 2),
                    worn_equipment=(1, 0, 1, 0, 1),
                    AI_style='hostile',
                    corps_style='human',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Head', 'Body', 'Legs'),
                    possible_effect='bleeding',
                    effect_duration=5,
                    effect_probability=20,
                    def_potion=50,
                    message='The orc warlord tears you a bleeding wound.')
        techID += 1
        self.mlist['orcish_mines'].append(m)

        m = monster(techID=techID,
                    name='orcish hag',
                    sprite_pos=(0, 6),
                    move_border=2,
                    attribute_prev=(0, 1, 2, 2, 2),
                    worn_equipment=(0, 1, 0, 1, 1),
                    AI_style='hostile',
                    corps_style='scrollkeeper',
                    corps_lvl=2,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_magic',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect='hexed',
                    effect_duration=40,
                    effect_probability=20,
                    range_shoot=99,
                    def_teleport=20,
                    message='The orcish hag puts a hex on you.')
        techID += 1
        self.mlist['orcish_mines'].append(m)

        m = monster(techID=techID,
                    name='orcish digger',
                    sprite_pos=(1, 6),
                    move_border=2,
                    attribute_prev=(1, 2, 0, 1, 1),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='miner',
                    corps_lvl=2,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['orcish_mines'].append(m)

        m = monster(techID=techID,
                    name='blood snake',
                    sprite_pos=(2, 6),
                    move_border=2,
                    attribute_prev=(2, 2, 0, 0, 1),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='animal',
                    corps_lvl=2,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect='poisoned',
                    effect_duration=60,
                    effect_probability=45,
                    def_flee=30,
                    message='Poison runs trough your veins!')
        techID += 1
        self.mlist['orcish_mines'].append(m)

        #elfish fortress

        self.mlist['elfish_fortress'] = []

        m = monster(techID=techID,
                    name='male elf',
                    sprite_pos=(2, 0),
                    move_border=0,
                    attribute_prev=(2, 2, 0, 0, 2),
                    worn_equipment=(1, 0, 1, 0, 0),
                    AI_style='ignore',
                    corps_style='human',
                    corps_lvl=3,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='talk',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The male elf greets you friendly.',
                    anger='kill',
                    anger_monster=0)
        techID += 1
        self.mlist['elfish_fortress'].append(m)

        m = monster(techID=techID,
                    name='female elf',
                    sprite_pos=(2, 1),
                    move_border=0,
                    attribute_prev=(0, 0, 2, 2, 2),
                    worn_equipment=(0, 1, 0, 1, 1),
                    AI_style='ignore',
                    corps_style='human',
                    corps_lvl=3,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='talk',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The female elf greets you friendly.',
                    anger='kill',
                    anger_monster=1)
        techID += 1
        self.mlist['elfish_fortress'].append(m)

        #angry_monsters

        self.mlist['angry_monster'] = []
        #0
        m = monster(techID=techID,
                    name='male elf',
                    sprite_pos=(2, 0),
                    move_border=0,
                    attribute_prev=(2, 2, 0, 1, 2),
                    worn_equipment=(1, 0, 1, 0, 0),
                    AI_style='hostile',
                    corps_style='human',
                    corps_lvl=3,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['angry_monster'].append(m)
        #1
        m = monster(techID=techID,
                    name='female elf',
                    sprite_pos=(2, 1),
                    move_border=0,
                    attribute_prev=(0, 1, 2, 2, 2),
                    worn_equipment=(0, 1, 0, 1, 1),
                    AI_style='hostile',
                    corps_style='human',
                    corps_lvl=3,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_magic',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    range_shoot=70,
                    message='None')
        techID += 1
        self.mlist['angry_monster'].append(m)
        #2
        m = monster(techID=techID,
                    name='angry dryade',
                    sprite_pos=(2, 8),
                    move_border=2,
                    attribute_prev=(0, 1, 2, 2, 1),
                    worn_equipment=(0, 1, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='dryade',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_magic',
                    attack_were=('Head', 'Body', 'Legs'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None',
                    def_teleport=10)
        techID += 1
        self.mlist['angry_monster'].append(m)
        #3
        m = monster(techID=techID,
                    name='male neko',
                    sprite_pos=(2, 10),
                    move_border=0,
                    attribute_prev=(2, 2, 0, 1, 2),
                    worn_equipment=(1, 0, 1, 0, 0),
                    AI_style='hostile',
                    corps_style='human',
                    corps_lvl=3,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid', 'house'),
                    behavior='attack_melee',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['angry_monster'].append(m)
        #4
        m = monster(techID=techID,
                    name='female female',
                    sprite_pos=(2, 9),
                    move_border=0,
                    attribute_prev=(0, 1, 2, 2, 2),
                    worn_equipment=(0, 1, 0, 1, 1),
                    AI_style='hostile',
                    corps_style='human',
                    corps_lvl=3,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid', 'house'),
                    behavior='attack_magic',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['angry_monster'].append(m)

        #grot

        self.mlist['grot'] = []

        m = monster(techID=techID,
                    name='blue naga',
                    sprite_pos=(2, 4),
                    move_border=3,
                    attribute_prev=(0, 1, 2, 2, 2),
                    worn_equipment=(0, 1, 0, 1, 1),
                    AI_style='hostile',
                    corps_style='scrollkeeper',
                    corps_lvl=2,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_magic',
                    attack_were=('Head'),
                    possible_effect='hexed',
                    effect_duration=30,
                    effect_probability=50,
                    range_shoot=50,
                    def_potion=20,
                    message='The blue naga puts a hex on you.')
        techID += 1
        self.mlist['grot'].append(m)

        m = monster(techID=techID,
                    name='red naga',
                    sprite_pos=(1, 2),
                    move_border=3,
                    attribute_prev=(2, 2, 0, 1, 2),
                    worn_equipment=(1, 0, 0, 1, 1),
                    AI_style='hostile',
                    corps_style='human',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect='poisoned',
                    effect_duration=50,
                    effect_probability=40,
                    def_potion=20,
                    message='Poison runs trough your veins!')
        techID += 1
        self.mlist['grot'].append(m)

        m = monster(techID=techID,
                    name='purple blob',
                    sprite_pos=(0, 5),
                    move_border=4,
                    attribute_prev=(2, 2, 0, 0, 1),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['grot'].append(m)

        m = monster(techID=techID,
                    name='water spirit',
                    sprite_pos=(0, 1),
                    move_border=2,
                    attribute_prev=(2, 2, 0, 1, 1),
                    worn_equipment=(1, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=3,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect='confused',
                    effect_duration=60,
                    effect_probability=20,
                    message='The water sprit confuses you.')
        techID += 1
        self.mlist['grot'].append(m)

        #lava cave

        self.mlist['lava_cave'] = []

        m = monster(techID=techID,
                    name='lava monster',
                    sprite_pos=(0, 8),
                    move_border=2,
                    attribute_prev=(2, 2, 0, 2, 2),
                    worn_equipment=(1, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=2,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['lava_cave'].append(m)

        m = monster(techID=techID,
                    name='flame spirit',
                    sprite_pos=(0, 10),
                    move_border=0,
                    attribute_prev=(0, 0, 2, 2, 2),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=2,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_magic',
                    attack_were=('Body', 'Legs', 'Feet'),
                    possible_effect='immobilized',
                    effect_duration=4,
                    effect_probability=30,
                    range_shoot=30,
                    close_flame=60,
                    message='You can\'t move!')
        techID += 1
        self.mlist['lava_cave'].append(m)

        m = monster(techID=techID,
                    name='red blob',
                    sprite_pos=(1, 3),
                    move_border=4,
                    attribute_prev=(2, 2, 0, 0, 2),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['lava_cave'].append(m)

        m = monster(techID=techID,
                    name='fire bat',
                    sprite_pos=(1, 10),
                    move_border=0,
                    attribute_prev=(2, 2, 0, 0, 2),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=2,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Head', 'Body'),
                    possible_effect='confused',
                    effect_duration=40,
                    effect_probability=30,
                    message='The bat\'s screen make you confused!')
        techID += 1
        self.mlist['lava_cave'].append(m)

        #special

        self.mlist['special'] = []
        #0
        m = monster(techID=techID,
                    name='vase',
                    sprite_pos=(0, 3),
                    move_border=10,
                    attribute_prev=(2, 0, 2, 0, 0),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='flee',
                    corps_style='miner',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['special'].append(m)
        #1
        m = monster(techID=techID,
                    name='monster vase',
                    sprite_pos=(0, 3),
                    move_border=10,
                    attribute_prev=(2, 0, 2, 0, 0),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='flee',
                    corps_style='vase',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['special'].append(m)
        #2
        m = monster(techID=techID,
                    name='vase monster',
                    sprite_pos=(0, 2),
                    move_border=1,
                    attribute_prev=(2, 2, 2, 2, 2),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='miner',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_random',
                    attack_were=('Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['special'].append(m)
        #3
        m = monster(techID=techID,
                    name='sleeping mimic',
                    sprite_pos=(1, 1),
                    move_border=10,
                    attribute_prev=(2, 0, 2, 0, 0),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='flee',
                    corps_style='mimic',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['special'].append(m)
        #4
        m = monster(techID=techID,
                    name='mimic',
                    sprite_pos=(0, 7),
                    move_border=4,
                    attribute_prev=(2, 2, 2, 2, 2),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=99,
                    personal_id='None',
                    move_groups=('soil', 'low_liquid'),
                    behavior='attack_random',
                    attack_were=('Head', 'Body', 'Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['special'].append(m)
        #5
        m = monster(techID=techID,
                    name='female neko',
                    sprite_pos=(2, 9),
                    move_border=0,
                    attribute_prev=(2, 2, 2, 2, 2),
                    worn_equipment=(1, 1, 1, 1, 1),
                    AI_style='ignore',
                    corps_style='vanish',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('house', 'house'),
                    behavior='talk',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The female neko blinks feiendly.',
                    anger='destroy',
                    anger_monster=4)
        techID += 1
        self.mlist['special'].append(m)
        #6
        m = monster(techID=techID,
                    name='male neko',
                    sprite_pos=(2, 10),
                    move_border=0,
                    attribute_prev=(2, 2, 2, 2, 2),
                    worn_equipment=(1, 1, 1, 1, 1),
                    AI_style='ignore',
                    corps_style='vanish',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('house', 'house'),
                    behavior='talk',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The male neko blinks friendly.',
                    anger='destroy',
                    anger_monster=3)
        techID += 1
        self.mlist['special'].append(m)

        #shop

        self.mlist['shop'] = []
        #0
        m = monster(techID=techID,
                    name='elfish shopkeeper',
                    sprite_pos=(3, 2),
                    move_border=0,
                    attribute_prev=(2, 2, 2, 2, 2),
                    worn_equipment=(1, 1, 1, 1, 1),
                    AI_style='ignore',
                    corps_style='vanish',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('shop', 'shop'),
                    behavior='talk',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The shopkeeper greets you.')
        techID += 1
        self.mlist['shop'].append(m)
        #1
        m = monster(techID=techID,
                    name='orcish shopkeeper',
                    sprite_pos=(3, 0),
                    move_border=0,
                    attribute_prev=(2, 2, 2, 2, 2),
                    worn_equipment=(1, 1, 1, 1, 1),
                    AI_style='ignore',
                    corps_style='vanish',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('shop', 'shop'),
                    behavior='talk',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The shopkeeper greets you.')
        techID += 1
        self.mlist['shop'].append(m)
        #2
        m = monster(techID=techID,
                    name='naga shopkeeper',
                    sprite_pos=(3, 1),
                    move_border=0,
                    attribute_prev=(2, 2, 2, 2, 2),
                    worn_equipment=(1, 1, 1, 1, 1),
                    AI_style='ignore',
                    corps_style='vanish',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('shop', 'shop'),
                    behavior='talk',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='The shopkeeper greets you.')
        techID += 1
        self.mlist['shop'].append(m)

        #desert monster
        self.mlist['desert'] = []
        #0
        m = monster(techID=techID,
                    name='desert snake',
                    sprite_pos=(3, 3),
                    move_border=4,
                    attribute_prev=(3, 1, 0, 0, 2),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='animal',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect='poisoned',
                    effect_duration=240,
                    effect_probability=80,
                    def_flee=40,
                    message='Poison runs trough your veins!')
        techID += 1
        self.mlist['desert'].append(m)
        #1
        m = monster(techID=techID,
                    name='yellow blob',
                    sprite_pos=(3, 4),
                    move_border=4,
                    attribute_prev=(2, 2, 0, 1, 1),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['desert'].append(m)
        #2
        m = monster(techID=techID,
                    name='scarab',
                    sprite_pos=(3, 5),
                    move_border=2,
                    attribute_prev=(2, 2, 0, 2, 2),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='hostile',
                    corps_style='vanish',
                    corps_lvl=5,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='attack_melee',
                    attack_were=('Legs', 'Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['desert'].append(m)
        #3
        m = monster(techID=techID,
                    name='lizard',
                    sprite_pos=(3, 6),
                    move_border=0,
                    attribute_prev=(0, 1, 0, 1, 1),
                    worn_equipment=(0, 0, 0, 0, 0),
                    AI_style='flee',
                    corps_style='animal',
                    corps_lvl=1,
                    personal_id='None',
                    move_groups=('soil', 'soil'),
                    behavior='attack_melee',
                    attack_were=('Feet'),
                    possible_effect=None,
                    effect_duration=0,
                    effect_probability=0,
                    message='None')
        techID += 1
        self.mlist['desert'].append(m)

        #dungeon monster
        self.mlist['dungeon'] = []

        for a in self.mlist['grot']:
            self.mlist['dungeon'].append(a)

        for b in self.mlist['orcish_mines']:
            self.mlist['dungeon'].append(b)
Exemplo n.º 11
0
### creates a monster, makes it move and prints the coordinates ###
from numpy import *
import monster

N=10#size of the world: 10x10 pixels

A=zeros((10,10))
A[5,5]=1

sulley=monster.monster(([5,5]),A,A)
print(sulley.get_coord())
t=6

print(sulley.map)
for i in range(t):
    sulley.move(N,N) 
    print(sulley.get_coord()) ##list of the coordinates, to be used for the display
    print(sulley.get_map())
    print(sulley.get_perim())

	def __init__(self):
		self.mlist = {}
		techID = 0

		#grassland monster
		self.mlist['overworld'] = []
		
		m=monster(techID = techID,
				name = 'dryade',
				sprite_pos = (2,2),
				move_border = 2,
				attribute_prev = (0,1,2,2,1),
				worn_equipment = (0,1,0,0,0),
				AI_style = 'ignore',
				corps_style = 'dryade',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'talk', 
				attack_were = ('Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'The dryade smiles mysterious.',
				anger = 'tree',
				anger_monster = 2)
		techID+=1
		self.mlist['overworld'].append(m)

		m=monster(techID = techID,
				name = 'grassland snake',
				sprite_pos = (0,9),
				move_border = 1,
				attribute_prev = (2,1,0,0,0),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'animal',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = 'poisoned', 
				effect_duration = 20, 
				effect_probability = 20, 
				message = 'Poison runs trough your veins!',
				def_flee = 20)
		techID+=1
		self.mlist['overworld'].append(m)

		m=monster(techID = techID,
				name = 'rabbit',
				sprite_pos = (1,4),
				move_border = 0,
				attribute_prev = (0,1,0,1,1),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'flee',
				corps_style = 'animal',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'attack_melee', 
				attack_were = ('Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None')
		techID+=1
		self.mlist['overworld'].append(m)

		m=monster(techID = techID,
				name = 'green blob',
				sprite_pos = (1,8),
				move_border = 4,
				attribute_prev = (2,2,0,1,1),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None')
		techID+=1
		self.mlist['overworld'].append(m)

		m=monster(techID = techID,
				name = 'hill orc',
				sprite_pos = (1,7),
				move_border = 2,
				attribute_prev = (3,0,0,1,1),
				worn_equipment = (1,0,1,0,0),
				AI_style = 'hostile',
				corps_style = 'human',
				corps_lvl = 2, 
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None',
				def_potion = 20)
		techID+=1
		self.mlist['overworld'].append(m)

		#civilians
		self.mlist['civilian'] = []
		
		m=monster(techID = techID,
				name = 'dryade',
				sprite_pos = (2,2),
				move_border = 2,
				attribute_prev = (0,1,2,2,1),
				worn_equipment = (0,1,0,0,0),
				AI_style = 'ignore',
				corps_style = 'dryade',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'talk', 
				attack_were = ('Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'The dryade smiles mysterious.')
		techID+=1
		self.mlist['civilian'].append(m)

		m=monster(techID = techID,
				name = 'tame orc',
				sprite_pos = (0,4),
				move_border = 2,
				attribute_prev = (2,1,0,1,1),
				worn_equipment = (1,0,1,0,0),
				AI_style = 'ignore',
				corps_style = 'human',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'talk', 
				attack_were = ('Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'The tame orc geets you.')
		techID+=1
		self.mlist['civilian'].append(m)

		m=monster(techID = techID,
				name = 'golden naga',
				sprite_pos = (1,9),
				move_border = 2,
				attribute_prev = (0,1,2,2,1),
				worn_equipment = (0,1,0,1,1),
				AI_style = 'ignore',
				corps_style = 'human',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'talk', 
				attack_were = ('Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'The golden naga blinks.')
		techID+=1
		self.mlist['civilian'].append(m)

		m=monster(techID = techID,
				name = 'wood elf',
				sprite_pos = (0,0),
				move_border = 2,
				attribute_prev = (0,2,0,2,1),
				worn_equipment = (1,1,1,1,1),
				AI_style = 'ignore',
				corps_style = 'human',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'talk', 
				attack_were = ('Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'The wood elf waves.')
		techID+=1
		self.mlist['civilian'].append(m)

		#cave

		self.mlist['cave'] = []
		
		m=monster(techID = techID,
				name = 'cave orc',
				sprite_pos = (2,3),
				move_border = 2,
				attribute_prev = (2,2,0,1,2),
				worn_equipment = (1,0,1,0,0),
				AI_style = 'hostile',
				corps_style = 'human',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0,
				def_potion = 35,
				message = 'None.')
		techID+=1
		self.mlist['cave'].append(m)

		m=monster(techID = techID,
				name = 'blue blob',
				sprite_pos = (2,5),
				move_border = 4,
				attribute_prev = (2,1,0,0,1),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None.')
		techID+=1
		self.mlist['cave'].append(m)

		m=monster(techID = techID,
				name = 'bat',
				sprite_pos = (2,7),
				move_border = 0,
				attribute_prev = (0,2,0,2,2),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'flee',
				corps_style = 'animal',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None.')
		techID+=1
		self.mlist['cave'].append(m)

		m=monster(techID = techID,
				name = 'soil spirit',
				sprite_pos = (1,0),
				move_border = 2,
				attribute_prev = (0,1,2,1,1),
				worn_equipment = (0,1,0,0,0),
				AI_style = 'hostile',
				corps_style = 'troll',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'attack_magic', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0,
				range_shoot = 65, 
				message = 'None.')
		techID+=1
		self.mlist['cave'].append(m)

		m=monster(techID = techID,
				name = 'goblin',
				sprite_pos = (3,7),
				move_border = 1,
				attribute_prev = (2,2,0,3,2),
				worn_equipment = (0,0,1,0,0),
				AI_style = 'hostile',
				corps_style = 'thief',
				corps_lvl = 0,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0,
				close_steal = 70,
				def_flee = 80, 
				message = 'None.')
		techID+=1
		self.mlist['cave'].append(m)

		#mine

		self.mlist['orcish_mines'] = []
		
		m=monster(techID = techID,
				name = 'orc warlord',
				sprite_pos = (1,5),
				move_border = 2,
				attribute_prev = (2,2,0,1,2),
				worn_equipment = (1,0,1,0,1),
				AI_style = 'hostile',
				corps_style = 'human',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Head','Body','Legs'),
				possible_effect = 'bleeding', 
				effect_duration = 5, 
				effect_probability = 20,
				def_potion = 50, 
				message = 'The orc warlord tears you a bleeding wound.')
		techID+=1
		self.mlist['orcish_mines'].append(m)

		m=monster(techID = techID,
				name = 'orcish hag',
				sprite_pos = (0,6),
				move_border = 2,
				attribute_prev = (0,1,2,2,2),
				worn_equipment = (0,1,0,1,1),
				AI_style = 'hostile',
				corps_style = 'scrollkeeper',
				corps_lvl = 2,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_magic', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = 'hexed', 
				effect_duration = 40, 
				effect_probability = 20,
				range_shoot = 99,
				def_teleport = 20, 
				message = 'The orcish hag puts a hex on you.')
		techID+=1
		self.mlist['orcish_mines'].append(m)

		m=monster(techID = techID,
				name = 'orcish digger',
				sprite_pos = (1,6),
				move_border = 2,
				attribute_prev = (1,2,0,1,1),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'miner',
				corps_lvl = 2,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None')
		techID+=1
		self.mlist['orcish_mines'].append(m)

		m=monster(techID = techID,
				name = 'blood snake',
				sprite_pos = (2,6),
				move_border = 2,
				attribute_prev = (2,2,0,0,1),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'animal',
				corps_lvl = 2,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = 'poisoned', 
				effect_duration = 60,
				effect_probability = 45,
				def_flee = 30,
				message = 'Poison runs trough your veins!')
		techID+=1
		self.mlist['orcish_mines'].append(m)
		
		#elfish fortress

		self.mlist['elfish_fortress'] = []
		
		m=monster(techID = techID,
				name = 'male elf',
				sprite_pos = (2,0),
				move_border = 0,
				attribute_prev = (2,2,0,0,2),
				worn_equipment = (1,0,1,0,0),
				AI_style = 'ignore',
				corps_style = 'human',
				corps_lvl = 3,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'talk', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'The male elf greets you friendly.',
				anger = 'kill',
				anger_monster = 0)
		techID+=1
		self.mlist['elfish_fortress'].append(m)

		m=monster(techID = techID,
				name = 'female elf',
				sprite_pos = (2,1),
				move_border = 0,
				attribute_prev = (0,0,2,2,2),
				worn_equipment = (0,1,0,1,1),
				AI_style = 'ignore',
				corps_style = 'human',
				corps_lvl = 3,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'talk', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'The female elf greets you friendly.',
				anger = 'kill',
				anger_monster = 1)
		techID+=1
		self.mlist['elfish_fortress'].append(m)
		
		#angry_monsters
		
		self.mlist['angry_monster'] = []
		#0		
		m=monster(techID = techID,
				name = 'male elf',
				sprite_pos = (2,0),
				move_border = 0,
				attribute_prev = (2,2,0,1,2),
				worn_equipment = (1,0,1,0,0),
				AI_style = 'hostile',
				corps_style = 'human',
				corps_lvl = 3,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None')
		techID+=1
		self.mlist['angry_monster'].append(m)
		#1
		m=monster(techID = techID,
				name = 'female elf',
				sprite_pos = (2,1),
				move_border = 0,
				attribute_prev = (0,1,2,2,2),
				worn_equipment = (0,1,0,1,1),
				AI_style = 'hostile',
				corps_style = 'human',
				corps_lvl = 3,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_magic', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				range_shoot = 70,
				message = 'None')
		techID+=1
		self.mlist['angry_monster'].append(m)
		#2
		m=monster(techID = techID,
				name = 'angry dryade',
				sprite_pos = (2,8),
				move_border = 2,
				attribute_prev = (0,1,2,2,1),
				worn_equipment = (0,1,0,0,0),
				AI_style = 'hostile',
				corps_style = 'dryade',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_magic', 
				attack_were = ('Head','Body','Legs'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None',
				def_teleport = 10)
		techID+=1
		self.mlist['angry_monster'].append(m)
		#3
		m=monster(techID = techID,
				name = 'male neko',
				sprite_pos = (2,10),
				move_border = 0,
				attribute_prev = (2,2,0,1,2),
				worn_equipment = (1,0,1,0,0),
				AI_style = 'hostile',
				corps_style = 'human',
				corps_lvl = 3,
				personal_id = 'None',
				move_groups = ('soil','low_liquid','house'), 
				behavior = 'attack_melee', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None')
		techID+=1
		self.mlist['angry_monster'].append(m)
		#4
		m=monster(techID = techID,
				name = 'female female',
				sprite_pos = (2,9),
				move_border = 0,
				attribute_prev = (0,1,2,2,2),
				worn_equipment = (0,1,0,1,1),
				AI_style = 'hostile',
				corps_style = 'human',
				corps_lvl = 3,
				personal_id = 'None',
				move_groups = ('soil','low_liquid','house'), 
				behavior = 'attack_magic', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None')
		techID+=1
		self.mlist['angry_monster'].append(m)
		
		#grot

		self.mlist['grot'] = []
		
		m=monster(techID = techID,
				name = 'blue naga',
				sprite_pos = (2,4),
				move_border = 3,
				attribute_prev = (0,1,2,2,2),
				worn_equipment = (0,1,0,1,1),
				AI_style = 'hostile',
				corps_style = 'scrollkeeper',
				corps_lvl = 2,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_magic', 
				attack_were = ('Head'),
				possible_effect = 'hexed', 
				effect_duration = 30,
				effect_probability = 50,
				range_shoot = 50,
				def_potion = 20,
				message = 'The blue naga puts a hex on you.')
		techID+=1
		self.mlist['grot'].append(m)

		m=monster(techID = techID,
				name = 'red naga',
				sprite_pos = (1,2),
				move_border = 3,
				attribute_prev = (2,2,0,1,2),
				worn_equipment = (1,0,0,1,1),
				AI_style = 'hostile',
				corps_style = 'human',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = 'poisoned', 
				effect_duration = 50,
				effect_probability = 40,
				def_potion = 20,
				message = 'Poison runs trough your veins!')
		techID+=1
		self.mlist['grot'].append(m)

		m=monster(techID = techID,
				name = 'purple blob',
				sprite_pos = (0,5),
				move_border = 4,
				attribute_prev = (2,2,0,0,1),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'None')
		techID+=1
		self.mlist['grot'].append(m)

		m=monster(techID = techID,
				name = 'water spirit',
				sprite_pos = (0,1),
				move_border = 2,
				attribute_prev = (2,2,0,1,1),
				worn_equipment = (1,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 3,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = 'confused', 
				effect_duration = 60,
				effect_probability = 20,
				message = 'The water sprit confuses you.')
		techID+=1
		self.mlist['grot'].append(m)
		
		#lava cave

		self.mlist['lava_cave'] = []
				
		m=monster(techID = techID,
				name = 'lava monster',
				sprite_pos = (0,8),
				move_border = 2,
				attribute_prev = (2,2,0,2,2),
				worn_equipment = (1,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 2,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'None')
		techID+=1
		self.mlist['lava_cave'].append(m)

		m=monster(techID = techID,
				name = 'flame spirit',
				sprite_pos = (0,10),
				move_border = 0,
				attribute_prev = (0,0,2,2,2),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 2,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_magic', 
				attack_were = ('Body','Legs','Feet'),
				possible_effect = 'immobilized', 
				effect_duration = 4,
				effect_probability = 30,
				range_shoot = 30,
				close_flame = 60,
				message = 'You can\'t move!')
		techID+=1
		self.mlist['lava_cave'].append(m)

		m=monster(techID = techID,
				name = 'red blob',
				sprite_pos = (1,3),
				move_border = 4,
				attribute_prev = (2,2,0,0,2),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'None')
		techID+=1
		self.mlist['lava_cave'].append(m)

		m=monster(techID = techID,
				name = 'fire bat',
				sprite_pos = (1,10),
				move_border = 0,
				attribute_prev = (2,2,0,0,2),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 2,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Head','Body'),
				possible_effect = 'confused', 
				effect_duration = 40,
				effect_probability = 30,
				message = 'The bat\'s screen make you confused!')
		techID+=1
		self.mlist['lava_cave'].append(m)
		
		#special

		self.mlist['special'] = []
		#0
		m=monster(techID = techID,
				name = 'vase',
				sprite_pos = (0,3),
				move_border = 10,
				attribute_prev = (2,0,2,0,0),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'flee',
				corps_style = 'miner',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'None')
		techID+=1
		self.mlist['special'].append(m)
		#1
		m=monster(techID = techID,
				name = 'monster vase',
				sprite_pos = (0,3),
				move_border = 10,
				attribute_prev = (2,0,2,0,0),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'flee',
				corps_style = 'vase',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'None')
		techID+=1
		self.mlist['special'].append(m)
		#2
		m=monster(techID = techID,
				name = 'vase monster',
				sprite_pos = (0,2),
				move_border = 1,
				attribute_prev = (2,2,2,2,2),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'miner',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_random', 
				attack_were = ('Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'None')
		techID+=1
		self.mlist['special'].append(m)
		#3
		m=monster(techID = techID,
				name = 'sleeping mimic',
				sprite_pos = (1,1),
				move_border = 10,
				attribute_prev = (2,0,2,0,0),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'flee',
				corps_style = 'mimic',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'None')
		techID+=1
		self.mlist['special'].append(m)
		#4
		m=monster(techID = techID,
				name = 'mimic',
				sprite_pos = (0,7),
				move_border = 4,
				attribute_prev = (2,2,2,2,2),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 99,
				personal_id = 'None',
				move_groups = ('soil','low_liquid'), 
				behavior = 'attack_random', 
				attack_were = ('Head','Body','Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'None')
		techID+=1
		self.mlist['special'].append(m)
		#5
		m=monster(techID = techID,
				name = 'female neko',
				sprite_pos = (2,9),
				move_border = 0,
				attribute_prev = (2,2,2,2,2),
				worn_equipment = (1,1,1,1,1),
				AI_style = 'ignore',
				corps_style = 'vanish',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('house','house'), 
				behavior = 'talk', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'The female neko blinks feiendly.',
				anger = 'destroy',
				anger_monster = 4)
		techID+=1
		self.mlist['special'].append(m)
		#6
		m=monster(techID = techID,
				name = 'male neko',
				sprite_pos = (2,10),
				move_border = 0,
				attribute_prev = (2,2,2,2,2),
				worn_equipment = (1,1,1,1,1),
				AI_style = 'ignore',
				corps_style = 'vanish',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('house','house'), 
				behavior = 'talk', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'The male neko blinks friendly.',
				anger = 'destroy',
				anger_monster = 3)
		techID+=1
		self.mlist['special'].append(m)
		
		#shop
		
		self.mlist['shop'] = []
		#0
		m=monster(techID = techID,
				name = 'elfish shopkeeper',
				sprite_pos = (3,2),
				move_border = 0,
				attribute_prev = (2,2,2,2,2),
				worn_equipment = (1,1,1,1,1),
				AI_style = 'ignore',
				corps_style = 'vanish',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('shop','shop'), 
				behavior = 'talk', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'The shopkeeper greets you.')
		techID+=1
		self.mlist['shop'].append(m)
		#1
		m=monster(techID = techID,
				name = 'orcish shopkeeper',
				sprite_pos = (3,0),
				move_border = 0,
				attribute_prev = (2,2,2,2,2),
				worn_equipment = (1,1,1,1,1),
				AI_style = 'ignore',
				corps_style = 'vanish',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('shop','shop'), 
				behavior = 'talk', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'The shopkeeper greets you.')
		techID+=1
		self.mlist['shop'].append(m)
		#2
		m=monster(techID = techID,
				name = 'naga shopkeeper',
				sprite_pos = (3,1),
				move_border = 0,
				attribute_prev = (2,2,2,2,2),
				worn_equipment = (1,1,1,1,1),
				AI_style = 'ignore',
				corps_style = 'vanish',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('shop','shop'), 
				behavior = 'talk', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0,
				effect_probability = 0,
				message = 'The shopkeeper greets you.')
		techID+=1
		self.mlist['shop'].append(m)
		
		#desert monster
		self.mlist['desert'] = []
		#0
		m=monster(techID = techID,
				name = 'desert snake',
				sprite_pos = (3,3),
				move_border = 4,
				attribute_prev = (3,1,0,0,2),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'animal',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = 'poisoned', 
				effect_duration = 240, 
				effect_probability = 80,
				def_flee = 40,
				message = 'Poison runs trough your veins!')
		techID+=1
		self.mlist['desert'].append(m)
		#1
		m=monster(techID = techID,
				name = 'yellow blob',
				sprite_pos = (3,4),
				move_border = 4,
				attribute_prev = (2,2,0,1,1),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None')
		techID+=1
		self.mlist['desert'].append(m)
		#2
		m=monster(techID = techID,
				name = 'scarab',
				sprite_pos = (3,5),
				move_border = 2,
				attribute_prev = (2,2,0,2,2),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'hostile',
				corps_style = 'vanish',
				corps_lvl = 5,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'attack_melee', 
				attack_were = ('Legs','Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None')
		techID+=1
		self.mlist['desert'].append(m)
		#3
		m=monster(techID = techID,
				name = 'lizard',
				sprite_pos = (3,6),
				move_border = 0,
				attribute_prev = (0,1,0,1,1),
				worn_equipment = (0,0,0,0,0),
				AI_style = 'flee',
				corps_style = 'animal',
				corps_lvl = 1,
				personal_id = 'None',
				move_groups = ('soil','soil'), 
				behavior = 'attack_melee', 
				attack_were = ('Feet'),
				possible_effect = None, 
				effect_duration = 0, 
				effect_probability = 0, 
				message = 'None')
		techID+=1
		self.mlist['desert'].append(m)
		
		#dungeon monster
		self.mlist['dungeon'] = []
		
		for a in self.mlist['grot']:
			self.mlist['dungeon'].append(a)
			
		for b in self.mlist['orcish_mines']:
			self.mlist['dungeon'].append(b)
Exemplo n.º 13
0
    rw = max(len(str(m.name)) for m in monst) + 12

    while monst[0].alive() and monst[1].alive():
        attacker = next(turn)
        defender = not attacker
        attack_data = monst[attacker].attack()
        status = f"{monst[0].hit_points} <> {monst[1].hit_points}".ljust(lw)
        if attack_data['stun']:
            status += f" : {monst[defender].name} stunned!".rjust(rw)
        else:
            status += "".rjust(rw)
        print(status, end='\r', flush=True)
        monst[defender].defend(**attack_data)
        sleep(.2)

    print('')

    print(f"{monst[0].name if monst[0].alive() else monst[1].name} wins!")


if __name__ == "__main__":
    print('Welcome to Monster Battle!')
    # monster_one = create_monster(1)
    # monster_two = create_monster(2)
    monster_one = monster('a', 3, 50, 3, 3)
    monster_two = monster('b', 3, 50, 3, 3)
    print(monster_one)
    print(monster_two)
    battle(monster_one, monster_two)
    pass
Exemplo n.º 14
0
    def __init__(self, rpg):
        self.playerIcon = image(rpg, rpg.player.icon, rpg.player.name)#pylint: disable = anomalous-backslash-in-string
        self.playerIcon.iconDefault(rpg, -315)
        self.playerSquare = square(rpg)
        self.playerSquare.combatDefault(rpg, -315)
        self.playerAttack = Button(rpg, "Attack")
        self.playerAttack.combatDefault(rpg, -367.5, 0)
        self.playerDefend = Button(rpg, "Defend")
        self.playerDefend.combatDefault(rpg, -367.5, 205)
        self.playerRest = Button(rpg, "Rest")
        self.playerRest.combatDefault(rpg, -315, 0)
        self.playerRunAway = Button(rpg, "Run Away")
        self.playerRunAway.combatDefault(rpg, -315, 205)

        self.equipped_allies = rpg.player.equipped_allies
        
        try:
            if self.equipped_allies[0]:
                self.ally1Icon = image(rpg, rpg.player.equipped_allies[0].icon, rpg.player.equipped_allies[0].name)
                self.ally1Icon.iconDefault(rpg, -210)
                self.ally1Square = square(rpg)
                self.ally1Square.combatDefault(rpg, -210)
                self.ally1Attack = Button(rpg, "Attack")
                self.ally1Attack.combatDefault(rpg, -262.5, 0)
                self.ally1Defend = Button(rpg, "Defend")
                self.ally1Defend.combatDefault(rpg, -262.5, 205)
                self.ally1Rest = Button(rpg, "Rest")
                self.ally1Rest.combatDefault(rpg, -210, 0)
                self.ally1runAway = Button(rpg, "Run Away")
                self.ally1runAway.combatDefault(rpg, -210, 205)
                
            if self.equipped_allies[1]:
                self.ally2Icon = image(rpg, rpg.player.equipped_allies[1].icon, rpg.player.equipped_allies[1].name)
                self.ally2Icon.iconDefault(rpg, -105)
                self.ally2Square = square(rpg)
                self.ally2Square.combatDefault(rpg, -105)
                self.ally2Attack = Button(rpg, "Attack")
                self.ally2Attack.combatDefault(rpg, -157.5, 0)
                self.ally2Defend = Button(rpg, "Defend")
                self.ally2Defend.combatDefault(rpg, -157.5, 205)
                self.ally2Rest = Button(rpg, "Rest")
                self.ally2Rest.combatDefault(rpg, -105, 0)
                self.ally2runAway = Button(rpg, "Run Away")
                self.ally2runAway.combatDefault(rpg, -105, 205)
            
            if self.equipped_allies[2]:
                self.ally3Icon = image(rpg, rpg.player.equipped_allies[2].icon, rpg.player.equipped_allies[2].name)
                self.ally3Icon.iconDefault(rpg, 0)
                self.ally3Square = square(rpg)
                self.ally3Square.combatDefault(rpg, 0)
                self.ally3Attack = Button(rpg, "Attack")
                self.ally3Attack.combatDefault(rpg, -52.5, 0)
                self.ally3Defend = Button(rpg, "Defend")
                self.ally3Defend.combatDefault(rpg, -52.5, 205)
                self.ally3Rest = Button(rpg, "Rest")
                self.ally3Rest.combatDefault(rpg, 0, 0)
                self.ally3runAway = Button(rpg, "Run Away")
                self.ally3runAway.combatDefault(rpg, 0, 205)
        except:
            pass
        
        self.background = image(rpg, "CREATE Task Folder\Image Assets\Transparent.png", "")
        self.background.left, self.background.top = 0, 0
        self.background.width, self.background.height = 1050, 660

        self.enemy = monster(rpg)
        self.enemy.goblin()
        
        self.enemyImage = image(rpg, self.enemy.image, "")
        self.enemyImage.left, self.enemyImage.top = 250, 220
        self.enemyImage.width, self.enemyImage.height = 550, 420
        self.enemyImage.transparent = True

        self.enemyInfo = Button(rpg, "{} - Level: {}".format(self.enemy.name, self.enemy.level))
        self.enemyInfo.width, self.enemyInfo.height = 550, 35
        self.enemyInfo.left, self.enemyInfo.top = 250, 80
        self.enemyInfo.clickable = False

        self.enemyHP = Button(rpg, "HP: {}/{}".format(self.enemy.hp, self.enemy.maxhp))
        self.enemyHP.width, self.enemyHP.height = 275, 35
        self.enemyHP.left, self.enemyHP.top = 250, 115
        self.enemyHP.transparent = True
        self.enemyHP.clickable = False

        self.enemyHPbar = Button(rpg, "")
        self.enemyHPbar.width, self.enemyHPbar.height = 275, 35
        self.enemyHPbar.left, self.enemyHPbar.top = 250, 115
        self.enemyHPbar.button_color = (200, 0, 0)
        self.enemyHPbar.text_color = (200, 0, 0)
        self.enemyHPbar.clickable = False

        self.enemyStamina = Button(rpg, "Stamina: {}/{}".format(self.enemy.stamina, self.enemy.stamina_max))
        self.enemyStamina.width, self.enemyStamina.height = 275, 35
        self.enemyStamina.left, self.enemyStamina.top = 525, 115
        self.enemyStamina.transparent = True
        self.enemyStamina.clickable = False

        self.enemyStaminaBar = Button(rpg, "")
        self.enemyStaminaBar.width, self.enemyStaminaBar.height = 275, 35
        self.enemyStaminaBar.left, self.enemyStaminaBar.top = 525, 115
        self.enemyStaminaBar.button_color = (0, 200, 0)
        self.enemyStaminaBar.text_color = (0, 200, 0)
        self.enemyStaminaBar.clickable = False

        self.enemyMana = Button(rpg, "Mana: {}/{}".format(self.enemy.mana, self.enemy.mana_max))
        self.enemyMana.width, self.enemyMana.height = 550, 35
        self.enemyMana.left, self.enemyMana.top = 250, 150
        self.enemyMana.transparent = True
        self.enemyMana.clickable = False

        self.enemyManaBar = Button(rpg, "")
        self.enemyManaBar.width, self.enemyManaBar.height = 550, 35
        self.enemyManaBar.left, self.enemyManaBar.top = 250, 150
        self.enemyManaBar.button_color = (0, 0, 200)
        self.enemyManaBar.text_color = (0, 0, 200)
        self.enemyManaBar.clickable = False

        self.enemyStats = True
        self.attack = False
        self.defend = False
        self.rest = False
        self.runAway = False
        self.battleOver = False
        self.increaseMonsterDefend = False
        self.increasePlayerDefend = False