Exemplo n.º 1
0
class Agent:
    def __init__(self, replay_buffer, noise, state_dim, action_dim, seed, fc1_units = 256, fc2_units = 128,
                 device="cpu", lr_actor=1e-4, lr_critic=1e-3, batch_size=128, discount=0.99, tau=1e-3):
        torch.manual_seed(seed)

        self.actor_local = Actor(state_dim, action_dim, fc1_units, fc2_units, seed).to(device)
        self.critic_local = Critic(state_dim, action_dim, fc1_units, fc2_units, seed).to(device)
        
        self.actor_optimizer = optim.Adam(params=self.actor_local.parameters(), lr=lr_actor)
        self.critic_optimizer = optim.Adam(params=self.critic_local.parameters(), lr=lr_critic)
        
        self.actor_target = Actor(state_dim, action_dim, fc1_units, fc2_units, seed).to(device)
        self.critic_target = Critic(state_dim, action_dim, fc1_units, fc2_units, seed).to(device)

        self.buffer = replay_buffer
        self.noise = noise
        self.device = device
        self.batch_size = batch_size
        self.discount = discount

        self.tau = tau

        Agent.hard_update(model_local=self.actor_local, model_target=self.actor_target)
        Agent.hard_update(model_local=self.critic_local, model_target=self.critic_target)

    def step(self, states, actions, rewards, next_states, dones):
        for state, action, reward, next_state, done in zip(states, actions, rewards, next_states, dones):
            self.buffer.add(state=state, action=action, reward=reward, next_state=next_state, done=done)

        if self.buffer.size() >= self.batch_size:
            experiences = self.buffer.sample(self.batch_size)

            self.learn(self.to_tensor(experiences))

    def to_tensor(self, experiences):
        states, actions, rewards, next_states, dones = experiences

        states = torch.from_numpy(states).float().to(self.device)
        actions = torch.from_numpy(actions).float().to(self.device)
        rewards = torch.from_numpy(rewards).float().to(self.device)
        next_states = torch.from_numpy(next_states).float().to(self.device)
        dones = torch.from_numpy(dones.astype(np.uint8)).float().to(self.device)

        return states, actions, rewards, next_states, dones

    def act(self, states, add_noise=True):
        states = torch.from_numpy(states).float().to(device=self.device)
        self.actor_local.eval()
        with torch.no_grad():
            actions = self.actor_local(states).data.numpy()
        self.actor_local.train()

        if add_noise:
            actions += self.noise.sample()
        return np.clip(actions, -1, 1)

    def learn(self, experiences):
        states, actions, rewards, next_states, dones = experiences

        # Update critic
        next_actions = self.actor_target(next_states)
        q_target_next = self.critic_target(next_states, next_actions)
        q_target = rewards + self.discount * q_target_next * (1.0 - dones)
        q_local = self.critic_local(states, actions)
        critic_loss = F.mse_loss(input=q_local, target=q_target)

        self.critic_local.zero_grad()
        critic_loss.backward()
        self.critic_optimizer.step()

        actor_objective = self.critic_local(states, self.actor_local(states)).mean()
        self.actor_local.zero_grad()
        (-actor_objective).backward()
        self.actor_optimizer.step()

        Agent.soft_update(model_local=self.critic_local, model_target=self.critic_target, tau=self.tau)
        Agent.soft_update(model_local=self.actor_local, model_target=self.actor_target, tau=self.tau)

    @staticmethod
    def soft_update(model_local, model_target, tau):
        for local_param, target_param in zip(model_local.parameters(), model_target.parameters()):
            target_param.data.copy_(tau * local_param.data + (1.0 - tau) * target_param.data)

    @staticmethod
    def hard_update(model_local, model_target):
        Agent.soft_update(model_local=model_local, model_target=model_target, tau=1.0)

    def reset(self):
        self.noise.reset()
Exemplo n.º 2
0
class Agent():        
    def __init__(self, 
        state_size, action_size, replay_memory, random_seed=0, nb_agent = 20, bs = 128,
        gamma=0.99, tau=1e-3, lr_actor=1e-4, lr_critic=1e-4, wd_actor=0, wd_critic=0,
        clip_actor = None, clip_critic=None, update_interval = 20, update_times = 10): 

        self.state_size = state_size
        self.action_size = action_size
        self.seed = random.seed(random_seed)
        self.nb_agent = nb_agent
        self.bs = bs
        self.update_interval = update_interval
        self.update_times = update_times
        self.timestep = 0

        self.gamma = gamma
        self.tau = tau
        self.lr_actor = lr_actor
        self.lr_critic = lr_critic
        self.wd_critic = wd_critic
        self.wd_actor = wd_actor
        self.clip_critic=clip_critic
        self.clip_actor = clip_actor
        self.actor_losses = []
        self.critic_losses = []

        # Actor #0
        self.actor_local = Actor(state_size, action_size, random_seed).to(device)
        self.actor_target = Actor(state_size, action_size, random_seed).to(device)
        self.actor_optimizer = optim.Adam(self.actor_local.parameters(), lr=self.lr_actor,weight_decay=self.wd_actor)

        # Critic Network (w/ Target Network)
        self.critic_local = Critic(state_size, action_size, random_seed).to(device)
        self.critic_target = Critic(state_size, action_size, random_seed).to(device)
        self.critic_optimizer = optim.Adam(self.critic_local.parameters(), lr=self.lr_critic,weight_decay=self.wd_critic)

        # Noise process
        self.noise = OUNoise((self.nb_agent, action_size), random_seed)

        # Replay memory
        self.memory = replay_memory
    
    def step(self, states, actions, rewards, next_states, dones):
        """Save experience in replay memory, and use random sample from buffer to learn."""
        #increment timestep
        self.timestep+=1
        
        # Save experience / reward
        for state, action, reward, next_state, done in zip(states, actions, rewards, next_states, dones):
            self.memory.add(state, action, reward, next_state, done)

        # Learn, if enough samples are available in memory  
        if self.timestep % self.update_interval == 0:
            for i in range(self.update_times):
                if len(self.memory) > self.bs:
                    experiences = self.memory.sample(self.bs)
                    self.learn(experiences)

    def act(self, state, add_noise=True):
        """Returns actions for given state as per current policy."""
        
        state = torch.from_numpy(state).float().to(device)
        
        self.actor_local.eval()
        with torch.no_grad():
            action = self.actor_local(state).cpu().data.numpy()
        self.actor_local.train()

        if add_noise:
            action += self.noise.sample()
        
        return np.clip(action, -1, 1)

    def reset_noise(self):
        self.noise.reset()

    def learn(self, experiences):
        """Update policy and value parameters using given batch of experience tuples.
        Q_targets = r + γ * critic_target(next_state, actor_target(next_state))
        where:
            actor_target(state) -> action
            critic_target(state, action) -> Q-value
        Params
        ======
            experiences (Tuple[torch.Tensor]): tuple of (s, a, r, s', done) tuples 
            gamma (float): discount factor
        """
        states, actions, rewards, next_states, dones = experiences

        # ---------------------------- update critic ---------------------------- #
        # Get predicted next-state actions and Q values from target models
        actions_next = self.actor_target(next_states)
        Q_targets_next = self.critic_target(next_states, actions_next)
        # Compute Q targets for current states (y_i)
        Q_targets = rewards + (self.gamma * Q_targets_next * (1 - dones))
        # Compute critic loss
        Q_expected = self.critic_local(states, actions)
        critic_loss = F.mse_loss(Q_expected, Q_targets)
        # Minimize the loss
        self.critic_optimizer.zero_grad()
        critic_loss.backward()
        if self.clip_critic: torch.nn.utils.clip_grad_norm_(self.critic_local.parameters(), self.clip_critic)
        self.critic_optimizer.step()


        # ---------------------------- update actor ---------------------------- #
        # Compute actor loss
        actions_pred = self.actor_local(states)
        actor_loss = -self.critic_local(states, actions_pred).mean()
        # Minimize the loss
        self.actor_optimizer.zero_grad()
        actor_loss.backward()
        if self.clip_actor: torch.nn.utils.clip_grad_norm_(self.actor_local.parameters(), self.clip_actor)
        self.actor_optimizer.step()
        
        # ----------------------- update target networks ----------------------- #
        self.soft_update(self.critic_local, self.critic_target)
        self.soft_update(self.actor_local, self.actor_target)   
           
        self.actor_losses.append(actor_loss.cpu().data.numpy())
        self.critic_losses.append(critic_loss.cpu().data.numpy())        

    def soft_update(self, local_model, target_model):
        """Soft update model parameters.
        θ_target = τ*θ_local + (1 - τ)*θ_target
        Params
        ======
            local_model: PyTorch model (weights will be copied from)
            target_model: PyTorch model (weights will be copied to)
            tau (float): interpolation parameter 
        """
        for target_param, local_param in zip(target_model.parameters(), local_model.parameters()):
            target_param.data.copy_(self.tau*local_param.data + (1.0-self.tau)*target_param.data)
Exemplo n.º 3
0
class Agent():
    """Interacts with and learns from the environment."""
    def __init__(self, state_size, action_size, num_agents, random_seed):
        """Initialize an Agent object.

        Params
        ======
            state_size (int): dimension of each state
            action_size (int): dimension of each action
            num_agents (int): number of agents
            random_seed (int): random seed
        """
        self.state_size = state_size
        self.action_size = action_size
        self.num_agents = num_agents
        self.seed = random.seed(random_seed)
        self.eps = eps_start
        self.eps_decay = 1 / (eps_p * LEARN_NUM
                              )  # set decay rate based on epsilon end target

        # Actor Network (w/ Target Network)
        self.actor_local = Actor(state_size, action_size,
                                 random_seed).to(device)
        self.actor_target = Actor(state_size, action_size,
                                  random_seed).to(device)
        self.actor_optimizer = optim.Adam(self.actor_local.parameters(),
                                          lr=LR_ACTOR)

        # Critic Network (w/ Target Network)
        self.critic_local = Critic(state_size, action_size,
                                   random_seed).to(device)
        self.critic_target = Critic(state_size, action_size,
                                    random_seed).to(device)
        self.critic_optimizer = optim.Adam(self.critic_local.parameters(),
                                           lr=LR_CRITIC,
                                           weight_decay=WEIGHT_DECAY)

        # Noise process
        self.noise = OUNoise((num_agents, action_size), random_seed)

        # Replay memory
        self.memory = ReplayBuffer(action_size, BUFFER_SIZE, BATCH_SIZE,
                                   random_seed)

    def step(self, state, action, reward, next_state, done, agent_number,
             timestep):
        """Save experience in replay memory, and use random sample from buffer to learn."""

        # Save experience / reward
        self.memory.add(state, action, reward, next_state, done)
        # Learn, if enough samples are available in memory and at learning interval settings
        if len(self.memory) > BATCH_SIZE and timestep % 1 == 0:
            for _ in range(LEARN_NUM):
                experiences = self.memory.sample()
                self.learn(experiences, GAMMA, agent_number)

    def act(self, states, add_noise):
        """Returns actions for both agents as per current policy, given their respective states."""
        states = torch.from_numpy(states).float().to(device)
        actions = np.zeros((self.num_agents, self.action_size))
        self.actor_local.eval()
        with torch.no_grad():
            # get action for each agent and concatenate them
            for agent_num, state in enumerate(states):
                action = self.actor_local(state).cpu().data.numpy()
                actions[agent_num, :] = action
        self.actor_local.train()

        # add noise to actions
        if add_noise:
            actions += self.eps * self.noise.sample()
        actions = np.clip(actions, -1, 1)
        return actions

    def reset(self):
        self.noise.reset()

    def learn(self, experiences, gamma, agent_number):
        """Update policy and value parameters using given batch of experience tuples.
        Q_targets = r + γ * critic_target(next_state, actor_target(next_state))
        where:
            actor_target(state) -> action
            critic_target(state, action) -> Q-value
        Params
        ======
            experiences (Tuple[torch.Tensor]): tuple of (s, a, r, s', done) tuples
            gamma (float): discount factor
        """
        states, actions, rewards, next_states, dones = experiences

        # ---------------------------- update critic ---------------------------- #
        # Get predicted next-state actions and Q values from target models
        actions_next = self.actor_target(next_states)
        # Construct next actions vector relative to the agent
        if agent_number != 0:
            actions_next = torch.cat((actions[:, :2], actions_next), dim=1)
        else:
            actions_next = torch.cat((actions_next, actions[:, 2:]), dim=1)

        # Compute Q targets for current states (y_i)
        Q_targets_next = self.critic_target(next_states, actions_next)
        Q_targets = rewards + (gamma * Q_targets_next * (1 - dones))
        # Compute critic loss
        Q_expected = self.critic_local(states, actions)
        critic_loss = F.mse_loss(Q_expected, Q_targets)

        # Minimize the loss
        self.critic_optimizer.zero_grad()
        critic_loss.backward()
        torch.nn.utils.clip_grad_norm_(self.critic_local.parameters(), 1)
        self.critic_optimizer.step()

        # ---------------------------- update actor ---------------------------- #
        # Compute actor loss
        actions_pred = self.actor_local(states)
        # Construct action prediction vector relative to each agent

        if agent_number != 0:
            actions_pred = torch.cat((actions[:, :2], actions_pred), dim=1)
        else:
            actions_pred = torch.cat((actions_pred, actions[:, 2:]), dim=1)

        # Compute actor loss
        actor_loss = -self.critic_local(states, actions_pred).mean()

        # Minimize the loss
        self.actor_optimizer.zero_grad()
        actor_loss.backward()
        self.actor_optimizer.step()

        # ----------------------- update target networks ----------------------- #
        self.soft_update(self.critic_local, self.critic_target, TAU)
        self.soft_update(self.actor_local, self.actor_target, TAU)

        # update noise decay parameter
        self.eps -= self.eps_decay
        self.eps = max(self.eps, eps_end)
        self.noise.reset()

    def soft_update(self, local_model, target_model, tau):
        """Soft update model parameters.
        θ_target = τ*θ_local + (1 - τ)*θ_target
        Params
        ======
            local_model: PyTorch model (weights will be copied from)
            target_model: PyTorch model (weights will be copied to)
            tau (float): interpolation parameter
        """
        for target_param, local_param in zip(target_model.parameters(),
                                             local_model.parameters()):
            target_param.data.copy_(tau * local_param.data +
                                    (1.0 - tau) * target_param.data)