def findAllBlobs(clientId, youBotCam, homoMatrix):

    currentDegree = 0
    blobList = []
    #we will rotate for 180 degree for spotting the blobs
    i = 0
    while (i < 4):
        i += 1

        err, res, image = vrep.simxGetVisionSensorImage(
            clientId, youBotCam, 0, vrep.simx_opmode_buffer)

        if err == vrep.simx_return_ok:
            # do some image stuff ----------------------------------------------------------------------------------

            cv2Image = convertToCv2Format(image, res)

            tempBlobs = getBlobsGlobal(cv2Image, homoMatrix, clientId)

            count = 0
            for tb in tempBlobs:
                count = 0
                for b in blobList:
                    if move.isSamePoint(tb[0], b[0]) and tb[1] == b[1]:
                        count = count + 1

                if count == 0:
                    print("added", tb, " to blobList")
                    blobList.append(tb)

        move.rotate(10, clientId, True)

    return blobList
Exemplo n.º 2
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def goAroundCorner(clientID, sensorHandles, rightSide, rayHit):
    print("Going around corner: start")

    # first drive forward -> rotate -> drive forward again
    move.forward(0.8, clientID)
    move.rotate(90, clientID, not rightSide)
    move.forward(1.0, clientID)

    # check if the bot has to do a uturn because of the corner or he can get back to following the obstacle
    if (normalBorder(clientID, sensorHandles, rightSide)):
        print("just a corner")
    else:
        print("U-Turn")
        while True:
            # when encountering the u-turn option drive forward by 0.2 as long as there is no obstacle which can be followed
            # -> there is a obstacle to follow when more than 5 rays hit a obstacle
            move.forward(0.2, clientID)
            rangeData = rangeSensor.getSensorData(clientID, sensorHandles)
            countRays = 0
            for i in range(rayHit - 80, rayHit + 80):
                if rangeData[i][3] < 0.8:
                    countRays += 1
            if countRays < 5:
                break
        move.rotate(90, clientID, not rightSide)
        move.forward(1.0, clientID)
        wallOrient(clientID, sensorHandles, rayHit, False)
    print("Going around corner: end")
Exemplo n.º 3
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def wallOrient(clientID, rangeSensorHandles, rayHit, isInOrientState):
    print("WallOrient start")

    # get sensor data from range sensors and the current bot orientation
    rangeData = rangeSensor.getSensorData(clientID, rangeSensorHandles)
    botOrient = move.getOrientation(clientID)

    if (not isInOrientState):
        print("Orient to nearest wall")

        # to know how to align to the nearest wall on the side we
        # use 2 rays to calculate the orientation of the wall -> x1, y2, and x2, y2

        # start calc index of x2, y2 in rangeData
        indexOfSndOrientPoint = rayHit + 10
        for i in range(rayHit + 10, rayHit + 50):
            if ((rangeData[i][3] - rangeData[rayHit][3]) < 0.5):
                indexOfSndOrientPoint = i
                break
        # end calc index

        x1 = rangeData[rayHit][0]
        y1 = rangeData[rayHit][1]
        x2 = rangeData[indexOfSndOrientPoint][0]
        y2 = rangeData[indexOfSndOrientPoint][1]

        # calculate the 2 possiblies of the 2 rays used so we can take the shorter ray, which
        # will be our wanted target orientation
        a1 = calcTargetOrient(clientID, x2, y2, x1, y1)
        a2 = calcTargetOrient(clientID, x1, y1, x2, y2)

        if abs(move.substractOrientation(botOrient, a1)) < abs(
                move.substractOrientation(botOrient, a2)):
            move.rotateUntilOrientation(clientID, a1)
            isRight = True

        else:
            move.rotateUntilOrientation(clientID, a2)
            isRight = False

    else:
        print("Turn because of a corner")
        # Determine where the nearest wall on the left and right side is, to know in which direction to turn
        if (rangeData[LEFT_RAY_NINETY][3] < 2):
            move.rotate(90.0, clientID, True)
            isRight = True
        elif (rangeData[RIGHT_RAY_NINETY][3] < 2):
            move.rotate(90.0, clientID, False)
            isRight = False

    print("WallOrient end")
    return isRight
Exemplo n.º 4
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def driveAroundChair(clientID):
    move.rotate(90.0, clientID, True)
    move.forward(1.0, clientID)
    move.rotate(90.0, clientID, False)
    move.forward(1.0, clientID)