Exemplo n.º 1
0
def pushHonor(userId, honorId):
    """
    获得称号时推送
    """
    mo = MsgPack()
    mo.setCmd("honor_push")
    mo.setResult("gameId", FISH_GAMEID)
    mo.setResult("userId", userId)

    # mo.setResult("honors", getHonorList(userId))
    router.sendToUser(mo, userId)
    isIn, roomId, tableId, seatId = util.isInFishTable(userId)
    if isIn:
        mo = MsgPack()
        mo.setCmd("table_call")
        mo.setParam("action", "honor_push")
        mo.setParam("gameId", FISH_GAMEID)
        mo.setParam("clientId", util.getClientId(userId))
        mo.setParam("userId", userId)
        mo.setParam("roomId", roomId)
        mo.setParam("tableId", tableId)
        mo.setParam("seatId", seatId)
        router.sendTableServer(mo, roomId)
    from newfish.game import TGFish
    event = GetHonorEvent(userId, FISH_GAMEID, honorId)
    TGFish.getEventBus().publishEvent(event)
Exemplo n.º 2
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def changeNotify(uid, gid, attrs, broadcastUserIds=None):
    #attrs={"ud":[{},{}], "gd":[], "items":[]}
    msg = MsgPack()
    msg.setCmd("chg")
    msg.setResult("gameId", FISH_GAMEID)
    msg.setResult("userId", uid)
    if "ud" in attrs:
        ud = {}
        for item in attrs["ud"]:
            if item["name"] == "tableChip":
                from newfish.game import TGFish
                TGFish.getEventBus().publishEvent(
                    ChipChangeEvent(uid, FISH_GAMEID, 0, item["count"]))
            ud[item["name"]] = item["count"]
        msg.setResult("ud", ud)
    if "gd" in attrs:
        gd = {}
        for item in attrs["gd"]:
            gd[item["name"]] = item["count"]
        msg.setResult("gd", gd)
    if "items" in attrs:
        items = {}
        for item in attrs["items"]:
            items[item["name"]] = item["count"]
        msg.setResult("items", items)
    if broadcastUserIds:
        GameMsg.sendMsg(msg, broadcastUserIds)
    else:
        GameMsg.sendMsg(msg, uid)
Exemplo n.º 3
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 def __init__(self, roomDefine):
     super(FishNewbieRoom, self).__init__(roomDefine)
     if ftlog.is_debug():
         ftlog.debug("FishNewbieRoom->", gdata.serverType(),
                     self.roomDefine.shadowRoomIds)
     self._keyLock = KeyLock()
     if gdata.serverType() == gdata.SRV_TYPE_ROOM:  # GR进程
         self.shadowRoomIdOccupyList = [[
             shadowRoomId, 0, []
         ] for shadowRoomId in self.roomDefine.shadowRoomIds]
         self.shadowRoomIdOccupyList.sort(key=lambda x: x[0])
         self.tableSeatDetails = {}
     if gdata.serverType() == gdata.SRV_TYPE_TABLE:  # GT进程
         self._allTableDict = {}  # tableId: table
         self._allPlayerDict = {}  # userId: tableId
         self._allTableSeatDict = {}  # tableId: set()
         self._usableTableDict = {}  # taskId: [tableId, tableId1]
         FTLoopTimer(self.roomConf.get("occupyIntervalSeconds", 3), -1,
                     self._reportRoomUserOccupy).start()
         from newfish.game import TGFish
         from newfish.entity.event import EnterTableEvent, LeaveTableEvent
         TGFish.getEventBus().subscribe(EnterTableEvent,
                                        self._triggerEnterTableEvent)
         TGFish.getEventBus().subscribe(LeaveTableEvent,
                                        self._triggerLeaveTableEvent)
Exemplo n.º 4
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def addShareInvitedUserId(shareUserId, invitedUserId, isNewUser=False):
    """
    添加分享邀请人信息
    :param shareUserId: 分享卡片的分享者
    :param invitedUserId: 点击卡片的被邀请者
    :param isNewUser: 是否为新用户
    """
    inviteCount = weakdata.getDayFishData(shareUserId, "inviteCount", 0)
    if inviteCount < config.getCommonValueByKey("inviteLimitCount", 99999):
        if not isNewUser:
            inviteOldUserCount = weakdata.getDayFishData(shareUserId, "inviteOldUserCount", 0)
            if inviteOldUserCount > config.getCommonValueByKey("inviteLimitOldCount", 99999):
                return
            weakdata.incrDayFishData(shareUserId, "inviteOldUserCount", 1)
        inviteList = gamedata.getGameAttrJson(shareUserId, FISH_GAMEID, GameData.inviteList, [])
        inviteId = gamedata.incrGameAttr(shareUserId, FISH_GAMEID, GameData.inviteId, 1)
        inviteData = {
            "inviteId": inviteId,
            "userId": invitedUserId,
            "inviteTime": int(time.time()),
            "isNewUser": isNewUser,
            "isAppUser": 1 if util.isAppClient(invitedUserId) else 0
        }
        inviteList.append(inviteData)
        gamedata.setGameAttr(shareUserId, FISH_GAMEID, GameData.inviteList, json.dumps(inviteList))
        weakdata.incrDayFishData(shareUserId, "inviteCount", 1)
        module_tip.addModuleTipEvent(shareUserId, "invite", inviteId)
        getShareTaskInfo(shareUserId)
        from newfish.game import TGFish
        from newfish.entity.event import InvitedFinishEvent
        event = InvitedFinishEvent(shareUserId, FISH_GAMEID)
        TGFish.getEventBus().publishEvent(event)
Exemplo n.º 5
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 def use_item(self, seatId, kindId, fIds, lockFid=0):
     """
     使用道具
     """
     code = self.reason(kindId, fIds, lockFid)
     msg = MsgPack()
     msg.setCmd("item_use")
     msg.setResult("gameId", config.FISH_GAMEID)
     msg.setResult("userId", self.userId)
     msg.setResult("seatId", seatId)
     msg.setResult("kindId", kindId)
     msg.setResult("code", code)
     GameMsg.sendMsg(msg, self.table.getBroadcastUids())
     if code == 0:
         if kindId == config.FREEZE_KINDID:  # 冰冻特性,有几率冰冻鱼
             self.catchFish(kindId, fIds, lockFid)
         # 使用技能道具事件
         from newfish.game import TGFish
         from newfish.entity.event import UseSkillItemEvent
         event = UseSkillItemEvent(self.player.userId, config.FISH_GAMEID,
                                   self.table.roomId, self.table.tableId,
                                   kindId)
         TGFish.getEventBus().publishEvent(event)
         self.player.triggerUseSkillItemEvent(event)
     self.player.syncSkillItemSlots(kindId)
Exemplo n.º 6
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def loginByInvited(userId, shareUserId, isNewPlayer):
    """
    :param userId: 被邀请人
    :param shareUserId: 分享者(邀请人)
    :param isNewPlayer: 是否为新用户
    """
    isCanInvite = config.getCommonValueByKey("canInvite")
    isInvite = weakdata.getDayFishData(userId, "isInvited", 0)
    if not isCanInvite or isInvite:
        return False
    userdata.checkUserData(shareUserId)
    if isNewPlayer:
        from newfish.game import TGFish
        from newfish.entity.event import AddInvitedNewUserEvent
        # 存储邀请人信息
        from hall.entity import hallvip
        from newfish.entity.redis_keys import GameData
        shareUserVip = int(hallvip.userVipSystem.getUserVip(shareUserId).vipLevel.level)
        inviterInfo = {
            "userId": shareUserId, "inviteTime": int(time.time()), "vip": shareUserVip
        }
        gamedata.setGameAttr(userId, FISH_GAMEID, GameData.inviterInfo, json.dumps(inviterInfo))
        saveKey = "inviteNewPlayers"
        actionType = NewPlayerAction
        event = AddInvitedNewUserEvent(shareUserId, FISH_GAMEID, userId)
        TGFish.getEventBus().publishEvent(event)
    else:
        saveKey = "recallPlayers"
        actionType = RecallPlayerAction
    user_rpc.addInviteNum(shareUserId, userId, actionType, saveKey, isNewPlayer)
    return True
Exemplo n.º 7
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    def taskStart(self, interval=0, delay=0):
        """
        任务开始
        """
        if ftlog.is_debug():
            ftlog.debug("taskBase_______taskStart", self.taskId)

        if self.taskActivateTimer:
            self.taskActivateTimer.cancel()
        if delay > 0:
            taskActivateInterval = max(interval, Task_Delay_Ready_Time)
            self.taskActivateTimer = FTLoopTimer(taskActivateInterval, 0, self._taskActivate, delay)
            self.taskActivateTimer.start()
        elif self.taskConfig["timeLong"] > 0:
            if util.isNewbieRoom(self.player.table.typeName) and self.taskSystem.taskModel == TaskModel.Main:
                time_ = Task_Red_Ready_Time
            else:
                time_ = Task_Normal_Ready_Time
            taskActivateInterval = max(interval, time_)
            taskInfoInterval = max(interval - time_, 0)
            self.delaySendUserTaskInfo(taskInfoInterval)
            self.taskActivateTimer = FTLoopTimer(taskActivateInterval, 0, self._taskActivate)
            self.taskActivateTimer.start()
        else:
            self.taskActivateTimer = FTLoopTimer(interval, 0, self._taskActivate)
            self.taskActivateTimer.start()
        from newfish.game import TGFish
        from newfish.entity.event import TableTaskStartEvent
        event = TableTaskStartEvent(self.userId, FISH_GAMEID, self.taskSystem.table.tableId, self.getTaskId())
        TGFish.getEventBus().publishEvent(event)
Exemplo n.º 8
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 def _sendTaskReward(self, player, dropType, dropItem, broadcastUserIds):
     """
     发送任务奖励
     """
     dropItems = None
     if dropType == 1:  # 宝箱
         chestRewards = chest_system.getChestRewards(
             player.userId, dropItem)
         util.addRewards(player.userId,
                         chestRewards,
                         "BI_NFISH_NCMPTT_TASK_REWARDS",
                         roomId=self.table.roomId,
                         tableId=self.table.tableId)
         dropItems = {
             "chest": dropItem,
             "chestRewards": chestRewards,
             "chip": 0,
             "type": 0
         }
         from newfish.game import TGFish
         from newfish.entity.event import GainChestEvent
         from newfish.entity.chest.chest_system import ChestFromType
         event = GainChestEvent(player.userId, FISH_GAMEID, dropItem,
                                ChestFromType.Cmptt_Ncmptt_Bonus_Task)
         TGFish.getEventBus().publishEvent(event)
         # chest_system.newChestItem(player.userId, dropItem["name"], "BI_NFISH_NCMPTT_TASK_REWARDS", self.table.roomId)
     elif dropType == 2:  # 金币
         dropItems = {"chest": 0, "chip": dropItem["count"], "type": 1}
         rewards = [{"name": "tableChip", "count": dropItem["count"]}]
         util.addRewards(player.userId, rewards,
                         "BI_NFISH_NCMPTT_TASK_REWARDS", self.table.roomId)
     return dropItems
Exemplo n.º 9
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 def taskEnd(self):
     """
     任务结束
     """
     if ftlog.is_debug():
         ftlog.debug("taskBase_______taskEnd", self.taskId, self.userId, self.taskData["state"])
     beforeState = self.taskData["state"]
     self.clear()
     if beforeState == TaskState.Update:
         isComplete = self._isComplete()
         if isComplete:
             _, rewards = self._receiveTaskReward()
             self.receiveRewards = rewards
             self.taskSystem.saveRedState()  # 保存红包
         else:
             self.taskSystem.taskExpedite = 1
             self.taskData["state"] = TaskState.Fail
             if self.isLimitTime():
                 self.taskData["failTime"] += 1
         from newfish.game import TGFish
         from newfish.entity.event import TableTaskEndEvent
         event = TableTaskEndEvent(self.userId, FISH_GAMEID, self.taskSystem.table.tableId, self.getTaskId(),
                                   isComplete,  self.isLimitTime(), self.receiveRewards)
         TGFish.getEventBus().publishEvent(event)
         # 上传当前完成任务进度
         if self.taskSystem.taskModel == TaskModel.Main and self.taskSystem.isRedRoom():
             ftlog.debug("BI_NFISH_THOUSAND_RED_TASK_PROGRESS--->000", self.getTaskId())
             bireport.reportGameEvent("BI_NFISH_GE_THOUSAND_RED_TASK", self.userId,FISH_GAMEID,
                             self.taskSystem.table.roomId, self.taskSystem.table.tableId,
                             self.getTaskId(), int(isComplete), 0,  0, [], config.CLIENTID_ROBOT)
             # 新手引导步骤完成
             if self.taskConfig["type"] == TaskType.UpgradeLevel:
                 util.addGuideStep(self.player.userId, config.NEWBIE_GUIDE_GUN_UP, self.player.clientId)
     self.sendUserTaskInfo()
Exemplo n.º 10
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 def _registerEvent(self):
     """
     注册监听事件
     """
     from newfish.game import TGFish
     TGFish.getEventBus().subscribe(EnterTableEvent, self._dealEnterTable)
     TGFish.getEventBus().subscribe(LeaveTableEvent, self._dealLeaveTable)
Exemplo n.º 11
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def addOneMail(senderUserId, receiverUserId, mailRewardType, rewards=None, message=None, title=None):
    """
    添加一封邮件
    :param senderUserId: 发件人
    :param receiverUserId: 收件人
    :param mailRewardType: 邮件类型
    :param rewards: 附件奖励
    :param message: 邮件内容
    :param title: 标题
    :return: 是否添加成功
    """
    if ftlog.is_debug():
        ftlog.debug("addOneMail->", senderUserId, receiverUserId, mailRewardType, rewards, message, title)
    message = message or ""
    rewards = rewards or []
    title = title or ""
    # # 查询收件人信息
    # _key = GameData.mailInfos if senderUserId == config.ROBOT_MAX_USER_ID else GameData.userMailInfos
    # mailInfos = gamedata.getGameAttrJson(receiverUserId, FISH_GAMEID, _key, [])
    # mailInfos = _removeMailExpData(mailInfos, MAIL_DISPLAY_COUNT)
    # tempMail = _getUnDeleteMail(mailInfos[0:MAIL_DISPLAY_COUNT])
    # if len(tempMail) >= MAIL_DISPLAY_COUNT and mailRewardType == MailRewardType.Present:  # 收件箱已满
    #     return False
    # 添加邮件到发件人发件箱
    if senderUserId > config.ROBOT_MAX_USER_ID:
        _sendMailBySender(senderUserId, receiverUserId, mailRewardType, rewards, message, title)
    # 添加邮件到收件人收件箱
    user_rpc.sendMailToReceiver(senderUserId, receiverUserId, mailRewardType, rewards, message, title)
    from newfish.game import TGFish
    event = SendMailEvent(senderUserId, FISH_GAMEID, receiverUserId, rewards)
    TGFish.getEventBus().publishEvent(event)
    return True
Exemplo n.º 12
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def upgradeMaxSkill(userId, expendItemId, clientId):
    """
    技能升级满级
    """
    if config.getItemConf(clientId, expendItemId).get("up_skill", 0) == 0:
        return 7, 0, 0, 0, 0
    actions = config.getItemConf(clientId, expendItemId).get("actions", 0)
    skillId = 0
    for it in actions:
        if it["action"] == "up_skill":
            skillId = int(it["params"][0]["skillId"])
            break
    if not skillId:
        return 8, 0, 0, 0, 0
    actionType = 0
    userBag = hallitem.itemSystem.loadUserAssets(userId).getUserBag()
    code, skill = checkSkillStatus(userId, skillId)
    if code != 0:
        return code, 0, 0, 0, 0
    if skill[INDEX_ORIGINAL_LEVEL] >= MAX_ORIGINAL_LEVEL:
        return 6, 0, 0, 0, 0
    previousLevel = skill[INDEX_ORIGINAL_LEVEL]
    expendItemKind = hallitem.itemSystem.findItemKind(expendItemId)
    expendCount = userBag.calcTotalUnitsCount(expendItemKind)
    needCount = 1
    if needCount > expendCount:
        return 4, skill[INDEX_STAR_LEVEL], skill[INDEX_ORIGINAL_LEVEL], skill[
            INDEX_CURRENT_LEVEL], previousLevel
    consumeCount = userBag.consumeUnitsCountByKind(
        FISH_GAMEID, expendItemKind, needCount,
        pktimestamp.getCurrentTimestamp(), "BI_NFISH_SKILL_UPGRADE", skillId)
    if consumeCount != needCount:
        ftlog.error("upgradeMaxSkill-> needSkillCard not enough", userId,
                    skillId)
        return 4, skill[INDEX_STAR_LEVEL], skill[INDEX_ORIGINAL_LEVEL], skill[
            INDEX_CURRENT_LEVEL], previousLevel
    skill[INDEX_ORIGINAL_LEVEL] = MAX_ORIGINAL_LEVEL
    skill[INDEX_CURRENT_LEVEL] = MAX_ORIGINAL_LEVEL
    setSkill(userId, skillId, skill)
    upgradedSkill = getSkill(userId, skillId)
    if not upgradedSkill:
        ftlog.error("upgradeMaxSkill-> getSkill error", userId, skillId)
        return 5, skill[INDEX_STAR_LEVEL], skill[INDEX_ORIGINAL_LEVEL], skill[
            INDEX_CURRENT_LEVEL], previousLevel
    datachangenotify.sendDataChangeNotify(FISH_GAMEID, userId, "item")
    skills = getSkillList(userId)
    # convertOverflowCardToCoin(userId, skills)
    # 技能道具数量变化事件(用于刷新小红点)
    from newfish.game import TGFish
    from newfish.entity.event import SkillItemCountChangeEvent
    event = SkillItemCountChangeEvent(userId, FISH_GAMEID)
    TGFish.getEventBus().publishEvent(event)
    # 技能升级事件
    from newfish.game import TGFish
    from newfish.entity.event import SkillLevelUpEvent
    event = SkillLevelUpEvent(userId, FISH_GAMEID, skills, actionType)
    TGFish.getEventBus().publishEvent(event)
    return 0, upgradedSkill[INDEX_STAR_LEVEL], upgradedSkill[INDEX_ORIGINAL_LEVEL], \
           upgradedSkill[INDEX_CURRENT_LEVEL], previousLevel
Exemplo n.º 13
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 def _doSitDown(self, msg, userId, seatId, clientId):
     """
     比赛牌桌只有玩家断线重连时才会触发坐下操作,既重新坐回牌桌
     """
     if seatId != 0:
         if self.seats[seatId - 1].userId == 0:
             onlinedata.removeOnlineLoc(userId, self.roomId, self.tableId)
             ftlog.warn("reconnect user is cleaned from table", "seats =",
                        self.seats)
             return False
         elif userId != self.seats[seatId - 1].userId:
             onlinedata.removeOnlineLoc(userId, self.roomId, self.tableId)
             ftlog.warn("reconnect user id is not matched", "seats =",
                        self.seats)
             return False
         else:
             ftlog.info("user reconect, userId:", userId)
             onlinedata.addOnlineLoc(userId, self.roomId, self.tableId,
                                     seatId)
             self.players[seatId - 1].offline = 1
             self.players[seatId - 1].clientId = clientId
             self.players[seatId - 1].lang = util.getLanguage(
                 userId, clientId)
             self.players[seatId - 1].refreshGunSkin()
             self._sendTableInfo(userId, seatId)
             self._updateMatchInfo(userId)
             self._updateMatchRank(userId)
             self._updateMatchTask(userId)
             self.players[seatId - 1].dealEnterTable()
             self.players[seatId - 1].enterTime = int(time.time())
             self.players[seatId - 1].offline = 0
             from newfish.game import TGFish
             event = EnterTableEvent(userId, FISH_GAMEID, self.roomId,
                                     self.tableId, seatId, 1)
             TGFish.getEventBus().publishEvent(event)
             return True
     else:
         for i in range(len(self.seats)):
             if self.seats[i].userId == userId:
                 ftlog.info("lost user reconect, userId:", userId, "i =", i)
                 onlinedata.addOnlineLoc(userId, self.roomId, self.tableId,
                                         i + 1)
                 self.players[i].offline = 1
                 self.players[i].clientId = clientId
                 self.players[i].lang = util.getLanguage(userId, clientId)
                 self.players[i].refreshGunSkin()
                 self._sendTableInfo(userId, i + 1)
                 self._updateMatchInfo(userId)
                 self._updateMatchRank(userId)
                 self._updateMatchTask(userId)
                 self.players[i].dealEnterTable()
                 self.players[i].enterTime = int(time.time())
                 self.players[i].offline = 0
                 from newfish.game import TGFish
                 event = EnterTableEvent(userId, FISH_GAMEID, self.roomId,
                                         self.tableId, seatId, 1)
                 TGFish.getEventBus().publishEvent(event)
                 return True
Exemplo n.º 14
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def initialize():
    ftlog.debug("newfish returner_mission initialize begin")
    global _inited
    if not _inited:
        _inited = True
        from newfish.entity.event import DailyTaskRewardEvent
        from newfish.game import TGFish
        TGFish.getEventBus().subscribe(DailyTaskRewardEvent, _triggerDailyTaskRewardEvent)
    ftlog.debug("newfish returner_mission initialize end")
Exemplo n.º 15
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def initialize():
    ftlog.debug("newfish fish_notice_system initialize begin")
    global _inited
    if not _inited:
        _inited = True
        from poker.entity.events.tyevent import EventUserLogin
        from newfish.game import TGFish
        TGFish.getEventBus().subscribe(EventUserLogin, _triggerUserLoginEvent)
    ftlog.debug("newfish fish_notice_system initialize end")
Exemplo n.º 16
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def initialize():
    ftlog.debug("newfish mailSystem initialize begin")
    global _inited
    if not _inited:
        from poker.entity.events.tyevent import EventUserLogin
        from newfish.game import TGFish
        TGFish.getEventBus().subscribe(EventUserLogin, _triggerReportBIPropEvent)
        # TGFish.getEventBus().subscribe(EventUserLogin, _triggerCheckExpireMail)
    ftlog.debug("newfish mailSystem initialize end")
Exemplo n.º 17
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def initialize():
    ftlog.debug("newfish level_gift initialize begin")
    global _inited
    if not _inited:
        _inited = True
        from newfish.game import TGFish
        from newfish.entity.event import GunLevelUpEvent
        TGFish.getEventBus().subscribe(GunLevelUpEvent, _triggerLevelUpEvent)
    ftlog.debug("newfish level_gift initialize end")
Exemplo n.º 18
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    def endGrandPrix(self):
        """
        大奖赛结束
        """
        if self.userId == 0:
            return

        if self.grandPrixEndTimer:
            self.grandPrixEndTimer.cancel()
            self.grandPrixEndTimer = None

        if not self.isGrandPrixMode():
            return

        grandPrixFinalPoint = self.saveGrandPrixPoint()
        # 完成大奖赛事件
        event = FinishGrandPrixEvent(self.userId, FISH_GAMEID,
                                     self.table.bigRoomId, grandPrixFinalPoint)
        TGFish.getEventBus().publishEvent(event)
        bireport.reportGameEvent("BI_NFISH_GRAND_PRIX_END", self.userId,
                                 FISH_GAMEID, 0, 0, grandPrixFinalPoint, 0, 0,
                                 0, [], util.getClientId(self.userId))
        if self.inGameTimes:
            bireport.reportGameEvent("BI_NFISH_GRAND_PRIX_INGAMETIMES",
                                     self.userId, FISH_GAMEID, 0, 0,
                                     self.grandPrixStartTS, self.inGameTimes,
                                     0, 0, [], util.getClientId(self.userId))
            self.inGameTimes = 0

        self.cancelUsingSkills()  # 恢复技能数据 取消处于使用中的技能
        self.unloadSkills()  # 下载所有技能
        self._resetGrandPrixData()  # 重置数据存档
        self.loadAllSkillData()  # 重新加载技能 读取并初始化所有技能数据
        self.syncSkillSlots()  # 同步技能槽消息
        rank, rankRewards = ranking_system.getUserRankAndRewards(
            RankType.TodayGrandPrix, self.userId)
        if ftlog.is_debug():
            ftlog.debug("endGrandPrix", self.grandPrixStartTS,
                        self.grandPrixFireCount, self.grandPrixFishPoint)
        mo = MsgPack()
        mo.setCmd("end_grand_prix")
        mo.setResult("gameId", FISH_GAMEID)
        mo.setResult("userId", self.userId)
        mo.setResult("seatId", self.seatId)
        mo.setResult("fishPoint", grandPrixFinalPoint)
        mo.setResult("rank", rank)
        mo.setResult("rankRewards", rankRewards)
        mo.setResult("fee", config.getGrandPrixConf("fee"))
        mo.setResult(
            "tabs",
            ranking_system.getRankingTabs(self.userId,
                                          util.getClientId(self.userId),
                                          RankType.TodayGrandPrix,
                                          rankDetail=True))
        GameMsg.sendMsg(mo, self.userId)
        self.sendGrandPrixInfo()
        self.table.clearPlayer(self)  # 从桌子中踢掉玩家
Exemplo n.º 19
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def getQuestReward(userId, taskId, rewardflyPos):
    """
    领取每日任务奖励
    """
    code = 1
    reason = 2
    rewards = []
    questInfo = getUserQuestInfoData(userId)
    progress, state = questInfo.get(str(taskId), [0, QuestTaskState.Normal])
    # 未达到领取条件
    if state == QuestTaskState.Normal:
        reason = 2
    # 已经领取过奖励
    elif state == QuestTaskState.Received:
        reason = 1
    elif state == QuestTaskState.Complete:
        reason = 0
        questInfo[str(taskId)] = [progress, QuestTaskState.Received]
        setUserQuestInfoData(userId, questInfo)
        module_tip.cancelModuleTipEvent(userId, "task", taskId)     # -1
        todayQuest, activeLv = getTodayQuest(userId)
        quest = todayQuest.get(taskId, {})
        rewards = _processQuestReward(userId, quest)                # quest.get("rewards", [])
        code = util.addRewards(userId, rewards, "DTASK_REWARD")
        taskLevel = quest.get("taskLevel", 0)
        # 更新周奖励的星级
        finishedWeekStar = _incrDailyQuestWeekStar(userId, taskLevel)
        questData = getDailyQuestData(userId)
        finishedStar = questData.get("finishedStar", 0)
        all = len(questInfo) == len(config.getDailyQuestGroupOrder())
        dailyQuestRewardFinishedStars = config.getDailyQuestRewardFinishedStars("day", all)
        for star in dailyQuestRewardFinishedStars:
            if finishedStar >= star > finishedStar - taskLevel:
                module_tip.addModuleTipEvent(userId, "task", star)
                break
        dailyQuestRewardFinishedWeekStars = config.getDailyQuestRewardFinishedStars("week", all)
        for star in dailyQuestRewardFinishedWeekStars:
            if finishedWeekStar >= star > finishedWeekStar - taskLevel:
                module_tip.addModuleTipEvent(userId, "task", star)
                break
        from newfish.entity.event import DailyTaskRewardEvent
        from newfish.game import TGFish
        event = DailyTaskRewardEvent(userId, FISH_GAMEID, taskId, taskLevel)
        TGFish.getEventBus().publishEvent(event)
    mo = MsgPack()
    mo.setCmd("task")
    mo.setResult("gameId", FISH_GAMEID)
    mo.setResult("userId", userId)
    mo.setResult("action", "questReward")
    mo.setResult("taskId", taskId)
    mo.setResult("rewardflyPos", rewardflyPos)
    mo.setResult("reason", reason)
    if reason == 0:
        mo.setResult("code", code)
        mo.setResult("rewards", rewards)
    router.sendToUser(mo, userId)
Exemplo n.º 20
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def initialize():
    ftlog.debug("newfish souvenir coin initialize begin")
    global _inited
    if not _inited:
        _inited = True
        from newfish.entity.event import UserVipExpChangeEvent
        from newfish.game import TGFish
        TGFish.getEventBus().subscribe(UserVipExpChangeEvent,
                                       _triggerUserVipExpChangeEvent)
    ftlog.debug("newfish souvenir coin initialize end")
Exemplo n.º 21
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def cancelModuleTipEvent(userId, moduleName, value):
    """
    取消对应的提示信息
    """
    from newfish.game import TGFish
    tip = FishModuleTipEvent(userId, FISH_GAMEID, 0, moduleName, value)
    TGFish.getEventBus().publishEvent(tip)
    if ftlog.is_debug():
        ftlog.debug("newfish cancelModuleTipEvent name=", moduleName, "value=",
                    value, "userId=", userId)
Exemplo n.º 22
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def initialize():
    ftlog.debug("newfish moduletip initialize begin")
    global _inited
    if not _inited:
        _inited = True
        _reloadConf()
        from newfish.game import TGFish
        tyeventbus.globalEventBus.subscribe(EventConfigure, _onConfChanged)
        TGFish.getEventBus().subscribe(FishModuleTipEvent, handleEvent)
    ftlog.debug("newfish moduletip initialize end")
Exemplo n.º 23
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def resetModuleTipEvent(userId, moduleName):
    """
    重置提示信息
    """
    from newfish.game import TGFish
    tip = FishModuleTipEvent(userId, FISH_GAMEID, -1, moduleName, None)
    TGFish.getEventBus().publishEvent(tip)
    if ftlog.is_debug():
        ftlog.debug("newfish resetModuleTipEvent name=", moduleName, "userId=",
                    userId)
Exemplo n.º 24
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def initialize():
    ftlog.info("newfish item_monitor initialize begin")
    global _inited
    if not _inited:
        _inited = True
        from newfish.game import TGFish
        from newfish.entity.event import ItemMonitorEvent
        TGFish.getEventBus().subscribe(ItemMonitorEvent,
                                       _triggerItemChangeEvent)
    ftlog.info("newfish item_monitor initialize end")
Exemplo n.º 25
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def initialize():
    ftlog.info("newfish checkin initialize begin")
    global _inited
    if not _inited:
        _inited = True
        from newfish.game import TGFish
        from newfish.entity.event import NewbieTaskCompleteEvent
        TGFish.getEventBus().subscribe(
            NewbieTaskCompleteEvent,
            _triggerNewbieTaskCompleteEvent)  # 新手任务完成事件
    ftlog.info("newfish checkin initialize end")
Exemplo n.º 26
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def initialize():
    ftlog.info("newfish skill_system initialize begin")
    global _inited
    if not _inited:
        _inited = True
        from poker.entity.events.tyevent import EventUserLogin
        from newfish.game import TGFish
        from newfish.entity.event import SkillItemCountChangeEvent
        TGFish.getEventBus().subscribe(SkillItemCountChangeEvent,
                                       _triggerSkillItemCountChangeEvent)
        TGFish.getEventBus().subscribe(EventUserLogin, _triggerUserLoginEvent)
    ftlog.info("newfish skill_system initialize end")
Exemplo n.º 27
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    def taskEnd(self, *args, **kwargs):
        """
        任务结束
        """
        if int(args[0]) in self.userIds:
            uid = int(args[0])
            ranks = self._getRanks(uid)
            reward = False
            dropItems = None
            player = None
            task = self.usersData[uid]["task"]
            _taskId = task["taskId"]
            userData = self.usersData[uid]
            userData["state"] = TaskState.TS_End
            ftlog.debug("ncmptt->taskEnd1 = ", args[0], kwargs, ranks,
                        userData)
            if ranks and self._checkFinished(userData):
                reward = True
                player = self.table.getPlayer(uid)
                if userData["rewardType"] == 1:
                    rewardDropId = task["chestReward"]
                else:
                    rewardDropId = task["coinReward"]
                # dropType, dropItem = drop_system.getDropItem(rewardDropId)
                dropItems = self._sendTaskReward(player, 1, rewardDropId,
                                                 self.userIds)
                # 限时任务获奖
                from newfish.game import TGFish
                from newfish.entity.event import WinNcmpttTaskEvent
                event = WinNcmpttTaskEvent(player.userId, FISH_GAMEID,
                                           self.table.roomId,
                                           self.table.tableId)
                TGFish.getEventBus().publishEvent(event)

            msg = MsgPack()
            msg.setCmd("ncmptt_task")
            msg.setResult("gameId", FISH_GAMEID)
            msg.setResult("userId", uid)
            msg.setResult("action", "finish")  # 完成奖励
            msg.setResult("taskId", task["taskId"])
            msg.setResult("taskType", task["taskType"])
            msg.setResult("ranks", ranks)
            if reward:
                if player:
                    msg.setResult("reward", dropItems)
                else:
                    ftlog.warn("ncmptt->taskEnd cannot get player taskId =",
                               self.taskId, "ranks =", ranks)
            GameMsg.sendMsg(msg, uid)
            self.clearTaskData(uid)
            if _taskId and self.table.ttAutofillFishGroup:
                self.table.ttAutofillFishGroup.endAutofill(uid, _taskId)
Exemplo n.º 28
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def _incQuestValue(userId, taskType, incVlaue, resetTime=0, fishPool=0, fpMultiple=0, gunX=0):
    """
    更新每日任务进度并检测;任务是否完成
    """
    if util.getDayStartTimestamp(resetTime) != util.getDayStartTimestamp(int(time.time())):
        resetTime = weakdata.getDayFishData(userId, "resetTime")
        if not resetTime:
            weakdata.setDayFishData(userId, WeakData.resetTime, int(time.time()))
            refreshDailyQuestData(userId)
    key = _getUserDailyQuestKey(userId)
    newValue = daobase.executeUserCmd(userId, "HINCRBY", key, str(taskType), incVlaue)
    confs = config.getDailyQuestConfsByType(taskType)
    todayQuest, _ = getTodayQuest(userId)
    questInfo = getUserQuestInfoData(userId)
    update = False
    for conf in confs:
        if conf and conf["taskId"] in todayQuest:
            if isinstance(conf.get("fishPool"), list) and conf.get("fishPool") and fishPool not in conf.get("fishPool"):
                continue
            if conf.get("fpMultiple", 0) > 0 and fpMultiple < conf.get("fpMultiple", 0):
                continue
            if conf.get("gunX", 0) > 0 and gunX < conf.get("gunX", 0):
                continue
            taskId = conf["taskId"]
            targetsNum = conf.get("targetsNum")
            process, state = questInfo.get(str(taskId), [0, QuestTaskState.Normal])
            # if newValue >= targetsNum and newValue - incVlaue < targetsNum:
            if state == QuestTaskState.Normal:
                update = True
                questInfo[str(taskId)] = [process + incVlaue, state]
                if process < targetsNum <= process + incVlaue:
                    questInfo[str(taskId)] = [targetsNum, QuestTaskState.Complete]
                    quest = todayQuest[taskId]
                    _sendQuestFinished(userId, quest)
                    module_tip.addModuleTipEvent(userId, "task", taskId)
                    taskLevel = conf.get("taskLevel", 0)
                    # questData = getDailyQuestData(userId)
                    # finishedStar = questData.get("finishedStar", 0)
                    # dailyQuestRewardFinishedStars = config.getDailyQuestRewardFinishedStars()
                    # for star in dailyQuestRewardFinishedStars:
                    #     if finishedStar >= star and finishedStar - taskLevel < star:
                    #         module_tip.addModuleTipEvent(userId, "task", star)
                    #         break
                    # 发送完成任务事件
                    from newfish.entity.event import DailyTaskFinishEvent
                    from newfish.game import TGFish
                    event = DailyTaskFinishEvent(userId, FISH_GAMEID, int(conf["taskId"]), taskLevel)
                    TGFish.getEventBus().publishEvent(event)
                    bireport.reportGameEvent("BI_NFISH_GE_TASK_FINISHED", userId, FISH_GAMEID, 0,
                                             0, int(conf["taskId"]), int(taskLevel), 0, 0, [], util.getClientId(userId))
    if update:
        setUserQuestInfoData(userId, questInfo)
Exemplo n.º 29
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def addUserVipExp(gameId,
                  userId,
                  toAddExp,
                  eventId,
                  intEventParam,
                  productId,
                  rmbs=-1,
                  isAddVipExp=True):
    """
    增加VIP经验值
    """
    rmbs = int(rmbs)
    if rmbs == -1 and toAddExp >= 10:
        rmbs = toAddExp / 10
    if isAddVipExp:
        hallvip.userVipSystem.addUserVipExp(gameId, userId, toAddExp, eventId,
                                            intEventParam)
    else:  # 自己处理vip升级事件.
        from hall.game import TGHall
        from hall.entity.hallvip import TYUserVipLevelUpEvent
        vipExp = hallvip.userVipSystem.getUserVip(userId).vipExp
        oldVipLevel = hallvip.vipSystem.findVipLevelByVipExp(vipExp - toAddExp)
        userVip = hallvip.userVipSystem.getUserVip(userId)
        if oldVipLevel.level != userVip.vipLevel.level:
            lv_event = TYUserVipLevelUpEvent(FISH_GAMEID, userId, oldVipLevel,
                                             userVip, [], 0, 0)
            TGHall.getEventBus().publishEvent(lv_event)
    # vip经验发生变化.
    from newfish.game import TGFish
    event = UserVipExpChangeEvent(userId, gameId, toAddExp)
    TGFish.getEventBus().publishEvent(event)
    if ftlog.is_debug():
        ftlog.debug("addUserVipExp----->event", gameId, userId, toAddExp,
                    eventId, intEventParam, rmbs, isAddVipExp)
    # 上报购买商品事件.
    loginDays = gamedata.getGameAttrInt(userId, FISH_GAMEID,
                                        GameData.loginDays)
    userLevel = gamedata.getGameAttrInt(userId, FISH_GAMEID, GameData.level)
    isIn, roomId, tableId, _ = util.isInFishTable(userId)
    if isIn:
        from newfish.servers.table.rpc import table_remote
        table_remote.buyProduct(roomId, tableId, userId, intEventParam,
                                userLevel, loginDays)
    else:
        from poker.entity.biz import bireport
        userChip = userchip.getUserChipAll(userId)
        bireport.reportGameEvent("BI_NFISH_BUY_PRODUCT", userId, FISH_GAMEID,
                                 roomId, intEventParam, userLevel, 0, 0, 0, [],
                                 util.getClientId(userId), loginDays, userChip)
        # ftlog.debug("BI_NFISH_BUY_PRODUCT", userId, roomId, intEventParam, userLevel, util.getClientId(userId), userChip)
    updateUserDataByRecharge(userId, productId, rmbs)
Exemplo n.º 30
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def initialize():
    ftlog.debug("newfish daily_gift initialize begin")
    global _inited
    if not _inited:
        _inited = True
        from poker.entity.events.tyevent import ChargeNotifyEvent
        from hall.game import TGHall
        from newfish.game import TGFish
        from newfish.entity.event import NFChargeNotifyEvent
        TGHall.getEventBus().subscribe(ChargeNotifyEvent,
                                       _triggerChargeNotifyEvent)
        TGFish.getEventBus().subscribe(NFChargeNotifyEvent,
                                       _triggerChargeNotifyEvent)
    ftlog.debug("newfish daily_gift initialize end")