def update(): """Call this method within your game loop.""" network.update() messages = network.get_messages() for msg in messages: _process(msg)
def create(network): return network_auth.update(network)
def delete(network, query): return network_auth.update(network)
def delete(network, relation): return network_auth.update(network)
def delete(network, entity): return network_auth.update(network)
def delete(network, schema): return network_auth.update(network)