Exemplo n.º 1
0
    def parentalCheck(self, ent):
        children = []
        
        while 1:
            try:
                qprim = ent.prim
            except AttributeError:
                # we come here when parent has no EC_opensimprim component
                break

            if qprim.ParentId != 0:
                #~ r.logInfo("Entity had a parent, lets pick that instead!")
                # get the parent entity, and if it is editable set it to ent.
                # on next loop we get prim from it and from that we get children.
                temp_ent = naali.getEntity(qprim.ParentId)
                if not editable(temp_ent):
                    # not a prim, so not selecting all children
                    break
                else:
                    ent = temp_ent
            else:
                #~ r.logInfo("Entity had no parent, maybe it has children?")
                # either we get children or not :) But this is the 'parent' in either case
                children = qprim.GetChildren()
                break
        return ent, children
Exemplo n.º 2
0
    def parentalCheck(self, ent):
        children = []

        while 1:
            try:
                qprim = ent.prim
            except AttributeError:
                # we come here when parent has no EC_opensimprim component
                break

            if qprim.ParentId != 0:
                #~ r.logInfo("Entity had a parent, lets pick that instead!")
                # get the parent entity, and if it is editable set it to ent.
                # on next loop we get prim from it and from that we get children.
                temp_ent = naali.getEntity(qprim.ParentId)
                if not editable(temp_ent):
                    # not a prim, so not selecting all children
                    break
                else:
                    ent = temp_ent
            else:
                #~ r.logInfo("Entity had no parent, maybe it has children?")
                # either we get children or not :) But this is the 'parent' in either case
                children = qprim.GetChildren()
                break
        return ent, children
Exemplo n.º 3
0
 def on_entity_visuals_modified(self, entid):
     #print "MediaURLHandler got Visual Modified for:", entid 
     for texture_uuid, mediaurlview in self.texture2mediaurlview.iteritems():
         if mediaurlview is None:
             continue
         submeshes = r.getSubmeshesWithTexture(entid, texture_uuid)
         if submeshes:
             # This doesent work. Seems to be right in theory but some entitys textures are not updated
             # especially when there are multiple entitys with same mediurl texture
             """
             # Don't reapply if submeshes are the same for this entity
             try:
                 if mediaurlview.entid_to_submeshes[entid] == submeshes:
                     print "Already have submeshes for ", str(entid)
                     print " >> Present: ", mediaurlview.entid_to_submeshes[entid]
                     print " >> Found  : ", submeshes
                     return
             except KeyError, e:
                 print " Adding new submeshes to ent id to map for ", str(entid)
                 print " >> ", submeshes
                 mediaurlview.entid_to_submeshes[entid] = submeshes
             """
             
             # Check if we need to create the playback widget
             if mediaurlview.playback_widget == None:
                 mediaurlview.create_playback_widget()
                 r.applyUICanvasToSubmeshes(entid, submeshes, mediaurlview.playback_widget, mediaurlview.refreshrate)
                 mediaurlview.load_url()
             else:
                 r.applyUICanvasToSubmeshes(entid, submeshes, mediaurlview.playback_widget, mediaurlview.refreshrate)
             # Get entity for id and hook to Touchable signals
             entity = naali.getEntity(entid)
             self.connect_touchable(mediaurlview, entity)
Exemplo n.º 4
0
    def on_mouseleftpressed(self, mouseinfo):
        if not self.editing:
            return
        if mouseinfo.IsItemUnderMouse():
            return
        if not self.selection_box_inited:
            self.init_selection_box()
        if mouseinfo.HasShiftModifier() and not mouseinfo.HasCtrlModifier(
        ) and not mouseinfo.HasAltModifier():
            self.on_multiselect(mouseinfo)
            return

        self.dragStarted(
            mouseinfo)  #need to call this to enable working dragging
        self.left_button_down = True

        results = []
        results = r.rayCast(mouseinfo.x, mouseinfo.y)
        ent = None
        if results is not None and results[0] != 0:
            id = results[0]
            ent = naali.getEntity(id)

        if not self.manipulatorsInit:
            self.manipulatorsInit = True
            for manipulator in self.manipulators.values():
                manipulator.initVisuals()

        if ent is not None:
            if editable(ent):
                r.eventhandled = self.EVENTHANDLED
                if self.manipulator.compareIds(
                        ent.id
                ):  # don't start selection box when manipulator is hit
                    self.manipulator.initManipulation(ent, results, self.sels)
                    self.usingManipulator = True
                else:
                    if self.active is None or self.active.id != ent.id:  #a diff ent than prev sel was changed
                        if not ent in self.sels:
                            self.select(ent)
                    elif self.active.id == ent.id:  #canmove is the check for click and then another click for moving, aka. select first, then start to manipulate
                        self.canmove = True
        else:
            self.hideManipulator()
            # Start box select if nothing was hit? :P cant follow the logic here...
            self.selection_rect_startpos = (mouseinfo.x, mouseinfo.y)
            self.selection_box.Show()
            self.canmove = False
            self.deselect_all()
Exemplo n.º 5
0
 def deleteObject(self):
     if self.active is not None:
         for ent in self.sels:
             #r.logInfo("deleting " + str(ent.id))
             ent, children = self.parentalCheck(ent)
             for child_id in children:
                 child = naali.getEntity(int(child_id))
                 #~ self.worldstream.SendObjectDeRezPacket(child.id, r.getTrashFolderId())
             #~ if len(children) == 0:
             self.worldstream.SendObjectDeRezPacket(ent.id, r.getTrashFolderId())
             #~ else:
                 #~ r.logInfo("trying to delete a parent, need to fix this!")
         
         self.manipulator.hideManipulator()
         #self.hideSelector()        
         self.deselect_all()
         self.sels = []
Exemplo n.º 6
0
    def on_mouseleftpressed(self, mouseinfo):
        if not self.windowActive:
            return
        if mouseinfo.IsItemUnderMouse():
            return
        if mouseinfo.HasShiftModifier() and not mouseinfo.HasCtrlModifier() and not mouseinfo.HasAltModifier():
            self.on_multiselect(mouseinfo)
            return
            
        self.dragStarted(mouseinfo) #need to call this to enable working dragging
        self.left_button_down = True

        results = []
        results = r.rayCast(mouseinfo.x, mouseinfo.y)
        ent = None
        if results is not None and results[0] != 0:
            id = results[0]
            ent = naali.getEntity(id)

        if not self.manipulatorsInit:
            self.manipulatorsInit = True
            for manipulator in self.manipulators.values():
                manipulator.initVisuals()


        if ent is not None:
            if not self.manipulator.compareIds(ent.id) and editable(ent): #ent.id != self.selection_box.id and 
                r.eventhandled = self.EVENTHANDLED
                found = False
                for entity in self.sels:
                    if entity.id == ent.id:
                        found = True
               
                if self.active is None or self.active.id != ent.id: #a diff ent than prev sel was changed  
                    if self.validId(ent.id):
                        if not found:
                            self.select(ent)

                elif self.active.id == ent.id: #canmove is the check for click and then another click for moving, aka. select first, then start to manipulate
                    self.canmove = True
            self.manipulator.initManipulation(ent, results, self.sels)
            self.usingManipulator = True
        else:
            self.selection_rect_startpos = (mouseinfo.x, mouseinfo.y)
            self.canmove = False
            self.deselect_all()
Exemplo n.º 7
0
    def deleteObject(self):
        if self.active is not None:
            for ent in self.sels:
                #r.logInfo("deleting " + str(ent.id))
                ent, children = self.parentalCheck(ent)
                for child_id in children:
                    child = naali.getEntity(int(child_id))
                    #~ self.worldstream.SendObjectDeRezPacket(child.id, r.getTrashFolderId())
                #~ if len(children) == 0:
                self.worldstream.SendObjectDeRezPacket(ent.id,
                                                       r.getTrashFolderId())
                #~ else:
                #~ r.logInfo("trying to delete a parent, need to fix this!")

            self.manipulator.hideManipulator()
            #self.hideSelector()
            self.deselect_all()
            self.sels = []
Exemplo n.º 8
0
Arquivo: edit.py Projeto: Ilikia/naali
 def on_multiselect(self, mouseinfo):
     if not self.editing:
         return
     results = []
     results = r.rayCast(mouseinfo.x, mouseinfo.y)
     ent = None
     if results is not None and results[0] != 0:
         id = results[0]
         ent = naali.getEntity(id)
         
     found = False
     if ent is not None:                
         for entity in self.sels:
             if entity.id == ent.id:
                 found = True
         if not found:
             self.multiselect(ent)
         else:
             self.deselect(ent)
         self.canmove = True
Exemplo n.º 9
0
    def on_multiselect(self, mouseinfo):
        if self.windowActive:
            results = []
            results = r.rayCast(mouseinfo.x, mouseinfo.y)
            ent = None
            if results is not None and results[0] != 0:
                id = results[0]
                ent = naali.getEntity(id)

            found = False
            if ent is not None:
                for entity in self.sels:
                    if entity.id == ent.id:
                        found = True
                if self.validId(ent.id):
                    if not found:
                        self.multiselect(ent)
                    else:
                        self.deselect(ent)
                    self.canmove = True
Exemplo n.º 10
0
    def handle_entity_created(self, ent, changetype):
        # fun fact: since we are called for every entity and
        # self.finished checked only every "update" event,
        # this often cleans up >1 test objects (in case any
        # are left over from failed tests)

        ent_id = ent.Id
        ent = naali.getEntity(ent.Id)
        try:
            p = ent.netpos.Position
        except AttributeError:
            if 0: print "skip unplaceable entity"
        else:
            if 0: print "placeable entity created: pos", p.x(), p.y(), p.z()

            # for some reason z coord ends up as 22.25
            if p.x() == 42.0 and p.y() == 42.0 and int(p.z()) == 22:
                r.logInfo("found created test prim, deleting (finished=%s)" % self.finished)
                r.getServerConnection().SendObjectDeRezPacket(
                    ent_id, r.getTrashFolderId())
                self.finished = True
Exemplo n.º 11
0
    def on_entity_visuals_modified(self, entid):
        #print "MediaURLHandler got Visual Modified for:", entid
        for texture_uuid, mediaurlview in self.texture2mediaurlview.iteritems(
        ):
            if mediaurlview is None:
                continue
            submeshes = r.getSubmeshesWithTexture(entid, texture_uuid)
            if submeshes:
                # This doesent work. Seems to be right in theory but some entitys textures are not updated
                # especially when there are multiple entitys with same mediurl texture
                """
                # Don't reapply if submeshes are the same for this entity
                try:
                    if mediaurlview.entid_to_submeshes[entid] == submeshes:
                        print "Already have submeshes for ", str(entid)
                        print " >> Present: ", mediaurlview.entid_to_submeshes[entid]
                        print " >> Found  : ", submeshes
                        return
                except KeyError, e:
                    print " Adding new submeshes to ent id to map for ", str(entid)
                    print " >> ", submeshes
                    mediaurlview.entid_to_submeshes[entid] = submeshes
                """

                # Check if we need to create the playback widget
                if mediaurlview.playback_widget == None:
                    mediaurlview.create_playback_widget()
                    r.applyUICanvasToSubmeshes(entid, submeshes,
                                               mediaurlview.playback_widget,
                                               mediaurlview.refreshrate)
                    mediaurlview.load_url()
                else:
                    r.applyUICanvasToSubmeshes(entid, submeshes,
                                               mediaurlview.playback_widget,
                                               mediaurlview.refreshrate)
                # Get entity for id and hook to Touchable signals
                entity = naali.getEntity(entid)
                self.connect_touchable(mediaurlview, entity)
Exemplo n.º 12
0
 def highlightChildren(self, children):
     for child_id in children:
         child = naali.getEntity(int(child_id))
         self.highlight(child)
         self.soundRuler(child)
Exemplo n.º 13
0
    
if 0:
    print "Testing event sending, camera for now..."#   , r.SwitchCameraState
    hmm = r.sendEvent(r.SwitchCameraState)
    print "test done?", hmm

if 0:
    print "Testing camera swap..."
    hmm = r.switchCameraState()
    #print hmm
    
if 0: #get entity
    #idnum = new_id
    idnum = naali.getCamera().id
    print "Getting entity id", idnum,
    e = naali.getEntity(idnum)
    print "got:", e
    #print dir(r)
    #rotate(e)
    #move(e)

if 0: #test avatartracking, works :)
    try:
        a = naali.getUserAvatar()
    except ValueError:
        print "could find the user avatar"
    else:
        print "<:::",
        print "Avatar pos:", a.placeable.Position,
        print ":::>"
        """
Exemplo n.º 14
0
 def highlightChildren(self, children):
     for child_id in children:
         child = naali.getEntity(int(child_id))
         self.highlight(child)
         self.soundRuler(child)
Exemplo n.º 15
0
if 0:
    print "Testing event sending, camera for now..."  #   , r.SwitchCameraState
    hmm = r.sendEvent(r.SwitchCameraState)
    print "test done?", hmm

if 0:
    print "Testing camera swap..."
    hmm = r.switchCameraState()
    #print hmm

if 0:  #get entity
    #idnum = new_id
    idnum = naali.getCamera().id
    print "Getting entity id", idnum,
    e = naali.getEntity(idnum)
    print "got:", e
    #print dir(r)
    #rotate(e)
    #move(e)

if 0:  #test avatartracking, works :)
    try:
        a = naali.getUserAvatar()
    except ValueError:
        print "could find the user avatar"
    else:
        print "<:::",
        print "Avatar pos:", a.placeable.Position,
        print ":::>"
        """