Exemplo n.º 1
0
 def __init__(self, master):
     Window.__init__(self, master=master, bg_music=master.bg_music)
     self.bg = RectangleShape(*self.size, (0, 0, 0, 170))
     self.frame = RectangleShape(0.50 * self.width,
                                 0.50 * self.height,
                                 GREEN,
                                 outline=3)
     self.text = Text("Are you sure you want\nto buy this car ?",
                      (RESOURCES.FONT["algerian"], 60),
                      justify=Text.T_CENTER)
     self.button_yes = Button(self,
                              "Yes",
                              self.text.font,
                              bg=GREEN,
                              hover_bg=GREEN_LIGHT,
                              active_bg=GREEN_DARK,
                              hover_sound=RESOURCES.SFX["select"],
                              on_click_sound=RESOURCES.SFX["validate"],
                              highlight_color=YELLOW,
                              callback=self.buy)
     self.button_red_cross = ImageButton(
         self,
         img=RESOURCES.IMG["red_cross"],
         active_img=RESOURCES.IMG["red_cross_hover"],
         hover_sound=RESOURCES.SFX["select"],
         on_click_sound=RESOURCES.SFX["back"],
         callback=self.stop,
         highlight_color=YELLOW)
     self.buyed = False
     self.bind_key(pygame.K_ESCAPE,
                   lambda event: self.stop(sound=RESOURCES.SFX["back"]))
     self.bind_joystick(
         0, "B", lambda event: self.stop(sound=RESOURCES.SFX["back"]))
Exemplo n.º 2
0
class EnemyQuitGame(Window):
    def __init__(self, master):
        Window.__init__(self, master=master, bg_music=master.bg_music)
        self.bg = RectangleShape(self.width, self.height, (0, 0, 0, 170))
        self.frame = RectangleShape(0.5 * self.width,
                                    0.5 * self.height,
                                    GREEN_DARK,
                                    outline=2)
        self.text_finish = Text("The enemy has left\nthe game",
                                font=(None, 70))
        params_for_all_buttons = {
            "font": (None, 40),
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "highlight_color": YELLOW
        }
        self.button_return_to_menu = Button(self,
                                            "Return to menu",
                                            callback=self.stop,
                                            **params_for_all_buttons)
        self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())

    def place_objects(self):
        self.frame.center = self.center
        self.text_finish.center = self.frame.center
        self.button_return_to_menu.move(bottom=self.frame.bottom - 20,
                                        centerx=self.frame.centerx)
Exemplo n.º 3
0
 def __init__(self, master, *args, **kwargs):
     RectangleShape.__init__(self, *args, **kwargs)
     self.prog_name = Text(str(), (FONT["death_star"], 80),
                           YELLOW,
                           justify="center")
     self.prog_comment = Text(str(), (FONT["death_star"], 80),
                              YELLOW,
                              justify="center")
     self.infos_nb_selected = Text(f"0/{MAX_NB_PLAYERS}",
                                   (FONT["death_star"], 80), YELLOW)
     params_button = {
         "bg": BLUE,
         "hover_bg": BLUE_LIGHT,
         "active_bg": BLUE_DARK,
         "active_fg": YELLOW,
         "hover_sound": AUDIO["clank"],
         "on_click_sound": AUDIO["laser"],
         "outline": 5,
     }
     self.button_battle = Button(master,
                                 "Play",
                                 font=(FONT["death_star"], 80),
                                 **params_button,
                                 command=master.launch_game)
     self.default_width = 0
Exemplo n.º 4
0
class EnemyQuitGame(Dialog):
    def __init__(self, master: Window):
        Dialog.__init__(self,
                        master,
                        bg_color=BLUE,
                        outline=2,
                        outline_color=WHITE)
        self.master = master
        self.bg = RectangleShape(self.width, self.height, (0, 0, 0, 170))
        self.text = Text(font=RESOURCES.font("heavy", 50))
        self.button_quit = Button(self,
                                  "Return to menu",
                                  theme=["section"],
                                  font=RESOURCES.font("heavy", 40),
                                  y_add_size=-25,
                                  callback=self.stop)
        self.objects.set_priority(self.bg, 0)
        self.master = master

    def on_quit(self) -> None:
        self.master.stop()

    def on_start_loop(self) -> None:
        self.button_quit.focus_set()

    def place_objects(self) -> None:
        self.text.center = self.frame.center
        self.button_quit.move(centerx=self.frame.centerx,
                              bottom=self.frame.bottom - 10)
Exemplo n.º 5
0
 def __init__(self, master, victory: bool):
     Window.__init__(
         self,
         master=master,
         bg_music=None if victory is None else RESOURCES.MUSIC["end"])
     self.master = master
     self.bg = RectangleShape(self.width, self.height, (0, 0, 0, 170))
     self.frame = RectangleShape(0.5 * self.width,
                                 0.5 * self.height,
                                 GREEN_DARK,
                                 outline=2)
     self.victory = victory
     if victory is not None:
         message = "{winner} won".format(
             winner="You" if victory else "Enemy")
     else:
         message = "The enemy has left\nthe game"
     self.text_finish = Text(message, font=(None, 70))
     params_for_all_buttons = {
         "font": (None, 40),
         "bg": GREEN,
         "hover_bg": GREEN_LIGHT,
         "active_bg": GREEN_DARK,
         "highlight_color": YELLOW
     }
     self.button_restart = Button(self,
                                  "Restart",
                                  callback=self.restart,
                                  **params_for_all_buttons)
     self.button_return_to_menu = Button(self,
                                         "Return to menu",
                                         callback=self.stop,
                                         **params_for_all_buttons)
     self.ask_restart = False
     self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())
 def __init__(self, master):
     Window.__init__(self, master=master, bg_music=master.bg_music)
     self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())
     self.bind_joystick(0, "START", lambda event: self.stop())
     self.bind_joystick(0, "B", lambda event: self.stop())
     self.master = master
     self.bg = RectangleShape(*self.size, (0, 0, 0, 170))
     params_for_all_buttons = {
         "font": (RESOURCES.FONT["algerian"], 100),
         "bg": GREEN,
         "hover_bg": GREEN_LIGHT,
         "active_bg": GREEN_DARK,
         "hover_sound": RESOURCES.SFX["select"],
         "on_click_sound": RESOURCES.SFX["validate"],
         "outline": 3,
         "highlight_color": YELLOW
     }
     self.menu_buttons = ButtonListVertical(offset=30)
     self.menu_buttons.add(
         Button(self,
                "Return",
                **params_for_all_buttons,
                callback=self.stop),
         Button(self,
                "Options",
                **params_for_all_buttons,
                callback=self.show_options),
         Button(self,
                "Garage",
                **params_for_all_buttons,
                callback=self.return_to_garage),
         Button(self,
                "Menu",
                **params_for_all_buttons,
                callback=self.return_to_menu))
Exemplo n.º 7
0
 def __init__(self, master, **kwargs):
     Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
     self.start_game = master.start_game
     self.text_title = Text("Waiting for Player 2", font=("calibri", 50))
     self.text_ip_address = Text(font=("calibri", 40))
     self.text_port_of_connection = Text(font=("calibri", 40))
     self.button_cancel = Button(self, "Return to menu", theme="option", callback=self.stop)
     self.lets_play_countdown = CountDown(self, 3, "Player 2 connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center")
 def __init__(self, master, gameplay: FourInARowGameplay):
     Section.__init__(self, master, "Local Multiplaying", gameplay)
     self.form = Form(self)
     self.form.add_entry("P1", Text("P1 Name:", theme="form"), Entry(self))
     self.form.add_entry("P2", Text("P2 Name:", theme="form"), Entry(self))
     self.button_play = Button(self,
                               "Play",
                               theme=["option", "section"],
                               callback=self.play)
Exemplo n.º 9
0
 def __init__(self, master):
     Window.__init__(self, master=master)
     self.master = master
     self.bg = RectangleShape(self.width, self.height, (0, 0, 0, 170))
     self.frame = RectangleShape(0.5 * self.width, 0.5 * self.height, GREEN_DARK, outline=2)
     self.victory = None
     self.text_finish = Text(font=(None, 70))
     self.button_restart = Button(self, "Restart", font=(None, 40), callback=self.restart)
     self.button_return_to_menu = Button(self, "Return to menu", font=(None, 40), callback=self.stop)
     self.ask_restart = False
     self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())
Exemplo n.º 10
0
 def __init__(self, master, **kwargs):
     Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
     self.start_game = master.start_game
     self.text_title = Text("Connect to Player 1", font=("calibri", 50))
     self.form = Form(self)
     self.form.add_entry("IP", Text("IP address", font=("calibri", 40), color=YELLOW), Entry(self, width=15, font=("calibri", 30), bg=GREEN, highlight_color=YELLOW, outline=2))
     self.form.add_entry("Port", Text("Port", font=("calibri", 40), color=YELLOW), Entry(self, width=15, font=("calibri", 30), bg=GREEN, highlight_color=YELLOW, outline=2))
     self.text_connection = Text(font=("calibri", 25), color=YELLOW)
     self.text_connection.hide()
     self.button_connect = Button(self, "Connection", theme="option", callback=self.connection)
     self.button_cancel = Button(self, "Return to menu", theme="option", callback=self.stop)
     self.lets_play_countdown = CountDown(self, 3, "Connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center")
Exemplo n.º 11
0
 def __init__(self, player_id: int):
     Window.__init__(self,
                     bg_color=(0, 200, 255),
                     bg_music=RESOURCES.MUSIC["setup"])
     self.gameplay = Gameplay(player_id)
     self.count_down = CountDown(self,
                                 60,
                                 "Time left: {seconds}",
                                 font=(None, 70),
                                 color=WHITE)
     self.start_count_down = lambda: self.count_down.start(
         at_end=self.timeout) if self.client_socket.connected() else None
     params_for_all_buttons = {
         "bg": GREEN,
         "hover_bg": GREEN_LIGHT,
         "active_bg": GREEN_DARK,
         "highlight_color": YELLOW
     }
     self.button_back = ImageButton(self,
                                    RESOURCES.IMG["arrow_blue"],
                                    **params_for_all_buttons,
                                    rotate=180,
                                    size=50,
                                    callback=self.stop)
     self.navy_grid = DrawableListVertical(offset=0, bg_color=(0, 157, 255))
     for i in range(NB_LINES_BOXES):
         box_line = DrawableListHorizontal(offset=0)
         for j in range(NB_COLUMNS_BOXES):
             box_line.add(BoxSetup(self, size=BOX_SIZE, pos=(i, j)))
         self.navy_grid.add(box_line)
     self.ships_list = DrawableListVertical(offset=70, justify="left")
     for ship_name, ship_infos in SHIPS.items():
         ship_line = DrawableListHorizontal(offset=ship_infos["offset"])
         for _ in range(ship_infos["nb"]):
             ship_line.add(ShipSetup(self, ship_name, ship_infos["size"]))
         self.ships_list.add(ship_line)
     option_size = 50
     self.button_restart = Button.withImageOnly(
         self,
         Image(RESOURCES.IMG["reload_blue"], size=option_size),
         callback=self.reinit_all_ships,
         **params_for_all_buttons)
     self.button_random = Button.withImageOnly(self,
                                               Image(
                                                   RESOURCES.IMG["random"],
                                                   size=option_size),
                                               callback=self.shuffle,
                                               **params_for_all_buttons)
     self.button_play = Button(self,
                               "Play",
                               font=(None, 40),
                               callback=self.play,
                               **params_for_all_buttons)
Exemplo n.º 12
0
    def __init__(self, master):
        Window.__init__(self,
                        bg_color=master.bg_color,
                        bg_music=master.bg_music)
        params_for_button = {
            "highlight_color": YELLOW,
            "hover_sound": RESOURCES.SFX["select"],
            "on_click_sound": RESOURCES.SFX["back"]
        }
        self.master = master
        self.button_back = ImageButton(self,
                                       img=RESOURCES.IMG["blue_arrow"],
                                       **params_for_button,
                                       callback=self.stop)

        self.objects.add(master.text_highscore, master.text_money)

        self.text_title = Text("ENVIRONMENT", (RESOURCES.FONT["algerian"], 90),
                               GREEN_DARK,
                               shadow=True,
                               shadow_x=2,
                               shadow_y=2)
        self.environment = ButtonListHorizontal(offset=15)
        self.texts = DrawableList()
        for name, color in ENVIRONMENT.items():
            b = Button(self,
                       img=Image(RESOURCES.IMG[name],
                                 max_width=180,
                                 max_height=180),
                       compound="center",
                       outline=3,
                       callback=lambda env=name: self.play(env),
                       bg=color,
                       hover_bg=change_saturation(color, -20),
                       active_bg=change_brightness(color, -20),
                       hover_sound=RESOURCES.SFX["select"],
                       on_click_sound=RESOURCES.SFX["validate"],
                       highlight_color=YELLOW)
            b.set_size(200)
            self.texts.add(
                Text(name.upper(), (RESOURCES.FONT["algerian"], 50),
                     GREEN_DARK,
                     shadow=True,
                     shadow_x=2,
                     shadow_y=2))
            self.environment.add(b)

        self.bind_key(pygame.K_ESCAPE,
                      lambda event: self.stop(sound=RESOURCES.SFX["back"]))
        self.bind_joystick(
            0, "B", lambda event: self.stop(sound=RESOURCES.SFX["back"]))
Exemplo n.º 13
0
 def __init__(self, master, navy, size: tuple[int, int], pos: tuple[int, int]):
     params = {
         "size": size,
         "bg": TRANSPARENT,
         "hover_bg": GREEN,
         "active_bg": GREEN_DARK,
         "disabled_bg": TRANSPARENT,
         "disabled_hover_bg": RED,
         "disabled_active_bg": RED_DARK,
         "outline_color": WHITE,
         "highlight_color": WHITE,
     }
     Button.__init__(self, master=master, callback=lambda: master.hit_a_box(navy, self), **params)
     self.pos = pos
Exemplo n.º 14
0
class ConfirmPayement(Window):
    def __init__(self, master):
        Window.__init__(self, master=master, bg_music=master.bg_music)
        self.bg = RectangleShape(*self.size, (0, 0, 0, 170))
        self.frame = RectangleShape(0.50 * self.width,
                                    0.50 * self.height,
                                    GREEN,
                                    outline=3)
        self.text = Text("Are you sure you want\nto buy this car ?",
                         (RESOURCES.FONT["algerian"], 60),
                         justify=Text.T_CENTER)
        self.button_yes = Button(self,
                                 "Yes",
                                 self.text.font,
                                 bg=GREEN,
                                 hover_bg=GREEN_LIGHT,
                                 active_bg=GREEN_DARK,
                                 hover_sound=RESOURCES.SFX["select"],
                                 on_click_sound=RESOURCES.SFX["validate"],
                                 highlight_color=YELLOW,
                                 callback=self.buy)
        self.button_red_cross = ImageButton(
            self,
            img=RESOURCES.IMG["red_cross"],
            active_img=RESOURCES.IMG["red_cross_hover"],
            hover_sound=RESOURCES.SFX["select"],
            on_click_sound=RESOURCES.SFX["back"],
            callback=self.stop,
            highlight_color=YELLOW)
        self.buyed = False
        self.bind_key(pygame.K_ESCAPE,
                      lambda event: self.stop(sound=RESOURCES.SFX["back"]))
        self.bind_joystick(
            0, "B", lambda event: self.stop(sound=RESOURCES.SFX["back"]))

    def place_objects(self):
        self.text.center = self.frame.center = self.center
        self.button_red_cross.move(left=self.frame.left + 5,
                                   top=self.frame.top + 5)
        self.button_yes.move(bottom=self.frame.bottom - 10,
                             centerx=self.frame.centerx)

    def set_grid(self):
        self.button_red_cross.set_obj_on_side(on_bottom=self.button_yes)
        self.button_yes.set_obj_on_side(on_top=self.button_red_cross)

    def buy(self):
        self.buyed = True
        self.stop()
Exemplo n.º 15
0
 def __init__(self, master, gameplay: FourInARowGameplay):
     Section.__init__(self, master, "Play as P1", gameplay)
     self.form = Form(self)
     self.form.add_entry("P1", Text("Your Name:", theme="form"),
                         Entry(self))
     self.button_start_server = Button(self, theme=["option", "section"])
     self.text_game_status = Text(font=RESOURCES.font("heavy", 20),
                                  shadow_x=1,
                                  shadow_y=1)
     self.text_server_ip = Text(font=RESOURCES.font("afterglow", 45),
                                shadow_x=2,
                                shadow_y=1)
     self.text_server_port = Text(font=RESOURCES.font("afterglow", 45),
                                  shadow_x=2,
                                  shadow_y=1)
Exemplo n.º 16
0
 def __init__(self, master, size: tuple[int, int], pos: tuple[int, int]):
     params = {
         "size": size,
         "bg": TRANSPARENT,
         "hover_bg": GREEN,
         "disabled_bg": TRANSPARENT,
         "disabled_hover_bg": RED,
         "outline_color": WHITE,
         "highlight_color": WHITE,
     }
     Button.__init__(self, master=master, **params)
     self.disable_key_joy()
     self.disable_mouse()
     self.pos = pos
     self.ship = None
Exemplo n.º 17
0
class PlayerServer(Dialog):

    def __init__(self, master, **kwargs):
        Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
        params_for_all_buttons = {
            "font": ("calibri", 30),
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "outline": 3,
            "highlight_color": YELLOW
        }
        self.start_game = master.start_game
        self.text_title = Text("Waiting for Player 2", ("calibri", 50))
        self.text_ip_address = Text(font=("calibri", 40))
        self.text_port_of_connection = Text(font=("calibri", 40))
        self.button_cancel = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons)
        self.lets_play_countdown = CountDown(self, 3, "Player 2 connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center")

    def on_dialog_start_loop(self):
        try:
            ip, port = self.create_server(12800, 1)
            self.text_ip_address.message = f"IP address: {ip}"
            self.text_port_of_connection.message = f"Port: {port}"
        except OSError:
            self.stop()

    def on_dialog_quit(self):
        self.stop_connection()

    def place_objects(self):
        self.frame.move(center=self.center)
        self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 50)
        self.lets_play_countdown.move(center=self.text_title.center)
        self.text_ip_address.move(centerx=self.centerx, bottom=self.frame.centery - 10)
        self.text_port_of_connection.move(centerx=self.text_ip_address.centerx, top=self.text_ip_address.bottom + 20)
        self.button_cancel.move(centerx=self.frame.centerx, bottom=self.frame.bottom - 10)

    def update(self) -> None:
        if self.get_server_clients_count() > 1 and not self.lets_play_countdown.started():
            self.set_server_listen(0)
            self.text_title.hide()
            self.button_cancel.state = Button.DISABLED
            self.lets_play_countdown.start(at_end=self.play)

    def play(self):
        self.start_game.mainloop()
        self.stop()
Exemplo n.º 18
0
class NavyWindow(Window):
    def __init__(self):
        Window.__init__(self, size=(1280, 720), flags=pygame.DOUBLEBUF, bg_music=RESOURCES.MUSIC["menu"])
        self.set_icon(RESOURCES.IMG["icon"])
        self.set_title(f"Navy - v{__version__}")
        self.set_fps(60)
        self.disable_key_joy_focus_for_all_window()

        self.bg = Image(RESOURCES.IMG["menu_bg"], self.size)
        self.logo = Image(RESOURCES.IMG["logo"])

        params_for_all_buttons = {
            "font": (None, 100),
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "outline": 3,
            "highlight_color": YELLOW,
        }

        params_for_dialogs = {
            "outline": 5,
            "hide_all_without": [self.bg, self.logo]
        }

        self.start_game = NavySetup(1)
        self.multiplayer_server = PlayerServer(self, **params_for_dialogs)
        self.multiplayer_client = PlayerClient(self, **params_for_dialogs)
        self.dialog_credits = Credits(self, **params_for_dialogs)
        self.dialog_options = Options(self, **params_for_dialogs)

        self.menu_buttons = ButtonListVertical(offset=30)
        self.menu_buttons.add(
            Button(self, "Play against AI", **params_for_all_buttons, callback=self.start_game.mainloop),
            Button(self, "Play as P1", **params_for_all_buttons, callback=self.multiplayer_server.mainloop),
            Button(self, "Play as P2", **params_for_all_buttons, callback=self.multiplayer_client.mainloop),
            Button(self, "Quit", **params_for_all_buttons, callback=self.stop)
        )

        self.button_credits = Button(self, "Credits", callback=self.dialog_credits.mainloop, **params_for_all_buttons)
        self.button_settings = Button.withImageOnly(self, Image(RESOURCES.IMG["settings"], size=self.button_credits.height - 20), callback=self.dialog_options.mainloop, **params_for_all_buttons)

    def place_objects(self):
        self.bg.center = self.center
        self.logo.centerx = self.centerx
        self.menu_buttons.move(centerx=self.centerx, bottom=self.bottom - 20)
        self.button_settings.move(left=10, bottom=self.bottom - 10)
        self.button_credits.move(right=self.right - 10, bottom=self.bottom - 10)
Exemplo n.º 19
0
 def __init__(self, master, gameplay: FourInARowGameplay):
     Section.__init__(self, master, "Play as P2", gameplay)
     self.form = Form(self)
     self.form.add_entry("name", Text("Your Name:", theme="form"),
                         Entry(self))
     self.form.add_entry("IP", Text("IP address:", theme="form"),
                         Entry(self, width=15))
     self.form.add_entry("port", Text("Port:", theme="form"),
                         Entry(self, width=15))
     self.button_connect = Button(self,
                                  "Connect to P1",
                                  theme=["option", "section"],
                                  callback=self.connection)
     self.text_game_status = Text(font=RESOURCES.font("heavy", 30),
                                  shadow_x=1,
                                  shadow_y=1)
Exemplo n.º 20
0
 def __init__(self, master, **kwargs):
     Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
     params_for_all_buttons = {
         "font": ("calibri", 30),
         "bg": GREEN,
         "hover_bg": GREEN_LIGHT,
         "active_bg": GREEN_DARK,
         "outline": 3,
         "highlight_color": YELLOW
     }
     self.start_game = master.start_game
     self.text_title = Text("Waiting for Player 2", ("calibri", 50))
     self.text_ip_address = Text(font=("calibri", 40))
     self.text_port_of_connection = Text(font=("calibri", 40))
     self.button_cancel = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons)
     self.lets_play_countdown = CountDown(self, 3, "Player 2 connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center")
Exemplo n.º 21
0
    def __init__(self, master: Window):
        Window.__init__(self, bg_color=BACKGROUND_COLOR)
        self.bind_key(pygame.K_ESCAPE, lambda event: self.stop())

        self.master = master
        self.logo = Image(RESOURCES.IMG["logo"])
        arrow = pygame.transform.flip(RESOURCES.IMG["arrow"], True, False)
        self.button_back = ImageButton(self,
                                       img=arrow,
                                       width=100,
                                       callback=self.stop,
                                       active_offset=(0, 5),
                                       highlight_color=YELLOW)
        self.grid = FourInARowGrid(self, self.width / 2, self.height * 0.75)
        self.__player_turn = 0
        self.player_who_start_first = 0
        self.player = 0
        self.__turn = str()
        self.__turn_dict = dict()
        self.__score_player = self.__score_enemy = 0
        self.__highlight_line_window_callback = None
        self.enemy = str()

        self.ai = FourInARowAI()

        self.text_score = Text()
        self.text_player_turn = Text()
        self.left_options = ButtonListVertical(offset=50)
        self.left_options.add(
            Button(self, "Restart", theme="option", callback=self.restart),
            Button(self, "Quit game", theme="option", callback=self.quit_game))
        self.text_winner = Text()
        self.text_drawn_match = Text("Drawn match.")

        self.token_players = Grid(self)
        for row in range(2):
            self.token_players.place(CircleShape(20,
                                                 PLAYER_TOKEN_COLOR[row + 1],
                                                 outline=2,
                                                 outline_color=WHITE),
                                     row,
                                     column=1,
                                     padx=5,
                                     pady=5,
                                     justify="left")

        self.enemy_quit_dialog = EnemyQuitGame(self)
Exemplo n.º 22
0
 def __init__(self, master: Window):
     Dialog.__init__(self,
                     master,
                     bg_color=BLUE,
                     outline=2,
                     outline_color=WHITE)
     self.master = master
     self.bg = RectangleShape(self.width, self.height, (0, 0, 0, 170))
     self.text = Text(font=RESOURCES.font("heavy", 50))
     self.button_quit = Button(self,
                               "Return to menu",
                               theme=["section"],
                               font=RESOURCES.font("heavy", 40),
                               y_add_size=-25,
                               callback=self.stop)
     self.objects.set_priority(self.bg, 0)
     self.master = master
Exemplo n.º 23
0
class Options(Dialog):

    def __init__(self, master: Window, **kwargs):
        Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
        self.text_title = Text("Options", ("calibri", 50))
        params_for_all_scales = {
            "width": 0.45 * self.frame.w,
            "height": 30,
            "color": TRANSPARENT,
            "scale_color": GREEN,
            "from_": 0,
            "to": 100,
            "highlight_color": YELLOW,
            "outline": 3
        }
        params_for_all_buttons = {
            "font": ("calibri", 30),
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "highlight_color": params_for_all_scales["highlight_color"],
            "outline": params_for_all_scales["outline"]
        }
        self.scale_music = Scale(
            self, **params_for_all_scales,
            default=Window.music_volume() * 100,
            callback=lambda value, percent: Window.set_music_volume(percent)
        )
        self.scale_music.show_label("Music: ", Scale.S_LEFT, font=params_for_all_buttons["font"])
        self.scale_music.show_value(Scale.S_RIGHT, font=params_for_all_buttons["font"])
        self.scale_sound = Scale(
            self, **params_for_all_scales,
            default=Window.sound_volume() * 100,
            callback=lambda value, percent: Window.set_sound_volume(percent)
        )
        self.scale_sound.show_label("SFX: ", Scale.S_LEFT, font=params_for_all_buttons["font"])
        self.scale_sound.show_value(Scale.S_RIGHT, font=params_for_all_buttons["font"])
        self.button_cancel = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons)

    def place_objects(self):
        self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 50)
        self.scale_music.move(centerx=self.frame.centerx, bottom=self.frame.centery - 20)
        self.scale_sound.move(centerx=self.frame.centerx, top=self.frame.centery + 20)
        self.button_cancel.move(centerx=self.frame.centerx, bottom=self.frame.bottom - 10)
Exemplo n.º 24
0
 def __init__(self, master, **kwargs):
     Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
     params_for_all_buttons = {
         "font": ("calibri", 30),
         "bg": GREEN,
         "hover_bg": GREEN_LIGHT,
         "active_bg": GREEN_DARK,
         "highlight_color": YELLOW,
         "outline": 3
     }
     self.start_game = NavySetup(2)
     self.text_title = Text("Connect to Player 1", ("calibri", 50))
     self.ip = Entry(self, width=15, font=("calibri", 40), bg=GREEN, highlight_color=YELLOW, outline=2)
     self.text_ip_address = Text("IP address", ("calibri", 40), YELLOW)
     self.port = Entry(self, width=15, font=("calibri", 40), bg=GREEN, highlight_color=YELLOW, outline=2)
     self.text_port_of_connection = Text("Port", ("calibri", 40), YELLOW)
     self.text_connection = Text(font=("calibri", 25), color=YELLOW)
     self.text_connection.hide()
     self.button_connect = Button(self, "Connection", callback=self.connection, **params_for_all_buttons)
     self.button_cancel = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons)
     self.lets_play_countdown = CountDown(self, 3, "Connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center")
Exemplo n.º 25
0
class GameMenu(Window):
    def __init__(self, master: Window):
        Window.__init__(self)
        self.bg = master.bg
        self.title = Text("Game", font=(FONT["death_star"], 220), color=YELLOW)
        params_for_all_buttons = {
            "bg": BLUE,
            "hover_bg": BLUE_LIGHT,
            "active_bg": BLUE_DARK,
            "active_fg": YELLOW,
            "hover_sound": AUDIO["clank"],
            "on_click_sound": AUDIO["laser"],
            "outline": 5,
        }
        params_for_section_button = {
            "font": (FONT["death_star"], 200)
        }
        self.button_battle = Button(self, "Battle", **params_for_all_buttons, **params_for_section_button, command=self.launch_battle)
        self.button_edit = Button(self, "Editor", **params_for_all_buttons, **params_for_section_button, command=self.launch_editor)
        self.button_menu = Button(self, "Menu", **params_for_all_buttons, font=(FONT["death_star"], 80), command=self.stop)

    def place_objects(self):
        self.title.move(centerx=self.centerx, top=10)
        self.button_battle.move(centerx=self.centerx - (self.w // 4), centery=self.centery)
        self.button_edit.move(centerx=self.centerx + (self.w // 4), centery=self.centery)
        self.button_menu.move(centerx=self.centerx, bottom=self.bottom - 100)

    def launch_editor(self):
        Editor(self).mainloop()

    def launch_battle(self):
        Battle(self).mainloop()
Exemplo n.º 26
0
 def __init__(self, master, gameplay: FourInARowGameplay):
     Section.__init__(self, master, "Choose AI level", gameplay)
     self.buttons_ai_level = ButtonListVertical(offset=100)
     theme = {"font": self.title.font, "y_add_size": -30}
     disabled_levels = [FourInARowAI.HARD]
     self.buttons_ai_level.add_multiple(
         Button(self,
                text=string.capwords(level),
                theme=["section"],
                **theme,
                callback=lambda ai_level=level: self.play(ai_level),
                state=Button.DISABLED if level in
                disabled_levels else Button.NORMAL)
         for level in FourInARowAI.get_available_levels())
Exemplo n.º 27
0
class PlayerClient(Dialog):

    def __init__(self, master, **kwargs):
        Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
        params_for_all_buttons = {
            "font": ("calibri", 30),
            "bg": GREEN,
            "hover_bg": GREEN_LIGHT,
            "active_bg": GREEN_DARK,
            "highlight_color": YELLOW,
            "outline": 3
        }
        self.start_game = NavySetup(2)
        self.text_title = Text("Connect to Player 1", ("calibri", 50))
        self.ip = Entry(self, width=15, font=("calibri", 40), bg=GREEN, highlight_color=YELLOW, outline=2)
        self.text_ip_address = Text("IP address", ("calibri", 40), YELLOW)
        self.port = Entry(self, width=15, font=("calibri", 40), bg=GREEN, highlight_color=YELLOW, outline=2)
        self.text_port_of_connection = Text("Port", ("calibri", 40), YELLOW)
        self.text_connection = Text(font=("calibri", 25), color=YELLOW)
        self.text_connection.hide()
        self.button_connect = Button(self, "Connection", callback=self.connection, **params_for_all_buttons)
        self.button_cancel = Button(self, "Return to menu", callback=self.stop, **params_for_all_buttons)
        self.lets_play_countdown = CountDown(self, 3, "Connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center")

    def on_dialog_quit(self):
        self.disable_text_input()
        self.stop_connection()

    def place_objects(self):
        self.frame.move(center=self.center)
        self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 50)
        self.lets_play_countdown.move(center=self.text_title.center)
        self.ip.move(centerx=self.frame.centerx + self.frame.w // 10, bottom=self.frame.centery - 10)
        self.text_ip_address.move(centery=self.ip.centery, right=self.ip.left - 10)
        self.port.move(left=self.ip.left, top=self.ip.bottom + 20)
        self.text_port_of_connection.move(centery=self.port.centery, right=self.port.left - 10)
        self.text_connection.move(centerx=self.frame.centerx, top=self.port.bottom + 5)
        self.button_connect.move(centerx=self.frame.centerx - (self.frame.width // 4), bottom=self.frame.bottom - 10)
        self.button_cancel.move(centerx=self.frame.centerx + (self.frame.width // 4), bottom=self.frame.bottom - 10)

    def connection(self):
        self.text_connection.show()
        self.text_connection.message = "Connection..."
        self.draw_and_refresh()
        if not self.connect_to_server(self.ip.get(), int(self.port.get()), 3):
            self.text_connection.message = "Connection failed. Try again."
        else:
            self.text_connection.hide()
            self.text_title.hide()
            self.button_connect.state = self.button_cancel.state = Button.DISABLED
            self.button_connect.focus_leave()
            self.lets_play_countdown.start(at_end=self.play)

    def play(self):
        self.start_game.mainloop()
        self.stop()
Exemplo n.º 28
0
class PlayerClient(Dialog):

    def __init__(self, master, **kwargs):
        Dialog.__init__(self, master=master, bg_color=GREEN_DARK, **kwargs)
        self.start_game = master.start_game
        self.text_title = Text("Connect to Player 1", font=("calibri", 50))
        self.form = Form(self)
        self.form.add_entry("IP", Text("IP address", font=("calibri", 40), color=YELLOW), Entry(self, width=15, font=("calibri", 30), bg=GREEN, highlight_color=YELLOW, outline=2))
        self.form.add_entry("Port", Text("Port", font=("calibri", 40), color=YELLOW), Entry(self, width=15, font=("calibri", 30), bg=GREEN, highlight_color=YELLOW, outline=2))
        self.text_connection = Text(font=("calibri", 25), color=YELLOW)
        self.text_connection.hide()
        self.button_connect = Button(self, "Connection", theme="option", callback=self.connection)
        self.button_cancel = Button(self, "Return to menu", theme="option", callback=self.stop)
        self.lets_play_countdown = CountDown(self, 3, "Connected.\nGame start in {seconds} seconds", font=("calibri", 35), color=YELLOW, justify="center")

    def on_quit(self):
        self.stop_connection()

    def place_objects(self):
        self.frame.move(center=self.center)
        self.text_title.move(centerx=self.frame.centerx, top=self.frame.top + 50)
        self.lets_play_countdown.move(center=self.text_title.center)
        self.form.move(center=self.frame.center)
        self.text_connection.move(centerx=self.frame.centerx, top=self.form.bottom + 5)
        self.button_connect.move(centerx=self.frame.centerx - (self.frame.width // 4), bottom=self.frame.bottom - 10)
        self.button_cancel.move(centerx=self.frame.centerx + (self.frame.width // 4), bottom=self.frame.bottom - 10)

    def connection(self):
        self.text_connection.show()
        self.text_connection.message = "Connection..."
        self.draw_and_refresh()
        try:
            address = self.form.get("IP")
            port = int(self.form.get("Port"))
        except ValueError:
            self.text_connection.message = "The port of connection must be a number."
            return
        if not self.connect_to_server(address, port, 3):
            self.text_connection.message = "Connection failed. Try again."
        else:
            self.text_connection.hide()
            self.text_title.hide()
            self.button_connect.state = self.button_cancel.state = Button.DISABLED
            self.button_connect.focus_leave()
            self.lets_play_countdown.start(at_end=self.play)

    def play(self):
        self.start_game.start(2)
        self.stop()
Exemplo n.º 29
0
 def __init__(self, master: Window):
     Window.__init__(self)
     self.bg = master.bg
     self.title = Text("Game", font=(FONT["death_star"], 220), color=YELLOW)
     params_for_all_buttons = {
         "bg": BLUE,
         "hover_bg": BLUE_LIGHT,
         "active_bg": BLUE_DARK,
         "active_fg": YELLOW,
         "hover_sound": AUDIO["clank"],
         "on_click_sound": AUDIO["laser"],
         "outline": 5,
     }
     params_for_section_button = {
         "font": (FONT["death_star"], 200)
     }
     self.button_battle = Button(self, "Battle", **params_for_all_buttons, **params_for_section_button, command=self.launch_battle)
     self.button_edit = Button(self, "Editor", **params_for_all_buttons, **params_for_section_button, command=self.launch_editor)
     self.button_menu = Button(self, "Menu", **params_for_all_buttons, font=(FONT["death_star"], 80), command=self.stop)
Exemplo n.º 30
0
 def __init__(self):
     Window.__init__(self, bg_color=(0, 200, 255))
     self.gameplay = Gameplay()
     self.enemy_quit_window = EnemyQuitGame(self)
     self.transition = GameSetupTransition()
     self.count_down = CountDown(self,
                                 60,
                                 "Time left: {seconds}",
                                 font=(None, 70),
                                 color=WHITE)
     self.start_count_down = lambda: self.count_down.start(
         at_end=self.timeout) if self.client_socket.connected() else None
     self.button_back = ImageButton(self,
                                    RESOURCES.IMG["arrow_blue"],
                                    rotate=180,
                                    size=50,
                                    callback=self.stop)
     self.navy_grid = Grid(self, bg_color=(0, 157, 255))
     self.__boxes_dict = {(i, j): BoxSetup(self, size=BOX_SIZE, pos=(i, j))
                          for i in range(NB_LINES_BOXES)
                          for j in range(NB_COLUMNS_BOXES)}
     self.__boxes_list = list(self.__boxes_dict.values())
     self.navy_grid.place_multiple(self.__boxes_dict)
     self.ships_list = DrawableListVertical(offset=70, justify="left")
     for ship_name, ship_infos in SHIPS.items():
         ship_line = DrawableListHorizontal(offset=ship_infos["offset"])
         for _ in range(ship_infos["nb"]):
             ship_line.add(ShipSetup(self, ship_name, ship_infos["size"]))
         self.ships_list.add(ship_line)
     option_size = 50
     self.button_restart = Button(self,
                                  img=Image(RESOURCES.IMG["reload_blue"],
                                            size=option_size),
                                  callback=self.reinit_all_ships)
     self.button_random = Button(self,
                                 img=Image(RESOURCES.IMG["random"],
                                           size=option_size),
                                 callback=self.shuffle)
     self.button_play = Button(self,
                               "Play",
                               font=(None, 40),
                               callback=self.play)