Exemplo n.º 1
0
def init_translated_method(orig_method, context):
    assert 'translation' not in orig_method.__dict__

    logging.debug('entered [init_translated_method] with method:' + repr(orig_method))

    method = cpp.cpp_method('lua_munch_' + orig_method.name,
            static=True, returns= cpp.cpp_type('int'),
            params=[cpp.cpp_variable('L', cpp.cpp_type('lua_State', pointer=True))])

    if orig_method.is_virtual:
        method.parameters.append(cpp.cpp_type(orig_method.parent.qualname, pointer= True))

    method.public = True

    #now we embed the default object with a very specific format that will be useful later
    method.initialization = [] # will contain initialization steps
    method.validation = [] # will contain validation steps
    method.recover = [] # will contain the steps to translate the lua arg to a C++ arg
    method.execution = [] # will contain execution steps, i.e, calling the native method
    method.lua_return = [] # will contain the steps to push a value back to lua

    if not 'is_overload' in method.__dict__:
        method.is_overload = False

    if orig_method.parent and orig_method.is_virtual:
        method.parameters.append(cpp.cpp_variable('lua_self', cpp.cpp_type(orig_method.parent.qualname, pointer=True)))

    if orig_method.is_constructor:
        method.name = 'lua_munch_' + orig_method.parent.name + '_constructor'

    method.return_value = cpp.cpp_return(0)

    #we 'tie' the translated method on the original method
    #so it's easier to work with them without needing to search for them on every callback
    orig_method.translation = method
Exemplo n.º 2
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def test_class_method_overload():
    cls = cpp.cpp_class('MyTest')
    cls.qualname = "MyTest"

    method = cpp.cpp_method('method', 
              params=[cpp.cpp_variable('myvar', cpp.cpp_type('MyTestClass', const=True))])

    method1 = cpp.cpp_method('method', 
              params=[cpp.cpp_variable('myvar', cpp.cpp_type('int', const=True))])

    method2 = cpp.cpp_method('method', 
              params=[cpp.cpp_variable('myvar', cpp.cpp_type('int', const=True)),
                      cpp.cpp_variable('othervar', cpp.cpp_type('int', const=True))])    
    
    cls.public.append(method)
    method.parent = cls

    cls.public.append(method1)
    method1.parent = cls

    cls.public.append(method2)
    method2.parent = cls

    context = lua.lua_context_builder.bake([cls])

    assert len(context.translated) == 1

    t_cls = context.translated[0]
    
    assert t_cls
    assert t_cls.name == 'lua_munch_MyTest'
Exemplo n.º 3
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def init_translated_class(orig_class, context):
    assert 'translation' not in orig_class.__dict__

    lua_cls = cpp.cpp_class('lua_munch_' + orig_class.identifier_name)

    luaReg = cpp.cpp_variable_array('lua_reg_' + orig_class.identifier_name, 
                                cpp.cpp_type('luaL_Reg', static=True))

    logging.debug('baking methods for class: %s : %s' % (orig_class.name ,orig_class.public))
    #we now bake all methods and subclasses from this class, but not preprocess them
    class_ctx = lua_context_builder.bake(orig_class.public, preprocess=False)

    for item in class_ctx.translated:
        if item.public:
            lua_cls.public.append(item)
        else:
            lua_cls.protected.append(item)

        if type(item) == cpp.cpp_method and not item.is_constructor and item.public:
            luaReg.expr.append('{ "%s" , lua_munch_%s::lua_munch_%s }' % (item.name, orig_class.name, item.name)) 

    #the base methods are shims that only retrieve it's self and pass it down to the
    #base class
    for base in orig_class.bases:
        for item in base.public:
            if type(item) != cpp.cpp_method:
                continue

            method = cpp.cpp_method('lua_munch_' + item.name,
                static=True, returns=cpp.cpp_type('int'),
                params=[cpp.cpp_variable('L', cpp.cpp_type('lua_State', pointer=True))])

            if item.parent:
                item.parameters.append(cpp.cpp_variable('lua_self', cpp.cpp_type(item.parent.name, pointer=True)))
                method.exprs.append('%s* lua_self = lua_munch_%s::get(L)' % (orig_class.qualname, orig_class.identifier_name))

            method.exprs.append(cpp.cpp_return(cpp.cpp_method_call('lua_munch_%s::lua_munch_%s' % (item.parent.name, item.name), params=['L', 'lua_self'])))

            lua_cls.public.append(method)

            if not item.is_constructor:
                luaReg.expr.append('{ "%s" , lua_munch_%s::lua_munch_%s }' % (item.name, orig_class.name, item.name))             

    luaReg.expr.append('{ 0, 0 }')

    lua_cls.public.append(luaReg)
    orig_class.translation = lua_cls
Exemplo n.º 4
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def test_class_base():    
    base = cpp.cpp_class('base')
    base.qualname = 'MyBaseClass'

    bmethod = cpp.cpp_method('base_method', 
              params=[cpp.cpp_variable('variable', cpp.cpp_type('int'))])
    
    bmethod.is_virtual = True

    base.public.append(bmethod)
    
    bmethod.parent = base

    cls = cpp.cpp_class('MyTest')
    cls.qualname = 'MyTestClass'
    
    cls.bases.append(base)

    method = cpp.cpp_method('method', 
              params=[cpp.cpp_variable('myvar', cpp.cpp_type('MyTestClass', const=True))])

    method1 = cpp.cpp_method('method', 
              params=[cpp.cpp_variable('myvar', cpp.cpp_type('int', const=True))])
    
    cls.public.append(method)
    method.parent = cls

    cls.public.append(method1)
    method1.parent = cls

    context = lua.lua_context_builder.bake([base, cls])

    assert len(context.translated) == 2

    t_cls = context.translated[1]
    
    assert t_cls
    assert t_cls.name == 'lua_munch_MyTest'

    print context.translated[0] 
    
    print t_cls

    assert False
Exemplo n.º 5
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def process_function(function, context):
    logging.debug('translating:' + repr(function))
    method = function.translation

    #adding an index value to each positional parameter
    for i, parameter in enumerate(function.parameters):
        parameter.index = i if function.is_constructor else i + 2

    #firstly we add the default initializers for each mapped type
    for parameter in function.parameters:
        method.initialization.append(lua_context_builder.apply_variable_initialization(parameter, context))
    
    #this additional step will ensure that the amount of parameters is correct
    method.validation.append('assert(lua_gettop(L) == %d)' % (len(function.parameters) + (0 if function.is_constructor else 1)))

    #then we add type checking
    for parameter in function.parameters:
        method.validation.append(lua_context_builder.apply_variable_check(parameter, context))

    #then we get the variables from LUA
    if function.parent:
        if function.is_virtual:
            cif = cpp.cpp_if(['lua_self != nullptr'])
            cif.body.append('lua_self = lua_munch_%s::get(L)' % (function.parent.identifier_name))

            method.recover.append(cif)
        else:
            method.initialization.append('{0}* lua_self = lua_munch_{1}::get(L)'.format(function.parent.qualname, function.parent.identifier_name))

    for parameter in function.parameters:
        method.recover.append(lua_context_builder.apply_variable_conversion_from_target(parameter, context))

    applied_parameters = []
    for parameter in function.parameters:
        applied_parameters.append(cpp.cpp_dereference(parameter))

    #then we call the original method!
    method.execution.append(cpp.cpp_method_call(function.name if not function.parent else 'lua_self->' + function.name, applied_parameters))

    if function.returns != cpp.cpp_type('void'):
        #if the function is not void, we recover the method execution
        method_execution = method.execution[0]

        #create a variable assignment
        assign = cpp.cpp_assignment(cpp.cpp_variable('lua_return', function.returns), method_execution)

        #put id back to the execution
        method.execution[0] = assign

        #push the value to lua
        method.lua_return.append(lua_context_builder.apply_variable_conversion_to_target(assign.expr_a, context))

        #and then change the call function to 1 so LUA knows it has one value to unpack
        method.return_value = cpp.cpp_return(1)

    method.exprs += method.initialization + method.validation + method.recover + method.execution + method.lua_return
Exemplo n.º 6
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def test_method_param_lua_primitives():  
    method = cpp.cpp_method('method', 
                params=[cpp.cpp_variable('myvar', cpp.cpp_type('int'))])

    context = lua.lua_context_builder.bake([method])

    assert len(context.translated) == 1
    t_method = context.translated[0]
    
    assert t_method.static
    assert t_method.name == 'lua_munch_method'
    assert t_method.initialization
    assert t_method.initialization[0]

    assert t_method.initialization[0] ==  method.parameters[0]
Exemplo n.º 7
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def test_class():
    cls = cpp.cpp_class('MyTest')
    cls.qualname = "MyTest"

    method = cpp.cpp_method('method', 
              params=[cpp.cpp_variable('myvar', cpp.cpp_type('MyTestClass', const=True))])

    cls.public.append(method)

    context = lua.lua_context_builder.bake([cls])

    assert len(context.translated) == 1

    t_cls = context.translated[0]
    
    assert t_cls
    assert t_cls.name == 'lua_munch_MyTest'
Exemplo n.º 8
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def test_method_param_class():
    method = cpp.cpp_method('method', 
                params=[cpp.cpp_variable('myvar', cpp.cpp_type('MyTestClass', const=True))])

    var = lua.lua_context_builder.apply_variable_initialization(method.parameters[0], None)

    assert type(var.ctype) == cpp.cpp_qual_type
    assert var.ctype.pointer == True

    context = lua.lua_context_builder.bake([method])

    assert len(context.translated) == 1

    t_method = context.translated[0]
    
    assert t_method.static
    assert t_method.name == 'lua_munch_method'
    assert t_method.initialization
    assert t_method.initialization[0]
Exemplo n.º 9
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def anytype_initializer(variable, ctype):
    #the initialized variable shouldn't carry refs and other stuff, so we bake a new one here
    new_ctype = cpp.cpp_type(variable.ctype.name, pointer=variable.ctype.pointer)    
    return cpp.cpp_variable(variable.name, cpp.cpp_type(new_ctype, pointer=True, reference=False))
Exemplo n.º 10
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def string_initializer(variable, ctype):
    return cpp.cpp_variable(variable.name, cpp.cpp_type('char', pointer=True))