Exemplo n.º 1
0
def main():

    game = imports.ini.Game()
    game.create()
    player = imports.person.Person("spritePlayer.png")

    musica = music.Music()
    musica.playSong()
    map1 = map.Map()

    map1.create()

    while not game.gameOverBool:

        keys = game.getKey()

        player.move(keys)

        game.drawMap(map1)

        game.draw(player)

        game.update()

    game.destroy()
Exemplo n.º 2
0
	def initGame(self):
		if self.mode == self.c.SINGLE:
			self.printText("Level %d-%d" % (self.stage,self.level),(40,15))
			self.field = board.Board(self.stage, self.level)
			self.timer = 3*60+1
		elif self.mode == self.c.MULTI:
			self.printText("Multiplayer",(40,15))
			self.field = board.Board(0,0)
			self.timer = 5*60+1

		self.drawBoard()
		self.drawInterface()
		self.updateTimer()

		# players do not have to be reinitialized in single player after the first time
		if self.firstRun:
			self.firstRun = False
			self.initPlayers()
		else:
			self.resetPlayerPosition(self.user,False)
		
		# no enemies in multiplayer
		if self.mode == self.c.SINGLE:
			self.initEnemies()
		
		# music player
		mp = music.Music()
		mp.playMusic(self.mode)

		self.runGame()
Exemplo n.º 3
0
    def init_game(self):
        if self.mode == self.c.SINGLE:
            self.print_text("Level %d-%d" % (self.stage, self.level), (40, 15))
            self.field = board.Board(self.stage, self.level)
            self.timer = 3 * 60 + 1
        elif self.mode == self.c.MULTI:
            self.print_text("Multiplayer", (40, 15))
            self.field = board.Board(0, 0)
            self.timer = 5 * 60 + 1

        self.draw_board()
        self.draw_interface()
        self.update_timer()

        # Players do not have to be reinitialized in single player after the first time
        if self.first_run:
            self.first_run = False
            self.init_players()
        else:
            self.reset_player_position(self.user, False)

        # No enemies in multiplayer
        if self.mode == self.c.SINGLE:
            self.init_enemies()

        # Music player
        mp = music.Music()
        mp.play_music(self.mode)

        self.run_game()
Exemplo n.º 4
0
 def __init__(self, debug=False):
     self.music = music.Music()
     config = Config('pi.ini')
     self.password = config('keyserver', 'password')
     self.debug = debug
     self.filelog = filelog.Log()
     self.log('KeyPadServer Start', True)
Exemplo n.º 5
0
    def initGame(self):
        if self.mode == self.c.START:
            self.printText("Level %d-%d" % (self.stage, self.level), (40, 15))
            self.field = board.Board(self.stage, self.level)
            self.timer = 3 * 60 + 1

        self.drawBoard()
        self.drawInterface()
        self.updateTimer()

        #player doesn't have to be reinitialized after the first time
        if self.firstRun:
            self.firstRun = False
            self.initPlayers()
        else:
            self.resetPlayerPosition(self.user, False)

        if self.mode == self.c.START:
            self.initEnemies()

        #music player
        mp = music.Music()
        mp.playMusic(self.mode)

        self.runGame()
Exemplo n.º 6
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 def victory(self):
     self.gameIsActive = False
     self.user.setScore(500)
     self.level += 1
     if self.level > 6:
         self.stage += 1
         self.level = 1
     mp = music.Music()
     mp.playSound("victory")
     time.sleep(2)
Exemplo n.º 7
0
 def reset(self):
     self.sfx = music.Music()
     self.sfx.play_sfx()
     self.speed = 1
     self.tunnel = tunnel.Tunnel()
     self.score = 0
     self.is_paused = False
     self.plane = plane.Plane()
     self.jump_velo = -1
     self.is_game_over = False
Exemplo n.º 8
0
    def __init__(self):
        print("Creating..")
        self.x = 400
        self.y = 300
        self.speed = 150
        self.head_frame = 0
        self.body_frame = 0
        self.tear_image_head = load_image('../resource/Issac.png')
        self.triple_image_head = load_image('../resource/Issac_Triple.png')
        self.razor_image_head = load_image('../resource/Issac_Razor.png')
        self.image_body = load_image('../resource/Issac.png')

        self.hit_image = load_image('../resource/hit.png')

        self.tear_image = load_image('../resource/Tear_Item.png')
        self.triple_image = load_image('../resource/Triple_Item.png')
        self.razor_image = load_image('../resource/Razor_Item.png')

        self.head_state = 5
        self.body_state = ISSAC_IMAGE_DOWN

        self.direction = ISSAC_DIRECTION_DOWN
        self.isMove = False

        self.isLeft = False
        self.isRight = False
        self.isUp = False
        self.isDown = False

        self.tearlist = []
        self.tear_shoot_cooltime_count = 0
        self.isCoolTime = False
        self.eye_flicker = 0

        self.bomb_num = 5
        self.bomblist = []

        self.life = 9
        self.key_num = 0
        self.weapon_kind = Issac.TEAR

        self.ID = ID.ISSAC

        self.isHit = False
        self.hit_frame = 0
        self.hit_count = ISSAC_HIT_COUNT

        self.isGetItem = False
        self.get_item_frame = 0

        self.isSpaceDown = False
        self.slow = False

        self.issac_music = music.Music()
Exemplo n.º 9
0
 def victory(self):
     self.gameActive = False
     self.user.setScore(1000)  #score when level is won
     self.level += 1
     if self.level > 6:
         self.stage += 1
         self.level = 1
     mp = music.Music()
     mp.playSound("victory")
     print 'victory fanfare'
     time.sleep(5)  #time for victory fanfare to finish
def main():
    wav_player = music.Music()
    wav_player.SDcard_init()
    while True:
        if wav_player.index is not wav_player.last_index:
            wav_player.Display_list()
            wav_player.index = wav_player.last_index

        wav_player.Keyboard_scanf()

        if wav_player.play_status == 1:
            wav_player.Audio_init()
            wav_player.Audio_play()
            wav_player.Audio_close()
Exemplo n.º 11
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 def __init__(self):
     print("Creating Bomb")
     self.x = 0
     self.y = 0
     self.bomb_frame = 0
     self.bomb_explosion_frame = 0
     self.bomb_image = load_image('../resource/Bomb.png')
     self.bomb_explosion_image = load_image('../resource/BombExplosion.png')
     self.isExplode = False
     self.isEnd = False
     self.count = 0
     self.ID = ID.BOMB
     self.damage = 5
     self.bomb_music = music.Music()
Exemplo n.º 12
0
def enter():
    global play_UI, monster_data, play_music, win_image, lose_image
    #open_canvas()
    play_UI = UI.UI()
    play_issac = issac.Issac()
    play_room = room.Room()
    play_music = music.Music()

    win_image = load_image('../resource/Win.png')
    lose_image = load_image('../resource/Lose.png')
    play_UI.SetData(play_issac.GetBombNum(), play_issac.GetLifeNum(), play_issac.GetKeyNum(), play_issac.GetWeaponKind())
    game_world.add_object(play_issac, game_world.LAYER_ISSAC)
    game_world.add_object(play_UI, game_world.LAYER_BG)
    game_world.add_object(play_room, game_world.LAYER_BG)
    play_music.PlayStage1BGM()
    ready_game()
Exemplo n.º 13
0
    def activateBomb(self, bomb):
        if not bomb.triggered:
            bomb.explode()
            self.triggerBombChain(bomb)
            self.bombs.remove(bomb)
            tile = self.field.getTile(bomb.position)
            tile.bomb = None
            self.blit(tile.getImage(), bomb.position)
            self.resetTiles.append(bomb.position)

            mp = music.Music()
            mp.playSound("bomb")

            explosion = pygame.image.load(self.c.IMAGE_PATH +
                                          "explosion_a.png").convert()
            self.blit(explosion, bomb.position)
Exemplo n.º 14
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    def __init__(self):
        # Consts
        self._PLAYGROUND_WIDTH = 10  # PLGR - short for playground
        self._PLAYGROUND_HEIGHT = 20
        self._MARGIN = 20
        self._SCALE = 30  # px
        self._WIDTH = self._SCALE * self._PLAYGROUND_WIDTH * 2 + 2 * self._MARGIN  # *2, bo pole na wynik, menu
        self._HEIGHT = self._SCALE * self._PLAYGROUND_HEIGHT + 2 * self._MARGIN
        self._FPS = 30

        self._RUNNING = True
        self._PAUSED = False
        self._SWAPPED = False
        self._SCORES = False

        self._MOVE_SIDE_TIME = time()
        self._MOVE_DOWN_TIME = time()
        self._MOVE_SIDE_SPEED = 0
        self._MOVE_DOWN_SPEED = 0.4
        self._HIDE_REFALL = 0

        self._SCORE = 0
        self._LEVEL = 1

        # initialization
        pygame.init()                                                       # Pygame
        self.musicplayer = ms.Music()                                       # Music
        self.screen = pygame.display.set_mode((self._WIDTH, self._HEIGHT))  # Screen
        self.clock = pygame.time.Clock()                                    # clock
        pygame.display.set_caption(
            "Tetris - Adrian Janakiewicz (C) 2017 _FPS: {:.2f}".format(self.clock.get_fps()))  # Window caption

        self.playground = pg.Playground(self.screen, self._PLAYGROUND_WIDTH,
                                        self._PLAYGROUND_HEIGHT, self._SCALE, self._MARGIN)

        self.utility_window = ud.UtilityWindow(self.screen, self._PLAYGROUND_WIDTH,
                                               self._PLAYGROUND_HEIGHT, self._SCALE, self._MARGIN)

        self.scores_screen = sc.Scores(self.screen, self._WIDTH, self._HEIGHT)

        self.falling = bl.Tetromino(-5, 3)
        self.next_piece = bl.Tetromino(2, 13)
        self.utility_window.next_piece = self.next_piece
Exemplo n.º 15
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    def reset(self):

        self.score = 0
        self.is_game_over = False

        self.all_sprites = pygame.sprite.Group()
        self.hero_bullets = pygame.sprite.Group()

        self.enermy_bullets = pygame.sprite.Group()
        self.heros = pygame.sprite.Group()
        self.enermys = pygame.sprite.Group()
        self.bomb_props = pygame.sprite.Group()
        self.bullet_props = pygame.sprite.Group()
        self.m = music.Music()
        self.game_helper = hit.GameHelper()
        # self.game_over_button = Npc.Button("gameover.png")
        # self.game_over_button_clicked = False

        # 初始化英雄
        self.__init_hero()
Exemplo n.º 16
0
    def initGame(self):
        """
		Begin game mode with correct stats for board
		"""
        if self.mode == self.c.SINGLE:
            self.printText("Level %d-%d" % (self.stage, self.level), (40, 15))
            self.field = board.Board(self.stage, self.level)
            self.timer = 3 * 60 + 1
        elif self.mode == self.c.MULTI:
            self.printText("Multiplayer", (40, 15))
            self.field = board.Board(0, 0)
            self.timer = 5 * 60 + 1

        self.drawBoard()
        self.drawInterface()
        self.updateTimer()
        self.move_dict = {
            0: pygame.K_BACKSPACE,
            1: pygame.K_UP,
            2: pygame.K_DOWN,
            3: pygame.K_LEFT,
            4: pygame.K_RIGHT,
            5: pygame.K_SPACE
        }

        # Players do not have to be reinitialized in single player after the first time
        if self.firstRun:
            self.firstRun = False
            self.initPlayers()
        else:
            self.resetPlayerPosition(self.user, False)

        # No enemies in multiplayer
        if self.mode == self.c.SINGLE:
            self.initEnemies(self.level * 2 + 1)

        # Music player
        mp = music.Music()
        mp.playMusic(self.mode)

        self.runGame()
Exemplo n.º 17
0
    def __init__(self):
        # display constants
        self.size_display = constants.DISPLAY_SIZE

        # init game
        pygame.init()
        pygame.display.init()
        pygame.display.set_caption(constants.GAME_NAME)

        self.screen = pygame.display.set_mode(self.size_display)
        self.game = None
        self.quit_station = False

        self.current_object = 0
        self.objects = []

        self.SPACES_TEXT = 60
        self.TOP_BUFFER = 200
        self.CENTER_OF_SCREEN = constants.SCREEN_WIDTH // 2

        self.background_image = resources.BACKGROUND_IMAGE_MENU_LOADED

        self.mixer = music.Music()
Exemplo n.º 18
0
def object_create(connection, address):
    print(f'started object creation from {address}')

    name = connection.recv(settings.EXCHANGE_SIZE).decode('utf-8').strip()
    print(f'{name} received from {address}')

    file_name = connection.recv(settings.EXCHANGE_SIZE).decode('utf-8').strip()
    print(f'file name received {file_name} from {address}')

    file_name = file_name.split('.')[0] + '_' + str(int(time.time()) % 10000) + '.' + file_name.split('.')[1]
    music_file = open(os.path.join(settings.STORAGE, file_name), "wb")
    print(f'file ({file_name}) download started from {address}')

    data = connection.recv(settings.EXCHANGE_SIZE)
    while data:
        music_file.write(data)
        data = connection.recv(settings.EXCHANGE_SIZE)
    music_file.close()

    print(f'file ({file_name}) created success from {address}')

    music_obj = music.Music(file_name, name)
    music.playlist.add_music(music_obj)
    print(f'music object with id: {music_obj.id} created success from {address}')
Exemplo n.º 19
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    def initGame(self):
        """
        Initializes the game with necessary attributes.
        """
        self.printText("Level %d-%d" % (self.stage, self.level), (40, 15))
        self.field = board.Board(self.stage, self.level)
        self.timer = 3 * 60 + 1
        self.drawBoard()
        self.drawInterface()
        self.updateTimer()

        # Dictionary of Key Bindings
        self.move_dict = {
            0: pygame.K_BACKSPACE,
            1: pygame.K_UP,
            2: pygame.K_DOWN,
            3: pygame.K_LEFT,
            4: pygame.K_RIGHT,
            5: pygame.K_SPACE
        }

        # Playerse only intialized in the first run
        if self.firstRun:
            self.firstRun = False
            self.initPlayers()
        else:
            self.resetPlayerPosition(self.user, False)

        # Initialize Enemies
        self.initEnemies(self.level * 2 + 1)

        # Music players
        mp = music.Music()
        mp.playMusic(self.mode)

        self.runGame()
Exemplo n.º 20
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async def on_ready():
    utils.print_log('warning', f'{bot.user} has connected to Discord!')
    async for guild in bot.fetch_guilds():
        utils.print_log('warning', f'{guild.name}[{guild.id}]')
    bot.add_cog(lol.LOL(bot))
    bot.add_cog(music.Music(bot))
    if (musicfile.endswith(".mp3"))
]

# Choosing k training samples
lib = len(library)
print "Total Samples: ", lib
k = int(round(0.4 * lib))
print "k: ", k
k_chosen = random.sample(range(0, lib), k)
print "Songs Chosen for Training: ", k_chosen

# Define Training and Testing Set
training = []
testing = []
for i in range(lib):
    temp = music.Music(library[i])
    if (i in k_chosen) == True:
        training.append(temp)
    else:
        testing.append(temp)

# Play Songs allowing user to like or dislike
# Dummy Music Player
print "\n0 if dislike"
print "1 if like"

for i in training:
    user_input = raw_input("\n" + str(i.name) + ": ")
    if user_input == "1":
        i.label = 1
    else:
Exemplo n.º 22
0
import music
import index

daniel_caesar = music.Music("Get You, Japanese Denim",
                        "Daniel Caesar",
                        "http://res.cloudinary.com/thefader/image/upload/IMG_6801_zisbnb.jpg",
                        "https://www.youtube.com/watch?v=6rVYRiksbRE")

jerreau = music.Music("Really Got It",
                        "Jerreau Vandel",
                        "http://stereochampions.com/wp-content/uploads/2016/06/jerreau-2.jpg",
                        "https://www.youtube.com/watch?v=hWI6-y7XHWk")

sir = music.Music("something",
                        "SiR",
                        "http://www.okayplayer.com/wp-content/uploads/2015/10/sir-soulection-beats-1.jpg",
                        "https://www.youtube.com/watch?v=Y1Mmy5LcN-4")

stro = music.Music("live set",
                     "Stro Elliot",
                     "http://www.djdmac.com/blog/wp-content/uploads/2014/06/StroElliot.jpg",
                     "https://www.youtube.com/watch?v=iwMoPG5RrxI")

jmsn = music.Music("cruel intentions, hypnotized",
                          "JMSN",
                          "http://www.whudat.de/images/2016/05/JMSN-Soulection-Cruel-Intentions-Hypnotize-WHUDAT.jpg",
                          "https://www.youtube.com/watch?v=ab5svfSft4c")

ravyn = music.Music("free room, blossum dearie",
                      "Ravyn Lenae",
                      "http://s3-us-west-1.amazonaws.com/ones2watch/blog_145626621225.jpg",
Exemplo n.º 23
0
            show_parameters[ART_CAR_RING_PARAM] = oldest_ring
            show_parameters[SEVEN_PAL_BEAT_PARAM_START] = artCarHandler.get_ring_animation(oldest_ring)
            do_show(None, None)
    else:
        # no art car detected past threshold tell any rings playing hello animations to stop

        # send hello animation stop message broadcast for target ring
        for ring_num_stop in artCarHandler.rings_to_stop_hello_animation:
            show_parameters[ART_CAR_RING_PARAM] = ring_num_stop
            show_parameters[SEVEN_PAL_BEAT_PARAM_START] = 0
            do_show(None, None)

if BRAIN_DEBUG:
    do_list(None, None)
    print sorted(control_messages.keys())
mega_music = music.Music()
running = True
while running:
    try:
        if len(message_queues) == 0:
            timeout = None	# wait indefinitely when there are no remotes
        else:
            timeout = next_timesync_sec - time.time()
            if auto_show:
                show_timeout = last_show_change_sec + TIME_LIMIT - time.time()
                if show_timeout < timeout:
                    timeout = show_timeout

            if timeout <= 0:
                timeout = 0.01
        # could generate writing list here from nonempty message_queues
Exemplo n.º 24
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import pygame
import birds
import pipes
import coins
import points
import music
import medals

pygame.init()

screen = pygame.display.set_mode((400, 624))
pygame.display.set_caption('Flappy Bird')
clock = pygame.time.Clock()
audio = music.Music()

with open("score", 'r') as file:
    saved_score = file.readline()


class Background(pygame.sprite.Sprite):
    def __init__(self, image_landscape, image_base, location_landscape,
                 location_base):
        pygame.sprite.Sprite.__init__(self)
        self.image_landscape = pygame.image.load(image_landscape)
        self.image_base = pygame.image.load(image_base)
        self.rect_landscape = self.image_landscape.get_rect()
        self.rect_base = self.image_base.get_rect()
        self.rect_landscape.left, self.rect_landscape.top = location_landscape
        self.rect_base.left, self.rect_base.top = location_base

Exemplo n.º 25
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import database
import music
import preferences
import structures.currency
import structures.user

unsaved = False

# User information class
user = None

# Main window
window = None

# Global objects
music = music.Music()  # Music player object
preferences = preferences.Preferences()  # Preferences configuration object
database = database.Database()  # Database connection object
names = structures.user.Names()  # Names object
currency = structures.currency.Currency()  # Currency object

# In-game data handling objects
players = None
clubs = None
stadiums = None
leagues = None
referees = None
nations = None
companies = None
buildings = None
merchandise = None
Exemplo n.º 26
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def main():

    try:
        stt = streaming.StreamingSTT(

            # replace with speech to text credentials username
            '9d28bb42-fd0f-4126-ac66-2d0882fbe7f8',

            # replace with speech to text credentials password
            'Gixj8klOaqK4')
    except:
        fatalFailure()
    try:
        tts = textToSpeech.TextToSpeech(

            # replace with text to speech credentials username
            '6fa627fb-384e-4586-9a72-185b70c1f09a',

            # replace with text to speech credentials password
            'zQYWSqHEA7dm')
    except:
        fatalFailure()

    try:
        convo = conversation.Conversation(

            # replace with conversation credentials username
            'bdce62cf-d7f7-4cbc-8b0b-dee6950d1c01',

            # replace with conversation credentials password
            'K5Cmn1aJ3He8',

            # replace with workspace ID.
            '0c3cdb7b-3258-457e-a3b7-1b1236fea9c4')
    except:
        fatalFailure()
    # replace with robot name
    name = 'Bonnie'

    servo_obj = servo.Servo()
    servoP = servoProcess.ServoProcess(servo_obj)
    led_obj = led.Led()
    ledP = ledProcess.LedProcess(led_obj)

    music_obj = music.Music("/home/pi/tj-python/resources/music.wav")
    musicP = musicProcess.MusicProcess(music_obj)

    time.sleep(.5)
    ledP.red()
    time.sleep(.5)
    ledP.green()
    time.sleep(.5)
    ledP.blue()
    time.sleep(.5)

    ledP.rainbowCycle(.0001, 99999999999999)

    # tts.speak("Hello, just a moment while I boot up")
    servoP.wave(3)
    """l = led.Led()
    le = ledProcess.LedProcess(l)
    print('sleeping')
    time.sleep(3)
    print('done sleeping, Lets Strobe')
    le.strobe()
    #le.customColor(255,0,0)
    print('sleeping')
    time.sleep(3)
    print('kill in 2')
    time.sleep(2)
    le.customColor(255,0,0)
    #le.stop()
    print('dead') """

    tts.speak('Hello my name is ' + name + ' I am the CBU admissions bot')

    while True:
        ledP.blue()
        try:
            phrase = stt.get_phrase()
        except:
            ledP.red()
        ledP.orange()
        if (name in phrase) or ('bunny' in phrase) or ('body' in phrase) or (
                'Bani' in phrase):
            response = convo.sendMessage(phrase)
            ledP.green()
            #response = response.upper()
            if '~' in response:
                print('Command Found')
                if '~RED' in response:
                    ledP.red()
                    response = response.replace('~RED', '', 1)
                if '~ORANGE' in response:
                    ledP.orange()
                    response = response.replace('~ORANGE', '', 1)
                if '~YELLOW' in response:
                    ledP.yellow()
                    response = response.replace('~YELLOW', '', 1)
                if '~GREEN' in response:
                    ledP.green()
                    response = response.replace('~GREEN', '', 1)
                if '~BLUE' in response:
                    print('Its Blue')
                    ledP.blue()
                    response = response.replace('~BLUE', '', 1)
                if '~PURPLE' in response:
                    ledP.purple()
                    response = response.replace('~PURPLE', '', 1)
                if '~PINK' in response:
                    ledP.pink()
                    response = response.replace('~PINK', '', 1)
                if '~WHITE' in response:
                    ledP.white()
                    response = response.replace('~WHITE', '', 1)
                if '~RAINBOW' in response:
                    ledP.rainbow()
                    response = response.replace('~RAINBOW', '', 1)
                if '~RAINBOWCYCLE' in response:
                    ledP.rainbowCycle()
                    response = response.replace('~RAINBOWCYCLE', '', 1)
                if '~MUSICPLAY' in response:
                    musicP.play()
                    response = response.replace('~MUSICPLAY', '', 1)
                if '~MUSICSTOP' in response:
                    musicP.stop()
                    response = response.replace('~MUSICSTOP', '', 1)
                if '~LEDOFF' in response:
                    ledP.off()
                    response = response.replace('~LEDOFF', '', 1)
                if '~ARMSTOP' in response:
                    servoP.stop()
                    response = response.replace('~ARMSTOP', '', 1)
                if '~ARMUP' in response:
                    servoP.armUp()
                    response = response.replace('~ARMUP', '', 1)
                if '~ARMDOWN' in response:
                    servoP.armDown()
                    response = response.replace('~ARMDOWN', '', 1)
                if '~DANCE' in response:
                    servoP.wave(10)
                    ledP.rainbowCycle(1, 50)
                    response = response.replace('~DANCE', '', 1)
                if '~ARMANGLE' in response:
                    response = response.replace('~ARMANGLE', '', 1)
                    param = int(response.split("~", 1)[0])
                    response = response.split("~", 1)[1]
                    servoP.angle(param)
                if '~ARMWAVECOUNT' in response:
                    response = response.replace('~ARMWAVECOUNTARMANGLE', '', 1)
                    param = int(response.split("~", 1)[0])
                    response = response.split("~", 1)[1]
                    servoP.wave(param)
                if '~ARMWAVE' in response:
                    servoP.wave(2)
                    response = response.replace('~ARMWAVE', '', 1)
                if response == '':
                    response = 'awkward silence'
            ledP.pink()
            tts.speak(response)
Exemplo n.º 27
0
sys.path.append(os.path.split(sys.path[0])[0])

#player intialization
player = pygame.image.load('player.png')
playerPosition = [0,0] #player position [x,y]
playerNextR = [0,0] #spot right to player
playerNextL = [0,0] #spot left to player
playerNextU = [0,0] #spot up to player
playerNextD = [0,0] #spot down to player
playerNextRRU = [0,0] #spot right to player
playerNextLLD = [0,0] #spot left to player
playerNextUUR = [0,0] #spot up to player
playerNextDDL = [0,0] #spot down to player

#Music
mp = music.Music()
mp.playMusic(self.mode)

#Empty Corners
currentTile = tileMap[playerPosition[1]][playerPosition[0]]
tileMap[playerPosition[1]][playerPosition[0]] = GROUND
playerPosition = [1,0]
tileMap[playerPosition[1]][playerPosition[0]] = GROUND
playerPosition = [0,1]
tileMap[playerPosition[1]][playerPosition[0]] = GROUND
playerPosition = [29,0]
tileMap[playerPosition[1]][playerPosition[0]] = GROUND
playerPosition = [28,0]
tileMap[playerPosition[1]][playerPosition[0]] = GROUND
playerPosition = [29,1]
tileMap[playerPosition[1]][playerPosition[0]] = GROUND
Exemplo n.º 28
0
import song
import music

song = song.Song("september", "funk")

music = music.Music(song)
print(music.get())
Exemplo n.º 29
0
async def on_ready():
    activity = discord.Game(name='with Nep')
    await bot.change_presence(activity=activity)
    print(f'Logged in as {bot.user.name}')
    bot.add_cog(music.Music(bot))
Exemplo n.º 30
0
    def main(self):
        pygame.init()
        pygame.mixer.init()
            
        pygame.display.set_caption("坦克大战")       
        # 背景
        backgroundImage = pygame.image.load("image/background.png")
        self.startInterface(630, 630)
        # 游戏开始的时间
        time1 = pygame.time.get_ticks()
        # 游戏主循环
        while not self.isOver:
            self.stage += 1
            if self.stage > self.totalStages:
                break
            if self.isDifficult:
                self.stage = 10
            self.switchStage(630, 630)
            # 音效
            gameMusic = music.Music()
            if self.closeMusic:
                gameMusic.closeMusic()
            gameMusic.start()
            #该关卡敌方坦克总数量
            totalEnemyTanks = 19 + self.stage
            #场上存在的敌方坦克总数量
            existEnemyTanks = 0
            #场上可以存在的敌方坦克总数量
            canExistEnemyTanks = min(max(self.stage * 2, 4), 8)
            #定义精灵组:坦克,我方坦克,敌方坦克,敌方子弹
            self.allTankGroup = pygame.sprite.Group()
            self.mytankGroup = pygame.sprite.Group()
            self.allEnemyGroup = pygame.sprite.Group()
            self.mediumEnemyGroup = pygame.sprite.Group() #中型坦克
            self.heavyEnemyGroup = pygame.sprite.Group()  #重型坦克
            self.lightEnemyGroup = pygame.sprite.Group()  #轻型坦克
            self.enemyBulletGroup = pygame.sprite.Group()
        
            #创建地图 
            gameMap = block.Map(self.stage)
            #创建我方坦克
            myTank1 = myTank.MyTank(1)
            self.allTankGroup.add(myTank1)
            self.mytankGroup.add(myTank1)
            if self.playerNum != 1:
                myTank2 = myTank.MyTank(2)
                self.allTankGroup.add(myTank2)
                self.mytankGroup.add(myTank2)
            # 创建敌方坦克 
            for i in range(1, 4):
                if totalEnemyTanks > 0:
                    totalEnemyTanks -= 1
                    existEnemyTanks += 1
                    enemy = enemyTank.EnemyTank(i)
                    self.allTankGroup.add(enemy)
                    self.allEnemyGroup.add(enemy)
                    if enemy.kind == 2:
                        self.mediumEnemyGroup.add(enemy)
                        continue
                    if enemy.kind == 3:
                        self.heavyEnemyGroup.add(enemy)
                        continue
                    self.lightEnemyGroup.add(enemy)
            
            
            
            
            # 自定义事件
            # 创建敌方坦克延迟200
            DELAYEVENT = pygame.constants.USEREVENT
            pygame.time.set_timer(DELAYEVENT, 200)
            # 创建敌方子弹延迟1000
            ENEMYBULLETNOTCOOLINGEVENT = pygame.constants.USEREVENT + 1
            pygame.time.set_timer(ENEMYBULLETNOTCOOLINGEVENT, 1000)
            # 创建我方子弹延迟200
            MYBULLETNOTCOOLINGEVENT = pygame.constants.USEREVENT + 2
            pygame.time.set_timer(MYBULLETNOTCOOLINGEVENT, 200)

            clock = pygame.time.Clock()
            # 大本营
            myhome = home.Home()
            # 关卡主循环
            while True:
                if self.isOver:
                    break
                if totalEnemyTanks < 1 and existEnemyTanks < 1:
                    self.isOver = False
                    break   
                for event in pygame.event.get():
                    if event.type == pygame.QUIT:
                        pygame.quit()
                        sys.exit()
                    
                    # 我方子弹冷却事件
                    if event.type == MYBULLETNOTCOOLINGEVENT:
                        myTank1.bulletNotCooling = True
                        if self.playerNum != 1:
                            myTank2.bulletNotCooling = True
                        
                    # 敌方子弹冷却事件
                    if event.type == ENEMYBULLETNOTCOOLINGEVENT:
                        for each in self.allEnemyGroup:
                            each.bulletNotCooling = True
                    
                    # 创建敌方坦克
                    if event.type == DELAYEVENT:
                        if totalEnemyTanks > 0:
                            if existEnemyTanks < canExistEnemyTanks: 
                                enemy = enemyTank.EnemyTank()
                                if pygame.sprite.spritecollide(enemy, self.allTankGroup, False, None):
                                    break
                                self.allEnemyGroup.add(enemy)
                                self.allTankGroup.add(enemy)
                                existEnemyTanks += 1
                                if enemy.kind == 2:
                                    self.mediumEnemyGroup.add(enemy)
                                elif enemy.kind == 3:
                                    self.heavyEnemyGroup.add(enemy)
                                else:
                                    self.lightEnemyGroup.add(enemy)           
                        
                # 检查用户的键盘操作
                key_pressed = pygame.key.get_pressed()
                # 玩家一的移动操作
                myTank1.move1(self.allTankGroup, gameMap.brickGroup, gameMap.ironGroup)
                if key_pressed[pygame.K_SPACE]:
                    if not myTank1.bullet.life and myTank1.bulletNotCooling:
                        gameMusic.fire()
                        myTank1.shoot()
                        myTank1.bulletNotCooling = False
                        
                # 玩家二的移动操作
                if self.playerNum != 1:
                    myTank2.move2(self.allTankGroup, gameMap.brickGroup, gameMap.ironGroup)
                    if key_pressed[pygame.K_KP0]:
                        if not myTank2.bullet.life and myTank2.bulletNotCooling:
                            gameMusic.fire()
                            myTank2.shoot()
                            myTank2.bulletNotCooling = False 
                            
                # 实现各种场景
                self.screen.blit(backgroundImage, (0, 0))
                for each in gameMap.brickGroup:
                    self.screen.blit(each.image, each.rect)        
                for each in gameMap.ironGroup:
                    self.screen.blit(each.image, each.rect)     
                for each in gameMap.grassGroup:
                    self.screen.blit(each.image, each.rect)   
                self.screen.blit(myhome.home, myhome.rect) 
                # 我方坦克1
                print(myTank1.life)
                if myTank1.life > 0:
                    self.screen.blit(myTank1.tank_R0, (myTank1.rect.left, myTank1.rect.top))
                # 我方坦克2
                if self.playerNum != 1: 
                    if myTank2.life > 0:
                        self.screen.blit(myTank2.tank_R0, (myTank2.rect.left, myTank2.rect.top))
                # 敌方坦克
                enemy.cartoon()
                enemy.creatImage(self.allEnemyGroup, self.allTankGroup, self.screen, gameMap.brickGroup, gameMap.ironGroup)
            
                        
                # 我方坦克1子弹
                if myTank1.createBulletImage(self.screen, self.enemyBulletGroup, self.heavyEnemyGroup, self.mediumEnemyGroup, self.lightEnemyGroup, gameMap.brickGroup, gameMap.ironGroup, myhome, gameMusic) == -1:
                    existEnemyTanks -= 1
                    totalEnemyTanks -= 1
                
                # 我方坦克2子弹
                if self.playerNum != 1:
                    if myTank2.createBulletImage(self.screen, self.enemyBulletGroup, self.heavyEnemyGroup, self.mediumEnemyGroup, self.lightEnemyGroup, gameMap.brickGroup, gameMap.ironGroup, myhome, gameMusic) == -1:
                        existEnemyTanks -= 1
                        totalEnemyTanks -= 1

                # 绘制敌人子弹
                if self.playerNum == 1:
                    enemy.createBulletImage(self.screen, self.allEnemyGroup, self.enemyBulletGroup, myTank1, gameMusic, self.playerNum, gameMap, myhome)
                    if myTank1.life == 0 or myhome.alive == False:
                        self.isOver = True
                    
                if self.playerNum != 1:
                    enemy.createBulletImage(self.screen, self.allEnemyGroup, self.enemyBulletGroup, myTank1, gameMusic, self.playerNum, gameMap, myhome, myTank2)
                    if myTank1.life == 0 and myTank2.life == 0:
                        self.isOver = True
                    if myhome.alive == False:
                        self.isOver = True
                
                pygame.display.flip()
                clock.tick(60)
        time2 = pygame.time.get_ticks()
        self.time = time2 - time1
        if not self.isOver:
            self.endInterface(630, 630, True, self.time)
        else:
            self.endInterface(630, 630, False, self.time)