Exemplo n.º 1
0
    def __init__(self, pos=mymath.Vector2(0, 0), health=100, debug=False):
        self.pos = pos
        self.name = "Hero"
        self.health = health
        self.speed = 0.4

        self.equipment = [-1, -1, -1, -1, -1, -1, [], []]
        self.direction = IDLE
        self.invincibility_period = 0
        self.attack_delay = 1000
        self.cur_delay = 0
        self.sub_entities = []
        self.particles = []

        self.anim = Animate(self, Imgload().getlist())

        self.tmp_key_list = []

        #if debug:
        self.equipment[EQUIP_WEAPON] = Equipment()
        self.equipment[EQUIP_WEAPON].equipPrimary("Longsword")

        self.stats = [
            self.health, self.equipment[EQUIP_WEAPON].primary['damage'],
            self.speed, self.equipment[EQUIP_WEAPON].primary['knockback']
        ]
Exemplo n.º 2
0
 def __init__(self,
              name,
              pos,
              velocity=mymath.Vector2(0, 0),
              physical=True,
              background=False):
     self.name = name
     self.pos = pos
     self.velocity = velocity
     self.physical = physical
     self.background = background
Exemplo n.º 3
0
 def __init__(self, name, pos, texture, physical=True, background=True):
     EntityBase.__init__(self, name, pos, mymath.Vector2(0, 0), physical,
                         background)
     self.texture = pygame.transform.scale(pygame.image.load(texture),
                                           (32, 32))
Exemplo n.º 4
0
 def hit(self, damage, knockback=mymath.Vector2(0, 0)):
     self.health -= damage
     self.pos += knockback
     self.show_health = 10
Exemplo n.º 5
0
 def hit(self, x, k=mymath.Vector2(0, 0)):
     pass
Exemplo n.º 6
0
ITEM_EQUIPABLE = 1

EQUIP_HELM = 0
EQUIP_CHEST = 1
EQUIP_LEGS = 2
EQUIP_FOOT = 3
EQUIP_WEAPON = 4
EQUIP_OFFHAND = 5
EQUIP_CONSUMABLE = 6
EQUIP_TRINKET = 7

NONE = 0
CON_HEALTH = 1
CON_POWER = 2

DOWN = mymath.Vector2(0, 1)
UP = mymath.Vector2(0, -1)
RIGHT = mymath.Vector2(1, 0)
LEFT = mymath.Vector2(-1, 0)
IDLE = mymath.Vector2(0, 0)


class EntityBase(object):
    def __init__(self,
                 name,
                 pos,
                 velocity=mymath.Vector2(0, 0),
                 physical=True,
                 background=False):
        self.name = name
        self.pos = pos
Exemplo n.º 7
0
import MapSystem
from EntityClasses import *
import mymath
import equipment

pygame.init()

resolution = (640, 800)

window = pygame.display.set_mode(resolution)
clock = pygame.time.Clock()

list_of_keys = []

Players = []
Players.append(Player(mymath.Vector2(100, 100), 100, True))

room_size = (640, 640)
roomSurface = pygame.Surface((640, 640))

hudSurface = pygame.Surface((640, 160))

Floor = MapSystem.Floor(roomSurface)

done = False
while not done:
    dtime = clock.tick()

    evtList = pygame.event.get()
    for evt in evtList:
        if evt.type == pygame.QUIT: