Exemplo n.º 1
0
 def player_win(self, winner):
     if winner == 1:
         player1.win()
         player2.lose()
         player3.lose()
         player4.lose()
     if winner == 2:
         player2.win()
         player1.lose()
         player3.lose()
         player4.lose()
     if winner == 3:
         player3.win()
         player1.lose()
         player2.lose()
         player4.lose()
     if winner == 4:
         player4.win()
         player1.lose()
         player2.lose()
         player3.lose()
     self.genwinmessage(winner)
     self.gamestate = 'round end'
     music.queue_random(mplayer)
     if (len(player1.crowns) > 2):
         director.scene.end()
     if (len(player2.crowns) > 2):
         director.scene.end()
     if (len(player3.crowns) > 2):
         director.scene.end()
     if (len(player4.crowns) > 2):
         director.scene.end()
Exemplo n.º 2
0
 def player_win(self, winner):
     if winner == 1:
         player1.win()
         player2.lose()
         player3.lose()
         player4.lose()
     if winner == 2:
         player2.win()
         player1.lose()
         player3.lose()
         player4.lose()
     if winner == 3:
         player3.win()
         player1.lose()
         player2.lose()
         player4.lose()
     if winner == 4:
         player4.win()
         player1.lose()
         player2.lose()
         player3.lose()
     self.genwinmessage(winner)
     self.gamestate = 'round end'
     music.queue_random(mplayer)
     if (len(player1.crowns) > 2):
         director.scene.end()
     if (len(player2.crowns) > 2):
         director.scene.end()
     if (len(player3.crowns) > 2):
         director.scene.end()
     if (len(player4.crowns) > 2):
         director.scene.end()
Exemplo n.º 3
0
    def level_start(self, backgroundPathIn):
        global player1, player2, player3, player4
        self.gamestate = 'round start'

        self.backgroundPathIn = backgroundPathIn
        music.queue_random(mplayer)

        scene = cocos.scene.Scene()
        backgroundLayer = BackgroundLayer(backgroundPathIn)
        scene.add(backgroundLayer, z=1)
        self.playview = Worldview(scene, player1, player2, player3, player4, self)
        scene.add(self.playview, z=0)
        director.push(scene)
Exemplo n.º 4
0
    def level_start(self, backgroundPathIn):
        global player1, player2, player3, player4
        self.gamestate = 'round start'

        self.backgroundPathIn = backgroundPathIn
        music.queue_random(mplayer)

        scene = cocos.scene.Scene()
        backgroundLayer = BackgroundLayer(backgroundPathIn)
        scene.add(backgroundLayer, z=1)
        self.playview = Worldview(scene, player1, player2, player3, player4,
                                  self)
        scene.add(self.playview, z=0)
        director.push(scene)