Exemplo n.º 1
0
def handler(event, context):
    """
    Run on AWS Lambda.
    """

    config_file = "config.dev.json"
    if context.function_name == "autotune-prod-mentalmodels":
        config_file = "config.prod.json"

    autotune = Autotune(config_file, event['ID'])

    memory = Memory(autotune)
    networking = Networking(autotune)

    ai_features = dict(memory.ai_features().items() + networking.ai_features().items())
    procfs_features = dict(memory.procfs_features().items() + networking.procfs_features().items())
    sysfs_features = dict(memory.sysfs_features().items() + networking.sysfs_features().items())

    autotune.write_ai_features(ai_features)
    autotune.write_procfs_features(procfs_features)
    autotune.write_sysfs_features(sysfs_features)

    autotune.close()

    return {
        'Message': "OK"
    }
Exemplo n.º 2
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def choose_server(assets_obj: assets.Assets, ui_obj: assets.UserInterface,
                  networking_obj: networking.Networking):
    """Choose server screen input handler"""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            print("exit game")
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                if ui_obj.choice > 0:
                    ui_obj.choice -= 1
                return
            if event.key == pygame.K_DOWN:
                if ui_obj.choice < len(networking_obj.ip_result['found']):
                    ui_obj.choice += 1
                return
            if event.key == pygame.K_RETURN:
                print(
                    f"Connect to {networking_obj.ip_result['found'][ui_obj.choice]}"
                )
                networking_obj.connect_to_sever(
                    networking_obj.ip_result['found'][ui_obj.choice])
                return
            if event.key == pygame.K_F5:
                scan_thr = threading.Thread(
                    target=networking_obj.scan_for_server, args=[ui_obj])
                scan_thr.start()
                return
            if event.key == pygame.K_ESCAPE:
                networking_obj.network_disconnect(assets_obj, ui_obj)
                return
Exemplo n.º 3
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def wait_for_client(assets_obj: assets.Assets, ui_obj: assets.UserInterface,
                    networking_obj: networking.Networking):
    """waiting screen input handler"""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_ESCAPE:
                print("end hosting")
                networking_obj.end_hosting(assets_obj, ui_obj)
Exemplo n.º 4
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    def create_main_pane(self):
        """ Create the main pane for the user to connect or wait for connection """
        # Create a pane with the choice to connect or listen to others

        # provide choice to connect or wait for connection
        rad_connect = QRadioButton("Connect")
        rad_listen = QRadioButton("Wait for Connection")

        # initialise the connect radio button as checked
        rad_connect.setChecked(True)

        ## The connect pane

        # Create the ip address txt box for ip input
        lbl_connection_address = QLabel('IP address')
        inp_connection_address = QLineEdit()
        inp_connection_address.setText('localhost')

        # the button to initiate the connection
        btn_connect = QPushButton('Connect')
        btn_connect.clicked.connect(self.btn_connect_clicked)

        # asseble everything of connection pane into a container layout
        connect_pane = create_widget_container(
            [lbl_connection_address, inp_connection_address, btn_connect])

        ## The listening pane

        # Show the ip address of current machine
        lbl_ip_address = QLabel(Networking.get_ip())

        btn_listening = QPushButton("Wait for connection")
        btn_listening.clicked.connect(self.btn_listen_clicked)

        # assemble all listening widget into a container
        listen_pane = create_widget_container([lbl_ip_address, btn_listening])

        connection_pane = create_widget_container(
            [rad_connect, rad_listen, connect_pane, listen_pane])

        # set up a method to show or hide based on user choice
        def show_connect_pane():
            """ show the connection pane when user click the connect to radiobutton """
            listen_pane.hide()
            connection_pane.adjustSize()
            connect_pane.show()

        def show_listen_pane():
            """ show the listening pane when user click the listen radiobutton """
            connect_pane.hide()
            connection_pane.adjustSize()
            listen_pane.show()

        rad_connect.clicked.connect(show_connect_pane)
        rad_listen.clicked.connect(show_listen_pane)

        show_connect_pane()

        self.connection_pane = connection_pane
        self.inp_connection_address = inp_connection_address
Exemplo n.º 5
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def run_model(config_file, event_id):
    print "Running {}".format(event_id)

    autotune = Autotune(config_file)
    autotune.get_id(event_id)

    memory = Memory(autotune)
    networking = Networking(autotune)

    ai_features = dict(memory.ai_features().items() + networking.ai_features().items())
    procfs_features = dict(memory.procfs_features().items() + networking.procfs_features().items())
    sysfs_features = dict(memory.sysfs_features().items() + networking.sysfs_features().items())

    autotune.write_ai_features(ai_features)
    autotune.write_procfs_features(procfs_features)
    autotune.write_sysfs_features(sysfs_features)

    autotune.close()
Exemplo n.º 6
0
    def btn_connect_clicked(self):
        """ The method would process when the user click on the connect button """
        # when connect button is clicked, show the chat pane
        self.window.setCentralWidget(self.giver_pane)

        self.connection = Networking.Connection(
            self.inp_connection_address.text(), 5000)
        print("Connecting into port 5000")
        self.player = 1
Exemplo n.º 7
0
    def btn_listen_clicked(self):
        """ The method would process when user click the waiting for connection/listen button """
        # When listen button is clicked, show the selection pane
        self.window.setCentralWidget(self.guesser_pane)
        self.listener = Networking.Listener(5000)
        print("Listening on port 5000")

        self.accepting = True
        self.player = 2
Exemplo n.º 8
0
    def setUp(self):
        self.networking = Networking(5, '127.0.0.1', MagicMock())
        self.client = MagicMock()
        self.networking.client = self.client

        self.private_connection = MagicMock()
        self.private_connection.host = ('127.0.0.1', '4444')
        self.public_connection1 = MagicMock()
        self.public_connection1.host = ('public_conn1', '1')
        self.public_connection2 = MagicMock()
        self.public_connection2.host = ('public_conn2', '2')

        self.client.connections = {
            '127.0.0.1': self.private_connection,
            'public_conn1': self.public_connection1,
            'public_conn2': self.public_connection2,
        }

        self.chain = self.networking.chain = MagicMock()
Exemplo n.º 9
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def run_model(config_file, machine_id):
    print "Running {}".format(machine_id)

    machine = Machine(config_file)
    machine.get_id(machine_id)

    memory = Memory(machine)
    networking = Networking(machine)

    ai_features = dict(memory.ai_features().items() + networking.ai_features().items())
    procfs_features = dict(memory.procfs_features().items() + networking.procfs_features().items())
    sysfs_features = dict(memory.sysfs_features().items() + networking.sysfs_features().items())

    machine.write_features('ai_features', ai_features)
    machine.write_features('procfs', procfs_features)
    machine.write_features('sysfs', sysfs_features)

    machine.write_features('quick', {
        'Security': 0,
        'Stats': len(procfs_features) + len(sysfs_features),
    })
Exemplo n.º 10
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def server_input(assets_obj: assets.Assets, ui_obj: assets.UserInterface,
                 networking_obj: networking.Networking):
    """Singleplayer input handler"""
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_UP:
                assets_obj.player.speed -= assets_obj.player.control_speed
            if event.key == pygame.K_DOWN:
                assets_obj.player.speed += assets_obj.player.control_speed
            if event.key == pygame.K_ESCAPE:
                print("end hosting")
                assets_obj.reset()
                networking_obj.end_hosting(assets_obj, ui_obj)

        if event.type == pygame.KEYUP:
            if event.key == pygame.K_UP:
                assets_obj.player.speed += assets_obj.player.control_speed
            if event.key == pygame.K_DOWN:
                assets_obj.player.speed -= assets_obj.player.control_speed
Exemplo n.º 11
0
def run_model(config_file, machine_id):
    print "Running {}".format(machine_id)

    machine = Machine(config_file)
    machine.get_id(machine_id)

    memory = Memory(machine)
    networking = Networking(machine)

    ai_features = dict(memory.ai_features().items() +
                       networking.ai_features().items())
    procfs_features = dict(memory.procfs_features().items() +
                           networking.procfs_features().items())
    sysfs_features = dict(memory.sysfs_features().items() +
                          networking.sysfs_features().items())

    machine.write_features('ai_features', ai_features)
    machine.write_features('procfs', procfs_features)
    machine.write_features('sysfs', sysfs_features)

    machine.write_features('quick', {
        'Security': 0,
        'Stats': len(procfs_features) + len(sysfs_features),
    })
Exemplo n.º 12
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def main():
    args = parse_args()

    config_logger(args.verbose)

    logging.info("arguments called with: {}".format(sys.argv))
    logging.info("parsed arguments: {}".format(args))

    sync = Sync()

    networking = Networking(args.check_blocks_in_flight_interval, args.private_ip, sync)
    executor = Executor(networking)
    strategy = Strategy(args.lead_stubborn, args.equal_fork_stubborn, args.trail_stubborn)
    if args.start_hash:
        chain = Chain(executor, strategy, core.lx(args.start_hash))
    else:
        chain = Chain(executor, strategy)
    networking.chain = chain

    t = threading.Thread(target=cliserver.start, args=(chain, sync,))
    t.daemon = True
    t.start()

    networking.start()
Exemplo n.º 13
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def client(assets_obj: assets.Assets, networking_obj: networking.Networking,
           ui_obj: assets.UserInterface):
    """Client mode input handler"""
    assets_obj.opponent.previous_speed = assets_obj.opponent.speed
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            pygame.quit()
            sys.exit()
        if event.type == pygame.KEYDOWN:
            if event.key == pygame.K_w:
                assets_obj.opponent.speed -= assets_obj.opponent.control_speed
            if event.key == pygame.K_s:
                assets_obj.opponent.speed += assets_obj.opponent.control_speed
        if event.type == pygame.KEYUP:
            if event.key == pygame.K_w:
                assets_obj.opponent.speed += assets_obj.opponent.control_speed
            if event.key == pygame.K_s:
                assets_obj.opponent.speed -= assets_obj.opponent.control_speed
            if event.key == pygame.K_ESCAPE:
                networking_obj.network_disconnect(assets_obj, ui_obj)
                print("end tcp client")

        if assets_obj.opponent.speed != assets_obj.opponent.previous_speed:
            networking_obj.send_controls(assets_obj, ui_obj)
Exemplo n.º 14
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def test_networking():
    n = Networking("127.0.0.1", 0)
    _thread.start_new_thread(_handle_server, (n, ))
    n.wait_for_connection()
    # Full message
    msg = n.recv_message()
    assert isinstance(msg, SessionStartMessage)
    # Split message
    msg = n.recv_message()
    assert isinstance(msg, SessionStartMessage)
Exemplo n.º 15
0
class NetworkingTest(unittest.TestCase):
    def __init__(self, *args, **kwargs):
        super(NetworkingTest, self).__init__(*args, **kwargs)

        self.networking = None
        self.client = None

        self.private_connection = None
        self.public_connections = None
        self.public_connection1 = None
        self.public_connection2 = None

        self.chain = None

    def setUp(self):
        self.networking = Networking(5, '127.0.0.1', MagicMock())
        self.client = MagicMock()
        self.networking.client = self.client

        self.private_connection = MagicMock()
        self.private_connection.host = ('127.0.0.1', '4444')
        self.public_connection1 = MagicMock()
        self.public_connection1.host = ('public_conn1', '1')
        self.public_connection2 = MagicMock()
        self.public_connection2.host = ('public_conn2', '2')

        self.client.connections = {
            '127.0.0.1': self.private_connection,
            'public_conn1': self.public_connection1,
            'public_conn2': self.public_connection2,
        }

        self.chain = self.networking.chain = MagicMock()

    def test_check_blocks_in_flight_no_flights(self):
        self.networking.blocks_in_flight = {}

        self.networking.check_blocks_in_flight()
        self.assertEqual(len(self.networking.blocks_in_flight), 0)

    @patch('time.time', lambda: 3)
    def test_check_blocks_in_flight_timeout(self):
        hash_ = CBlock().GetHash()
        self.networking.check_blocks_in_flight_interval = 2
        self.networking.blocks_in_flight = {hash_: BlockInFlight(hash_, 0)}

        self.networking.check_blocks_in_flight()
        self.assertEqual(len(self.networking.blocks_in_flight), 0)

    @patch('time.time', lambda: 1)
    def test_check_blocks_in_flight_does_not_timeout(self):
        hash_ = CBlock().GetHash()
        self.networking.check_blocks_in_flight_interval = 2
        self.networking.blocks_in_flight = {hash_: BlockInFlight(hash_, 0)}

        self.networking.check_blocks_in_flight()
        self.assertEqual(len(self.networking.blocks_in_flight), 1)

    @patch('chainutil.request_get_headers')
    def test_inv_message_msg_block_private(self, mock):
        mock.return_value = ['hash20', 'hash19']
        self.networking.request_blocks = MagicMock()

        inv = net.CInv()
        inv.hash = 'hash1'
        inv.type = networking.inv_typemap['Block']
        msg = messages.msg_inv
        msg.inv = [inv]
        self.networking.inv_message(self.private_connection, msg)

        self.assertEqual(self.private_connection.send.call_count, 1)
        self.assertTrue(mock.called)
        self.assertEqual(self.private_connection.send.call_args_list[0][0][0],
                         'getheaders')

    @patch('chainutil.request_get_headers')
    def test_inv_message_msg_request_block(self, mock):
        mock.return_value = ['hash20', 'hash19']
        self.networking.request_blocks = MagicMock()

        inv = net.CInv()
        inv.hash = 'hash1'
        inv.type = networking.inv_typemap['Block']
        msg = messages.msg_inv
        msg.inv = [inv]

        self.networking.inv_message(self.private_connection, msg)

        self.assertTrue(self.networking.request_blocks.called)
        self.assertEqual(self.networking.request_blocks.call_args[0][0],
                         self.private_connection)
        self.assertEqual(self.networking.request_blocks.call_args[0][1],
                         ['hash1'])

    def test_inv_message_msg_filtered_block(self):
        inv = net.CInv()
        inv.type = networking.inv_typemap['FilteredBlock']
        msg = messages.msg_inv
        msg.inv = [inv]
        self.networking.inv_message(self.private_connection, msg)

        self.assertFalse(self.private_connection.send.called)
        self.assertFalse(self.public_connection1.send.called)
        self.assertFalse(self.public_connection2.send.called)

    def test_inv_message_msg_error(self):
        inv = net.CInv()
        inv.type = networking.inv_typemap['Error']
        msg = messages.msg_inv
        msg.inv = [inv]
        self.networking.inv_message(self.private_connection, msg)

        self.assertFalse(self.private_connection.send.called)
        self.assertFalse(self.public_connection1.send.called)
        self.assertFalse(self.public_connection2.send.called)

    def test_inv_message_msg_tx_known(self):
        inv = net.CInv()
        inv.type = networking.inv_typemap['TX']
        inv.hash = 'hash1'
        msg = messages.msg_inv()
        msg.inv = [inv]
        self.networking.txs = {inv.hash: 'saved_transaction'}

        self.networking.inv_message(self.private_connection, msg)

        self.assertFalse(self.private_connection.send.called)
        self.assertFalse(self.public_connection1.send.called)
        self.assertFalse(self.public_connection2.send.called)

    def test_inv_message_msg_unknown(self):
        inv = net.CInv()
        inv.type = "Unknown"
        msg = messages.msg_inv
        msg.inv = [inv]
        self.networking.inv_message(self.private_connection, msg)

        self.assertFalse(self.private_connection.send.called)
        self.assertFalse(self.public_connection1.send.called)
        self.assertFalse(self.public_connection2.send.called)

    def test_send_inv_private_blocks(self):
        block1 = Block(CBlock(), BlockOrigin.private)
        block1.cached_hash = 'hash1'
        block2 = Block(CBlock(), BlockOrigin.private)
        block2.cached_hash = 'hash2'
        self.networking.send_inv([block1, block2])

        self.assertTrue(self.public_connection1.send.called)
        self.assertTrue(self.public_connection2.send.called)
        self.assertEqual(len(self.public_connection2.send.call_args[0][1].inv),
                         2)

        self.assertFalse(self.private_connection.send.called)

    def test_send_inv_public_blocks(self):
        block1 = Block(CBlock(), BlockOrigin.public)
        block1.cached_hash = 'hash1'
        block2 = Block(CBlock(), BlockOrigin.public)
        block2.cached_hash = 'hash2'
        self.networking.send_inv([block1, block2])

        self.assertFalse(self.public_connection1.send.called)
        self.assertFalse(self.public_connection2.send.called)

        self.assertTrue(self.private_connection.send.called)
        inv = self.private_connection.send.call_args[0][1].inv
        self.assertEqual(len(inv), 2)

    def test_send_inv_blocks(self):
        block1 = Block(CBlock(), BlockOrigin.public)
        block1.cached_hash = 'hash1'
        block2 = Block(CBlock(), BlockOrigin.public)
        block2.cached_hash = 'hash2'
        block3 = Block(CBlock(), BlockOrigin.public)
        block3.cached_hash = 'hash3'
        block4 = Block(CBlock(), BlockOrigin.private)
        block4.cached_hash = 'hash4'
        block5 = Block(CBlock(), BlockOrigin.private)
        block5.cached_hash = 'hash5'

        self.networking.send_inv([block1, block2, block3, block4, block5])

        self.assertTrue(self.private_connection.send.called)
        inv = self.private_connection.send.call_args[0][1].inv
        self.assertEqual(len(inv), 3)

        self.assertTrue(self.public_connection1.send.called)
        self.assertTrue(self.public_connection2.send.called)
        self.assertEqual(len(self.public_connection2.send.call_args[0][1].inv),
                         2)

    def test_ignore_message(self):
        networking.ignore_message(self.private_connection, None)

        self.assertFalse(self.private_connection.send.called)
        self.assertFalse(self.public_connection1.send.called)
        self.assertFalse(self.public_connection2.send.called)

    def test_headers_message_known_blocks(self):
        cblock1 = CBlock(nNonce=1)
        block1 = Block(cblock1, None)

        cblock2 = CBlock(nNonce=2)
        block2 = Block(cblock2, None)

        self.chain.blocks = {block1.hash(): block1, block2.hash(): block2}
        self.networking.request_blocks = MagicMock()

        message = messages.msg_headers()
        message.headers = [cblock1.get_header(), cblock2.get_header()]
        self.networking.headers_message(self.public_connection1, message)

        self.assertFalse(self.public_connection1.send.called)
        self.assertFalse(self.chain.process_header.called)
        self.assertFalse(self.private_connection.send.called)
        self.assertTrue(self.networking.request_blocks.called)
        self.assertEqual(len(self.networking.request_blocks.call_args[0][1]),
                         0)

    def test_headers_message_two_unknown_blocks(self):
        header1 = CBlockHeader(nNonce=1)
        header2 = CBlockHeader(nNonce=2)

        message = messages.msg_headers()
        message.headers = [header1, header2]
        self.networking.blocks_in_flight = {}
        self.networking.request_blocks = MagicMock()

        self.networking.headers_message(self.private_connection, message)

        self.assertEqual(self.chain.process_header.call_count, 2)
        self.assertEqual(self.chain.process_header.call_args[0][1],
                         BlockOrigin.private)

        self.assertTrue(self.networking.request_blocks.called)
        self.assertEqual(len(self.networking.request_blocks.call_args[0][1]),
                         2)
        self.assertIn(header1.GetHash(),
                      self.networking.request_blocks.call_args[0][1])
        self.assertIn(header2.GetHash(),
                      self.networking.request_blocks.call_args[0][1])

    def test_headers_message_one_block_not_in_flight(self):
        header1 = CBlockHeader(nNonce=1)
        header2 = CBlockHeader(nNonce=2)
        message = messages.msg_headers()
        message.headers = [header1, header2]
        self.networking.blocks_in_flight = {header1.GetHash(): 'in_flight'}

        self.networking.headers_message(self.private_connection, message)

        self.assertEqual(self.private_connection.send.call_args[0][0],
                         'getdata')
        self.assertEqual(len(self.private_connection.send.call_args[0][1].inv),
                         1)

    def test_request_blocks(self):
        self.networking.request_blocks(self.public_connection1,
                                       ['hash1', 'hash2'])

        self.assertEqual(self.public_connection1.send.call_count, 1)
        self.assertEqual(self.public_connection1.send.call_args[0][0],
                         'getdata')
        self.assertEqual(
            self.public_connection1.send.call_args[0][1].inv[0].type,
            networking.inv_typemap['Block'])
        self.assertEqual(
            self.public_connection1.send.call_args[0][1].inv[0].hash, 'hash1')

    def test_request_blocks_no_hashes(self):
        self.networking.request_blocks(self.public_connection1, [])

        self.assertFalse(self.public_connection1.send.called, 1)

    @patch('chainutil.respond_get_headers')
    def test_getheaders_message_no_blocks_to_return(self, mock):
        message = messages.msg_getheaders()
        message.locator.vHave = ['hash1']
        self.chain.tips = {'some_hash': 'some_block'}
        mock.return_value = []

        self.networking.getheaders_message(self.private_connection, message)

        self.assertTrue(mock.called)
        self.assertEqual(mock.call_args[0][0], self.chain.tips)
        self.assertEqual(mock.call_args[0][1], BlockOrigin.private)
        self.assertEqual(mock.call_args[0][2], message.locator.vHave)
        self.assertTrue(self.private_connection.send.called)
        self.assertEqual(self.private_connection.send.call_args[0][0],
                         'headers')
        self.assertEqual(self.private_connection.send.call_args[0][1].headers,
                         [])

    @patch('chainutil.respond_get_headers')
    def test_getheaders_message_no_block_found(self, mock):
        message = messages.msg_getheaders()
        block1 = Block('cblock_header1', BlockOrigin.private)
        block1.cblock = CBlock(nNonce=1)
        block2 = Block('cblock_header2', BlockOrigin.private)
        block2.cblock = CBlock(nNonce=2)
        mock.return_value = [block1, block2]

        self.networking.getheaders_message(self.private_connection, message)

        self.assertTrue(self.private_connection.send.called)
        self.assertEqual(
            len(self.private_connection.send.call_args[0][1].headers), 2)
        self.assertEqual(
            self.private_connection.send.call_args[0][1].headers[0],
            block1.cblock)
        self.assertEqual(
            self.private_connection.send.call_args[0][1].headers[1],
            block2.cblock)

    def test_block_message(self):
        message = messages.msg_block()
        cblock = CBlock()
        message.block = cblock

        block = Block(None, BlockOrigin.private)
        block.cached_hash = message.block.GetHash()

        self.chain.blocks = {block.hash(): block}

        self.networking.block_message(self.private_connection, message)

        self.assertEqual(self.chain.blocks[block.hash()].cblock, cblock)

    def test_block_message_remove_from_blocks_in_flight(self):
        message = messages.msg_block()
        cblock = CBlock()
        message.block = cblock

        block = Block(None, BlockOrigin.private)
        block.cached_hash = message.block.GetHash()

        self.chain.blocks = {block.hash(): block}
        self.networking.blocks_in_flight = {block.hash(): 'in_flight'}

        self.networking.block_message(self.private_connection, message)

        self.assertEqual(len(self.networking.blocks_in_flight), 0)

    def test_block_message_deferred_requests(self):
        message = messages.msg_block()
        cblock = CBlock()
        hash_ = cblock.GetHash()
        message.block = cblock

        block = Block(None, BlockOrigin.private)
        block.cached_hash = hash_

        self.networking.deferred_block_requests = \
            {hash_: [self.private_connection.host[0], self.public_connection2.host[0]]}
        self.networking.send_block = MagicMock()

        self.networking.block_message(self.public_connection1, message)

        self.assertEqual(len(self.networking.deferred_block_requests), 0)
        self.assertEqual(self.networking.send_block.call_count, 2)
        self.assertEqual(self.networking.send_block.call_args[0][1], cblock)

    def test_block_message_two_times(self):
        message = messages.msg_block()
        cblock1 = CBlock(nNonce=1)
        cblock2 = CBlock(nNonce=2)
        message.block = cblock1

        block = Block(None, BlockOrigin.private)
        block.cached_hash = message.block.GetHash()

        self.chain.blocks = {block.hash(): block}

        self.networking.block_message(self.private_connection, message)
        message.block = cblock2
        self.networking.block_message(self.private_connection, message)

    def test_getdata_message_with_block(self):
        cblock = CBlock()
        block = Block(cblock, BlockOrigin.private)
        block.cblock = cblock
        message = messages.msg_getdata()
        cInv = CInv()
        cInv.type = networking.inv_typemap['Block']
        cInv.hash = cblock.GetHash()
        message.inv = [cInv]

        self.chain.blocks = {cblock.GetHash(): block}

        self.networking.getdata_message(self.public_connection1, message)

        self.assertTrue(self.public_connection1.send.called)
        self.assertEqual(self.public_connection1.send.call_args[0][0], 'block')
        self.assertEqual(self.public_connection1.send.call_args[0][1].block,
                         cblock)

    def test_getdata_message_cblock_not_available(self):
        cblock = CBlock()
        hash_ = cblock.GetHash()
        block = Block(cblock, BlockOrigin.private)
        message = messages.msg_getdata()
        cInv = CInv()
        cInv.type = networking.inv_typemap['Block']
        cInv.hash = hash_
        message.inv = [cInv]

        self.chain.blocks = {hash_: block}
        self.networking.deferred_block_requests = {}
        self.networking.getdata_message(self.public_connection1, message)

        self.assertFalse(self.public_connection1.called)
        self.assertIn(hash_, self.networking.deferred_block_requests)
        self.assertIn(self.public_connection1.host[0],
                      self.networking.deferred_block_requests[hash_])

    def test_getdata_message_with_unknown_hashes(self):
        message = messages.msg_getdata()
        cInv1 = CInv()
        cInv1.type = networking.inv_typemap['Block']
        cInv1.hash = 'hash1'
        cInv2 = CInv()
        cInv2.type = networking.inv_typemap['Block']
        cInv2.hash = 'hash2'
        message.inv = [cInv1, cInv2]

        self.chain.blocks = {}

        self.networking.getdata_message(self.public_connection1, message)

        self.assertFalse(self.public_connection1.send.called)

    def test_getdata_message_with_two_blocks(self):
        cblock1 = CBlock()
        block1 = Block(cblock1, BlockOrigin.private)
        block1.cblock = cblock1
        cInv1 = CInv()
        cInv1.type = networking.inv_typemap['Block']
        cInv1.hash = cblock1.GetHash()
        cblock2 = CBlock()
        block2 = Block(cblock2, BlockOrigin.private)
        block2.cblock = cblock2
        cInv2 = CInv()
        cInv2.type = networking.inv_typemap['Block']
        cInv2.hash = cblock2.GetHash()
        message = messages.msg_getdata()
        message.inv = [cInv1, cInv2]

        self.chain.blocks = {
            cblock1.GetHash(): block1,
            cblock2.GetHash(): block2
        }

        self.networking.getdata_message(self.public_connection1, message)

        self.assertTrue(self.public_connection1.send.called)
        self.assertEqual(self.public_connection1.send.call_count, 2)

    def test_getdata_message_without_tx(self):
        message = messages.msg_getdata()
        inv = CInv()
        inv.type = networking.inv_typemap['TX']
        inv.hash = 'hash1'
        message.inv = [inv]

        self.networking.get_tx = MagicMock()
        self.networking.get_tx.return_value = None

        self.networking.getdata_message(self.public_connection1, message)

        self.assertFalse(self.private_connection.send.called)
        self.assertFalse(self.public_connection1.send.called)
        self.assertFalse(self.public_connection2.send.called)

    def test_get_private_connection(self):
        connection = self.networking.get_private_connection()

        self.assertEqual(connection, self.private_connection)

    def test_get_private_connection_no_pirvate_connection(self):
        del self.client.connections['127.0.0.1']

        connection = self.networking.get_private_connection()

        self.assertEqual(connection, None)

    def test_get_current_public_connection(self):
        connections = list(self.networking.get_current_public_connection())

        self.assertEqual(len(connections), 2)
Exemplo n.º 16
0
from networking import Networking
from light_sensor import LightSensor
from controller import Controller
from protocol_machine import ProtocolMachine
from scheduler import Scheduler

print("Starting Controller...")
controller = Controller()
print("Controller started")

print("Starting Lightmodule...")
lightsensor = LightSensor()
print("Lightmodule started")

print("Creating ProtocolMachine...")
protocol_machine = ProtocolMachine(controller, lightsensor)
print("ProtocolMachine created")

print("Starting Server...")
networking = Networking(protocol_machine)
print("Networking started")

print("Starting Scheduler...")
scheduler = Scheduler(controller, lightsensor)
print("Scheduler started")
Exemplo n.º 17
0
 def register():
     network = Networking()
     if network.register_by_ip(request.remote_addr):
         return jsonify({'success': True})
     else:
         return jsonify({'success': False})
Exemplo n.º 18
0
    def __init__(self, parent=None):
        QtGui.QWidget.__init__(self, parent)
        self.Config = {}
        self.pid = os.getpid()
        ## @var config_manager
        # ConfigManager (Class)
        self.config_manager = ConfigManager(self)
        self.config_manager.check_path()
        self.ui = Ui_MainWindow()
        self.ui.setupUi(self)
        self.timer = None
        self.status = None

        self.statusbar = None
        self.user_stats = {}
        self.user_exists = {}
        self.ip_requested = []
        self.username = None
        self.images = {}

        for i in "away", "online", "offline", "noexist", "logo", "close", "green", "yellow", "red", "icon", "away_trusted", "away_banned", "away_buddied", "away_ignored", "online_trusted", "online_banned", "online_ignored", "online_buddied", "offline_trusted", "offline_banned", "offline_ignored", "offline_buddied", "hilite", "empty":
            #loader = gtk.gdk.PixbufLoader("png")

            data = getattr(imagedata, i)
            loader = QPixmap()
            if loader.loadFromData(data):
                self.images[i] = QIcon(loader)
            else:
                print i, "failed to load"
            #loader.write(data, len(data))
            #loader.close()
            #self.images[i] = loader.get_pixbuf()
            del loader, data
        #gc.collect()
        #self.MurmurWindow.set_icon(self.images["icon"])

        #self.ui.ChatRooms = QtGui.QTabWidget(self.ui.ChatRoomsLabel)
        #self.ui.ChatRooms.setObjectName("ChatRooms")

        self.ChatRooms = ChatRooms(self)
        self.ui.ChatRoomsLayout.addWidget(self.ChatRooms)
        self.PrivateChats = PrivateChats(self)
        self.ui.PrivateChatsLayout.addWidget(self.PrivateChats)
        self.Networking = Networking(self)
        self.Downloads = Downloads(self)
        self.Uploads = Uploads(self)
        self.Settings = Settings(self)

        # Networking signals
        self.connect(self.Networking,
                     SIGNAL("JoinRoom(PyQt_PyObject, PyQt_PyObject)"),
                     self.ChatRooms.JoinRoom)
        self.connect(self.Networking, SIGNAL("LeaveRoom(PyQt_PyObject)"),
                     self.ChatRooms.LeaveRoom)
        self.connect(self.Networking,
                     SIGNAL("UserStatus(PyQt_PyObject, PyQt_PyObject)"),
                     self.ChatRooms.GetUserStatus)
        self.connect(
            self.Networking,
            SIGNAL("SayChatRoom(PyQt_PyObject,PyQt_PyObject, PyQt_PyObject)"),
            self.ChatRooms.SayChatRoom)
        #self.connect(self.Networking, SIGNAL("SayChatRoom(PyQt_PyObject, PyQt_PyObject, PyQt_PyObject)"), self.PrivateChat.SayPrivate)
        self.connect(self.Networking, SIGNAL("Log(PyQt_PyObject)"),
                     self.AppendToLogWindow)
        self.connect(
            self.Networking,
            SIGNAL("ShowMessage(PyQt_PyObject,PyQt_PyObject, PyQt_PyObject)"),
            self.PrivateChats.ShowMessage)
        self.connect(self.Networking,
                     SIGNAL("UserJoinedRoom(PyQt_PyObject, PyQt_PyObject)"),
                     self.ChatRooms.UserJoinedRoom)
        self.connect(self.Networking,
                     SIGNAL("UserLeftRoom(PyQt_PyObject, PyQt_PyObject)"),
                     self.ChatRooms.UserLeftRoom)
        self.connect(self.Networking, SIGNAL("ConnClose()"),
                     self.ChatRooms.ConnClose)
        # Main Menu actions
        self.connect(self.ui.actionToggle_Away, SIGNAL("activated()"),
                     self.away_toggle)
        self.connect(self.ui.actionAbout_Qt, SIGNAL("activated()"),
                     self.OnAbout)
        self.connect(self.ui.actionConnect_to_daemon, SIGNAL("activated()"),
                     self.OnConnect)
        self.connect(self.ui.actionDisconnect_from_daemon,
                     SIGNAL("activated()"), self.OnDisconnect)
        self.connect(self.ui.actionConfigure, SIGNAL("activated()"),
                     self.OnConfigure)

        self.Networking.start()
Exemplo n.º 19
0
# sys.stdout = Logger()
# Ten Minutes
OFF_COUNTER = 60

not_home_counter = 0
home_counter = 0

startup = True

update_playlist = True

print "Downloading Playlists"
player = Mopidy()

network = Networking()
# Once above is done lets make it check every like... 5 seconds?
# We will need a better way to scan the network.
# Something quick that looks for the mac address of the phone

print '-wwwwwwwuuuuuttttt'
print network.check_macs()

while True:
    print 'Scanning...'
    found = False

    mac = network.check_macs()

    if mac and not startup:
        print 'MAC: %s' % mac
Exemplo n.º 20
0
def action_prompt(master_data, input_name_or_id=None, english_name=''):
    """Asks the user which function they want to use."""
    # Make the list of potential actions.
    ACT_EXIT = 'exit'
    ACT_HELP = 'help'
    ACT_INTROSPECT = 'introspect'
    ACT_UNIT_TEST = 'unit test'
    ACT_FIND_CHAR = 'find'
    ACT_SEE_ABILITIES = 'see abilities'
    ACT_GET_CHAR_TEMPLATE = 'char template'
    ACT_DL_CHAR_IMAGES = 'dl char images'
    ACT_DL_EQUIP_IMAGES = 'dl equip images'
    ACT_WRITE_SKILL_LIST = 'skill list'
    ACT_WRITE_ABILITY_LIST = 'ability list'
    ACT_WRITE_CHAR_NAME_LIST = 'char list'
    ACT_WRITE_EQUIP_LIST = 'equip list'
    ACT_WRITE_SKIN_LIST = 'skin list'
    ACT_WRITE_MASTER_CHAR_LIST = 'master char list'
    ACT_FRAME_ICONS = 'frame'
    action_list = {
        ACT_EXIT: 'Exit and return the parsed master data.',
        ACT_HELP: 'List all actions.',
        ACT_UNIT_TEST: 'Unit test some things.',
        ACT_INTROSPECT: 'Activate the interactive prompt.',
        ACT_FIND_CHAR: 'Find a character.',
        ACT_SEE_ABILITIES: 'See the list of unique abilities.',
        ACT_GET_CHAR_TEMPLATE: 'Output a Character template.',
        ACT_DL_CHAR_IMAGES: 'Download all images for a character.',
        ACT_DL_EQUIP_IMAGES: 'Download all equipment images.',
        ACT_WRITE_SKILL_LIST: 'Write the Skill list (Skill ID:Skill Info).',
        ACT_WRITE_ABILITY_LIST:
        'Write the Ability list (Ability ID:Ability Info).',
        ACT_WRITE_CHAR_NAME_LIST: 'Write the Character list (FKG ID:JP Name).',
        ACT_WRITE_EQUIP_LIST:
        'Write the Equipment list (Equip ID:Equip Info).',
        ACT_WRITE_MASTER_CHAR_LIST:
        'Write the Master Character List (FKG ID:All Data).',
        ACT_WRITE_SKIN_LIST: 'Write the Skin list page (Skin ID:All Data)',
        ACT_FRAME_ICONS:
        'Puts frames on all character icons in the "dl" folder.',
    }

    def list_actions():
        for key, action in action_list.items():
            print('{0}: {1}'.format(key, action))

    from imaging import Imaging
    imaging = Imaging()
    from networking import Networking
    networking = Networking()

    # Begin the prompt loop for which action to take.
    list_actions()
    user_input = ''
    while user_input != ACT_EXIT:
        try:
            user_input = input('>>> Input the action you want to do: ')
        except ValueError:
            continue

        output_text = ''
        if user_input == ACT_INTROSPECT:
            introspect(master_data, imaging)
        elif user_input == ACT_HELP:
            list_actions()
        elif user_input == ACT_UNIT_TEST:
            UnitTest().run_tests()
        elif user_input == ACT_WRITE_CHAR_NAME_LIST:
            output_text = master_data.outputter.get_char_list_page()
        elif user_input == ACT_GET_CHAR_TEMPLATE:
            output_text = get_char_template(master_data)
        elif user_input == ACT_DL_CHAR_IMAGES:
            output_text = download_character_images(master_data, networking)
        elif user_input == ACT_DL_EQUIP_IMAGES:
            networking.dl_equip_pics(master_data.equipment)
        elif user_input == ACT_WRITE_SKILL_LIST:
            output_text = master_data.get_skill_list_page()
        elif user_input == ACT_WRITE_ABILITY_LIST:
            output_text = master_data.get_bundled_ability_list_page()
        elif user_input == ACT_WRITE_SKIN_LIST:
            output_text = master_data.get_skin_info_page()
        elif user_input == ACT_WRITE_MASTER_CHAR_LIST:
            output_text = master_data.get_master_char_data_page()
        elif user_input == ACT_WRITE_EQUIP_LIST:
            output_text = master_data.get_equipment_list_page()
        elif user_input == ACT_FIND_CHAR:
            char_name_or_id = input(
                "Input the character's Japanese name or ID: ")
            print('\n\n'.join([
                entry.getlua()
                for entry in master_data.get_char_entries(char_name_or_id)
            ]))
        elif user_input == ACT_SEE_ABILITIES:
            # Note: You may optionally do something with the return value.
            # TODO: Remove this command when I feel like it is no longer needed.
            ability_list = master_data.find_referenced_abilities()
        elif user_input == ACT_FRAME_ICONS:
            apply_frames(master_data, imaging)

        if output_text:
            with open(DEFAULT_OUTFILENAME, 'w', encoding="utf-8") as outfile:
                outfile.write(output_text)
            print('Completed the processing.')
Exemplo n.º 21
0
 def register():
     network = Networking()
     if network.register_by_ip(request.remote_addr):
         return jsonify({'success':True})
     else:
         return jsonify({'success':False})
Exemplo n.º 22
0
# sys.stdout = Logger()
# Ten Minutes
OFF_COUNTER = 60

not_home_counter = 0
home_counter = 0

startup = True

update_playlist = True

print "Downloading Playlists"
player = Mopidy()

network = Networking()
# Once above is done lets make it check every like... 5 seconds?
# We will need a better way to scan the network.
# Something quick that looks for the mac address of the phone

print '-wwwwwwwuuuuuttttt'
print network.check_macs()

while True:
    print 'Scanning...'
    found = False

    mac = network.check_macs()
    
    if mac and not startup:
        print 'MAC: %s' % mac
Exemplo n.º 23
0
	def __init__(self, parent=None):
		QtGui.QWidget.__init__(self, parent)
		self.Config = {}
		self.pid = os.getpid()
		## @var config_manager
		# ConfigManager (Class)
		self.config_manager = ConfigManager(self)
		self.config_manager.check_path()
		self.ui = Ui_MainWindow()
		self.ui.setupUi(self)
		self.timer = None
		self.status = None
		

		self.statusbar = None
		self.user_stats = {}
		self.user_exists = {}
		self.ip_requested = []
		self.username = None
		self.images = {}
		
		for i in "away",  "online",  "offline", "noexist", "logo", "close", "green", "yellow", "red", "icon", "away_trusted", "away_banned", "away_buddied", "away_ignored", "online_trusted", "online_banned", "online_ignored", "online_buddied", "offline_trusted", "offline_banned", "offline_ignored", "offline_buddied", "hilite", "empty":
			#loader = gtk.gdk.PixbufLoader("png")
			
			data = getattr(imagedata, i)
			loader = QPixmap()
			if loader.loadFromData(data):
				self.images[i] = QIcon(loader)
			else:
				print i, "failed to load"
			#loader.write(data, len(data))
			#loader.close()
			#self.images[i] = loader.get_pixbuf()
			del loader, data
		#gc.collect()
		#self.MurmurWindow.set_icon(self.images["icon"])
		
		#self.ui.ChatRooms = QtGui.QTabWidget(self.ui.ChatRoomsLabel)
		#self.ui.ChatRooms.setObjectName("ChatRooms")
		
		
		self.ChatRooms = ChatRooms(self)
		self.ui.ChatRoomsLayout.addWidget(self.ChatRooms)
		self.PrivateChats = PrivateChats(self)
		self.ui.PrivateChatsLayout.addWidget(self.PrivateChats)
		self.Networking = Networking(self)
		self.Downloads = Downloads(self)
		self.Uploads = Uploads(self)
		self.Settings = Settings(self)
		
		# Networking signals
		self.connect(self.Networking, SIGNAL("JoinRoom(PyQt_PyObject, PyQt_PyObject)"), self.ChatRooms.JoinRoom)
		self.connect(self.Networking, SIGNAL("LeaveRoom(PyQt_PyObject)"), self.ChatRooms.LeaveRoom)
		self.connect(self.Networking, SIGNAL("UserStatus(PyQt_PyObject, PyQt_PyObject)"), self.ChatRooms.GetUserStatus)
		self.connect(self.Networking, SIGNAL("SayChatRoom(PyQt_PyObject,PyQt_PyObject, PyQt_PyObject)"), self.ChatRooms.SayChatRoom)
		#self.connect(self.Networking, SIGNAL("SayChatRoom(PyQt_PyObject, PyQt_PyObject, PyQt_PyObject)"), self.PrivateChat.SayPrivate)
		self.connect(self.Networking, SIGNAL("Log(PyQt_PyObject)"), self.AppendToLogWindow)
		self.connect(self.Networking, SIGNAL("ShowMessage(PyQt_PyObject,PyQt_PyObject, PyQt_PyObject)"), self.PrivateChats.ShowMessage)
		self.connect(self.Networking, SIGNAL("UserJoinedRoom(PyQt_PyObject, PyQt_PyObject)"), self.ChatRooms.UserJoinedRoom)
		self.connect(self.Networking, SIGNAL("UserLeftRoom(PyQt_PyObject, PyQt_PyObject)"), self.ChatRooms.UserLeftRoom)
		self.connect(self.Networking, SIGNAL("ConnClose()"), self.ChatRooms.ConnClose)
		# Main Menu actions
		self.connect(self.ui.actionToggle_Away, SIGNAL("activated()"), self.away_toggle)
		self.connect(self.ui.actionAbout_Qt, SIGNAL("activated()"), self.OnAbout)
		self.connect(self.ui.actionConnect_to_daemon, SIGNAL("activated()"), self.OnConnect)
		self.connect(self.ui.actionDisconnect_from_daemon, SIGNAL("activated()"), self.OnDisconnect)
		self.connect(self.ui.actionConfigure, SIGNAL("activated()"), self.OnConfigure)
		
		self.Networking.start()