Exemplo n.º 1
0
def loot():
    if char.balance('balance') and char.balance('equilibrium'):
        for item in s.loot:
            p.send("get %s" % item)
        s.loot = []
        s.state = 'inactive'
        combat_echo("Finished fighting.")
Exemplo n.º 2
0
 def prereqs(obj):
     if status('anorexia'):
         return False
     if obj in achaea.known_herbs:
         if obj in ['moss', 'irid']:
             return balance('irid')
         return balance('herb')
     return True
Exemplo n.º 3
0
def autosip():
    if actions.drink_potion.possible():
        if (char.max_health - char.health > 500 or char.status('blackout')):
            if s.available_potions['health']:
                p.act(actions.drink_potion, 'health')
        elif char.max_mana - char.mana > 500:
            if s.available_potions['mana']:
                p.act(actions.drink_potion, 'mana')
    if char.health < (char.max_health * 0.65) and char.balance('irid') and actions.eat.possible('irid'):
        p.act(actions.eat, 'irid')
Exemplo n.º 4
0
def reel_line():
    if char.balance('balance') and char.balance('equilibrium'):
        p.send("reel line")
        s.hooked_fish = False